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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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That sounds silly, there'll be other issues where the world feels less populated and it becomes harder to travel around the same world with less warp points. Just stop doing them if it no longer feels fun.

I agree with this, too. At some point, I stopped actually going in the Shrines, using them fast travel points only. I'm waiting for Hard Mode before I do a full 120 Shrine run and anything more than the 250 Korok Seeds that I have now.
 
So, the heat of flame weapons can melt ice without the need to hit it, just holding the weapon near it will do the trick, that is AWESOME.

I felt like a complete dumbass when I realized that this was why I could barely make any progress into the shrine where you have to move an ice block from Point A to B.
 
I love this game. I do. But I'm getting fed up of Shrines (56) and Korok Seeds (142). It's the one thing that's starting to drag for me.

I'd just stop focusing on them. I beat the game with around 50 shrines. Now I just pick up and play here and there, explore sections of the maps with few points of interest marked (meaning I haven't been there) and see what I find. I'll never do all 120 shrines or find all that may Korok seeds, and that's fine. I'm already at over 60 hours played, and I'm not a completionist.
 
How often did people figure out alternate solutions for shrines before the intended ones? In Bravery's Grasp, I had no idea you could
take the laser off the wall, so I solved it by placing a bomb on either side of the switch, gliding over to the far pillars, using an arrow to raise them and gliding over to the stairs, then detonating both bombs as I climbed to the top.

Also, in the one where you had to bring the ice cube to the end,
I grabbed the metal block and brought it back down to the lowest level, threw the ice block on top of it, then just used magnesis to lift the block to the very top.

I tried to
lift the cube with the block like you but it kept sliding off.
So I
octa-ballooned the ice cube up to the corner behind the falling flames, stasised it in mid air, and hit it with a couple arrows hehe.

Octa balloons are rad.
 
I'm definitely not the only one who makes this disgusted face every time I get into a Shrine and it says "A MAJOR TEST OF STRENGTH" right? I just bail out of those automatically. Sometimes it feels like I run into 2-3 in a row. I must have like 5-6 of them unfinished littered all over the map now. I really wish there were less combat shrines. Does anyone actually like them and get excited when it's a combat shrine? I'm curious if it's actually designed fro some players and not others.
I love them. I am obsessed with the ancient tech design they went with and I want all the Sheikah tech weapons. Plus they help me get better at parrying and fighting.

I think I got half the memories so far. My opinion is that Zelda is an entitled bitch who is self-concious, narcissistic, and generally has poor social graces. It's a pretty interesting take on the character. I don't really blame her, but her interactions are pretty insufferable. It's all about her. Her interests. Her inability to do something. Her failings. Her potential. Her mission. On one hand, I love seeing a Zelda who has so much agency, and actually thinks for herself. On the other hand, the way the scenes are directed doesn't really paint her in positive light.
When you get to the castle, make sure to read her diaries.
 
I'm definitely not the only one who makes this disgusted face every time I get into a Shrine and it says "A MAJOR TEST OF STRENGTH" right? I just bail out of those automatically. Sometimes it feels like I run into 2-3 in a row. I must have like 5-6 of them unfinished littered all over the map now. I really wish there were less combat shrines. Does anyone actually like them and get excited when it's a combat shrine? I'm curious if it's actually designed fro some players and not others.

They're the best. You always get a cool weapon or two from them too.

I think I got half the memories so far. My opinion is that Zelda is an entitled bitch who is self-concious, narcissistic, and generally has poor social graces. It's a pretty interesting take on the character. I don't really blame her, but her interactions are pretty insufferable. It's all about her. Her interests. Her inability to do something. Her failings. Her potential. Her mission. On one hand, I love seeing a Zelda who has so much agency, and actually thinks for herself. On the other hand, the way the scenes are directed doesn't really paint her in positive light.

She just sounds like a teenager to me. Very unsure of herself in general. I don't know about you, but that was me from 12-19 years old (an insufferable little shit I was).
 
Last night I got an Ancient Battle Axe++, Guardian Sword++, and a badass Guardian tower shield with some bonus on it (i forget what) from a Major Test of Strength. Love those fights, too.
 
95 hours

Finally got my first feeling of "ok I think I'm done" last night
End of game spoilers ahead:

decided to take on the final beast (goron) and then ganon

After spending so long in this world and becoming invested in the story, the final battle was epic as hell. Beat him first try, although I'm OPd like crazy because i got addicted to upgrading armor. I imagine it would have been hard even at 40hrs.

So good. My clear game of all time, finally beating OoT

Crazy thing is I'm not even zelda'd out. My first instinct after finishing was to go back to WWHD, OoT3D or TPHD
 
Yeah I am not a fan of the combat shrine as it means that I have to go all the way back to Link's house grab the weapons suited to kill the guardian scouts, put on the champion tunic so I can see their HP, do the whole song and dance as I slowly whittle down their HP, get frustrated when my weapons break as I kill them, collect their remains, collect the chest, get the spirit orb, leave the shrine, warp back to Link's house to put away the new weapons that will eventually break, change back into the Twilight tunic and then continue as normal.

