Destiny 2 Reveal Livestream [Over]

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So if I'm understanding right, they basically added a pseudo-LFG to endgame content? That was pretty much my biggest issue with Destiny and ultimately why I quit, so with that fixed I might be inclined to come back.

Then again, they had that from the outset with the Division and I got bored of that after clearing the story, so...hrm.
 
I came into Destiny after the Taken King came out. Never got the snobbery or "noob" treatment.

I didn't say you'd get that treatment, I just don't like getting into such community-focused games like this once the community's been established. Its why I much prefer Overwatch to TF2 because you're not locked away from anything if not playing in a team, and once you're in there's not a whole swath of systems you need to learn whilst others just decimate you.

It doesn't help that the campaign seems to based around a lot of the lore in Destiny 1 and its expansions so, to have any real emotional investment, I'd have to sink tens of hours into that. This ain't like Halo 2 where to know where things were at the beginning you just had to play through a single 8-10 hour campaign and that was it.

EDIT: Also doesn't help that, now I've given up on PC gaming for the foreseeable future, I'll be stuck with 30fps and an incredibly low FOV.
 
So I guess you just get the 1 subclass per guy? Maybe expansions will add the new ones once a year (i.e. Taken king added the 3rd subclass).
 
So if I'm understanding right, they basically added a pseudo-LFG to endgame content? That was pretty much my biggest issue with Destiny and ultimately why I quit, so with that fixed I might be inclined to come back.

Then again, they had that from the outset with the Division and I got bored of that after clearing the story, so...hrm.

Yeah they sort of did. It will be interesting to see how many organized clan groups are actually willing to use the tool to pick up a random though.
 
Perspective; Never played the first. Always wanted to.

Didn't expect a studio who made expansions for a game who said game would have a 10-year cycle (at least) to make a sequel within 3 years that improved engine/graphics/whatever.

If a game of this scale can easily take 5-7 years, you wouldn't have gotten it so soon, and perhaps not in conjunction with Destinys expansions. I get the sense that some people here totally underestimate how time consuming and costly game development is. Game development of this scale is sadism.. it's absolute bullshit. You cannot just "add better graphics" without fucking over 30+ systems in the background.



Personally I think the graphics look great. I'm interested in the game for art direction. I think it's smart to try to and prioritize a workflow that allows you to pump out content faster. It's a key lesson in MMO design that gamers exhaust content before developers can build it. So what you want is a easy content delivery mechanism that allow you to faster pump out new content.

My hope for Destiny 2 is that it will have a lot more breath. - As in, a longer and more fulfilling campaigns, and a lot more end game than the first game. If the value and ratio and lifecycle of the content is expanded, I think that would be a much superior direction to go in, than making a game that pushes the graphical fidelity, but which hamstrungs itself and slows itself down in its ability to output new content.


Secondly, as someone who has never played it (like lots of other PC gamers) I'd hope that perhaps some of the D1 content is reintroduced in some manner. If it's the same engine and systems, it should be possible to bring some of it back. Perhaps through a carefully curated process with something like "previously in Destiny" that gives new and old players a highlight into the first games best moments. I'd be interested in that.



Thirdly, I respect Bungie here for talking a big game about community, clans and so on. My favorite part of this presentation was the bit by the social lead. On PC we have a situation where we have more good MMORPGs than ever before, but at the same time, it's more difficult than ever for people to form meaningful guilds and relationships. The games are taking a more solo approach and you're less dependent on other players, and you have lots of gamers that have bad UI and group structures for bringing people together. And you also have a lot of games that are not really challenging in a true cooperative way.

I don't know if Bungie will succeed in this, but I am for any studio that wants to reduce toxicity in the online gaming communities. But engineering social behavior is a completely different beast from gameplay development, and it's not like we've not seen countless examples of developers using similar buzz words about building true friendships and changing peoples lives. It's not that these things are not true, but we're increasingly growing malleable and cynical to this rhetoric because we've heard it all before, only for the community to worse that shit.



I'm excited for this game. It would be really cool if the game had some sandbox trappings that would extend its gameplay to beyond progressing via combat and the usual missions. It would be exciting if customization would be expanded. If there was 10x the variety of gear, or twice the amount of end game. These are the things that where you can really make a game last longer and give it more steam and energy than just increasing the graphical fidelity and call it a sequel.
I think that's too easy. And the fact is that increasing the visual fidelity comes at the expense of adding new content.

But will D2 launch with a truly epic worth of more-more-more that makes it bigger, badder and meaner? Launch will tell, but I really hope people will stop judging a games by its sequel potential by its graphic improvements.

Yeah, they always said the franchise would have 10 year life cycle not 1 game. Be realistic.
 
Pumped for everything except the 4v4 crucible. Usually play with a group of five to six and it was fun going into the crucible together.
 
Are they bigger? Are there more types of meaty activities to do on them? Are the activities more dynamic? Are they strictly level gated like D1?

Part of the problem with the original was how rote the planets felt after a certain timeframe, partially due to the lack of art direction shift. The bigger issue isn't so much about the activities or even the raw size but rather are the locations themselves diverse enough to justify the low count. Am I seeing a multitude of radically different environments on that planet?
 
lol, what a fucking stupid attitude. Of course I played it, just like everyone else that was lied to and suckered into buying it. But at least now I can steer clear of destiny 2, since they wont give probably one of the most requested features.

