Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary

Point blank to enemies, preferably many: 360 Left Stick > Jump > Instant Kick + Hold. Enjoy!

Gonna macro this into my Cronus Max

K thx Bai

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Vsyns seems to be going to 30 instead of 60 and I'm running a 1080. Any thoughts? Recently got back to pc gaming and I don't quite know how to use Nvidia overrides.
 
Vsyns seems to be going to 30 instead of 60 and I'm running a 1080. Any thoughts? Recently got back to pc gaming and I don't quite know how to use Nvidia overrides.

the cutscenes are locked to 30.
 
I'm running it off a fairly old HDD and it's just as fast, they might as well have taken those sections out of the PC version. :P

Little known fact: you can lock into the practice loading screens by pressing the Back button on your controller when you enter the loading screen (be quick!). Once there, you can practice to your heart's content. Press Back again to leave the practice session.

Have at it.
 
Are people actually pulling a locked 60 at 4K with mid-range cards? My 1060 with everything high except SSAO off still gets drops to low 40s when shit's going crazy with wicked weaves during witch time when lots of enemies are on screen.

Also, PC version with Steam controller config means I can play with the superior Bayo 2 control scheme where L is lock-on.

My 980 is eating this game for breakfast at 4k. Max settings (4xmsaa, which might actually not work right now), vsync on.

Maybe restart your comp, maximum perf in NCP, etc.
 
Nope was during first clock fight

Well damn. That is weird. Try turning it off in game and adding v-sync through Nvidia settings.

Quick question while homeboy has a tantrum about his mouse


I take it this is a pretty solid port? All I want is 1080/60 so im not asking for much

Yeah. I'm running on a 3770k with a 1070 with 16gb of ram and I'm playing at 4k with max settings and it's been 60fps the entire time so far.
 
Quick question while homeboy has a tantrum about his mouse


I take it this is a pretty solid port? All I want is 1080/60 so im not asking for much
 
At some point, have you installed drivers for the DS4? They can get in the way of Steam recognizing it.

Figured out my problem, kinda.

Basically, for some reason, on my work PC, Steam stopped updating... in October. It would go through the motions, go "okay, done!" and then still be stuck on a pre-DS4 build. I had to move my steamapps folder, uninstall steam, reinstall steam, then move my games back. Now I'm on a March build, and everything Just Works. The "Controller Settings" menu is there and everything. I still had to reinsert the controller while in Big Picture Mode to get it to add to my account, and actually be seen as a DS4.
 
Bayonetta is definitely not meant to be played with KB+M, I mean the store page has it in all caps and bold that it's best enjoyed with a controller. KB+M support is there, but doesn't mean it's the proper way.
It's not like these games can't work well with keyboard and mouse, it's that Platinum aren't putting in the work.
They might even be okay to play right now, but I can't get past the terrible negative mouse acceleration that all of their ports have had so far.
The main thing devs have to do for third-person games to feel good with KB&M is to have 1:1 mouse inputs, and to never lock the camera position during attacks.
You never notice that on a dual-analog controller since you have to move your thumb from the right stick to hit the buttons. It feels really bad when that happens and you're using a mouse.
Unfortunately these problems never get any attention because everyone just yells that you "should be using a controller anyway".

This acceleration is also applied to the gamepad inputs too, but you wouldn't notice unless you were using a Steam Controller.
That would be my preference for these games; using the Steam Controller with mixed inputs. XInput for movement and attacks, and mouse for moving the camera. (or aiming in Nier)
I have to play all of their ports with a DualShock 4, which is at the bottom of my list of input devices that I want to use. I hate using that thing.

Vsyns seems to be going to 30 instead of 60 and I'm running a 1080. Any thoughts? Recently got back to pc gaming and I don't quite know how to use Nvidia overrides.
Try borderless windowed mode rather than fullscreen - possibly with V-Sync disabled.
 
It's not like these games can't work well with keyboard and mouse, it's that Platinum aren't putting in the work.
They might even be okay to play right now, but I can't get past the terrible negative mouse acceleration that all of their ports have had so far.
The main thing devs have to do for third-person games to feel good with KB&M is to have 1:1 mouse inputs, and to never lock the camera position during attacks.
You never notice that on a dual-analog controller since you have to move your thumb from the right stick to hit the buttons. It feels really bad when that happens and you're using a mouse.
Unfortunately these problems never get any attention because everyone just yells that you "should be using a controller anyway".

