Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary

Anyone got their Nintendo Switch Pro Controller working with the game? Trying to use the only controller I have that works with Xinput has been painful to use so far.
 
Using a mouse for a console game designed around a controller is bizarre.

Not necessarily. It just depends on how well it translates to keyboard and mouse. Some games do so really well (and not just first/third person shooters either), though I can't see this game being one of them!
 
5k->1440p



good shit even without MSAA, but boy do I not remember the environment textures looking like this lol.

Some of these artists are so insanely good at working out the exact right amount of asset detail for a game's target resolution.

60 FPS on console doesn't come cheap.
 
I know it's only been out for half of a day, but are there any initial impressions of the port? Is is serviceable or kind of meh?
 
I actually think graphically it holds up well, 4k DSR to 1080p. Sure some of the textures aren't amazing but can't complain for the price at all.

I've found myself thinking "this looks great" on a few sections so far
 
1440p monitor owners, what do you use to downsample? I'm trying the custom resolutions method through Nvidia CP and I'm getting 'test failed' errors. Kinda off topic but I must be doing something wrong.
 
5k->1440p



good shit even without MSAA, but boy do I not remember the environment textures looking like this lol.

Some of these artists are so insanely good at working out the exact right amount of asset detail for a game's target resolution.
I mean, they were originally designed for systems that have 512MB of RAM. :P
 
1440p monitor owners, what do you use to downsample? I'm trying the custom resolutions method through Nvidia CP and I'm getting 'test failed' errors. Kinda off topic but I must be doing something wrong.

I use nVidia DSR (check global Manage 3D Settings) with a factor of 4x (for 5k) and a smoothness of 0, haven't messed with the custom resolutions option since DSR was released.
 
1440p monitor owners, what do you use to downsample? I'm trying the custom resolutions method through Nvidia CP and I'm getting 'test failed' errors. Kinda off topic but I must be doing something wrong.

You have to go to Global 3d settings and set your DSR factors to some multiplier. I currently have a 1440p monitor, so I (think) setting it to 2.00 allows you to downsample from 4k if you want to. Then you should be able to mess with custom resolutions from the Geforce experience app.
 
You have to go to Global 3d settings and set your DSR factors to some multiplier. I currently have a 1440p monitor, so I (think) setting it to 2.00 allows you to downsample from 4k if you want to. Then you should be able to mess with custom resolutions from the Geforce experience app.
2.00 results in 5k on 1440p Display.
 
It's honestly not worth putting work into, the vast majority of people playing Bayonetta aren't using a keyboard.
NieR:Automata had plenty of shooting in it and it was still broken.
Have fun if they finally release Vanquish and it's only playable with a dual-analog controller I guess.

They only need to get this right the one time. Aren't all their games based on the same engine?
It probably wouldn't be high-effort, they just have to actually do the work for it.

How you fight with the keyboard?
How do you play any game with a keyboard & mouse?

Bit better. Sega Europe realized that people like having an in-game borderless windowed option :D
They also forgot that many PC users are not using 16:9 displays, which was less of a problem for Nier. (only a stretched HUD)

I use nVidia DSR (check global Manage 3D Settings) with a factor of 4x (for 5k) and a smoothness of 0, haven't messed with the custom resolutions option since DSR was released.
Don't do this. If you reduce the filter strength below the default, you're introducing aliasing.
Disabling it means you're using nearest neighbor downsampling which is the lowest possible quality and has a ton of aliasing that shouldn't be there.
 
Has anyone else noticed that AA doesn't seem to work? Whether at max 16x or off there doesn't seem to be any difference. Took a few screens I'll add in a bit to illustrate the issue, on mobile at the moment.
 
Don't do this. If you reduce the filter strength below the default, you're introducing aliasing.
Disabling it means you're using nearest neighbor downsampling which is the lowest possible quality and has a ton of aliasing that shouldn't be there.

I was under the impression that what I'm doing would lead to cleaner scaling because I'm going from 5120x2880 -> 2560x1440, a perfect integer scale. Is that not the case?
 
Don't do this. If you reduce the filter strength below the default, you're introducing aliasing.
Disabling it means you're using nearest neighbor downsampling which is the lowest possible quality and has a ton of aliasing that shouldn't be there.
I set it to 1. The default at 33 is waaaay to blurred out, but at zero you basically might as well not downsample.
 