Whaaat? Why would ANYBODY do all that? I enter a battle shrine, I beat the fucker using what I have at that moment, I leave the shrine with 2 new flashing weapons. That's it.
 
I'm definitely not the only one who makes this disgusted face every time I get into a Shrine and it says "A MAJOR TEST OF STRENGTH" right? I just bail out of those automatically. Sometimes it feels like I run into 2-3 in a row. I must have like 5-6 of them unfinished littered all over the map now. I really wish there were less combat shrines. Does anyone actually like them and get excited when it's a combat shrine? I'm curious if it's actually designed fro some players and not others.
They're repetitive but they only take a minute or two to do so I don't really mind them. I agree that puzzle shrines are way better, but combat shrines don't really annoy me. I do recommend being aggressive in them so they are over with more quickly. I make it a challenge for myself how quickly I can beat them.

In my opinion, combat shrines and divine beasts are the two low points of the game. And I don't think of them as bad, just... fine. They don't add anything to the game but they don't actively make it worse either.
 
I'm definitely not the only one who makes this disgusted face every time I get into a Shrine and it says "A MAJOR TEST OF STRENGTH" right? I just bail out of those automatically. Sometimes it feels like I run into 2-3 in a row. I must have like 5-6 of them unfinished littered all over the map now. I really wish there were less combat shrines. Does anyone actually like them and get excited when it's a combat shrine? I'm curious if it's actually designed fro some players and not others.

I love those things, pulling parries and flurries on every attack they do is super fun. They also help at thining my inventory because its generally full of weapons with the extra durability attribute instead of something good like extra damage.
 
oh my god so you do have to talk to his wife to trigger cutscene
I wonder how come the first time people pointed me to the guard and the guard pointed me to
flight range

did anyone encounter this issue? i feel so silly

Yes, I also encountered this issue, guess Nintendo forget to write some codes there.
 
Did all 4 shrines on the plateau. Got a 4th heart and found a couple more seeds. There is this ice block on a broken wall which I'm sure has a seed inside it but can't figure out how to break it. Tried using my rune abilities.

Anyway, when I jumped off the Plateau I landed near some ruins where two people were fighting monsters. They said they are treasure hunters. From there I headed east and found some more seeds and another shrine and tower.

This map is just so big. I have no idea how I'm gonna explore it all. This could easily become my most played game ever. We'll see.
 
So I asked before but no one replied: Did Nintendo patch BotW to add anti-aliasing? When I first played on release it the aliasing was so apparent while playing docked. I played for five hours yesterday and it wasn't apparent anymore.
 
Just got the game last night. Played for around 45 minutes. I was surprised at the one blue goblin in the skull cave that kicked my ass like 5 times.

I gave up, got the first plateaue shrine, came back and kicked his ass and called it a night.

Sweet, sweet revenge.
 
I think this is the case for all open-world games though. Go for everything, no matter how good the game is, and you end up feeling completely fatigued because you're just doing work for the sake of it at that point.

I know for a fact that I'm going to see the credits roll on this game around the 80 or so mark on shrines... maybe 200 or so on the seeds. They have to populate the world enough so that most players will continue to find things as they explore, but it's a nightmare for completionists.

I felt this with GTA5, TW3, etc., and I know I would with BOTW if I did the same. It's actually the first open-world game where I don't feel compelled to do everything, and it's been one of the most liberating feelings as a result.

Problem is just going through the game isn't all that satisfying with how empty the story is, how easy and samey the dungeons are, and how much of a wet fart the end of the game is. The game never peaks.
 
I guess I feel as though I'd be doing the game a disservice if I just b-lined it to the Divine Beasts. I always have this problem with open world games where I try to do everything systematically, such as trying to clockwise my way through Hyrule so that I can 'see everything' first. It's less the games fault and more my obsession with trying to squeeze every drop of potential reward the game has before I get to the end. I think part of it stems from loving this game so much that I don't WANT it to end, which ironically is becoming a detriment to my enjoyment.
 
I love those things, pulling parries and flurries on every attack they do is super fun. They also help at thining my inventory because its generally full of weapons with the extra durability attribute instead of something good like extra damage.

They're worth it, waste a good weapon, usually walk out with 2 or 3 to replace it. Spend a few shock arrows, get those back with a regular arrow and a little cooking. One of the better ways to get actual good weapons early on, I'd say.
 
Anyway, when I jumped off the Plateau I landed near some ruins where two people were fighting monsters. They said they are treasure hunters.
Those were the first two travelers I bumped into. The brother had been knocked out cold by the time I arrived to the scene and kicked everyone's ass.
 
Anybody got recommendations on particularly good sidequests that I shouldn't miss? Don't tell me what they're about just where to start them. I've done everything in Gerudo but other than that I dunno what I might be missing.

I think it's time I finally used a guide for the game. 101 shrines in and I don't wanna get burnt out going over every inch of the map to find the final bunch. There's also a few riddles that have me stumped.
 
I thought farming Farosh's parts are hard because I have trouble hitting its other sections but it turns out there's a pretty easy way to do it when I'm experimenting different methods.

