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Stellaris |OT| Imperium Universalis

This game is overwhelming. Bought it day one and still can't bring myself to start it. Even though I want to.

I'ts pretty accessible. The tutorial takes you through the basics pretty well. the rest is all about discovering mechanics as you encounter them, IMHO, but fele free to ask questions.
 
Andreas is a frickin' wizard, man. Shoutout to Jazzhole if he stops by here.

*writes the M.R. lament a day or two before flying to Budapest*
*one-take performance*
*is the most beautiful song*

Best OST in gaming keeps getting better.
 
Another sneaky dev diary slipped out, this time focused on presentation & UI. Highlights are: improved map readability and smarter UI in general.

I just want to highlight the coolest one:

Ship Coloring
Something that's hardly gone unnoticed in the screenshots and streams is that the ships in Banks look different than from before. We've mentioned wanting to make each empire's ships more distinct so that no two Fungoid empires would have the exact same ships. In Banks, your flag color will affect the coloring and lighting of your ships, as well as the color of the engine trails they leave. The exact way in which the coloring affects the ships depends heavily on the ship style you're using, but the overall effect should be that your empire's ships feel much more distinct and that it's easier to tell apart the ships of different empires at a glance.
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Then some pics of the other improvements:
Map Colors
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Primitive Galaxy Map Icons
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Lastly, their teaser for next week:
That's all for today! Next week, instead of a regular dev diary, we're going to publish the full patch notes for Banks and Utopia. There'll be some choice teasers from the patch notes coming over the week, so stay tuned!

Ship colouring is heavybreathingcat.gif worthy.
 
Another sneaky dev diary slipped out, this time focused on presentation & UI. Highlights are: improved map readability and smarter UI in general.

I just want to highlight the coolest one:



Then some pics of the other improvements:


Lastly, their teaser for next week:


Ship colouring is heavybreathingcat.gif worthy.

Oh yes, fucking finally! Ship colors!

Map reads more easily, but honestly you usually only see serious problems if you get bordering empires with identical colors, which is usually something that happens mid-game anyway. Not sure that's totally solvable.
 
Oh yes, fucking finally! Ship colors!

Map reads more easily, but honestly you usually only see serious problems if you get bordering empires with identical colors, which is usually something that happens mid-game anyway. Not sure that's totally solvable.

Pretty sure they said they are making sure empires don't share colors.
 
They said anywhere why they are changing Frontier Clinics? They are going from a habitability boost to reducing growth time. I presume it is a rebalance to make them better for races that are more adaptable and don't really benefit from the habitability boost, but it is a weird change to the nature of the building given that they have now turned from a must build on most alien planets to one that players will actively destroy once they reached max population.
 
Been catching up on the Utopia stream videos from Paradox in preparation for the upcoming expansion. I am really looking forward to spending many hours enslaving the galaxy again.
 
It looks like the expansion and update have been given to some youtubers early. Will be watchign MArzobazir's coverage tonight. Hope Quill got an ealry copy too, would like ot ehar his thoughts.
 
I'd have preferred they just released it early, myself. Influencers aren't some magic word-of-mouth machine.

Actually, that's exactly what they are.

Besides, everyone's been mentioning that they got a pre-release copy anyway (labeled developer build), so it's likely not the same version that will ship officially. They probably are still working on some bugs.

With the new Mechanist Perk, I think my first Playthrough of Utopia will be as the Quarians from Mass Effect!
 
Please can someone offer a bit of advise on mods. What are your preferred and how do you install. Not used to adding mods to games. Thanks in advance
 
With the new Mechanist Perk, I think my first Playthrough of Utopia will be as the Quarians from Mass Effect!

Nice, I was tempted to go machine heavy, but my last big game was with a race of peaceful gearheads so I fancy something completely different. Seeing as their are a bunch of new ways to control your population then I feel like making a race of psychic slavers with a focus on expansion and control. Basically space Mind Flayers.
 
Please can someone offer a bit of advise on mods. What are your preferred and how do you install. Not used to adding mods to games. Thanks in advance

Just go to the workshop section of the game in the Steam community tab, find mods you like and click Subscribe and they'll be in the launcher next time you load the game. From there just click enable if they aren't.

There are mods for just about everything so it's hard to really recommend without knowing what it is you want to change or expand on. I use just some basic stuff like adding new flag colors and symbols and new portraits.
 
This ~400 year timelapse of Utopia/Banks popped up on Reddit remarking that it looked pretty varied compared to what we may see now. Things do look much more chaotic in certain parts of the universe so I'm hoping that the new factions make for a lot more splinter groups and fractured empires.
 
This ~400 year timelapse of Utopia/Banks popped up on Reddit remarking that it looked pretty varied compared to what we may see now. Things do look much more chaotic in certain parts of the universe so I'm hoping that the new factions make for a lot more splinter groups and fractured empires.

