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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Congrats QuixoticNeutral, and thanks for sharing your stories. It's always cool to see how the adventure unfolded for people. :)
 
God, BOTW has spoiled me.

I just went back to my OOT 3DS save file. I'm up to the Fire Temple. Link moves like a stiff mannequin and getting around is a chore. I killed a skultulla and it was literally 5~ pixels over Link's head and I couldn't grab it! I had to use the hookshot to reel it in, which felt so pointless and unnecessary.

I'm not sure I can go back to this without serious adjustment.

As a WiiU player of this game...blows my mind that there are those of you playing it portably.

You mean blows your mind in a good way? Because handheld mode is awesome.

So apparently there are two other shrines in the Lost Woods areas? I have no idea how to get to them lol.

Also, while playing on the train, I realized the attention to detail with so many little things is amazing. Like, theres no way its accidental that on high cliffs theres tiny horizontal ledges to stand on and catch your breath.Someone had to take time to put all that together.

I think there are 4-5 altogether. The "town" shrine that transports you to the center and the three shrines at the end of the korok challenges.

Regarding climbing, I find the "press up" criticism to be unfounded. Until you get lots of stamina, that's a good way to not make it up tall cliffs and fall from exhaustion. Many times I survey the areas up above to see if there's a very slightly horizontal area where Link can rest and regain his stamina in order to continue climbing up higher. These are in many climbing areas of the game if you look carefully.
 
Ancient armor... worth the 2K Rupees and all those ancient cores, or not?

Or Ancient weapons?

Which should take precedence over the other, Ancient armor, or weapons?

I bought the ancient shield, which almost trivialized the
Calamity Ganon fight
 
Do you actually like getting rupees in this game? I'm playing Wind Waker and was pretty mad I did a hard sidequest just to get an orange rupee when I already had a 1000.
 
Do you actually like getting rupees in this game? I'm playing Wind Waker and was pretty mad I did a hard sidequest just to get an orange rupee when I already had a 1000.

Rupees are very much welcome in this game because there's a shit load of expensive items and consumables to buy. I'm at 100 hours and I'm still saving up to buy stuff.
 
Do you actually like getting rupees in this game? I'm playing Wind Waker and was pretty mad I did a hard sidequest just to get an orange rupee when I already had a 1000.

This is probably the best example of Zelda getting the Rupee usage/reward correct. Rupees are used far more in this game on a regular basis than in previous Zeldas
 
my profile thing only says "first played 7 days ago", goddamn it Nintendo give me my gametime ;_;
 
It's not like I'm complaining about adding more modern elements that weren't in LoZ. We're talking about a core element of LoZ being absent and replaced with something else that completely departs from the design tenets of LoZ's dungeons.

Also... BotW's dungeons were totally sectioned off from the overworld? Hyrule Castle is the only exception, and I've no quarrel with it anyway.

I'd actually argue that Hyrule Castle is the only "dungeon" that doesn't feel sectioned off.
 
Do you actually like getting rupees in this game? I'm playing Wind Waker and was pretty mad I did a hard sidequest just to get an orange rupee when I already had a 1000.

I'm basically constantly buying up arrows, food staples, and
crafting materials
, so I'm happy that the game lets you drown in Rupees.

I'd actually argue that Hyrule Castle is the only "dungeon" that doesn't feel sectioned off.

Isn't that what I said? The Divine Beasts/Shrines are sectioned off, but Hyrule Castle is the exception.
 
Would people here consider the everything-is-climbable and glide mechanics basic capabilities the player character ought to have in future 3D Zeldas?

I feel that half the charm of the open world execution comes from the ability to climb everything. It opens up the terrain like hardly anything else can. No reason to glitch up your way a mountainside or stick to the path, when there are ways to climb it. The ability to then glide down from a high spot is incredibly rewarding and seems to be like half the reason to climb things in the first place.

If they dropped both abilities or made them depend on some mid game item (one convention that they better drop permamently where I'm concerned...), I suspect any world in future Zeldas would feel far more restricted.
I'm always down for more gliding in Zelda games. Roc's Cape is my favoritest item in any Zelda game, and while the glider isn't exactly the same, the functionality is similar enough :3
 
Yup, since you actually have a lot of things to spend rupees on. My favorite rewards are rupees and especially arrows.

Rupees are very much welcome in this game because there's a shit load of expensive items and consumables to buy. I'm at 100 hours and I'm still saving up to buy stuff.

This is probably the best example of Zelda getting the Rupee usage/reward correct. Rupees are used far more in this game on a regular basis than in previous Zeldas

This all sounds great. I can't wait to play it.

