SEGA teases Bayonetta + Steam, countdown to April 11

Status
Not open for further replies.
I would honestly find it pretty funny if it's Vanquish or something instead, and Sega could always tease Bayonetta is actually coming soon. I think PC gamers would still be reasonably happy with that kind of outcome, and it would be a good joke.

But my wallet is ready for Bayonetta tomorrow (and I'll be ready for a refund if the port sucks).
 
Is the countdown ending at 10PM PST to sync with the normal store update time?

The countdown timer uses the time zone of your system. As Sega Europe is based in London, I'd go with what those in the UK are seeing:

t1491922800z0.png


If you change your time zone to a region where the countdown timer has already run its course and reload the page, you're slapped with a 403 Forbidden error.
 
I think a lot of Bayo 2's weapons weren't that great (the bow and hammer are really not great and the bow/hammer/scythe are all poor aesthetic fits for the game) - I just mean that objectively the vast majority of Bayo 1's weapons used exactly the Scarborough Fair moveset, tuned slightly for differing speeds, damage levels, and charge effects, but fundamentally using the same animations (notable exceptions being the two sword weapons and the Lt. Kilgore tonfas), whereas I'm pretty sure just about every Bayo 2 weapon has a completely unique set of animations.

Agreed that Bayonetta 1's arsenal is better tuned for the actual gameplay - I'm just talking about the level of animation variety, I guess (so, basically, it's a question of asset quality - sort of like how Bayo 2's enemies have a much larger set of hitstun animations).

Don't forget Alruna, by the way!
I agree with this, Bayo´s 1 weapons felt too much like small variations with extra effects, while in Bayo2 each weapon was more distinct. And I also agree that Bayo´s 1 arsenal is better tuned for gameplay.

Yep, Bayo 2 allowed enemies to parry out of combos basically at random (which seriously broke the main functioning of dodge offset), it weakened the basic Wicked Weave combo finishers, it took away the magic penalty for getting hit, and it made too much of the game all about abusing Witch Time and especially Umbran Climax (damage output was basically retooled completely around the assumption that you'd be working your way up to Umbran Climax, then nuking all onscreen enemies with it, repeatedly).

The first game's gameplay loop of evasive combat + chip damage to raise your Magic + successful wicked weave finishers for actual damage output + good gameplay allowing torture attacks which then give you angel weapons for crazy damage output got disrupted in the second game, where there's less penalty for getting hit and you do more damage basically ignoring torture attacks and just unleashing Umbran Climax (which, by the way, is totally overpowered and basically stunlocks everything onscreen).
Yeah that was my major complaint with Bayo 2 as well. You either can´t complete an air combo because the enemy breaks out of it or you activate Umbran Climax and kill the enemy before you can complete your combo. Specially after playing 1 it felt unsatisfying.

This was my opinion too. B2 gets a lot of points over B1 straight off the bat for getting rid of the "critical" QTEs, and just making them into flourishes for big fights like they should have been. It's a more technically solid game at the lower levels of gameplay even if it loses that high-level shine that B1 had, that's where the Nintendo influence shines through to have a stronger set of basics, better polish, and a more intuitive gameplay flow, at the expense of some of B1's excesses and a generally less compelling set of bosses (although Hell was awesome).
I think Bayo2 is a better game overall, a more polished experience in every aspect and much more consistent than 1, but Bayo1´s game loop is actually better (when the game is not actually trying to keep you out of it). I think they´re both great games and if you enjoy one you´ll also enjoy the other. People playing 1 first will miss the longer aerial combos when they play 2, and people playing 2 first will get desperate when having to go through the QTEs and the long ass sections of Space Harrier and the motorbike. But ultimately if you liked one chances are you´ll have fun with the other as well.
 
13 hours and no leaks?

I guess everyone knows it is for steam

Maybe there are no leaks because there is nothing to leak. Lol.

Has Sega even publicized this countdown anywhere? Did they tweet about it? Does anyone even care outside of a tiny pocket of fans on internet forums and reddit or whatever?
 
Maybe the countdown is just a shared fever dream from the inability to accept that 8-bit Bayonetta is all we're getting.

super hyped for today/ tomorrow :DDD
 
Leave it to Sega to even fuck up a countdown. I am prepared for maximum disappointment. Ok I'm lying, this being anything other than Bayo 1 PC would ruin me.
 
The countdown timer uses the time zone of your system. As Sega Europe is based in London, I'd go with what those in the UK are seeing:

t1491922800z0.png


If you change your time zone to a region where the countdown timer has already run its course and reload the page, you're slapped with a 403 Forbidden error.

Oh wow. lol
 
Countdown timer's on 0 and even after refreshing it just stays to the timer page :(

Sega playing the longgame with April fools :lol
 
It's likely going to be Bayonetta 1 on PC and i'm totally going to buy it.

Although a 10 day countdown after April Fool's just for that, can't help but think their could be more to this. Whether it be Bayonetta 2 included or the Platinum Collection (Bayonetta, Vanquish and Anarchy Reigns), it's nice to have dreams.
 
Maybe when the countdown ends, it turns into another countdown where it actually has the correct amount of time left for a countdown.

And then "It's the final countdown" is playing in the background.
 
Countdown will end. 8-bit Bayonetta removed from Steam. 16-bit Bayonetta added to Steam. New achievements point to hidden site with another countdown.
 
Status
Not open for further replies.
Top Bottom