Phoenix RISING
Banned
Ummmm because it's noway as simple as that execution matters and even at it's base level classic Mario was far more highly regarded than Banjo anyway.
I never played Banjo. It has zero influence in how I view YL.
Ummmm because it's noway as simple as that execution matters and even at it's base level classic Mario was far more highly regarded than Banjo anyway.
Are you saying the Saturn was closer? The Jaguar? Panasonic 3DO?
I don't even understand what this thread is about anymore.
Haven't played YL yet, but I don't get why Mario is being brought up, even after reading the OP.
I really can't relate to those that found digital controls to be a dealbreaker. Man.
Well, nobody complained because they enjoyed Mario 3D World but didn't enjoy Yooka Laylee. It's that simple.
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This speaks for itself
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This speaks for itself
Do people really think that 3D world is a "sequel" to SM64 and Sunshine? I always thought they were their own thing like the NSMB games and this was apparent from the trailers.
We got 2 classic Mario games on Wii and Nintendo did something different with the 3D Land/World. Now we are back to classic Mario.
From Nintendo
From Nintendo
From Nintendo
God I hate that graph so much.
From Nintendo
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This speaks for itself
It's the linear 3D Mario games vs the Open Level Mario games.God I hate that graph so much. Galaxy is part of the 64 series, c'mon Nintendo. Only 3D Land and 3D World are their own thing.
What does it say in Japanese before each 3D?
.it's "course clear" style 3D
and "open world" style 3D
That doesn't make sense. Why would Galaxy not be with Sunshine and 64. Galaxy 2 I could see since there is no overworld.
Almost all the stages in the Galaxy games are straightforward obstacle courses, like levels in 2D Mario games. Imagine a version of Galaxy where most of the stars are replaced with flagpoles and it becomes easy to see what criteria they're working under.
Galaxy is kind of the very start of that branching point, and focused more on linear challenges and some older design calls showed back up (flowers and all for power ups?) but still had some more free roam segments. But they might be going too with their own intended approach and overall goals, so they may be speaking from that viewpoint too.That doesn't make sense. Why would Galaxy not be with Sunshine and 64. Galaxy 2 I could see since there is no overworld.
You have a pretty weird definition of 'archaic'.
...What
The level design and gameplay is designed around having a fixed camera
Its a better game than yooka laylee. Who cares if the camera is locked? Worked for that game
Well one is a top tier polished Mario platformer and one is a third rate inferior Banjo wannabe with worse controls and tons of glitches and jank. That could be it.
3D World is not archaic.
What?
EDIT: 3D World has a fixed camera but the level design is based around a fixed camera.
Yooka-Laylee's camera is just bad.
God I hate that graph so much. Galaxy is part of the 64 series, c'mon Nintendo. Only 3D Land and 3D World are their own thing.
God I hate that graph so much. Galaxy is part of the 64 series, c'mon Nintendo. Only 3D Land and 3D World are their own thing.
No that's not the gist.
It's about double standards. They're both not inherently bad.
Mario 64 controls were far from complex.
Simpler, yes, but also more restrictive. I had the same issue with Galaxy but 3D World restricted the controls even further. I can't put my finger on it but it didn't flow as well. In Mario 64 i would aimlessly jump around outside the castle just because it felt so good to control. I didn't feel the same with 3D World.I said "more complex". Do you disagree? Is 3D World actually a more complex game to control than Super Mario 64? I thought you'd been saying the opposite. In fact, the whole point of my post was that 3D World was simpler on purpose for valid reasons, in response to your post stating simpler meant it was a step back.
What the hell is your argument again?
Simpler, yes, but also more restrictive. I had the same issue with Galaxy but 3D World restricted the controls even further. I can't put my finger on it but it didn't flow as well. In Mario 64 i would aimlessly jump around outside the castle just because it felt so good to control. I didn't feel the same with 3D World.
Restrictive is the word i would use to describe Mario 3D world as a whole then. I guess it's my fault for expecting a proper 3D game and not one with 3D graphics that tries to be the evolution of the 2D Mario games or whatever people say it is.
100% agreed. Worst Mario ever.
I think it's more your fault you don't know the difference between "archaic" and "not good". Yooka Laylee's camera is "not good". 3D World's camera is an intentional choice and the level design and progression are built around it.Restrictive is the word i would use to describe Mario 3D world as a whole then. I guess it's my fault for expecting a proper 3D game and not one with 3D graphics that tries to be the evolution of the 2D Mario games or whatever people say it is.
Are you saying the Saturn was closer? The Jaguar? Panasonic 3DO?
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This speaks for itself
Is this even allowed ?
Which is the point i'm trying to make.The problem with Yooka-Laylee isn't that it's "archaic".
It's just really unpolished.
Simpler, yes, but also more restrictive. I had the same issue with Galaxy but 3D World restricted the controls even further. I can't put my finger on it but it didn't flow as well. In Mario 64 i would aimlessly jump around outside the castle just because it felt so good to control. I didn't feel the same with 3D World.
Restrictive is the word i would use to describe Mario 3D world as a whole then. I guess it's my fault for expecting a proper 3D game and not one with 3D graphics that tries to be the evolution of the 2D Mario games or whatever people say it is.
I don't know what you are trying to say but most FPS games control the same more or less, regardless if they are linear or open world. I haven't played these two particular games though.What are your thoughts on Far Cry 4 vs Infinite Warfare?
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This speaks for itself