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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Vah Madoh is the best
wind
dungeon is the series. Sounds like false praise as there is only the Earth Temple from WW and Minish Cap's to compare but I love Vah Madoh.
 
Unfortunately, no. One of the game's few flaws, besides not being able to repair or maintain weapons.
If you are able to repair all your weapons rotating new ones would suffer.
And hunting enemy camps would get less rewarding.
I am thinking that not alot of people chuck weapons at enemies.
It could be an effective
130
dmg

This game is so balanced.
 
That was my least favorite part of the game thus far. I don't know what to call this trope, but I've seen it in a few games.
You have to stay within a moving safe zone while you're only somewhat in control of your own movement and momentum. It wasn't difficult but it was not exactly exhilarating to me. Only slightly less annoying than an escort mission.
Eh, I get where you're coming from, but I still loved this part either way, similar with the sequence leading up to
Vah Ruta
. It gave me a "thrill of the chase" type of feeling, and the music that plays during these parts really add to it as well. It's a shame you couldn't enjoy that sequence, but everyone experiences the game differently. I struggled more with the (also Gerudo-related spoiler)
Yiga Clan section. The large bodyguards kill you in one blow, and fairies/Mipha's Blessing don't activate. It's the first time in the game where I felt like it wouldn't let me play it the way I wanted to.
 
Just got the
Master Sword
after 40 hours, 48 shrines, and only one Divine Beast. I'm playing this game wrong, aren't I?

Edit: also the pro controller makes aiming and gyro 100x better. Wish I scored one at launch.

Play how you want! That's the beauty. I would advise getting some more stamina containers though... Really opened up what I could do anytime, anywhere once I got two full wheels.

If you are able to repair all your weapons rotating new ones would suffer.
And hunting enemy camps would get less rewarding.
I am thinking that not alot of people chuck weapons at enemies.
It could be an effective
130
dmg

This game is so balanced.

Agreed on all accounts. I always throw when low.
 
I'm going to beat the main quest tonight and then give the game a rest until the DLC hits. I have so much left to do it will be like playing a sequel. Crazy good game, and probably the freshest experience I've had since Mario Galaxy. A once in a decade game for sure.
 
Just got my Switch. Will I enjoy this game as much if I've never played a Zelda before?

Knowing the past games only helps with recognizing recurring stuff, and maybe helps with certain ways of approaching puzzles.

As a standalone open-world game, it's still amazing and you will be fine.

Edit: to be clearer, Angry Joe really liked it and he has never played a Zelda game.
 
Felt like such a badass doing my Hebra exploring yesterday. Link looks so great with the Snow Boots and a bow, especially disintegrating Icy Lizalfos and Icy Wizzrobes with Fire Arrows.

C8C-8StV4AAmvtt.jpg:large
 
Just pressed A to load game from menu and it said software update. I'm 70 hours in so this is not the first update. Loaded and installed, made me restart the switch and here I am trying to find out what it did.
 
Just pressed A to load game from menu and it said software update. I'm 70 hours in so this is not the first update. Loaded and installed, made me restart the switch and here I am trying to find out what it did.

Update for Zelda or opening Zelda just prompted you about the Switch system update?

Okay. I'm about ready to give up on the shrine
Fateful stars
Someone posted a little hint to
count
And I did but still have no clue.

Man I love seeing so many people get stumped on this one haha, took me like 30 seconds. Once you figure it out you're going to feel so silly at how simple it actually is.
 
I'm like half way through Divine Guardians and discovered the whole map. I feel like the game is good, but only good. A little on the disappointed and bored side. Feels bad.
 