This acceleration is also applied to the gamepad inputs too, but you wouldn't notice unless you were using a Steam Controller.
That would be my preference for these games; using the Steam Controller with mixed inputs. XInput for movement and attacks, and mouse for moving the camera. (or aiming in Nier)
I have to play all of their ports with a DualShock 4, which is at the bottom of my list of input devices that I want to use. I hate using that thing.

Try borderless windowed mode rather than fullscreen - possibly with V-Sync disabled.

How you fight with the keyboard?
 
My 980 is eating this game for breakfast at 4k. Max settings (4xmsaa, which might actually not work right now), vsync on.

Maybe restart your comp, maximum perf in NCP, etc.

Iono, I kinda doubt that. The SSAO performance hit is ridiculous, and some alpha heavy scenes tank the framerate down to 40. Best examples are the exploding clocktower in the prologue and the second fight vs. Fortitudo where one of the heads is stuck in the wall. And I'm talking a locked, unwavering 60 fps, not just during general fights vs small enemies.
 
It's not like these games can't work well with keyboard and mouse, it's that Platinum aren't putting in the work.
They might even be okay to play right now, but I can't get past the terrible negative mouse acceleration that all of their ports have had so far.
The main thing devs have to do for third-person games to feel good with KB&M is to have 1:1 mouse inputs, and to never lock the camera position during attacks.
You never notice that on a dual-analog controller since you have to move your thumb from the right stick to hit the buttons. It feels really bad when that happens and you're using a mouse.
Unfortunately these problems never get any attention because everyone just yells that you "should be using a controller anyway".

This acceleration is also applied to the gamepad inputs too, but you wouldn't notice unless you were using a Steam Controller.
That would be my preference for these games; using the Steam Controller with mixed inputs. XInput for movement and attacks, and mouse for moving the camera. (or aiming in Nier)
I have to play all of their ports with a DualShock 4, which is at the bottom of my list of input devices that I want to use. I hate using that thing.

Try borderless windowed mode rather than fullscreen - possibly with V-Sync disabled.
It's honestly not worth putting work into, the vast majority of people playing Bayonetta aren't using a keyboard.
 
My goal for 2017 was to not buy any new steam games (have plenty), but I bought this today because I want more Japanese games on PC. I've heard great things about this game and really enjoyed MGR:R, so I'm excited.
 
I have an RX480 and an i7 920 (weird combination, I know). Game is basically unplayable, even on low.
Somehow manged to keep the platinums going, however...

I don't really blame them since my CPU is ten years old, but it does fine for just about every other game I play. I guess this just a PSA that if you have an old CPU like I do it might not co-operate, even if you have a good GPU.
 
Wait what is this?

(is this the secret tech to make afterburner kick not whiff?)

I'm mostly looking for something that launches and has a gigantic hitbox.

I'm instinctively doing afterburner kick after a dodge and I hit nothing lol

EDIT:

Oh no wait, that's an actual move.

Lemme see what you can do with it :v

Learn Dodge Offset and try PPKP. That's a solid launcher.

TBH enemies in Bayo1 are a lot more "reactive" than Bayo2. Learn Dodge Offset and you'll be launching enemies all over the map with Wicked Weaves. That's how you keep enemies under control.

Bayo2 enemies are immobile walls by comparison.
 
People have already started shitting on the leaderboards with the Killgore/Durga glitch, it seems.

I would have liked for them to fix that. They could remove the QTEs, too.
 
Iono, I kinda doubt that. The SSAO performance hit is ridiculous, and some alpha heavy scenes tank the framerate down to 40. Best examples are the exploding clocktower in the prologue and the second fight vs. Fortitudo where one of the heads is stuck in the wall. And I'm talking a locked, unwavering 60 fps, not just during general fights vs small enemies.

It's true.

I just played the clocktower section again. The only drop I get is when the sets explode. 55fps, goes back up in a flash. Practically unnoticeable with all the "motion blur" on the screen.

God, I wish Nier:A out of the box had this game's stable frame times. Beautiful.
 
Learn Dodge Offset and try PPKP. That's a solid launcher.

TBH enemies in Bayo1 are a lot more "reactive" than Bayo2. Learn Dodge Offset and you'll be launching enemies all over the map with Wicked Weaves. That's how you keep enemies under control.

