ThoseDeafMutes
Member
What I want is an option for robot portraits that look minimally robotic.
Y'know, like in Ghost in the Shell.
The synth tech sort of does, but hen the actual synth pops are just red robutts
What I want is an option for robot portraits that look minimally robotic.
Y'know, like in Ghost in the Shell.
I think the base game needed improving before the multiplayer could really work to be honest. Maybe with Banks it will be in the right spot.
Question for everyone - normally I play the game with all modes of space travel enabled, and usually take warp gates myself. However, Ive been thinking more and more that this doesn't help balance the game, and that I would probably be better off just restricting all travel to space lanes - any thoughts?
Just go to the workshop section of the game in the Steam community tab, find mods you like and click Subscribe and they'll be in the launcher next time you load the game. From there just click enable if they aren't.
There are mods for just about everything so it's hard to really recommend without knowing what it is you want to change or expand on. I use just some basic stuff like adding new flag colors and symbols and new portraits.
IMO you should always lock your games to one type of FTL. Avoids too much asymmetry. IMO hyperlanes is the "best" in terms of game design because it gives Stellaris something it desparately needs, i.e. geography.
The GAF MP never took of for this game huh? I have tried playing it with Kabouter but he only whines about my 'better' starting position.
No GAF MP for Paradox games has taken place for a while. Shame really.
IMO you should always lock your games to one type of FTL. Avoids too much asymmetry. IMO hyperlanes is the "best" in terms of game design because it gives Stellaris something it desparately needs, i.e. geography.
Still can't buy it on steam?
Thanks!
I thought this was the case. Silly question, do i need to star a new game to enable the mod? Seems fairly straightforward and easier than adding the stalker shadow of Chernobyl mods to the files etc.
The GAF MP never took of for this game huh? I have tried playing it with Kabouter but he only whines about my 'better' starting position.
If the launcher says a mod is out of date, will it 100% mean it won't work? I have some mods I would really like in a new game that includes extra events
Feel free to hit me up if you want to add me to the mix. I am Jewish though so whining is in my nature.
Yup, having special stuff for the Hive Mind was one of my biggest hopes. Adding it in after release makes it much much harder.This is probably a mammoth task, but I am a little sad that the little bits of story text you get now and then aren't really altered to suit Hive Mind races.
As always I'm completely stuck at the race design screen torn about what to do. Think I'm just going to bite the bullet and play a Hive mind species copied off the Zerg.... I have no shame!
If the launcher says a mod is out of date, will it 100% mean it won't work? I have some mods I would really like in a new game that includes extra events
For MP to be viable there needs to be a way to ensure that one singular fleet action doesn't decide the war within the first six weeks. You need to be able to stagger fleets, deal with supply attrition, recover from losses.
As of now, whoever's blob wins the first fight wins the war.
Is that possible for SP? That would make the game a bit more interesting.IMO you should always lock your games to one type of FTL. Avoids too much asymmetry. IMO hyperlanes is the "best" in terms of game design because it gives Stellaris something it desparately needs, i.e. geography.
Is that possible for SP? That would make the game a bit more interesting.
I very much hope so, along with more unique and meaningful events. The events should help you flesh out your race, make each campaign feel different. At the moment you still pretty much meet the cloud dudes and the crystal dudes and have at best two options for dealing with them and get a bunch of the same lore with some minor stat bonuses.Warfare & diplomacy will probably be the next big update. Or so I hope anyway.
Yeah. I lock mine to hyperlanes so you can have chokepoints and defense stations will have some uses.
I very much hope so, along with more unique and meaningful events. The events should help you flesh out your race, make each campaign feel different. At the moment you still pretty much meet the cloud dudes and the crystal dudes and have at best two options for dealing with them and get a bunch of the same lore with some minor stat bonuses.
Stellaris has so much potential for different gameplay with the ethics, weapons, travel types, etc. but it is never realized in a meaningful way.
I have no doubt that we will, it's just a bit sad to see them literally having to rebuild all the systems in the game from launch. I wonder what happened that they had to rush it out the door and now a totally different team is fixing it bit by bit.This is my first Paradox game but I understand that they tend to launch pretty bare bones and then build on the foundations. They've got at least two Utopia sized expansions planned + whatever minor updates. I'm sure we'll get there eventually.
I have no doubt that we will, it's just a bit sad to see them literally having to rebuild all the systems in the game from launch. I wonder what happened that they had to rush it out the door and now a totally different team is fixing it bit by bit.
Speaking of systems, how is the character age supposed to fit into the gameplay? There doesn't seem to be a natural flow, you train your characters up to be really great and then ~70 years into the game they die and you pretty much start from the beginning with level zero scrubs.
Probably right about the budget, they also went public last year so they needed a big hit at the right time I guess.Probably ran out of money? It's not like they have huge AAA budgets so they could afford years of selling nothing.
IIRC the age works like this: the leaders roll dice at x intervals to die and the dice gets more biased each year. You can research tech or take the long living perk to mitigate this.
I have no doubt that we will, it's just a bit sad to see them literally having to rebuild all the systems in the game from launch. I wonder what happened that they had to rush it out the door and now a totally different team is fixing it bit by bit.
I know how the dying part works. I just didn't understand the gameplay aspect, at least last I tried it was pretty hard to have a bunch of leaders trained up to take over once the really good veterans died leading to a huge dropoff in science production for example. This is not really common in other Paradox stuff.
Probably ran out of money? It's not like they have huge AAA budgets so they could afford years of selling nothing.
IIRC the age works like this: the leaders roll dice at x intervals to die and the dice gets more biased each year. You can research tech or take the long living perk to mitigate this.
Good point, I do long for the day Paradox finally deems us worthy of starting out with auto-explore. Apparently having to queue up systems for surveying is currently an important part of early gameplay...If you can afford it, just get extra science vessels and level them there? Once you get the orbital boost they even contribute to your research.
He's certainly doing a better job so far.The guy currently being the game director wasn't in that position for development prior to 1.0, he used to be on EU4. Different guy, different vision for where the game should go is probably what is going on here.
Wiz seems to have a good vision for the future, yeah.The guy currently being the game director wasn't in that position for development prior to 1.0, he used to be on EU4. Different guy, different vision for where the game should go is probably what is going on here.
Good point, I do long for the day Paradox finally deems us worthy of starting out with auto-explore. Apparently having to queue up systems for surveying is currently an important part of early gameplay...