SEGA teases Bayonetta + Steam, countdown to April 11

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That's not really how it works though. The fact that they paid for the development doesn't make them owners of the franchise. You really need to see the details of the deal between Sega and Nintendo to know what rights Nintendo have because of them funding B2 development.

Doesn't Nintendo own Project Zero 4 and 2 wii remake etc, but not the first ones on Xbox and PS2?
 
If it's true, I don't understand how it works, when you own IP, you have rights to everything pertaining that IP.
I feel like there is something lost in translation here.

that's not like anything works.

when you own the Ip you own,you know,the Ip,that means the likenesses of a given thing..basically no one can make something bayonetta related before they pass through you and you give them permission.
once you give your permission though,you have plaid your part...you might reserve for yourself a consultant role so that you can assure that what the othe company is doing with your creation doesn' damage the Ip itself,but that's it.

what this company does with the ip it's their and their alone,you have no power over it,other than negating the permit for a sequel,since that would be a new thing needing another permit from you and other money in your pocket

nintendo bought the permission from sega to make a bayonetta game and hired platinum to make bayo 2...nintendo owns the game and all his assets,and the only way sega can port the game somewhere else is

1)make another bayo 2 which is basically the same game but done from 0 and with different assets

2) buy a permit from nintendo to port their game elsewhere.,.which is something unheard of when we talk about nintendo
 
Bayo 2 was funded by Nintendo, it´s not an exclusive deal, they own the game. It´s as likely to see it in other systems as it would be to see Mario, Zelda or Pokemon.

Thanks for repeating what I said in my previous post and what everyone already knows since the announcement of Bayo 2. Read the post again. No one's asking for Bayo 2 to leave the Wii U/Nintendo platforms.

The entire point was SEGA "owns" the IP in it's entirety, not Nintendo. No "co-own" or any other fancy mumbo jumbo. Nintendo doesn't own anything Bayo, apart from the second game being exclusive to their platform(s). SEGA retain the full ownership of the Bayonetta IP. Just like Konami owns Metal Gear and SONY having MGS4.

What this means is the right to do anything with the Bayo IP as they please. IP ownership transcends "MUH EXCLUZIVE GAEM" in the business world. SEGA can go ahead and greenlight comics/anime/live action adaptation/merchandise etc of Bayo 2, including everything in the game (minus Nintendo property/likenesses of their characters/lore/worlds of course) and Nintendo can't do shit about it.
 
Doesn't Nintendo own Project Zero 4 and 2 wii remake etc, but not the first ones on Xbox and PS2?

Sort of. The Wiimakes are co-owned, which is practically the same thing as far as the odds of them going multiplatform is concerned.
 
Thanks for repeating what I said in my previous post and what everyone already knows since the announcement of Bayo 2. Read the post again. No one's asking for Bayo 2 to leave the Wii U/Nintendo platforms.

The entire point was SEGA "owns" the IP in it's entirety, not Nintendo. No "co-own" or any other fancy mumbo jumbo. Nintendo doesn't own anything Bayo, apart from the second game being exclusive to their platform(s). SEGA retain the full ownership of the Bayonetta IP. Just like Konami owns Metal Gear and SONY having MGS4.

What this means is the right to do anything with the Bayo IP as they please. IP ownership transcends "MUH EXCLUZIVE GAEM" in the business world. SEGA can go ahead and greenlight comics/anime/live action adaptation/merchandise etc of Bayo 2, including everything in the game (minus Nintendo property/likenesses of their characters/lore/worlds of course) and Nintendo can't do shit about it.

the Ip on the specific game is co-owned by nintendo and sega,but segaowns the franchise as a whole
so sega can do pretty much anything new with bayonetta,but IF they wanna use the bayonett 2 logo and put it on a comics,they might have to ask nintendo,this depends on what the contract was all about in this regard...also we don't know who holds the ip about the exclusive characters in bayo 2,both the enemies,the little kid and such

what sega can do without asking anyone is make bayo 3
 
Nintendo doesn't own anything Bayo, apart from the second game being exclusive to their platform(s). SEGA retain the full ownership of the Bayonetta IP. Just like Konami owns Metal Gear and SONY having MGS4.

But it's not the same situation at all? Sony does not own any copyright to MGS4. MGS4 I assume is a typical exclusivity deal in which they own no rights but an exclusive license. Konami is shown as the sole copyright holder in the game. Nintendo is not a licensee to Bayonetta 2, they are a copyright holder.
 
Thanks for repeating what I said in my previous post and what everyone already knows since the announcement of Bayo 2. Read the post again. No one's asking for Bayo 2 to leave the Wii U/Nintendo platforms.

The entire point was SEGA "owns" the IP in it's entirety, not Nintendo. No "co-own" or any other fancy mumbo jumbo. Nintendo doesn't own anything Bayo, apart from the second game being exclusive to their platform(s). SEGA retain the full ownership of the Bayonetta IP. Just like Konami owns Metal Gear and SONY having MGS4.

What this means is the right to do anything with the Bayo IP as they please. IP ownership transcends "MUH EXCLUZIVE GAEM" in the business world. SEGA can go ahead and greenlight comics/anime/live action adaptation/merchandise etc of Bayo 2, including everything in the game (minus Nintendo property/likenesses of their characters/lore/worlds of course) and Nintendo can't do shit about it.
Hey calm down. And you´re wrong. Like Majukun has said:
the president of platinum and the creator of bayonetta bth said that bayo 2 is nintendo'ìs property.
kamiya also added that you might as well ask for zelda and mario too
Kamiya and I are both huge Nintendo fanboys fighting the good fight to protect our "EXCLUZIVE GAEM". /s

BTW, I was replying to this comment of yours:
VolticArchangel said:
... Nintendo does have a say in 2, but whether it's timed or forever (ala MGS4 is with SONY), we might never know..
which is also wrong:
Nintendo paid for the development of Bayo2, which means that some or all of the assets and code of the code is their property. It doesn´t matter if Sega owns the IP, they have no right to any of this. The only way Sega could make a Bayo 2 would be from effectively making it from 0 and even now we don´t know the extent of the agreement they reached with Nintendo, maybe that isn´t even allowed (which wouldn´t be a weird thing to think).
 
