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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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I really am curious as to what the hard mode could be now. Before launch people thought and I agree it couldn't be your simple "Hero Mode" from other games. So much of that is in the game and even with getting a lot of hearts you can still be one shotted by a lot of things or quickly lose your life if you end up surrounded.

Maybe they'll add new types of monsters on the field. More field bosses, "gold" versions of monsters,reduced weapon durability
lol j/k pls don't
, harsher damage on climate effects...
 
Food cooldown would go a long way, and limited cooked food inventory.

No buffer "invincibility" from full to half a heart, if a Lynel with a Crusher hits you, you dead.

Just these two/three changes would mean a lot.

For a fun hard mode: replace all bokoblins and moblins with lynels!
Yeah I wish we currently could turn the full heart invincibility off. I haven't faced Ganon yet but I hope he's the exception (don't spoil). You're probably right that it's being saved for hard mode.

Same with when a guardian shoots you 5 times quickly but you only take damage from the first hit!
 
Did all 4 shrines on the plateau. Got a 4th heart and found a couple more seeds. There is this ice block on a broken wall which I'm sure has a seed inside it but can't figure out how to break it. Tried using my rune abilities.

Anyway, when I jumped off the Plateau I landed near some ruins where two people were fighting monsters. They said they are treasure hunters. From there I headed east and found some more seeds and another shrine and tower.

This map is just so big. I have no idea how I'm gonna explore it all. This could easily become my most played game ever. We'll see.
What is ice's mortal enemy?
 
Food cooldown would go a long way, and limited cooked food inventory.

No buffer "invincibility" from full to half a heart, if a Lynel with a Crusher hits you, you dead.

Just these two/three changes would mean a lot.

For a fun hard mode: replace all bokoblins and moblins with lynels!

Imagine 4 lynels dancing around the campfire like dummies.

What is ice's mortal enemy?

Noble Pursuit.
 
to obtain the
Master Sword
do i need to complete a certain quest or can i find it as soon as leaving the plateau and of course meeting the health requirement? also is it
indestructible or does it also suffer from degradation?
No quest afaik. It is indestructible but there are some caveats. You'll know once you get it.
 
Imagine 4 lynels dancing around the campfire like dummies.

Forget that. Imagine a Lynel riding a pony.

I'd find it funnier if they were doing their usual patrolling routine but just four or five of them were patrolling around a small campfire, going in a circle.

The juxtaposition of their serious AI vs. the comical sight of five Lynels walking in a tight circle, would be far funnier. Also terrifying.

I have no idea if two Lynels would even "possible" (ie. not requiring immense luck) to fight, let alone five of them. They are hyper aggressive, and have both ranged and melee capabilities. I'd harken this to trying to hunt two Rathalos at the same time in a tight arena in MH, but where the Rathalos didn't just spend half of the time in idle animation looking at you.
 
am I wrong in thinking Stamina is more valuable than health early on? I just did the
four shrines and now I can choose one or the other.

edit: google says the consensus is health lol. Shows what I know >_<

My logic was that running out of health has you retry a section, while running out of stamina downright locks you out of making certain climbs or glides. Then again you could probably make do by cooking recovery items, anyway, but making and consuming them takes time.

Finally beat my fourth and final divine beast, so I'll probably be heading into Hyrule Castle soon. I'm thinking about doing a self-enforced no-upgrades run sometime after I finish this one, but was wondering if there's a way to have two separate saves or if I'd eventually lose one of them after the saveslot queue gets filled up with new saves that push the old ones out?
 
My logic was that running out of health has you retry a section, while running out of stamina downright locks you out of making certain climbs or glides. Then again you could probably make do by cooking recovery items, anyway, but making and consuming them takes time.

Finally beat my fourth and final divine beast, so I'll probably be heading into Hyrule Castle soon. I'm thinking about doing a self-enforced no-upgrades run sometime after I finish this one, but was wondering if there's a way to have two separate saves or if I'd eventually lose one of them after the saveslot queue gets filled up with new saves that push the old ones out?

I'm pretty sure starting a new game on the same account deletes your old files.
 
I really am curious as to what the hard mode could be now. Before launch people thought and I agree it couldn't be your simple "Hero Mode" from other games. So much of that is in the game and even with getting a lot of hearts you can still be one shotted by a lot of things or quickly lose your life if you end up surrounded.

It has to be a major overhaul. I can't see any reason to slog through the shrines, dungeons, or Ganon again just with higher damage. Most things killed me in one or two hits anyway so it isn't like enemy strategy is going to be any different.
 
I'd find it funnier if they were doing their usual patrolling routine but just four or five of them were patrolling around a small campfire, going in a circle.

The juxtaposition of their serious AI vs. the comical sight of five Lynels walking in a tight circle, would be far funnier. Also terrifying.

