Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

Sweet! I filled out my backer-kit, but my email address changed. Is there a way I can make sure everything is good to go with my current email? I sent an email through Indiegogo, but haven't seen a response about it.

You can contact BackerKit support to change it, or you can PM me your info and I can!
 
Oh dam didn't realize I'd be getting a preview. Also, just upgraded to $60 tier, not sure how much it helps tho, since you already hit the VO goal. Here's hoping for that last one I guess?
 
Been playing Wonder Boy lately and it just makes me want Indivisible on Switch EVEN MORE than I already did. Gawd. Hand drawn 2D animation is so beautiful on that screen.
 
A couple of new rough animations for the new monster attacks in the Backer Preview!

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New Vasco is awesome.

Also that clever writing:

"When we were reviewing Vasco’s design, we felt the character’s combination of Spanish conquistador and cowboy influences lacked cohesion, but we wanted to keep him an older gunslinger character. Additionally, we didn’t have much in the way of lanky characters, and we felt that a tall and lanky character was a good fit for that role."

"In addition to his lankier build, the character gained more poise and a custom pistol/rapier to combine some fancy swordplay with his gunplay."

They haven't mentioned which one is playable and which one is not so that's good.

Also this is the first one to receive a big make over right? Everytime they post something I get exited :/

Ravi when are we getting the new backer demo?
 
Would it be wrong of me to think that it's kinda misleading how different some characters are now? While I don't mind this redesign, I feel some people might feel betrayed by all the changes happening.

They haven't mentioned which one is playable and which one is not so that's good.

Based on the description it seems that he'll be playable.
 
I feel like the older one had a fun unique western design, especially with the gun and beard. I don't mind the skin color, but a lot of the fun aspects I liked in the older design were dropped in favor of the new one. Dissapointed.
 
Would it be wrong of me to think that it's kinda misleading how different some characters are now?

I think we were pretty upfront that nothing was set in stone, and anything and everything could and likely would change.

So I think any expectation that things wouldn't change comes from the fact that we released anything at all, and that people aren't used to seeing this sort of behind-the-scenes character work.

...So I guess now we're learning why other companies haven't done this, haha.

The original characters were base concepts made by individuals in a short amount of time, and the new ones are what happened after we actually had time to sit down and iterate on them as a team and more broadly consider gameplay, animation and the cast as a whole.
 
I prefer the new design, but I definitely thought Vasco was going to be one of the characters that got cut, if cuts are going to happen.

Everytime this thread is bumped I get excited to check for Kogi and Tatanka. The vigil continues.
 
The new design definitely captures the blended conquistador and cowboy premise better than the original.

The earlier version looks more like a Davy Crockett type frontiersman in Spanish Armor, rather than a cowboy.

I do think that some traditional riding boots would help the newer design though, as they would help the silhouette to be more convincingly cowboy-esque.
 
Really like the new gunblade pistol weapon. Though something about it being just 1 solid color bothers me. Are the colors final on these designs? The salmon pink is just odd next to the deep red in thr coat imo.
 
Really like the new gunblade pistol weapon. Though something about it being just 1 solid color bothers me. Are the colors final on these designs? The salmon pink is just odd next to the deep red in thr coat imo.
He doesn't even have shading, so I'm sure this is not final.
 
He doesn't even have shading, so I'm sure this is not final.
Right, well I get that it's not the in game model but the original article list them as "finalized designs" so curious how much is allowed to change after that.

Also the enemy animations are super cool!
 
He doesn't even have shading, so I'm sure this is not final.

The design is final - shading is just the last step.

I think a lot of people are forgetting that a model sheet is a tool to help artists draw the character, and is purposefully light on everything else, including the characters' personalities.

Some of the analysis we're seeing over Vasco is making me think we need to reconsider how we handle these. I know people are hungry for information, but sometimes a model sheet is just a model sheet.

For example, I've now seen people say that we're pandering to SJWs because he got darker, and someone else say that we changed it because of the current state of American politics.
 
The design is final - shading is just the last step.

I think a lot of people are forgetting that a model sheet is a tool to help artists draw the character, and is purposefully light on everything else, including the characters' personalities.

Some of the analysis we're seeing over Vasco is making me think we need to reconsider how we handle these. I know people are hungry for information, but sometimes a model sheet is just a model sheet.

For example, I've now seen people say that we're pandering to SJWs because he got darker, and someone else say that we changed it because of the current state of American politics.
Sometimes you just need to tune out the noise. You worry about every little comment and you'll drive yourself mad.
 
The design is final - shading is just the last step.

I think a lot of people are forgetting that a model sheet is a tool to help artists draw the character, and is purposefully light on everything else, including the characters' personalities.

Some of the analysis we're seeing over Vasco is making me think we need to reconsider how we handle these. I know people are hungry for information, but sometimes a model sheet is just a model sheet.

For example, I've now seen people say that we're pandering to SJWs because he got darker, and someone else say that we changed it because of the current state of American politics.
I like seeing the model sheets regardless of whether or not I prefer particular changes to designs.

Those types of purposesly inflammatory comments aren't worth consideration under any circumstance.
 
The design is final - shading is just the last step.

I think a lot of people are forgetting that a model sheet is a tool to help artists draw the character, and is purposefully light on everything else, including the characters' personalities.

Some of the analysis we're seeing over Vasco is making me think we need to reconsider how we handle these. I know people are hungry for information, but sometimes a model sheet is just a model sheet.

For example, I've now seen people say that we're pandering to SJWs because he got darker, and someone else say that we changed it because of the current state of American politics.

Yeah, I wouldn't want to insult anyone who helped support your project, but those last two statements simply sound moronic and not worth entertaining.