Also the game has no wallet limits. Thank god.
It must have some kind of cap right? It's probably high like 99,999.
 
This is probably the best example of Zelda getting the Rupee usage/reward correct. Rupees are used far more in this game on a regular basis than in previous Zeldas

Best since Zelda 1, I'd say. You always want money in Zelda 1.

We've come full circle since Twilight Princess had to have a money-eating armor suit.
 
Went to Hyrule Castle for the second time and found an
entire underground sections where you can go everywhere in the castle through those tunnels.
Had no idea they existed on the first play-through which I basically did para-gliding everywhere.
 
Actually how sparse Rupees are and how much stuff cost in this game is one of my very few compliants about the game.

And tying entering a town to paying Rupees is annoying as hell and terrible gameplay design.
 
Actually how sparse Rupees are and how much stuff cost in this game is one of my very few compliants about the game.

And tying entering a town to paying Rupees is annoying as hell and terrible gameplay design.
Are you mining and selling gems? I always have 5000+ rupees by selling them and I buy a lot of arrows of every kind each time I visit a town.

Speaking of... what town requires you to pay rupees? O_O
 
I want a 3D sequel to Link's Awakening set on Koholint Island and made in the style of BOTW. Make it smaller than BOTW's Hyrule, with full blown (but optional) dungeons scattered across the land, some obvious and some deeply hidden.

Or really, it doesn't have to be on Koholint, I just want it to have the same alternate reality / dream-like feel of Koholint. I want it to strike that balance of weirdness and quaintness that LA did so well.

And tying entering a town to paying Rupees is annoying as hell and terrible gameplay design.
Huh?
 
Are you mining and selling gems? I always have 5000+ rupees by selling them and I buy a lot of arrows of every kind each time I visit a town.

Speaking of... what town requires you to pay rupees? O_O

Remember how entering Gerudo cost Rupees? I nearly cried. Lol

And how are you mining gems?
 
Remember how entering Gerudo cost Rupees? I nearly cried. Lol

And how are you mining gems?

Hit sparkly rocks a bunch of times/with a heavy weapon and smaller, very valuable sparkly rocks pop out. You can get dozens of these, many of which sell for 200+ a pop.

I had more than 50,000 Rupees by the time I got to Gerudo town. Every time I found a merchant, I'd sell off any monster parts and gems above a 20 count. Later, when I was already swimming in money, I bumped the count up to 30. As long as you're not ignoring pickups and monsters, you should never have issues with money after the first dozen hours or so.
 
Rupees aren't sparse really sparse considering all materials have monetary value. Considering each apple is worth 10 rupees if you put them on a pot, you're swimming in money.
White monsters dropping rare ores feels so good.

I would still like to buy weapons other than the ancient ones.

You can also bomb those mineral rocks. I prefer hammers since the materials don't fly all over but I don't think bombing gives you less stuff
 
Armor doesn't break, so I'd focus on getting that. It's got high defense and extra defense against guardians. It's tough to upgrade though, so it's definitely a late game luxury set.

The only ancient weapon I regularly use is the ancient bow because it has crazy range before the arrow starts to drop off, so some korok seed puzzles are made a lot easier.
Maybe I'll grab the bow too then. I'm starting to build up a lot of rupees and I'm not sure what to use them on. Though I already regularly throw out bows before they break because they last for a long time.

On the topic of arrow dropoff, I noticed that 10 damage Shiekah bow whose name I forget (Phrecae or something?) has a zoom function and very little arrow dropoff at range. I love having one on me for utility, even though its damage has long been outclassed by other bows.

Actually how sparse Rupees are and how much stuff cost in this game is one of my very few compliants about the game.

And tying entering a town to paying Rupees is annoying as hell and terrible gameplay design.
I found selling foods is a good way to get money. Sometimes a food gives less bonus than you wanted, but then you find it sells for over a hundred rupees. It's pretty nice.
 
Hit sparkly rocks a bunch of times/with a heavy weapon and smaller, very valuable sparkly rocks pop out.

I had more than 50,000 Rupees by the time I got to Gerudo town.

?!

Gerudo was the 1st place I ran to after Kakirko village... you know... the super awesome village that has that super expensive Sheik outfit?
 
?!

Gerudo was the 1st place I ran to after Kakirko village... you know... the super awesome village that has that super expensive Sheik outfit?

IMO the game actively discourages you from going to Gerudo first by making it the most difficult region to access and traverse early on. It's designed to punish you if you don't master the systems needed to succeed there (including the economy), which I can't say is bad design in an open-world game.
 
I'm basically constantly buying up arrows, food staples, and
crafting materials
, so I'm happy that the game lets you drown in Rupees.



