Jim Sterling, Laura Kate Dale: Warning to Yooka-Laylee Pre-Orderers

Making omnious comments doesn't seem like a great way to communicate issues. Does the embargo not drop until release day or something?

Edit: embargo ends on April 4th, way ahead of the release date, so no reason for him to say anything at all now

Still shitty of him to jump ahead and shout "cancel preorders!!" despite not being able to articulate why. If the only info you can give is vague and noncommittal, keep the feedback vague and noncommittal.
Pretty much
 
Sheesh, all the Unity haters in this thread.

Unity can be blazing fast. You just need to know how to use it, you know, like every single good engine on the market. The thing is it's a lot more accessible, so because of that you have less experienced programmers who consider themselves "Unity pros" who really don't know shit about it.

Having worked with top notch Unity programmers, I can tell you that you definitely *can* make Yooka-Laylee run really well on Unity. You just, again, need to know your shit and how to properly optimize.

People think Unreal is all "omg amazing" but it still needs quite a bit of heavy optimizations to run as well as you'd like.
 
In general people shouldn't preorder anything in the first place.

I agree, but it can sour someone on the game for a bullshit reason. If someone is excited about the game and has the PC version pre-ordered and then they decide to cancel it, they might not ever bother checking the facts later. It's just a shitty thing to say. If you can't say what version you're slamming because of the embargo, then don't fucking say anything until that gets lifted.
 
Jim doesnt sugarcoat things. Thats wht I put more weight into his opinion than most others.

No, he just likes things that others maybe dont like and viceversa, and its his opinion. He sugarcoated Fallout 4 to hell and back for example, and that game is a piece of trash in my opinion.

Im not saying with this that the YL is any good, maybe is not that good like Jim says, but at the end of the day is his opinion and nothing more.

Sheesh, all the Unity haters in this thread.

Unity can be blazing fast. You just need to know how to use it, you know, like every single good engine on the market. The thing is it's a lot more accessible, so because of that you have less experienced programmers who consider themselves "Unity pros" who really don't know shit about it.

Having worked with top notch Unity programmers, I can tell you that you definitely *can* make Yooka-Laylee run really well on Unity. You just, again, need to know your shit and how to properly optimize.

People think Unreal is all "omg amazing" but it still needs quite a bit of heavy optimizations to run as well as you'd like.

yup
 
Look, I love Jim Fucking Sterling Son, but his opinions on games rarely align with mine. I respect it, but as for me, I'm taking it with a grain of salt.

Plus, I Kickstarted Yooka-Laylee so I can't cancel a pre-order or anything.
 
Why would anyone pre-order game in the first place, no game is going to be sold out. This must be some kind of brainwash by GameStop after all those years.
 
Sheesh, all the Unity haters in this thread.

Unity can be blazing fast. You just need to know how to use it, you know, like every single good engine on the market. The thing is it's a lot more accessible, so because of that you have less experienced programmers who consider themselves "Unity pros" who really don't know shit about it.

Having worked with top notch Unity programmers, I can tell you that you definitely *can* make Yooka-Laylee run really well on Unity. You just, again, need to know your shit and how to properly optimize.

People think Unreal is all "omg amazing" but it still needs quite a bit of heavy optimizations to run as well as you'd like.

sounds like unity has built a reputation around people not knowing how to use it
 
Why would anyone pre-order game in the first place, no game is going to be sold out. This must be some kind of brainwash by GameStop after all those years.

Preloading a digital game, getting a physical copy before release? I tend to only preorder games that are basically safe bets.

Though in this case I did back the kickstarter. It was only £10 for the PC version and I really wanted to see it happen.
 
Wait, how would the Switch have better performance than the PS4?

Seems pretty possible to me. Beyond the fact that Playtonic is handling that port themselves (or they were for the Wii U at least), the realities of the Switch means they already have to compromise somehow to get the game running at all. Whether that means cutting effects, resolution, or what have you. By being forced to work within those limitations, they may end up with a better-performing (but more graphically simplistic) game, while the PS4 version may struggle due to trying harder to reach higher highs.
 
sounds like unity has built a reputation around people not knowing how to use it

Inversely, it's built it's reputation around being easy to get into for non expert developers.

Anecdotally, I have seen mobile games running in Unity that looked better than or on par with Yooka-Laylee, and ran at 60fps.
 
Why would anyone pre-order game in the first place, no game is going to be sold out. This must be some kind of brainwash by GameStop after all those years.

If the game is a safe bet thanks to Amazon Prime pre-ordering the game often gets me it for cheaper than I would for months after release. Especially if you pre-order around E3.
 
i always was very skeptical of the game and how Playtonic presented themselves.
i will still play it and form my own opinion but i would not be surprised if it turns out not that great.
 