That said perhaps people were very set on the character designs posted originally and weren't prepared for such changes. The ideas for the character have quickly become a quiet war of "Old Version" vs "New Version". It's not nearly as bad/toxic as say, the Skullgirls Character Polls, but it should be expected that some kneejerk reactions would take place before we get the full fleshing of the characters, animations and personalities.

I was prepared for character design changes (especially for animation purposes), but that won't be communicated as strongly to everyone.
 
Those types of purposesly inflammatory comments aren't worth consideration under any circumstance.

Oh, of course.

But, either way, it's kind of nuts either way how strongly some people are reacting to, like... 4% of the game's playable cast changing more than they expected.

And while I'm not saying hold off on releasing the model sheets at all, but not releasing them without other information and art to better explain things, since people don't seem to know what they're looking at.
 
The design is final - shading is just the last step.

I think a lot of people are forgetting that a model sheet is a tool to help artists draw the character, and is purposefully light on everything else, including the characters' personalities.

Some of the analysis we're seeing over Vasco is making me think we need to reconsider how we handle these. I know people are hungry for information, but sometimes a model sheet is just a model sheet.

For example, I've now seen people say that we're pandering to SJWs because he got darker, and someone else say that we changed it because of the current state of American politics.

My mind reels trying to figure out how anyone actually interested in this game could suddenly take issue with a character having dark skin (especially given that Cowboy tradition originated in Mexico).
 
Sometimes you just need to tune out the noise. You worry about every little comment and you'll drive yourself mad.

While I find this to be true, sometimes that "one comment" can blow up in your face later and make things worse then they are these days.

Thanks for these updates Ravi, sorry you have been getting negative results....
 
The design is final - shading is just the last step.

Right, well I get that it's not the in game model but the original article list them as "finalized designs" so curious how much is allowed to change after that.

Also the enemy animations are super cool!
I just meant and assumed that once shaded in, the gun won't look like a solid single color white weapon, since that was what was implied in the initial concern. However, could be totally wrong.

Also, the folks complaining, I'm sure it's a vocal minority right?

Nothing wrong with more diversity done right imo, regardless of intention.
 
That's an interesting change for Vasco, indeed. The new look definitely fits the "cowboy conquistador" culture combo they were going for better, but he almost looks too nice now. And how does he put that weapon away? Lol

I see what they mean by lack of cohesion with the old Vasco. His getup was one part cowboy, one part "remember the Alamo," and then Spanish armor on top. But he looked like a more interesting character; something about his face and posture told a more interesting story to me.

For example, I've now seen people say that we're pandering to SJWs because he got darker, and someone else say that we changed it because of the current state of American politics.
The rampant brownwashing in media must come to an end! *shakes fist righteously*

I wish I could say I'm surprised, but alas...
 
Something about dark skin makes some people lose their minds.

By all means, feel free to explain the redesigns, but know that those people aren't interested in that
 
Oh, of course.

But, either way, it's kind of nuts either way how strongly some people are reacting to, like... 4% of the game's playable cast changing more than they expected.

And while I'm not saying hold off on releasing the model sheets at all, but not releasing them without other information and art to better explain things, since people don't seem to know what they're looking at.
I had a much more eloquent reply typed up but then my phone hiccuped, so suffice to say some people will always be upset. People get attached to designs and I don't think there's much you can do about that besides have faith in the direction your team is deciding to go in.

More info and artwork to accompany these updates would be great though, and may help some get a better grasp on certain design decisions.
 
As long as Calibretto is still in.. Im on board! (I need every single drop of Battle Chasers in my bloodstream even as a cameo)
 
While you did say straight up the designs were subject to change, I'll admit Vasco changed more than I would have expected. Granted, these sorts of changes, of this magnitude, are not uncommon during development (see Rufus from SF4) but if you release the starting design to the public, people are going to become attached and thus more bothered by significant changes. I think with this cast, most of the first drafts were SO GOOD, the attachment was likely to be stronger than normal.

I wonder how long this someone complains about SJW ruining the gam...

The design is final - shading is just the last step.

I think a lot of people are forgetting that a model sheet is a tool to help artists draw the character, and is purposefully light on everything else, including the characters' personalities.

Some of the analysis we're seeing over Vasco is making me think we need to reconsider how we handle these. I know people are hungry for information, but sometimes a model sheet is just a model sheet.

For example, I've now seen people say that we're pandering to SJWs because he got darker, and someone else say that we changed it because of the current state of American politics.

LMAO it already happened :P Only in Trump's America could the developers of Skullgirls be called SJWs (note this is obviously not a slight @ SG or you guys, you know I'm a big fan of that game and your team Ravidrath). Those people aren't worth the air they breath but I can at least appreciate those who prefer the older Vasco design on non-racist terms. I'll be honest in that I think I preferred the old one too but I'm not to heart broken about the change. I could imagine their being changes you made to say I dunno Thorani that could bother me but let's just hope it never comes to that (and she's playable) :P
 
But, either way, it's kind of nuts either way how strongly some people are reacting to, like... 4% of the game's playable cast changing more than they expected.
They are reacting to 100% of the current available news (regardless of as little or much that is of the actual whole) and waxing philosophical zeitgeist political about it in typical internet fashion. Not sure how to avoid it. Maybe instead releasing focused news make some short studio tour video with a lot of different casual ever changing status quo sneak previews so everybody watching ends up confused? :D
 
Maybe instead releasing focused news make some short studio tour video with a lot of different casual ever changing status quo sneak previews so everybody watching ends up confused? :D

I think showing more designs would only make this "problem" 1000X worse.

This whole thing is something changed / what could've been. So if we show all the other designs, the discussion is only going to get more fractious, because they're going to see a lot more "would could've beens."
 
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