Bayo2 enemies are immobile walls by comparison.

I've been doing dodge offset and I'm just looking for a cheap way to get enemies into a launch state quickly.

(afterburner kick was so nice in 2 since you could pretty much open a combo with it and I've been relying too much on muscle memory so I'm getting whiffs everywhere in this game since it was my go to weave cancel move)

PPKP xx afterburner kick is pretty good then you can do the ground bounce weave when you're in the air...

Assuming an enemy doesn't fall out of your combo.

I didn't realize that certain enemies flip out of your combo outside of witch time... wanna learn how to catch them and stop them from landing...
 
I've been doing dodge offset and I'm just looking for a cheap way to get enemies into a launch state quickly.

(afterburner kick was so nice in 2 since you could pretty much open a combo with it and I've been relying too much on muscle memory so I'm getting whiffs everywhere in this game since it was my go to weave cancel move)

PPKP xx afterburner kick is pretty good then you can do the ground bounce weave when you're in the air...

Assuming an enemy doesn't fall out of your combo.

I didn't realize that certain enemies flip out of your combo outside of witch time... wanna learn how to catch them and stop them from landing...
You don't need to put in nearly this much effort to keep most enemies from getting out of your combo in Bayonetta 1. Any enemy without a health bar is only going to get out of your combo if they parry, and any enemy with a health bar is probably only going to get out of your combo if they parry (with the exception of gracious and glorious and anything with super armor).

Oftentimes I just let them break out of the combo and then parry their followup since you know it's coming fast.

Is 60fps the max or can it run higher with v-sync off?
Capped at 60.
 
This thread made me hate the word "dip", so good job.

At least I can play this now after having missed out on the special edition bundle with Bayo 2 on WiiU.
 
People have already started shitting on the leaderboards with the Killgore/Durga glitch, it seems.

I would have liked for them to fix that. They could remove the QTEs, too.

Wasn't this fixed in the Wii U version?

I wonder what version of the game this port was based on then? Old PC in-developement code, 360 version?

BTW, has anyone gotten far enough to see if they put a checkpoint/chapter select option before everyone's favorite Jeanne fight?
 
It's true.

I just played the clocktower section again. The only drop I get is when the sets explode. 55fps, goes back up in a flash. Practically unnoticeable with all the "motion blur" on the screen.

God, I wish Nier:A out of the box had this game's stable frame times. Beautiful.

Weird. My 1060 clocks are where they should be and everything.
 
So is the port better than Nier?

It doesn't have the fullscreen issue, but the MSAA setting is broken.

It performs much better, but it's a linear 360 game, so there's that.

How am I supposed to play all these games gaf? Playing persona 5 now. Still haven't played nier now there is bayonetta...1st world problems etc etc

There are so many games that it's becoming a problem in the third world as well.
 
Wasn't this fixed in the Wii U version?

Kilgore glitch was in the Wii U version.

One of the things that I like about Bayo1 is that there are lots of ways to get absurdly high combo scores (I recall n472a having a video where he got crazy scores using Punish Attacks, and your score will be high as long as you make smart use of WWs). While Kilgore kind of breaks the leaderboards, I don't find that it's existence detracts from the rest of my experience with the game. Also, it's hilarious and semi-iconic.
 
Oftentimes I just let them break out of the combo and then parry their followup since you know it's coming fast.

Wolverine and whip ladies have been flipping out of the air combos, so I'm likely doing something wrong.

Really wanna keep them in the air somehow...

EDIT:

I like how google brings me Smash combos lol
 
cool that its coming to pc, but i dont' think a resolution bump will fix the uglyness of this game lol

so much piss filter everywhere and just ugly ass backgrounds.
 
cool that its coming to pc, but i dont' think a resolution bump will fix the uglyness of this game lol

so much piss filter everywhere and just ugly ass backgrounds.

Piss filter will probably be easy to get rid of on PC.

Bayo in 4K/60FPS must be glorious, not matter the low res textures, that can also be better via mods.

This game on PC is like the second coming. I didn't buy it yet but I'm going to crack in the next hour. :lol
 
5k->1440p


good shit even without MSAA, but boy do I not remember the environment textures looking like this lol.

Some of these artists are so insanely good at working out the exact right amount of asset detail for a game's target resolution.
 
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