Jim Sterling, Laura Kate Dale: Warning to Yooka-Laylee Pre-Orderers

Please, Nuts and Bolts isn't even close to the legendary games from Rare. Banjo Kazooie and Banjo Tooie gave you levels and worlds that actually had something to do. Nuts and Bolts in comparison is simply doubling down on the large world design while somehow making it boring to explore.

By something to do, do you mean something to Google? The first two Banjo games have game design that feels arbitrary, similar to the weird easter eggs in Call of Duty, you're never really sure what the hell your supposed to do and what you can interact with. They're just frustrating trial and error games, with stomach turning art design. Nuts and Bolts was Rare at their best and most creative.
 
I really hope it's good, and I'll be pretty disappointed if it ends up being mediocre. I don't really care if the frame rate or performance is a bit naff, but I am concerned about the size of the stages compared to the amount of things to do in them. Suppose all there is to do is wait for the reviews to roll in. Just the act of controlling the characters looks fun though.
 
I really want this game to be good. I can deal with Unity being a piece of trash engine and the performance being bad, but I really hope the content is good.
 
"Brutal laylee" "Puke a laylee"

I came in expecting thread title to be hyperbolic, but yeah, they really didn't sound impressed. And it didn't seem like it pertained specifically to performances though they were disappointingly vague
 
Uhhh...I'm not sure I understand those performance comments. That's all I will say.

Wonder which version they are playing?

I like Jim Sterling, but if this game turns out to be fine on PC I'll never listen to a word he says again. Telling people to cancel their preorders without even bothering to specify what version you're talking about is fucking disgusting.
 
By something to do, do you mean something to Google? The first two Banjo games have game design that feels arbitrary, similar to the weird easter eggs in Call of Duty, you're never really sure what the hell your supposed to do and what you can interact with. They're just frustrating trial and error games, with stomach turning art design. Nuts and Bolts was Rare at their best and most creative.

Banjo Kazooie is the first game I ever 100% beat in my entire life. And this was well before Google. And I was like 10. And I would 99% beat Tooie a few years later, only skipping the Canary Mary second race because I could not do it. Also before Google was a thing.
 
I've been thinking lately about how this game is trying to achieve two different yet opposing goals.

It initially positioned itself as a true successor to Banjo-Kazooie, pretty much the sequel we never got but only changing the characters and name. Hell, the music sounds like its ripped right out of a Banjo game and if you didn't tell me I wouldn't be the wiser.

The second goal seems obvious but was maybe less celebrated or recognized. That the game would be an updated take on the classic 3D platformers from the late 90s. Ok, makes sense. And we've seen that same genre morph in interesting ways over the years (Infamous is a great evolution of the genre, Mario 3D focusing level structure, etc).

Now on the eve of its release it really seems the reality of creating a direct sequel to Banjo-Kazooie is the main issue holding the game back from being a proper modern update. And it seems the developers may have stuck a bit too rigidly to the template of a 3D platformer from that era.
 
I like Jim Sterling, but if this game turns out to be fine on PC I'll never listen to a word he says again. Telling people to cancel their preorders without even bothering to specify what version you're talking about is fucking disgusting.

In general people shouldn't preorder anything in the first place.
 
Playing the toybox on Xbox One already did plenty to kill my excitement for the game. I had a faint hope the full game would preform better...
 
Jontron won?
🤔👀

If it's frame rate related then I wouldn't care that much because I've played Zelda x lived in the N64 era 😎

If it plays like banjo kazooie or tooie then I'll be happy
That's all I wanted
 
Banjo Kazooie is the first game I ever 100% beat in my entire life. And this was well before Google. And I was like 10. And I would 99% beat Tooie a few years later, only skipping the Canary Mary second race because I could not do it. Also before Google was a thing.

Same. BK was masterful design.
 
Yooka-Laylee is so not Jim's style of game, I wouldn't put much weight on his opinion if you like the genre. Not to say it's completely off-mark, I myself have reservations about the game since the casino level trailer.
 
Nuts and Bolts was Rare at their best and most creative.

And at the end of the day it still ended up in bargain bins.

The gap between Tooie and N&B was too large to go without a platformer in between. People were starved for one. I bought my 360 after the 2006 trailer for Banjo before it became N&B. It's a great game, but with Banjo' s face slapped on it. It would have worked better as a new IP.
 
And at the end of the day it still ended up in bargain bins.

The gap between Tooie and N&B was too large to go without a platfornee in between. People were starved for one. I bought my 369 after the 2006 trailer for Banjo before it became N&B. It's a great game, but with Banjo' s face slapped on it. It would hsve worked better as a new IP.

Possibly in terms of sales. But I loves the character and humor BK added to it. Wouldn't have been the same without them
 
As much as I love 3D platformers, I just don't have a huge amount of faith in this. It honestly looks a bit amateurish. I want to be wrong because I want to buy and enjoy a new 3D platformer. I just am not filled with confidence when I see it.
 
I've been following this game since it was a pipe dream on twitter, but as soon as the official reveal came, I already went
77fMc4P.gif


Now watch everyone calling the genre bad and "rightfully dead", just because these guys couldn't make a remarkable game.
 
"Brutal laylee" "Puke a laylee"

I came in expecting thread title to be hyperbolic, but yeah, they really didn't sound impressed. And it didn't seem like it pertained specifically to performances though they were disappointingly vague

Puka A Laylee could be performance related :P

If this gets to like 20 or 40 pages, Jim Sterling and Laura Kate Dale have certainly caused a big stir!
 
