Didn't play Bayo 2?
Wonderful 101 also had a completely different background style.
Didn't play Bayo 2?
Wonderful 101 also had a completely different background style.
Using a mouse for a console game designed around a controller is bizarre.
Welcome to Platinum Games.
I have, and Platinum's environmental art direction tends to be terrible.
5k->1440p
good shit even without MSAA, but boy do I not remember the environment textures looking like this lol.
Some of these artists are so insanely good at working out the exact right amount of asset detail for a game's target resolution.
So...
Because I'm a wishful, do nothing-know nothing jackass, I'm just going to pop this in here as a reminder that anything is possible. Initial thread. Success Thread.
Just saying... how bad do y'all want future Vanquish PC at over 60fps?
Wonderful 101's environments actually look really nice, but I think that's it.
I mean, they were originally designed for systems that have 512MB of RAM.5k->1440p
good shit even without MSAA, but boy do I not remember the environment textures looking like this lol.
Some of these artists are so insanely good at working out the exact right amount of asset detail for a game's target resolution.
Welcome to Platinum Games.
1440p monitor owners, what do you use to downsample? I'm trying the custom resolutions method through Nvidia CP and I'm getting 'test failed' errors. Kinda off topic but I must be doing something wrong.
1440p monitor owners, what do you use to downsample? I'm trying the custom resolutions method through Nvidia CP and I'm getting 'test failed' errors. Kinda off topic but I must be doing something wrong.
They need to get Vanquish up ASAP. That game will be fucking stellar on PC with 4K and 60FPS support.
I mean, they were originally designed for systems that have 512MB of RAM.![]()
60 FPS on console doesn't come cheap.
Wonderful 101's environments actually look really nice, but I think that's it.
2.00 results in 5k on 1440p Display.You have to go to Global 3d settings and set your DSR factors to some multiplier. I currently have a 1440p monitor, so I (think) setting it to 2.00 allows you to downsample from 4k if you want to. Then you should be able to mess with custom resolutions from the Geforce experience app.
Bit expensive for just the first game. None the less I will be supporting it.
NieR:Automata had plenty of shooting in it and it was still broken.It's honestly not worth putting work into, the vast majority of people playing Bayonetta aren't using a keyboard.
How do you play any game with a keyboard & mouse?How you fight with the keyboard?
They also forgot that many PC users are not using 16:9 displays, which was less of a problem for Nier. (only a stretched HUD)Bit better. Sega Europe realized that people like having an in-game borderless windowed option![]()
Don't do this. If you reduce the filter strength below the default, you're introducing aliasing.I use nVidia DSR (check global Manage 3D Settings) with a factor of 4x (for 5k) and a smoothness of 0, haven't messed with the custom resolutions option since DSR was released.
Don't do this. If you reduce the filter strength below the default, you're introducing aliasing.
Disabling it means you're using nearest neighbor downsampling which is the lowest possible quality and has a ton of aliasing that shouldn't be there.
Has anyone else noticed that AA doesn't seem to work? Whether at max 16x or off there doesn't seem to be any difference. Took a few screens I'll add in a bit to illustrate the issue, on mobile at the moment.
I set it to 1. The default at 33 is waaaay to blurred out, but at zero you basically might as well not downsample.Don't do this. If you reduce the filter strength below the default, you're introducing aliasing.
Disabling it means you're using nearest neighbor downsampling which is the lowest possible quality and has a ton of aliasing that shouldn't be there.
Yeah it is a known bug, built in MSAA doesn't work.
I was under the impression that what I'm doing would lead to cleaner scaling because I'm going from 5120x2880 -> 2560x1440, a perfect integer scale. Is that not the case?
Is nVidia DSR (check global Manage 3D Settings) something you want on all the time?
Is nVidia DSR (check global Manage 3D Settings) something you want on all the time?
It doesn't hurt to have it on, it just makes those resolutions selectable in games.
There are some very old games that won't run properly with DSR on (I'm talking 90's early 2000's old) but other then that it's all good.
You can keep it on at all times, it will only take effect when you choose a higher resolution than your display's native based on which mutliplier you chose (i.e. x1.5, x2.0 etc.). Depending on your hardware you can downsample to a more or lesser effect, it also depends on the game in question and how much it taxes your system.
Maybe the wrong thread for it, but every time a game defaults to a DSR resolution (or GeForce Experience applies it), it makes the Steam overlay (and most text in-game) completely useless on my 24" monitor. Any way around that, or just "get a bigger screen"?
If I have the room in my 970's memory, I'd love to downsample.
I have, and Platinum's environmental art direction tends to be terrible.
For Nvidia users, someone posted a SGSSAA/OGSSAA/HSAA flag on Guru3D (16:9 only):
0x000012C1
http://forums.guru3d.com/showpost.php?p=5419239&postcount=3812
No AA - http://abload.de/img/aaoffn9z1n.png
8x SGSSAA - http://abload.de/img/sgssaa8xy8a3u.png
For Nvidia users, someone posted a SGSSAA/OGSSAA/HSAA flag on Guru3D (16:9 only):
0x000012C1
http://forums.guru3d.com/showpost.php?p=5419239&postcount=3812
No AA - http://abload.de/img/aaoffn9z1n.png
8x SGSSAA - http://abload.de/img/sgssaa8xy8a3u.png
Can someone explain this in layman's terms? Does it just activate a form of anti aliasing?
Is there a decent tutorial on this? I recently got a X34 and a 1070 and am still learning how to tweak, etc.
For Nvidia users, someone posted a SGSSAA/OGSSAA/HSAA flag on Guru3D (16:9 only):
0x000012C1
http://forums.guru3d.com/showpost.php?p=5419239&postcount=3812
No AA - http://abload.de/img/aaoffn9z1n.png
8x SGSSAA - http://abload.de/img/sgssaa8xy8a3u.png
Blurs the game too much for my tastes. Looks nice, though.
and if you're having issue blurring just set the LOD Bias to -1.0 for 4xSGSSAA or -1.5 for 8xSGSSAA.