Felt like such a badass doing my Hebra exploring yesterday. Link looks so great with the Snow Boots and a bow, especially disintegrating Icy Lizalfos and Icy Wizzrobes with Fire Arrows.
I unintentionally did all of Hebra before getting Snow Boots, enough Cold Resist gear, or the map... was actually really awesome and lived up to the NPC who's like "This mountain. Will. Kill. You!!" haha

I came in from above, north east path along the border. Was my first introduction to the entire west side of the map haha. In retrospect it seems the game expected me to come up from Gerudo, through Rito, then Hebra. But hey that's the beauty of BotW
 
Activated all the towers yesterday and have the full map. Feels good!

Right?? I only recently did the same.

Now to explore all the bits I missed! Backtracked to a region this morning for a side quest and found areas I completely missed/got distracted from the first time.
 
Unfortunately, no. One of the game's few flaws, besides not being able to repair or maintain weapons.

Would you really want to backtrack to a repair NPC every time a weapon you like turns red? Or choose not to backtrack, and have that weapon waste space in your inventory?

I feel like if they gave the player the ability to repair weapons people would get into a hoarder mindset and then complain that you have to constantly go to the repair NPC because weapons break so fast, instead of realizing that weapons are disposable and should be treated as such.
 
You can do it.

Remember to read the pedestal until you fully understand it and survey your surroundings (all of them) carefully.

The pedestal doesn't give away anything beyond the fact that
the constellations are important, IIRC. I don't think it even mentioned counting
. It took me a really long time to notice what was going on; I had to take a break myself.
 
The pedestal doesn't give away anything beyond the fact that
the constellations are important, IIRC. I don't think it even mentioned counting
. It took me a really long time to notice what was going on; I had to take a break myself.

It's a really subtle set of clues for sure. Took me a while as well. Once I got it I was almost not even proud of doing so since I had exhausted so many failed options lol.
 
The pedestal doesn't give away anything beyond the fact that
the constellations are important, IIRC. I don't think it even mentioned counting
. It took me a really long time to notice what was going on; I had to take a break myself.

Well the thing is
a lot of people (streamers) don't even notice the constellations on the other side of the room, so if you read the pedestal and look carefully in tandem, you may notice them. It's more of a location nudge.

It's really hard to give hints for this puzzle without giving away the solution. I suppose one simple hint is that
everything in the room is organized that way for a reason
.
 
Would you really want to backtrack to a repair NPC every time a weapon you like turns red? Or choose not to backtrack, and have that weapon waste space in your inventory?

I feel like if they gave the player the ability to repair weapons people would get into a hoarder mindset and then complain that you have to constantly go to the repair NPC because weapons break so fast, instead of realizing that weapons are disposable and should be treated as such.

There comes a point where breakable weapons don't serve their purpose anymore. At some point it would be nice to wear the gear you want with the weapons you want. I have tons I'd like to use just sitting around or in my inventory that I just can't use without losing them forever or going throw excessive hoops to get them back.
 
I'm nearly finished exploring the Faron Woods region but I think this might be my favourite area of the game, even with the crappy framerate.
 
Would you really want to backtrack to a repair NPC every time a weapon you like turns red? Or choose not to backtrack, and have that weapon waste space in your inventory?

I feel like if they gave the player the ability to repair weapons people would get into a hoarder mindset and then complain that you have to constantly go to the repair NPC because weapons break so fast, instead of realizing that weapons are disposable and should be treated as such.
There's some weapons that look so awesome though that I refuse to use em.
 
Would you really want to backtrack to a repair NPC every time a weapon you like turns red? Or choose not to backtrack, and have that weapon waste space in your inventory?

I feel like if they gave the player the ability to repair weapons people would get into a hoarder mindset and then complain that you have to constantly go to the repair NPC because weapons break so fast, instead of realizing that weapons are disposable and should be treated as such.

That's an unnecessarily convoluted way to think about implementing a repairing system. How about adding a new inventory slot where, after you break a weapon/shield/bow, its pieces are stored? I still desperately wish there were some kind of option for a much longer lasting weapon durability/fragility system.