Damn, the way they Unbidden wipe out 90% of the galaxy is chilling. Reminded me of Mass Effect, kinda.

Hopefully I will be better prepared than that blob West of where the Unbidden started.
 
Psycho Pass is worse than Minority Report and I can't see them remaking Minority Report without Stefan Spielbergo
 
Damn, the way they Unbidden wipe out 90% of the galaxy is chilling. Reminded me of Mass Effect, kinda.

Hopefully I will be better prepared than that blob West of where the Unbidden started.

It's fun that you can kinda see the cycles of the universe in this. Eventually the Autocracy will decline into a Fallen Empire of its own along with maybe one more. Then, sometime eons down the road when life has recovered on the planets made bare by the Unbidden, others will take to the stars to begin the process anew.
 
This ~400 year timelapse of Utopia/Banks popped up on Reddit remarking that it looked pretty varied compared to what we may see now. Things do look much more chaotic in certain parts of the universe so I'm hoping that the new factions make for a lot more splinter groups and fractured empires.

Looks like the green blob was holding its own pretty well up until they started having revolts. Shit's cool.

What's everybody going with for their first outing? I'm thinking Fanatic Spiritualist with a bent towards Autocracy. Hunt that Psychic Godhood.
 
So...two questions:

If I love Civ, but have never really played any other real time strategy...thing, would I enjoy this? I heard Austin Walker talking this game up, and now I'm intrigued.

How does it perform on Mac?
 
So...two questions:

If I love Civ, but have never really played any other real time strategy...thing, would I enjoy this? I heard Austin Walker talking this game up, and now I'm intrigued.

How does it perform on Mac?

For an idea of what it actually plays like, check out the Austin Walker-hosted Quick Look of Stellaris, back when he was at Giant Bomb. It did a pretty good job of outlining what the game is like IIRC (or at least, why it's so cool). Note that it's an older version of the game (around launch).

Anyways, it's supposed to be the most accessible Paradox strategy game and I think it largely succeeds; you should be fine if you dig the video above. It is a fusion between 4X and Grand Strategy, so if you've played Civ you understand the basics. The idea is that it starts as a 4X and morphs into more of a Grand Strategy game as you play (GS games are all about complex political maneuvering in huge settings. Not so much war as Game of Thronesy stuff.) except Stellaris has all kinds of glorious sci-fi trappings.

And re: Mac. No idea, sorry.
 
So...two questions:

If I love Civ, but have never really played any other real time strategy...thing, would I enjoy this? I heard Austin Walker talking this game up, and now I'm intrigued.

How does it perform on Mac?

This was my gateway from Civ-style games into Paradox strategy games so yeah I think so. The game can be paused and slowed down so much that there isn't really much if any twitchy real time involved. The beginning should feel familiar to you and gradually become something different as the game goes on. It will help a lot if you enjoy role playing at all as I think that's one of the games biggest strengths.

Sorry, no idea about Mac, but I don't remember seeing a lot of complaints here or in the Paradox forums or subreddit.
 
If I love Civ, but have never really played any other real time strategy...thing, would I enjoy this? I heard Austin Walker talking this game up, and now I'm intrigued.

Highly possible. Stellaris is a good gateway drug from the mid range complexities of games like Civ into the higher tier of usual Paradox games. Although going from turn based strategy to pause and play ones does require a bit of a change from your usual mindset, although Stellaris starts simple enough that that isn't a massive issue. If you are looking for a new challenge and willing to throw yourself into this odd space opera world then you certainly might get a lot out of Stellaris.
 
Just go to the workshop section of the game in the Steam community tab, find mods you like and click Subscribe and they'll be in the launcher next time you load the game. From there just click enable if they aren't.

There are mods for just about everything so it's hard to really recommend without knowing what it is you want to change or expand on. I use just some basic stuff like adding new flag colors and symbols and new portraits.

Also note that there are sorting tabs in the Workshop for Most Popular, Most Subscribed, etc. as well as mod-type Tags on the right-hand side of the page. That might help with discovery.

I tend to stick with UI mods that address common complaints. For example, UI Overhaul 1080p.

There's also total conversion mods like Star Trek: New Horizons and Star Wars: A Galaxy Divided that completely turn the game on its head.

There's TONS of stuff in the Workshop if you just browse around. Good luck!

................

In other news...less than 24 hours to Utopia!

Get HYPE!!!
 
Actually, that's exactly what they are.

Besides, everyone's been mentioning that they got a pre-release copy anyway (labeled developer build), so it's likely not the same version that will ship officially. They probably are still working on some bugs.

With the new Mechanist Perk, I think my first Playthrough of Utopia will be as the Quarians from Mass Effect!

Don't forget to create the Geth first.
 

Austin Walker was talking up Stellaris on Monday's Waypoint Radio podcast.