But it's not the same situation at all? Sony does not own any copyright to MGS4. MGS4 I assume is a typical exclusivity deal in which they own no rights but an exclusive license to publish. Konami is shown as the sole copyright holder in the game. Nintendo is not a licensee to Bayonetta 2, they are a copyright holder and it is reflected as such.

about that....
N7eMCXX.jpg
 
There's a slim to nil chance of Bayo2.. so I wouldn't ever get my hopes up... but I'd say the chances of it ever happening would vary dependent of whether Sega ever let's Nintendo use the franchise ever again. If Nintendo themselves don't want to push forward with any new Bayonetta games, then maybe farther in the future they could work out a deal where it would be possible.
 
Basically, when you own an IP, you own the brand, but not necessarily the products. Bayonetta 2 is split between Sega and Nintendo because Nintendo funded the rest of its development, ergo it can't go multiplatform without Nintendo either giving Sega the green light or agreeing to sell its stake. Another example of this is Alan Wake: Remedy owns the IP but had to seek Microsoft's approval to finish up and release the cancelled PC version as the game itself is co-owned.

Funding development doesn't necessarily equate to a share of the copyright; nothing in the copyright for the 360 version of Alan Wake suggests that that was more than an exclusive publishing deal. Similarly, MS very definitely funded development for the original Gears of War trilogy and Mass Effect 1, but again, the copyright suggests that those were merely exclusive publishing deals and that the developers retained the rights to the games themselves (well, obviously Epic no longer has the rights to GoW 1-3 since they sold the franchise/IP to MS a few years back, but that was true at the time). It really just seems to depend on what terms the first party agrees to with the developer or IP holder.

Anyway, this is all academic in Bayonetta 2's case, because the copyright makes very clear that it wasn't just an exclusive publishing deal and that Nintendo either owns or co-owns the rights to the game itself.
 
If it's true, I don't understand how it works, when you own IP, you have rights to everything pertaining that IP.
I feel like there is something lost in translation here.

Respawn owns the Titanfall IP. We've seen how little control they've had. I think whoever has the money calls the shots
 
If it's the first game launching on Steam, how has it not been discovered yet? We used to always know about a game's launch because people would find it before it launched.
 
If it's the first game launching on Steam, how has it not been discovered yet? We used to always know about a game's launch because people would find it before it launched.
long time no steamdb leak and the devs started to use codenames ... like Shetland Pony for GTA 5 for example
 
Funding development doesn't necessarily equate to a share of the copyright

Indeed. The now-multiplatform Lego City Undercover is one such example.

nothing in the copyright for the 360 version of Alan Wake suggests that that was more than an exclusive publishing deal.

Actually, the manual says:

© 2010 Microsoft Corporation. All rights reserved. © 2010 Remedy Entertainment. All rights reserved.

Additionally, MS and Remedy co-own the official game guide as per Copyright.gov. (The game itself isn't listed, unfortunately.)

Similarly, MS very definitely funded development for the original Gears of War trilogy and Mass Effect 1, but again, the copyright suggests that those were merely exclusive publishing deals and that the developers retained the rights to the games themselves (well, obviously Epic no longer has the rights to GoW 1-3 since they sold the franchise/IP to MS a few years back, but that was true at the time). It really just seems to depend on what terms the first party agrees to with the developer or IP holder.

No disagreement there.

Anyway, this is all academic in Bayonetta 2's case, because the copyright makes very clear that it wasn't just an exclusive publishing deal and that Nintendo either owns or co-owns the rights to the game itself.

Which is what I said. ;)
 
Indeed. The now-multiplatform Lego City Undercover is one such example.



Actually, the manual says:



Additionally, MS and Remedy co-own the official game guide as per Copyright.gov. (The game itself isn't listed, unfortunately.)



No disagreement there.



Which is what I said. ;)

Hmm, maybe I misread the Alan Wake copyright? Oh well, I stand corrected, but the overall point stands. Not that we really disagree.
 
Doesn't Nintendo own Project Zero 4 and 2 wii remake etc, but not the first ones on Xbox and PS2?
Fatal Frame/Project Zero 1, 2 and 3 were 3rd party games by Koei, so I think not, unless they completely bought the IP (possible, but I doubt it, I think the deal was plattform exclusivity for paid development).

4 and 5 however were paid for by Nintendo and will never come to non-Nintendo plattforms, the same possibly applies to the Wii remaster of Crimson Butterfly as well.

But the IP is sadly as niche as a AA game can get, so I doubt we'll se much more of it :(.
Too bad that two of the easily top five best survival horror games ever (FF1 and especially FF2) never got the recognition they deserve, otherwise the sequels wouldn't have ended up as Nintendo exclusive, a company that has no idea what to do with the series outside of Japan.
 
I kinda want Bayo 2 on PC, even if is just to piss off some people. Having the game at 1080p/60fps(constant) would be the icing on the cake.

But yeah, probably (90%) not happening.

I mean I'd want it too, eventually we'll have it in CEMU, but I just don't see it happening tomorrow, at all.
 
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