Impressions for Ron Gilbert's Thimbleweed Park (releasing March 30th)

Tizoc

Member
Thanks to inm8num2 for posting these initially.
Here are Impressions for the game as well as Interviews with Ron Gilbert on his upcoming game Thimbleweed Park which will be available on GOG and Steam.

VideoGamer said:
After playing through the build myself it's clear both the reactions are warranted: it is a very funny game, full of jokes both of the reflexive metatextual, fourth-wall-breaking, we're-in-an-adventure-game kind as well as the regular kind; it is a big, dense game, and you will probably never find all the details in it.
https://www.videogamer.com/previews/thimbleweed-park-aint-your-mamas-adventure-game

IGN said:
For a start, Thimbleweed comes with two difficulty levels. Casual Mode is for those who want a good story, without too much hard work – multi-step, obtuse puzzles are “pre-solved” at the cost of a few areas being removed from the story to stop players getting lost in now-functionless locations. Hard Mode is the classic adventure experience – you’ll be learning (and, probably, noting down) everything from the fundamentals of computer code to how to make printing ink. Gilbert thinks the latter mode’s extra puzzles make the game “easily twice as big”.
Thimbleweed Park Is Secretly an Open-World Point ‘n’ Click Game

PC Gamer said:
There’s a lot more I could say about Thimbleweed Park, but I’m wary of spoiling too much before its release ("soon" says Gilbert). From what I’ve played so far, it’s a funny, charming, well-written, and well-designed point-and-click adventure with heaps of personality. The art is gorgeous, the characters are interesting, and the mysteries are compelling. If it can keep this level of quality up for the duration of the game, however long it is, it could be something very special indeed.
http://www.pcgamer.com/two-hours-wi...nture-game-from-the-creator-of-monkey-island/

The Verge said:
Last year, Gilbert told me that he wanted Thimbleweed Park “to be how you remembered [classic adventure] games, not how they actually were.” And, at least early on, he’s managed to do just that. Thimbleweed has exactly the things I love about the genre — quirky humor, clever puzzles, a great story — while getting rid of most of the frustrating aspects. Old games can be hard to go back to, with rigid structures and archaic mechanics that belie our memories of them. Thimbleweed Park, on the other hand, feels like the very first time you played a LucasArts adventure.
http://www.theverge.com/2017/2/10/14574646/thimbleweed-park-ron-gilbert-adventure-game-preview

Thimbleweed Park is a 1980s point-and-click wearing rose-tinted glasses (PCGamesN)

Interview with Ron Gilbert (Metro UK)

"From Maniac Mansion to Thimbleweed Park" | Talks at Google

So excited to play this game.
Semi-unrelated but Full Throttle releases in April so having these two games back to back is fantastic.
 
Its also coming out for Xbox One on that date as far as i am aware

However, i shall get it on PC, i mean... its a point and click adventures ffs :)
 
Sounds great. I'm tired of seeing people saying the reason the MI writing is great was purely Schafer & Grossman (who are both fantastic writers as well).

Backed this and been looking forward to it for a good while now. Booked off time next week to play it. :)

Thanks for the thread.

Sounds really interesting. I think I will first play in Casul Mode and then in Hardcore Mode.

FYI, casual mode is pretty much for people who haven't played P&C games before. You could more accurately call the modes "easy" and "normal", but I think Ron's trying to avoid scaring off people who aren't used to puzzles.
 
I also backed this and can't wait for next week. I love the classic point and click adventure games and the X-Files so this should be the perfect mix for me.
 
Its the same game so why not just start off with hard mode? Hard is as intended anyway aka normal. Casual is...well, just a walking sim.

Really? I thought it is similar to Monkey Island 3. Just two different difficult levels.

I played Deponia Doomsday last year and well I'm just not used to these kind of games anymore. Dreamfall Chapters isn't a walking simulator and I had no problems with beating it.
 
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Thanks for the thread.

Sounds really interesting. I think I will first play in Casul Mode and then in Hardcore Mode.

I hope it's doable to play that way. Adding Casual Mode is an interesting addition to a typically obtuse genre. I am a little worried, though, that Casual Mode will simplify the puzzles by going, "Oh hey, didn't I see symbols just like these on this jogwheel carved into a tree in the grove?" and just spell out the solutions to puzzles via hints... that'd be helpful for casual players, but if you're planning on playing through twice, I hope they found a way to keep the mysteries of object relations intact (or modified them) in Hardcore mode.
 
I hope it's doable to play that way. Adding Casual Mode is an interesting addition to a typically obtuse genre. I am a little worried, though, that Casual Mode will simplify the puzzles by going, "Oh hey, didn't I see symbols just like these on this jogwheel carved into a tree in the grove?" and just spell out the solutions to puzzles via hints... that'd be helpful for casual players, but if you're planning on playing through twice, I hope they found a way to keep the mysteries of object relations intact (or modified them) in Hardcore mode.

The fact that there are two difficulty levels is in itself (like much of this game) a reference to Gilbert's old games. Monkey Island 2 had 2 difficulty levels (as did Monkey 3, but Gilbert didn't work on that one). Generally speaking 'hard' is seen as the actual game there, to the point where they just straight up deleted easy mode in the remake and nobody ever complained or even noticed it. Easy mode cuts too much (now famous) scenes out, although interestingly, there is some dialogue/jokes you only get to hear in easy mode since they need to write around some puzzles being removed.

I can see that level of difficulty with that type of gameplay not being for everyone though, especially in this day and age. But yeah, I'm going for the full 6 course meal on this one baby. Don't want to miss anything.
 
Im so ready for this game! I've been following it for sometime now. Come on Thursday, though i won't be able to play it until Friday. :(
 
Definitely will be giving this a try, sometime soon.

Will be a good break from all the huge AAA games releasing lately to have a cool P&C adventure to play.
 
Really looking forward to reviews on this one, I think the characters in the game are going to get a lot of love.
 
I can't believe there's literally no hype for this. I know it's been a hell of a year so far, but come on people!

Probably gonna grab this the second it appears on GOG.
 
I can't believe there's literally no hype for this. I know it's been a hell of a year so far, but come on people!

Probably gonna grab this the second it appears on GOG.

Well, it's not pre-purchaseable, there's no demo and there are relatively few previews. I'm sure there'll be an uptick in interest once people have their hands on it.
 
I can't believe there's literally no hype for this. I know it's been a hell of a year so far, but come on people!

Probably gonna grab this the second it appears on GOG.
To be honest, Deathspank and The Cave being disappointments to varying degrees are a big reason why for me. The character models kind of creep me out too, I know the game is going for Maniac Mansion style but they were creepy back then as well.

I hope it's good and it's encouraging to read the preview comments, but even as a big old school point and click fan this one just isn't speaking to me personally. If reviews and final impressions are strong I'll check it out.
 
To be honest, Deathspank and The Cave being disappointments to varying degrees are a big reason why for me. The character models kind of creep me out too, I know the game is going for Maniac Mansion style but they were creepy back then as well.

I hope it's good and it's encouraging to read the preview comments, but even as a big old school point and click fan this one just isn't speaking to me personally. If reviews and final impressions are strong I'll check it out.

Interesting to hear another point of view on the character models. I can see why they wouldn't appeal if you weren't around for MM and co., but I'm surprised that if you liked those games this isn't doing it for you.

I have to admit though, I wasn't a huge fan of the art style at the time, so now it's basically nostalgia for me. I love the look.
 
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