I don't get the warning. It makes it sound like it's abyssmal piece of garbage.

Nobody is expecting it to be a completely fluid experience, as we have seen in previews before. People just want a fun little 3D platformer.

I mean... I would?
 
I watched part of one gameplay video, set in a casino I think. The thing that struck me was how big the environment looked compared to the character and how few baddies there were around.

Maybe all the games of the period were like that I don't remember, but it felt like the player was rolling around a warehouse to go quite small locations for gameplay. Found it a bit odd.

This is a pretty good way to describe my feelings as well. The game looks like an hd remake of a phoned in N64 banjo kazooie clone. I love banjo too, but I haven't been able to get into this for some reason

When I saw that the "switch into first person to shoot a button" mechanics were equally as frustrating looking as they were on N64... Idk, the ign people seemed to be having fun but it just made me want to play old rare games more than anything
 
The first two Banjo games have game design that feels arbitrary, similar to the weird easter eggs in Call of Duty, you're never really sure what the hell your supposed to do and what you can interact with. They're just frustrating trial and error games, with stomach turning art design. Nuts and Bolts was Rare at their best and most creative.

...


wow.

That's an opinion alright.
 
has looked fairly mediocre so i wouldnt be surprised. that said i hope they have decent success so they can have another shot on hopefully UE4 next time.
 
Unity right? Yeah not surprised. They have time though, hopefully patches come to improve performance. I would assume plenty of framedrops and probably tearing are what Jim is alluding to
 
I couldn't give the tiniest of cares what Jim thinks anymore since he awarded one of the games of our generation a 7/10.

I don't really have an opinion on Laura, never read any of her reviews.
 
I've been thinking lately about how this game is trying to achieve two different yet opposing goals.

It initially positioned itself as a true successor to Banjo-Kazooie, pretty much the sequel we never got but only changing the characters and name. Hell, the music sounds like its ripped right out of a Banjo game and if you didn't tell me I wouldn't be the wiser.

The second goal seems obvious but was maybe less celebrated or recognized. That the game would be an updated take on the classic 3D platformers from the late 90s. Ok, makes sense. And we've seen that same genre morph in interesting ways over the years (Infamous is a great evolution of the genre, Mario 3D focusing level structure, etc).

Now on the eve of its release it really seems the reality of creating a direct sequel to Banjo-Kazooie is the main issue holding the game back from being a proper modern update. And it seems the developers may have stuck a bit too rigidly to the template of a 3D platformer from that era.

From what I've seen the two main ways they've attempted to modernize the game are mostly based around player choice and aren't really at odds with the Banjo throwback premise, namely the non-linear world expansion mechanic and the tonics that let you enhance various attributes.

I don't think the collectathon formula is inherently outdated and the things that made people sick of it back in the day (too many collectibles, numerous playable characters with poor design choices, increasing complexity in what should be a simple formula) are much of what they tried to fix in this game. Performance aside, I'll be interested to see what Jim considers such a cardinal sin in this game, as I've seen about half of the first two (unexpanded) worlds through various gameplay demos/playthroughs and it's all looked very faithful to what fans wanted.
 
I like Jim Sterling, but if this game turns out to be fine on PC I'll never listen to a word he says again. Telling people to cancel their preorders without even bothering to specify what version you're talking about is fucking disgusting.

That's because it's embargoed. I imagine once the embargo lifts, he'll be more forthcoming about versions and what is wrong with them.
 
I bet PC/Switch will run great, while Xbox/PS4 will run like shit. Which is totally logical considering the power difference between them.
 
I sincerely doubt performance issues alone are the reason that they're cautioning people with preorders. The game would have to run like a slideshow to sound this down on it. Their comments seem to suggest that they don't like the game itself.
 
That's because it's embargoed. I imagine once the embargo lifts, he'll be more forthcoming about versions and what is wrong with them.

Still shitty of him to jump ahead and shout "cancel preorders!!" despite not being able to articulate why. If the only info you can give is vague and noncommittal, keep the feedback vague and noncommittal.
 
By something to do, do you mean something to Google? The first two Banjo games have game design that feels arbitrary, similar to the weird easter eggs in Call of Duty, you're never really sure what the hell your supposed to do and what you can interact with. They're just frustrating trial and error games, with stomach turning art design. Nuts and Bolts was Rare at their best and most creative.

Google? I was able to get Jiggies and Notes in BK without having to look up a guide. Tooie, I will concede but even then it was sidequests that spanned over multiple levels (I haven't reached a far enough point where I needed to google anything). I've just started playing the Banjo series and I'm confused how you weren't sure what you're supposed to do or interact with in the games. Nuts and Bolts on the other hand, is pretty dull with having larger worlds but not giving you enough of a reason to even care about going through the level. The "minigames"/missions are a slog to go through, which only makes the level design even more boring to go through.


Then you were playing it wrong, IMO. The game doesn't work as an open platformer.

You do realize open world sandboxes don't just apply to platformers? Platformers are called platformers for a reason, which I didn't even touch on. That's a flaw on their design philosophy to have open worlds and not enough motivation to explore them.
 
I like Jim Sterling, but if this game turns out to be fine on PC I'll never listen to a word he says again. Telling people to cancel their preorders without even bothering to specify what version you're talking about is fucking disgusting.

People should cancel all their pre-orders. Pre-order culture is disgusting.
 
I'm not afraid of the performance. My 1080 will probably destroy it, but the actual game... it might be quite bland, uninspired and boringly empty.
 
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