Now farming beetles lol.
 

You're not screwing around with me here are you? I can't find it comparing maps either, haha.
 
Did all 4 shrines on the plateau. Got a 4th heart and found a couple more seeds. There is this ice block on a broken wall which I'm sure has a seed inside it but can't figure out how to break it. Tried using my rune abilities.

Anyway, when I jumped off the Plateau I landed near some ruins where two people were fighting monsters. They said they are treasure hunters. From there I headed east and found some more seeds and another shrine and tower.

This map is just so big. I have no idea how I'm gonna explore it all. This could easily become my most played game ever. We'll see.

I haven't seen this but off the top of my head I would try
melting it with a fire arrow or throwing a torch at it or holding the torch closely if possible
 
Is there a bug with blood moons? I did hear something about multiple blood moons in a row, what's happening to me though is lately they've been occuring at odd times like 02:00 and 18:35.
 
Is there a bug with blood moons? I did hear something about multiple blood moons in a row, what's happening to me though is lately they've been occuring at odd times like 02:00 and 18:35.

Yup. Had it several times. Theory is that it has to do with sleep mode. Try restarting the game.
 
such as trying to clockwise my way through Hyrule so that I can 'see everything' first..
This is literally what I've done (counterclockwise), with no real story or the beasts, and the game seems to reward and even encourages you to do it; and I've never really been a fan of open world games. I understand wanting to pace yourself, though, as I have two regions left and I'm getting anxiety about finishing them.
 
did a quick google and seems quite a few people asked the same question...
ouch, should have read the adventure log everytime

Haha, for some reason, I rarely use adventure log in this game. Not sure why, but I just like to talk to people and find locations on my own. While in all other games I will just click quest in menu and go directly to the mark on the map.
 
So I asked before but no one replied: Did Nintendo patch BotW to add anti-aliasing? When I first played on release it the aliasing was so apparent while playing docked. I played for five hours yesterday and it wasn't apparent anymore.

I don't think they did. It has been confirmed that it uses dynamic resolution.
You're probably in an area(s) where the resolution is at its peak and you're seeing less aliasing for that reason.
 
I haven't seen this but off the top of my head I would try
melting it with a fire arrow or throwing a torch at it or holding the torch closely if possible

I didn't have any arrows left after the Stone Talus fight. Used them all up before realising I could just climb up on its head. There would be no way to get a torch because you need to climb the wall. I have a flint but can't seem to use it.
 
Haha, for some reason, I rarely use adventure log in this game. Not sure why, but I just like to talk to people and find locations on my own. While in all other games I will just click quest in menu and go directly to the mark on the map.

same! but i guess this approach screwed us both for this quest lol
 
I can't read it that way at all, so you'll have to elaborate.

Zelda character arc:
At least initially, she came off as this to me and the more the memories progressed, the less did my opinion change. Kass's sidequest conclusion does give it a bit of a spoiler on her personality and actions but before that she was very... selfish. Very much she felt like a character who needed and desperately sought validation and needed to be the one who succeeded in her "destiny".

Even when Link is 'knighted' which was at the behest of the champions as a morale booster, she's completely out of it because she doesn't want Link to be the moral pillar of their group because he is everything she fails to be and accomplish. Of course, everyone around her is successful. Urbosa is a total badass and the warlord of the Gerudo, Revali is an ace, Daruk is strong and level-headed, and Mipha is a renowned hero and healer who is of royal blood just as Zelda. Then there's Zelda who, as far as she has managed, has only managed to fail at everything in her own mind.

When she hides the sheikah slate activation from Link, for instance, its because (a.) she's envious of him and (b.) because she wants to be the one who succeeds here. She is desperate to succeed given she failed at being the "chosen" one like her mother had been.

So through it, she comes off as someone who (because of failure) twists and twists into an ever more selfish person in order to finally grasp success somewhere. She does this in her research, trying to find success in the ancient riddles and mysteries, and why she ends up (at their last meeting before he dies :( ) fighting with her father.

Obviously, her father is just as guilty in her character as he's the one who pigeonholed her from birth into a sense of "being chosen" and "you must succeed", so its not at all surprising that she ends up being someone desperate to succeed.

Its when she drops all the baggage that she is able to actually awaken her power.

And for Link:
He's aware that she trying to stand-out and succeed and he does as little to garner attention as possible, preferring to act as a shadow that silently nods and does as told. Which, of course, she also despises because to her it looks like he's just being a good lapdog for her father and, again, sees her own failures in him because, unlike him, she can't do as she's told because that just leads her to repeated failure.
 
Problem is just going through the game isn't all that satisfying with how empty the story is, how easy and samey the dungeons are, and how much of a wet fart the end of the game is. The game never peaks.
That hasn't been my experience at all, thank goodness (81 hours, 3 divine beasts, 62 shrines, 150 some-odd seeds). Any time I feel things starting to slow down, I happen upon a new area or discovery that reignites my curiosity and desire to keep going. I don't know... I feel like Nintendo understands what makes me tick with this game.
 
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