Tetsuo9999
Member
Yep, Bayo 2 allowed enemies to parry out of combos basically at random (which seriously broke the main functioning of dodge offset), it weakened the basic Wicked Weave combo finishers, it took away the magic penalty for getting hit, and it made too much of the game all about abusing Witch Time and especially Umbran Climax (damage output was basically retooled completely around the assumption that you'd be working your way up to Umbran Climax, then nuking all onscreen enemies with it, repeatedly).
The first game's gameplay loop of evasive combat + chip damage to raise your Magic + successful wicked weave finishers for actual damage output + good gameplay allowing torture attacks which then give you angel weapons for crazy damage output got disrupted in the second game, where there's less penalty for getting hit and you do more damage basically ignoring torture attacks and just unleashing Umbran Climax (which, by the way, is totally overpowered and basically stunlocks everything onscreen).
The weapons having more unique movesets felt a little wasted given that air combos weren't a reliable source of damage, even on the humanoid bosses where it seems like they cut their combo stagger time in half. My main issues with the game are nothing that could be fixed with Cheat Engine on an emulator or something, but since a PC port has such a low chance of happening, I didn't feel bad dropping the game. The presentation was great, though.