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Do we know yet if Mario Odyssey will have full 3D movement?

ScOULaris

Member
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I'm a huge 2D/3D Mario fan, and like many others I'm very excited by the prospect of Mario Odyssey returning to more open 3D platforming again after the more restrictive level designs of 3D World. One thing that I can't quite tell for sure from the gameplay trailer, however, is whether or not Mario will have fully 3D movement controls again.

The eight-way directional controls of 3D World were really disappointing for me because 3D Mario's typically excel when it comes to that feeling of weight and inertia while moving Mario through the levels. Most of the 3D Mario games since Mario 64 have featured progressively more rigid and simplified movement, but I feel like they went too far with 3D World's eight-way restriction.

So has anyone seen any official comment on this?

I'm a little concerned because at times in the gameplay trailer it looks like they've retained the eight-way movement from 3D World. :(
 
I don't think it's confirmed either way, but for accessibility purposes I wouldn't be surprised if it's restricted movement again. (But, personally speaking I felt the restricted movement was useful for the more directed level designs of 3D Land/World.)
 
I don't think we have official confirmation, but seeing as Nintendo officially considers this a spiritual successor to the Mario 64/Sunshine line of games, I feel pretty good that it will.

The run button is what kills me. Please get rid of that.
 
Well this time the game doesn't need to consider a dpad as an input option (remember that Mario 3D World could be played with a wiimote alone) so there's no reason to make it 8-way.

Plus they claim it's "a sandbox game" and "about exploration" and they compare it to Sunshine and Mario 64. And it doesn't have fixed camera angles like Mario 3D World.

It will have full 3D movement.
 
I don't know how they'd make a game with (I assume) a free camera that is restricted to 8-way control. I think it will be 360 degrees.
 
uh, yeah. pay attention to how mario moves at times during the trailer. like on the desert rooftop. that's not gated movement.

all the 3D games have 'full 3D movement', shitty terms like that just muddy the water. it's got analog movement, though.
 
Don't forget that 3D World was designed to be controlled/controllable with the Wiimote.

Odyssey won't be controlled with non-analog controllers.

So it's safe to say Odyssey will feature full 3D movement
 
Considering this is an exploration based game with open levels, it would be absolutely insane for Nintendo to make it control like 3D Land and World.

So, no.
 
I think two things give me the impression of movement feeling more gated in Odyssey:

  • Jumping locks Mario into a static animation pose the entire way up/down, just like it did in 3D World. In previous 3D Mario games there was a fluid transition of animations between leaping upward, reaching an apex, and then falling back down.
  • That jump-dive ability looks very rigid in the gameplay footage. Maybe it's just quick and tight for the sake of responsiveness, but it does seem pretty digital and less analog.
  • In general a lot of the animations other than simply running seem more simplified and rigid than their equivalents in M64, Sunshine, and even Galaxy.
 
I absolutely hated the movement restrictions in SM3DW.

Was hoping the octagon would be back for the Switch, so that they would use N64 movement again. The one thing 3D Mario mustn't regress is its movement.
Mario 64 was already close to perfect, Sunshine build on that - after Sunshine, the moveset and therefore feeling of movement constantly got worse.

Hopefully Odyssey will be a step back in the right direction.
 
I just hope the drop the damn run button from a game that supposedly uses an analaog stick. If the game truly has analog movement instead of the 8way from world then that will be a step in the right direction. But I don't have hope that 3D mario's movement will reach the heights of 64/Sunshine ever again.
 
Well this time the game doesn't need to consider a dpad as an input option (remember that Mario 3D World could be played with a wiimote alone) so there's no reason to make it 8-way.

Plus they claim it's "a sandbox game" and "about exploration" and they compare it to Sunshine and Mario 64. And it doesn't have fixed camera angles like Mario 3D World.


It will have full 3D movement.

Good to read that
 
I just hope the drop the damn run button from a game that supposedly uses an analaog stick. If the game truly has analog movement instead of the 8way from world then that will be a step in the right direction. But I don't have hope that 3D mario's movement will reach the heights of 64/Sunshine ever again.

have you seen gameplay for Odyssey at all or are you just... demonstrating your concern? because of course it's dropping the run button, and the movement looks great. that much is clear from the single trailer of Odyssey that's available and yet this thread's gonna have plenty of posts of this nature I'm sure
 
have you seen gameplay for Odyssey at all or are you just... demonstrating your concern? because of course it's dropping the run button, and the movement looks great. that much is clear from the single trailer of Odyssey that's available and yet this thread's gonna have plenty of posts of this nature I'm sure
I've seen the gameplay and Mario's default run looks pretty slow so it makes me think there may be a run button.
 
Does anyone know what the words in this image translate to?

It's referring to how the different levels in the games are designed; the top line says "course clear type" meaning you just go through the the level to a specified goal, while the bottom ones are more open with regards to how you go through the level & complete objectives.
 
I'm starting to get why people hated 3d world, even though I loved it. It's a love letter to the older marios, a marriage between the old style and the new. It's brilliant in so many ways but one thing it's not is a sequel to Mario 64. So people hate it. All these criticisms, the camera, the movement, the run button, they can be traced back to the players desire for 3D world to play and feel like Mario 64.

To me, it's the Mario game I dreamed would some day exist when I was playing super Mari bros 3. And that's exactly what it is. I guess it doesn't help that I was 100 percent turned off by Mario 64 and it's imitators. I felt and still feel that the camera in Mario 64 was plain bad. I'm sure I'll enjoy the new one regardless. It looks amazing.
 
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