I've been following this game since it was a pipe dream on twitter, but as soon as the official reveal came, I already went
77fMc4P.gif


Now watch everyone calling the genre bad and "rightfully dead", just because these guys couldn't make a remarkable game.
It's ok. Crash Bandicoot will save the genre in June!
 
At some point with Unity you have to stop blaming the developers for not using it properly and blame the engine for being too hard to use.

There are too many crummy Unity games at this point.
 
I like Jim Sterling, but if this game turns out to be fine on PC I'll never listen to a word he says again. Telling people to cancel their preorders without even bothering to specify what version you're talking about is fucking disgusting.

It should be beyond obvious from listening to the episode that they can't state anything more or specific, likely due to embargo, and more so it should be obvious that their way of discussing it is to attempt to say as much as they can due to it, hence the whole conversation being the way it is.

Also you should know by this point that the PC & Switch is developed by Playtonic and the PS4 and Xbox One port by Team 17 - with a simple search you can get that. It's entirely on you for getting upset at not enough information and opinions of two people and your bizarre logic of deciding if it is x version they never stated that is better / worse / whatever, they are terrible.

Wait for the full impressions and be cautious - as you should have been with any purchase with no hands on experience by any logic other than blind faith in any version being good
 
Inversely, it's built it's reputation around being easy to get into for non expert developers.

Anecdotally, I have seen mobile games running in Unity that looked better than or on par with Yooka-Laylee, and ran at 60fps.

So when it comes to the reputation it has among console gamers as being poorly-performing, is it because all of the developers behind these games are inexperienced?
Couldn't it be that there are issues beyond widespread user error? Surely there's more to this than "all those devs are bad", after all, even if it's an issue of communication.
 
Jim doesnt sugarcoat things. Thats wht I put more weight into his opinion than most others.

Except Jim didn't write this review.

Laura Kate Dale did.

EDIT: Wait, hold on. I thought I was in the Persona 5 Review Thread.

Ignore this.
 
LKD and Sterling got to form their impressions by playing the game and giving some vague feedback. Let's wait for more reviews. I agree with a lot of you: they should've kept it to themselves, and I can imagine Play Tonic aren't going to be very happy with them.
 
It's a joke.

Although, you could say there's a power difference between the lead developers and the port developers.

Ah! Ha, well okay then. I thought maybe there was something I wasn't aware of be it on a technical level or some other reason.

Though IIRC, Unity hasn't been too kind to consoles, so anything is possible. ¯\_(ツ)_/¯
 
Top tier platforming right there and I bet it will sell like hotcakes <3

It's not meant to be an insult or anything, but Crash isn't the kind of game that fans of the likes of Super Mario 64 and Banjo-Kazooie are looking for right now, which is the mold that that Yooka-Laylee is (hopefully) filling in for prior to the release of Super Mario Odyssey later this year.
 
Fucking Jim.

I have an issue when clickbait shit like this detracts attention from the game and instead draws focus on something and someone else, as was done here.

Wrong move and disrespectful.
 
Wait, how would the Switch have better performance than the PS4?

It's possible for it to run better, depending on how much they try to push it on PS4. Didn't some games, especially early in the generation, run better on X1 due to the lower resolution?

You do realize open world sandboxes don't just apply to platformers? Platformers are called platformers for a reason, which I didn't even touch on. That's a flaw on their design philosophy to have open worlds and not enough motivation to explore them.

For me the game was mostly about building vehicles, seeing how they work in these environments or challenges. I loved how easy it was to build things while still having plenty of ways to mess with them.
 
Apparently, if you say no words about the quality of a game but just make disconcerting noises, you're not breaking embargo.

Hm, thanks. I'm surprised by that. But, are there any real "repercussions" to breaking embargo at all when you're dealing with a non-AAA publisher? Is the worst that happens if you break embargo that this specific publisher and developer won't send Jim/Laura games anymore?
 
Why would anyone pre-order game in the first place, no game is going to be sold out. This must be some kind of brainwash by GameStop after all those years.

Interesting, considering I had to go digital on Nioh when it came out and the reviews were glowing. It was sold out online and all the stores near me when I checked online for their inventory. It took a while for the game to be restocked as well. Yakuza 0 was hard to find for me for a while as well. I know this is rare but it can happen.
 
Just watched the casino trailer for the first time, after telling myself I'd surprise myself when it releases. Don't understand the hate it's getting, this is exactly the type of game I'm was excited for. Maybe people were expecting something else?
 
Still shitty of him to jump ahead and shout "cancel preorders!!" despite not being able to articulate why. If the only info you can give is vague and noncommittal, keep the feedback vague and noncommittal.

Meanwhile it is perfectly fine to praise any game that no one else has verified in a "noncommital" way, which lots of people do all the time including both Jim and Laura, and people eat it up here - - that's cool of course
 
Top Bottom