I really want to stylize my inventory with Stealth gear and Eightfold Blades and Demon Carvers. But, just finding one is hard enough, and it breaks after one or two groups of enemies. There's simply no point in even attempting it because the fucking weapons break so god damn fast.
 
There's some weapons that look so awesome though that I refuse to use em.

I once felt the same. Once I broke my
Lightscale Spear
, I also broke my hoarding cherry. Now I am all about getting with any and all weapons like a proper battle slut.

They say you can rebuild that kind of innocence, but you never truly can. I haven't had the desire to rebuild anything since there is always a rebound weapon.
 
Would you really want to backtrack to a repair NPC every time a weapon you like turns red? Or choose not to backtrack, and have that weapon waste space in your inventory?

I feel like if they gave the player the ability to repair weapons people would get into a hoarder mindset and then complain that you have to constantly go to the repair NPC because weapons break so fast, instead of realizing that weapons are disposable and should be treated as such.

That's a silly thing to say, what's wrong with having more options? A good middle-ground would have been that you can repair weapons before they break, but once they're broken, they're gone (just like it's the case now). And even then, it doesn't have to be exclusively an NPC, but one of the possibilities. You could also repair the weapons yourself by crafting certain elixirs and then "rubbing" it on your weapons, or temper your weapons at bonfires so they'll last longer, etc. etc. There are so many creative ways to tackle this instead of "whoops, they break super fast, but no problem, you'll find a shitton of weapons to compensate this!"

That being said, aside from the first few hours that I wasn't used to it yet, I don't have any trouble with weapons breaking (fast). It's merely a suggestion that wouldn't have made the game any worse or something.
 
Considering there are hundreds of korok seeds that go to waste they could have had the rewards switch to fortifying weapons instead.
 
If you are able to repair all your weapons rotating new ones would suffer.
And hunting enemy camps would get less rewarding.
I am thinking that not alot of people chuck weapons at enemies.
It could be an effective
130
dmg

This game is so balanced.

Why would you rotate weapons 10 hours in? It's a great thing at first, because it stimulates you to use all the weapons you can find (otherwise I'd have been stuck using swords, but now spears are my favourite weapons), but I don't see the added benefits 50-60 hours in. Sure, by that time you're used to it and you can manage well, but doesn't make it any more desirable.

It's the #2 thing Nintendo seriously needs to consider for the sequel from a gameplay perspective. The first one is having much better, lengthier and more challenging main dungeons than that we've had now.
 
Considering there are hundreds of korok seeds that go to waste they could have had the rewards switch to fortifying weapons instead.

I can get with this idea. Find a weapon you like and spend seeds on repairing it/extending durability? Seems like a nice middle ground. I like the system now, but this kind of option would be a cool addition.
 
Considering there are hundreds of korok seeds that go to waste they could have had the rewards switch to fortifying weapons instead.

Sounds good, but theoretically that means there'll be a moment in-game that you can't fortify weapons anymore, seeing as there's a finite amount of Korok seeds...
 
Sounds good, but theoretically that means there'll be a moment in-game that you can't fortify weapons anymore, seeing as there's a finite amount of Korok seeds...

Yeah, you can't use a finite currency for this. And there are a lot of ways they could have relieved the problems people had/are having with durability that are way easier.
 
Durability isn't really a problem when at any point in the game you'll get the same weapon anyway. Besides, there are many ways to prolong weapon durability.
 
You can do it.

Remember to read the pedestal until you fully understand it and survey your surroundings (all of them) carefully.
The pedestal's clue wasn't very helpful, honestly.
It says look at the constellations, but not which ones. It also said to look to the sky, and I thought that meant the ceiling?? The pedestal was little help.
 
Pet peeve: I don't like how there aren't any sweeping attacks with spears and halberds. I've been using a lot of Savage Lynel Spears, and it looks silly when Link pokes enemies to death with them, despite them having these massive curved blades on their ends.

Moblins and Bokoblins sweep their spears around. Why can't Link?
 
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