Lynel perched up on an elevated platform standing watch at a camp...

Lynel abruptly popping up from the ground with a plant on its head...

An enormous swarm of tiny Lynel in T-poses descending on you like Keese...

Straight faced. Every time.
 
Lynel perched up on an elevated platform standing watch at a camp...

Lynel abruptly popping up from the ground with a plant on its head...

An enormous swarm of tiny Lynel in T-poses descending on you like Keese...

Straight faced. Every time.

Due to their ranged AI, they'd not be in a T-pose. All of them would be arming Shock Arrows...

The horror.
 
game works shockingly well on portable mode, this is coming from someone that hated playing Ocrina of Time on 3DS or any 3d action game on Vita. The joycons were low on battery (do they come out out of the box or something?) so I switched to portable and kinda just forgot I was playing it handheld, I was just... playing it.

how do you cook anyway? Ive ran across some fires, one of them even had pot (outside a shack that talked about a cold tunic or something) but I couldnt interact with it. I need me some stamina food damn it :(
 
I'd find it funnier if they were doing their usual patrolling routine but just four or five of them were patrolling around a small campfire, going in a circle.

The juxtaposition of their serious AI vs. the comical sight of five Lynels walking in a tight circle, would be far funnier. Also terrifying.

I have no idea if two Lynels would even "possible" (ie. not requiring immense luck) to fight, let alone five of them. They are hyper aggressive, and have both ranged and melee capabilities. I'd harken this to trying to hunt two Rathalos at the same time in a tight arena in MH, but where the Rathalos didn't just spend half of the time in idle animation looking at you.

It would be scary that once they detect sound from your direction, all four will simultaneously look at your direction and will simultaneously turn to which way you're running.

game works shockingly well on portable mode, this is coming from someone that hated playing Ocrina of Time on 3DS or any 3d action game on Vita. The joycons were low on battery (do they come out out of the box or something?) so I switched to portable and kinda just forgot I was playing it handheld, I was just... playing it.

how do you cook anyway? Ive ran across some fires, one of them even had pot (outside a shack that talked about a cold tunic or something) but I couldnt interact with it. I need me some stamina food damn it :(

Go to menu, hold the materials (5 is the maximum) and once you're near the pot, an option to cook will appear.
 
Send help pls

I still have not explored Hebra all that much and while I arrived to the village I still havent started the story of that area.

Oh... and last night a friend lend me his amiibos and after 30 mmins I unlocked the rewards of Zelda, Sheik, Link and Toon Link.

The Twilight tunic looks ace.

I think you hold the record so far for most time on this game. lol

I might reach that by the end of next month the way i'm playing.
 
It has to be a major overhaul. I can't see any reason to slog through the shrines, dungeons, or Ganon again just with higher damage. Most things killed me in one or two hits anyway so it isn't like enemy strategy is going to be any different.

The game could be a lot harder. When I first started playing I thought it was pretty brutal but when you learn the combat you become OP. The difference between first play though me running terrified from a stationary guardian to 2nd playthrough me parrying it with a pot lid is immense.
 
We all know there are
120
Shrines by now but I did not think they would be so hard to locate

feel like I am playing hiding go seek

Yeah, some Shrine are just hard to find makes me really glad that I brought the guide other wise I would have been so lost trying to look for it with the locator going "woof woof woof."

Anyone else hope that we're done with the goofy Peter Pan green tunic? The new blue one looks ace, and I hope it's here to stay.

Nah it's Link iconic look, he will have the traditional green tunic in the next game.

how do you cook anyway? Ive ran across some fires, one of them even had pot (outside a shack that talked about a cold tunic or something) but I couldnt interact with it. I need me some stamina food damn it :(

Go into the menu and select a food, have Link hold it, he can hold up to 5 items, then press B and press A to cook the food.

Link can only cook near a pot, he can't cook with a campfire*.

*Well actually he can but the food will be roasted and won't unlock any extra benefit if they come with one.
 
The game could be a lot harder. When I first started playing I thought it was pretty brutal but when you learn the combat you become OP. The difference between first play though me running terrified from a stationary guardian to 2nd playthrough me parrying it with a pot lid is immense.

Thing is as long as parries and reflects are in it can't be any harder really. I mean the game leaned into those things so hard because they wanted to promote the fight Ganon first crap but it ended up making the entire game's difficulty curve pretty much nonexistent.
 
is this explained in the game and I just missed it?

It isn't, you're supposed to learn it yourself, kinda like how you should learn how to dodge and fight by yourself as well (although
there is a shrine somewhere (don't remember the name anymore) that teaches you these combat basics
).
 
After having several NPCs talk about how all the cool kids sneak into the castle for loots I decided to take a peek.