Yeah it is a known bug, built in MSAA doesn't work.

Ah, ok. Thanks for the reply, guess I'll down sample instead.

I was under the impression that what I'm doing would lead to cleaner scaling because I'm going from 5120x2880 -> 2560x1440, a perfect integer scale. Is that not the case?

From everything I have read about downsampling I also thought this was true, the blur option is only there to mask non-integer scaling artifacts.
 
Is nVidia DSR (check global Manage 3D Settings) something you want on all the time?

It doesn't hurt to have it on, it just makes those resolutions selectable in games.

There are some very old games that won't run properly with DSR on (I'm talking 90's early 2000's old) but other then that it's all good.
 
Is nVidia DSR (check global Manage 3D Settings) something you want on all the time?

You can keep it on at all times, it will only take effect when you choose a higher resolution than your display's native based on which mutliplier you chose (i.e. x1.5, x2.0 etc.). Depending on your hardware you can downsample to a more or lesser effect, it also depends on the game in question and how much it taxes your system.
 
Maybe the wrong thread for it, but every time a game defaults to a DSR resolution (or GeForce Experience applies it), it makes the Steam overlay (and most text in-game) completely useless on my 24" monitor. Any way around that, or just "get a bigger screen"?

If I have the room in my 970's memory, I'd love to downsample.
 
It doesn't hurt to have it on, it just makes those resolutions selectable in games.

There are some very old games that won't run properly with DSR on (I'm talking 90's early 2000's old) but other then that it's all good.

You can keep it on at all times, it will only take effect when you choose a higher resolution than your display's native based on which mutliplier you chose (i.e. x1.5, x2.0 etc.). Depending on your hardware you can downsample to a more or lesser effect, it also depends on the game in question and how much it taxes your system.

Is there a decent tutorial on this? I recently got a X34 and a 1070 and am still learning how to tweak, etc.
 
Maybe the wrong thread for it, but every time a game defaults to a DSR resolution (or GeForce Experience applies it), it makes the Steam overlay (and most text in-game) completely useless on my 24" monitor. Any way around that, or just "get a bigger screen"?

If I have the room in my 970's memory, I'd love to downsample.

Use Steam Big Picture to fix that.
 
For Nvidia users, someone posted a SGSSAA/OGSSAA/HSAA flag on Guru3D (16:9 only):
0x000012C1

http://forums.guru3d.com/showpost.php?p=5419239&postcount=3812

No AA - http://abload.de/img/aaoffn9z1n.png
8x SGSSAA - http://abload.de/img/sgssaa8xy8a3u.png

giphy.gif
 
This is great! I have it on PS3 but never finished it. If it gets a discount during the next sale I'll probably grab it then.
 
Is there a decent tutorial on this? I recently got a X34 and a 1070 and am still learning how to tweak, etc.

There may be, but unfortunately I don't know of one off the top of my head for DSR. Here is how I use it though; I will only do so if I can achieve my desired FPS at 4x scaling with the DSR smoothness set to 0.

This is because if you don't use an integer scale (i.e. a 2/3/4/5 etc. times or greater whole number multiplier of your horizontal and vertical native resolution respectively, such as Ultra HD 3840x2160 being exactly 2 times 1920x1080 both horizontally and vertically, and 4 times the total pixel count of multiplying 1920 and 1080) then you get artifacts from uneven scaling, thus being forced to use the blur filter (DSR Smoothness) to mitigate the artifacting.

I don't want to add a post process like blur ala FXAA to my image when the point of downsampling is to get very clean and sharp image quality. Now if you end up liking the image quality of a non-integer scaled image with a nominal amount of smoothing added then more power to you, you'll just have to fool around with it to balance your desired FPS and image quality.
 
when should we get info on steamspy to know how much the game is selling?
I usually dont care about things like that, but I really want this game to sell well (already bought by me and a friend)
 
I created a new profile named BAYONETTA, to match the app name. Set Antialiasing compatibility to 0x000012C1. AA mode to override, setting to 4x, transparency multisampling enabled, supersampling set to 4x SGSS. I hit apply changes and run the game, and it still looks just as jaggy.


???

Edit: There's a button to add the application to the current profile at the top.
 
I just blind purchased this with no intention to play soon out of goodwill for fellow steam troops to get more hot sexy sega action mmmmmmm
 
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