Tizoc
Member
Thanks to inm8num2 for posting these initially.
Here are Impressions for the game as well as Interviews with Ron Gilbert on his upcoming game Thimbleweed Park which will be available on GOG and Steam.
Thimbleweed Park is a 1980s point-and-click wearing rose-tinted glasses (PCGamesN)
Interview with Ron Gilbert (Metro UK)
"From Maniac Mansion to Thimbleweed Park" | Talks at Google
So excited to play this game.
Semi-unrelated but Full Throttle releases in April so having these two games back to back is fantastic.
Here are Impressions for the game as well as Interviews with Ron Gilbert on his upcoming game Thimbleweed Park which will be available on GOG and Steam.
https://www.videogamer.com/previews/thimbleweed-park-aint-your-mamas-adventure-gameVideoGamer said:After playing through the build myself it's clear both the reactions are warranted: it is a very funny game, full of jokes both of the reflexive metatextual, fourth-wall-breaking, we're-in-an-adventure-game kind as well as the regular kind; it is a big, dense game, and you will probably never find all the details in it.
Thimbleweed Park Is Secretly an Open-World Point n Click GameIGN said:For a start, Thimbleweed comes with two difficulty levels. Casual Mode is for those who want a good story, without too much hard work multi-step, obtuse puzzles are pre-solved at the cost of a few areas being removed from the story to stop players getting lost in now-functionless locations. Hard Mode is the classic adventure experience youll be learning (and, probably, noting down) everything from the fundamentals of computer code to how to make printing ink. Gilbert thinks the latter modes extra puzzles make the game easily twice as big.
http://www.pcgamer.com/two-hours-wi...nture-game-from-the-creator-of-monkey-island/PC Gamer said:Theres a lot more I could say about Thimbleweed Park, but Im wary of spoiling too much before its release ("soon" says Gilbert). From what Ive played so far, its a funny, charming, well-written, and well-designed point-and-click adventure with heaps of personality. The art is gorgeous, the characters are interesting, and the mysteries are compelling. If it can keep this level of quality up for the duration of the game, however long it is, it could be something very special indeed.
http://www.theverge.com/2017/2/10/14574646/thimbleweed-park-ron-gilbert-adventure-game-previewThe Verge said:Last year, Gilbert told me that he wanted Thimbleweed Park to be how you remembered [classic adventure] games, not how they actually were. And, at least early on, hes managed to do just that. Thimbleweed has exactly the things I love about the genre quirky humor, clever puzzles, a great story while getting rid of most of the frustrating aspects. Old games can be hard to go back to, with rigid structures and archaic mechanics that belie our memories of them. Thimbleweed Park, on the other hand, feels like the very first time you played a LucasArts adventure.
Thimbleweed Park is a 1980s point-and-click wearing rose-tinted glasses (PCGamesN)
Interview with Ron Gilbert (Metro UK)
"From Maniac Mansion to Thimbleweed Park" | Talks at Google
So excited to play this game.
Semi-unrelated but Full Throttle releases in April so having these two games back to back is fantastic.