Well, the enemies are easy enough to deal with, but the stats of the loot and just the atmosphere of the place makes me feel I'm doing things out of order and shouldn't be here, lol. (I'm only 2 beasts down!)

Anyone else go to Hyrule Castle "early" without an intention of finishing the game?
 
After having several NPCs talk about how all the cool kids sneak into the castle for loots I decided to take a peek.

Well, the enemies are easy enough to deal with, but the stats of the loot and just the atmosphere of the place makes me feel I'm doing things out of order and shouldn't be here, lol. (I'm only 2 beasts down!)

Anyone else go to Hyrule Castle "early" without an intention of finishing the game?

I went in looking for recipes, then I made a hard-boiled egg and left.

I went back after a few beasts and looted the place... but still not sure about those recipes the NPC hints about.
 
Its by far the easiest dungeon and boss of the 4.

I can't say that any of them are ridiculously hard but the Rito one wasn't nearly as challenging in my opinion.

Hm I found Rudania to be the easiest overall. I guess the boss had more of a quirk but it was simple to figure out.

Ruto was toughest just because it was my first
and that one bit with the waterfall took me way too long to figure out.
 
You better pull back or you'll end up burning out before your finish the game.
I actually felt a bit burned a while back... then I went to the Gerudo region for the first time.

I think I accumulated such an incredible amount of time because most of the time I don't use fast travel and instead uses the stables and horses.

Like, I spent a lot of time in the Gerudo region and then insteado of fast traveling to Akkala to check the town there I just go on horse and on the way get sidetracked noticing new secrets.

I think I only have like 250-300 korok seeds and everytime I go back to an area I feel like I already explore I found something new... like last night when I encountered this big skelleton boss for the first time on the Faron region O_O
 
Hm I found Rudania to be the easiest overall. I guess the boss had more of a quirk but it was simple to figure out.

Ruto was toughest just because it was my first
and that one bit with the waterfall took me way too long to figure out.

Maybe part of why I found the Rito dungeon the easiest was because I had done the Zora one prior and that made it seem relatively easy. It could also matter when you get to them and what gameplay mechanics you've had to use in puzzles in the world. The limited movement of the bird made the dungeon feel easy to me but I guess if its first and you get there early you'll feel differently.

I didn't consider how the approach to doing events in different orders really matter. Really like that they did that with the game
 
I found the Rito and Zora dungeons to both be the same level of simplicity the Rito one just had an even lazier lead-in. The Goron dungeon was easiest by far it just had the more involved approach sequence. Gerudo had the best lead-in quest and the most complex, in comparison anyway, dungeon of the bunch. To be fair, they're all probably just as simplistic as one another if you're not actually picking up the treasure chests.

After having several NPCs talk about how all the cool kids sneak into the castle for loots I decided to take a peek.

Well, the enemies are easy enough to deal with, but the stats of the loot and just the atmosphere of the place makes me feel I'm doing things out of order and shouldn't be here, lol. (I'm only 2 beasts down!)

Anyone else go to Hyrule Castle "early" without an intention of finishing the game?

I went in early to get some of the side content in there. Most of which can be found super easy in a rather linear fashion aside from 1 thing. The game pretty much wants you to head in there early. It's too streamlined and simplistic for that not to be their intention.
 
is this explained in the game and I just missed it?

The old man on the plateau certainly taught me how to cook. Perhaps it's rather easy to miss the dialogue, since people bring this up a lot, but he specifically details it during your hunting/cooking "tutorials," for me after reading his diary in his cabin iirc.

It seems like a lot people completely skipped the old man appearing all over the plateau as you explore-- as you speak with him in various spots, he teaches you all sorts of stuff in regards to basic mechanics of the game. It's a nice way to avoid forcing a tutorial on people, I guess.
 
Got a dumb question (Yiga Clan related spoiler)
Finished the sidequest in Kakariko which had Impa's guard reveal his past to me. During this sidequest all the little shrines got replaced with the Yiga statues all over the world. I've already defeated the Yiga Clan and their leader in the hideout, is there something else I need to do to return the miniature shrines to normal?

By the way I'm like, 30 hours later and I still don't know how to solve this issue.

It's such a small little thing but I'm still annoyed by it lol.
 
By the way I'm like, 30 hours later and I still don't know how to solve this issue.

It's such a small little thing but I'm still annoyed by it lol.

Yeah, this is the first I've head of such a thing. What shrines are you talking about? They've been replaced by the... frog statue things? Any pics?
 
Shitty controllers at the boss of gerudo desert.

Want to dodge, parry? only in lock mode!

Was the boss a bit far from the narrow lock on distance? you just rested the camera and gave your back to the boss, that btw can one shot you!

FUCK YOU.
 
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