LordOfLore
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Article link.
Some screenshots at the link as well.
Every time you move the camera in Horizon Zero Dawn, the game is doing all sorts of under-the-hood calculations, loading and unloading chunks of world to ensure that it all runs properly. And thats not even counting the robot dinosaurs.
In a new 45-minute documentary produced by the Dutch organization VRPO, the developers at Guerrilla Games give us a fascinating glimpse at how they created their post-post-apocalyptic versions of Colorado and Utah. One of my favorite parts is the GIF above, at around 18:16 in the documentary, which shows how the game is secretly rendering giant chunks of terrain on the fly as you move your camera around.
You can watch it all here. Make sure to put on English captionssome of it is in Dutch.
Although some of the documentary is fluff, its worth watching if youre into Horizon Zero Dawn and want to know more about how it was made. Games like this dont just look incredible because of hyper-realism but because their engineers use all sorts of tricks to save memory.
Some screenshots at the link as well.