Isn't that what I said? The Divine Beasts/Shrines are sectioned off, but Hyrule Castle is the exception.

Oh, I sort of read the question as being in disagreement with Hyrule Castle being an exception. My bad.
 
oooh
Barbarian
chest piece from the
desert labyrinth
shrine. I guess those
labyrinths
are worth doing then
 
IMO the game actively discourages you from going to Gerudo first by making it the most difficult region to access and traverse early on. It's designed to punish you if you don't master the systems needed to succeed there (including the economy), which I can't say is bad design in an open-world game.
It's the first place I went from the Great Plateau, but yeah, I turned away once I got to Gerudo Town. It felt like too much of a hassle when I still mostly just wanted to explore.
 
?!

Gerudo was the 1st place I ran to after Kakirko village... you know... the super awesome village that has that super expensive Sheik outfit?
I bought the entire Sheikah set as soon as I got to Kakariko. I just sold minerals and monster parts to get more than enough money. You can find minerals on every mountain and they sell for good money. Grab a sledge hammer and start mining (bombs also work).
 
Remember how entering Gerudo cost Rupees? I nearly cried. Lol

And how are you mining gems?
I already had the cost of the armor since I always carry a stash of rupees so =P

Mining
If you see a bunch of black rocks or glowing rocks (this happen in some places at night) and hit them with a hammer or a greatsword you can obtain ore/gems that you can sell to vendors.

Mining Tips
There are black rocks that have little colored dots around them which mean they give you better and more valuable gems.
The Tallus minibosses always grant you a lot of ore/gems so you can farm them if you want since they also respawn every Blood Moon.
There are spots that have a lot of rarer gems and they also respawn with time, I just mark them in my map with a symbol and when I needed gems I just go there and mine a bit.

Selling Ore/Gems Tips
The more common types are flint, amber and glowing rocks (I forgot the name) and you can obtain so much of them that is worth your time to sell them.
I also usually sell some of the rarer ones (Opal, Ruby, Topaz and the blue ones) but don't sell them all
because you may need them to upgrade armor or
exchange them for the special weapons
The glowing rocks are incredible common and you can find an NPC that will exchange you 10 of them for a diamond... but is better to sell those 10 glowing rocks than the diamond itself. Yeah, roll with it lol
There is a vender in Goron City that buy gems for a higher place than every other place but I think she only buys in batches of 10... don't remember rn

A more general tip to gain rupees if you like to fight a lot is to sell some of the monster parts that you may have in excess.
 
Planning a mining trip to
Death Mountain
tonight, which I have still not explored very much of. Still working up the cash for that
last Great Fairy.
 
I bought the entire Sheikah set as soon as I got to Kakariko. I just sold minerals and monster parts to get more than enough money. You can find minerals on every mountain and they sell for good money. Grab a sledge hammer and start mining (bombs also work).
Yep. On my second playthrough I went pretty straight (stopping at the tower, a few shrines, and a stable) from the Great Plateau to Kakariko and was able to buy all the armor without problem. I then went pretty much straight (stopping at the tower and a few shrines) to Hateno and was able to afford all the new armor right away also. It's not hard to get a bunch of money even at the start of the game.
 
I already had the cost of the armor since I always carry a stash of rupees so =P

Mining
If you see a bunch of black rocks or glowing rocks (this happen in some places at night) and hit them with a hammer or a greatsword you can obtain ore/gems that you can sell to vendors.

Mining Tips
There are black rocks that have little colored dots around them which mean they give you better and more valuable gems.
The Tallus minibosses always grant you a lot of ore/gems so you can farm them if you want since they also respawn every Blood Moon.
There are spots that have a lot of rarer gems and they also respawn with time, I just mark them in my map with a symbol and when I needed gems I just go there and mine a bit.

Selling Ore/Gems Tips
The more common types are flint, amber and glowing rocks (I forgot the name) and you can obtain so much of them that is worth your time to sell them.
I also usually sell some of the rarer ones (Opal, Ruby, Topaz and the blue ones) but don't sell them all
because you may need them to upgrade armor or
exchange them for the special weapons
The glowing rocks are incredible common and you can find an NPC that will exchange you 10 of them for a diamond... but is better to sell those 10 glowing rocks than the diamond itself. Yeah, roll with it lol
There is a vender in Goron City that buy gems for a higher place than every other place but I think she only buys in batches of 10... don't remember rn

A more general tip to gain rupees if you like to fight a lot is to sell some of the monster parts that you may have in excess.
This is all great advice. We should bookmark this for anyone else who's feeling cash poor in the future, haha.
 
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