He suggested that the Utopia/Banks update has fleshed out the game and addressed the bulk of his complaints about the launch product. Austin described a chapter of his current play-through where his empire was churning in turmoil as various internal factions struggled against conflicting needs and goals. Saying that this increased focus on internal politics (and by extension spilling over into "international" politics), brought the CK2 art of balance into Stellaris. Filling a big vacant hole the game has had since launch, where politics were a far more binary At War or At Peace proposition.

I was already hyped for Utopia, but now I'm simply stoked.
 
Austin Walker was talking up Stellaris on Monday's Waypoint Radio podcast.

He suggested that the Utopia/Banks update has fleshed out the game and addressed the bulk of his complaints about the launch product. Austin described a chapter of his current play-through where his empire was churning in turmoil as various internal factions struggled against conflicting needs and goals. Saying that this increased focus on internal politics (and by extension spilling over into "international" politics), brought the CK2 art of balance into Stellaris. Filling a big vacant hole the game has had since launch, where politics were a far more binary At War or At Peace proposition.

I was already hyped for Utopia, but now I'm simply stoked.

Thanks for sharing that podcast. I just listen it and Austin's playthrough was amazing :D
I'm eager to play Utopia.
 
Austin Walker was talking up Stellaris on Monday's Waypoint Radio podcast.

He suggested that the Utopia/Banks update has fleshed out the game and addressed the bulk of his complaints about the launch product. Austin described a chapter of his current play-through where his empire was churning in turmoil as various internal factions struggled against conflicting needs and goals. Saying that this increased focus on internal politics (and by extension spilling over into "international" politics), brought the CK2 art of balance into Stellaris. Filling a big vacant hole the game has had since launch, where politics were a far more binary At War or At Peace proposition.

I was already hyped for Utopia, but now I'm simply stoked.

As I predicted.

This isn't merely the "Banks Update". This is the "Grand Strategy" update that finally makes this a proper Paradox game instead of a space-RTS that happened to be made by Paradox.
 
Aww, hate they nerfed the amount of primitive civs in the galaxy. As soon as I see one I focused on it 100% to make that world come under the influence of my empire .

Went to war with plenty of empires because I want to have an outpost on all the primitive civs.
 
Aww, hate they nerfed the amount of primitive civs in the galaxy. As soon as I see one I focused on it 100% to make that world come under the influence of my empire .

Went to war with plenty of empires because I want to have an outpost on all the primitive civs.

Honestly it's necessary for balancing. An empire with no diplomatic qualms could easily balloon to a massive size and hoard space in a short time by Anschlussing every primitive in sight. I've created some intimidating Deathblobs that don't need no allies in previous versions just following this strategy.
 
Does the patch/DLC go live at midnight tonight?

So...two questions:

If I love Civ, but have never really played any other real time strategy...thing, would I enjoy this? I heard Austin Walker talking this game up, and now I'm intrigued.

How does it perform on Mac?
Yes, I loved civ and Stellaris is similar enough that you should like it, but different enough to feel entirely fresh. It also got me to buy EU4, which I also love.

Just make liberal use of the pause button and take your time perusing the menus and taking things in. I skipped around some let's play videos to help with the learning curve, but I think stellaris does a better job teaching newbies than EU4.


no idea about mac but my $500 Acer laptop runs it fine.
 
I'm selfish. I still want more species portraits. Kind of hoping there's some tucked in the expansion.


In life, there are no coincidences.

I want each portrait to have its own robot portrait.

Then I want more portraits in every category.

Then I want settings to guarnatee unique species portraits per-species each game.

Did they ever fix the "multiple earths showing up" problem in Stellaris?
 
I want each portrait to have its own robot portrait.

Then I want more portraits in every category.

Then I want settings to guarnatee unique species portraits per-species each game.

Did they ever fix the "multiple earths showing up" problem in Stellaris?

Resound YES to everything you typed.

I'd also add variants (yes, multiple) to existing portraits for species that break off due to genetic manipulation or other factors.


I want it alllllllllll
 
Some kind of overlay/filter that adds GitS style lines and dots would work for Cyborgifying a race with less effort, but it'd be impossible to make it universally apply to all the different forms the portraits come in. (Based on my completely ignorant assumptions, at least.)

Also, as much as I like a majory-humanoid galaxy in terms of species (Star Trek-y), I don't wanna give up the weird ones, like infested teddybears, giant spiders, or hydras. So I'm glad they took the current approach, even if it is forever in need of more portraits.
 
Resound YES to everything you typed.

I'd also add variants (yes, multiple) to existing portraits for species that break off due to genetic manipulation or other factors.


I want it alllllllllll

I'm less interested in species than in new clothing assets. Lots of opportunities here, but at the same time we've (in the Star Trek mod team) had to do some arse backward things to support certain customisations like Borg-ification.
 
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