Come on, son.

My friends and I bought Destiny because the alpha and beta were real good, not because we were "lied to and suckered".
 
I'll laugh and get sad real quick if 4 v 4 still has lag issues

That shit better be super smooth

Removing 4 players and adjusting maps to this player count better be worth it
 
Raids are not 4-5 hours long, specially if you're going with people that already know what to do
They all easily took that long if not longer in my experience, unless I was the only new guy on the run with everybody else having done the raid a dozen times over.

Plus all the time spent getting the group together in the first place.

Part of the problem with the original was how rote the planets felt after a certain timeframe, partially due to the lack of art direction shift. The bigger issue isn't so much about the activities or even the raw size but rather are the locations themselves diverse enough to justify the low count. Am I seeing a multitude of radically different environments on that planet?
And the level gating. I hated running bounties on low level planets that didn't offer up any challenge. Would love to see some kind of auto-balancing or torment level systems put in place so that all the game's content could be viable and challenging even when you're max level.
 
I'm not happy, at all, with Destiny 2 not resuming the story about The Traveler and The Darkness.

A Cabal threat is something that should have been a Destiny 1 expansion.

That stuff seems like it was from totally different creative leads, like the desmond story in ac, hell the whole vibe of vanilla destiny is different than what it is now, just listen to thr music
 
I mean to be fair I'm right there with you. I played D1 for the first month and bounced, because the campaign was shit, the areas got boring, they kept patching the only ways to get gear, and you kept getting blues from identifying purples, and I didn't know enough people to run the raid. TTK was definitely better from the story angle, at least, but it didn't pull me in; the magic was gone by then.

Like I said though, this feel like a more realized vision of what Destiny was supposed to be, and I'm taking that for what it is; fixing the things that were broken and leaving in the shit that worked.

I can understand that to an extent and I'm not going to lie and say I don't feel like checking out D2 at some point in the future but I'm not ready to buy into the hype and get it day one. It just doesn't have enough to pull me. So I'm definitely of the "wait and see how it plays out" approach

Especially when the past has shown me they like to bundle the base game and all the expansions and sell for what usually amounts to be a much lower price than what initial players would pay.
 
If the 10-15 hour campaign is true then I am out. What I hated about the first game was that it was a half assed MMO with a short campaign. Now D2 is still a half assed MMO with a slightly longer campaign.

They needed to go fully open world (System) MMO for me to have had any interest. This hybrid "Shared world shooter" with 4 instances, sorry "strikes", that you repeat over and over again for "Content" is just hot garbage to me. I am happy for those that enjoy it though.

Something like a smaller Star Citizen set in our solar system would be groundbreaking. Being able to actually pilot your craft between the "Landable Planets", have space battles, go exosuit and explore the asteroid belt, etc. They could have still only had "Zones" of the actual planets to keep from having to create entire worlds and that would have been fine.

Instead they made Destiny 1.5 with a laughable reset mechanic :P.
 
I feel like this always happens.

I go dark for a livestream, watch the whole thing beginning to end, and think "man, that was all awesome" and then come on GAF and everyone's like "blah, this game is gonna be such garbage!"

Like, this looks like what D1 *should* have been, and the most realized vision of the game to date. I'm fucking hyped as shit for this, especially considering how I usually play games like this. That solo player looking to join a group of people for a raid? That matchmaking mode was fucking *designed* for me.

This. Sometimes I feel like I'm nuts when I'm on the internet in general. Like this could literally be the best game ever (not saying it is, just an example) and people would still be saying the same things.

I feel like this is something that D1 fans will love, D1 non fans will remain non fans, and new folks will have a better experience in general, leading to the above scenario, with some people loving it and others not so much.

And honestly, and it sounds stupid I know, can we really judge a game like this without seeing the endgame? Again, I cringe a little even saying it, but with these types of games that tends to be the case. Or at the least end game is a big part of it.
 
Let's remove WoW for a second. Let's look at Elder Scrolls Online.

That expansion has similar content.

You guys just said to me "Every MMO ever".

I get that you guys think this looks like DLC or an expansion... but keep in mind that this is also an engine overhaul that was sorely needed. Being tied down by last gen hindered the game. With this new engine, it can be used as a platform going forward that can be changed and reworked much easier than D1.

They presented a compelling package to me and I feel for what they showed, it warrants being a sequel.
 
My only complaint would be if there's only one subclass.

I saw Ikora throw a Nova Bomb in the story mission, but that may be before everyone lost their powers.

Give us at least two subclasses... the third one can wait for the big expansion at the 1-year mark.
 
Game doesn't look too interesting imo. European dead zone is an area that was announced with destiny 1 and yet it was cut to be put in destiny 2. 1 Raid is very disappointing, D1 was supposed to ship with 3 raids originally. Hopefully the game isn't as bare bones as destiny 1 with just that 1 raid. It is a sequel after all shouldn't it have more?


Dont play it then, you wont be missed. 1 raid at a time is always more than enough for the community. As long as new ones drop every 3 months that would be perfect.
 
Bingo.

would you rather your core player base be miffed right now or people that already arent fans.

Well, to be fair a lot of those 20M that bought D1 felt burned (I know I sure did) and also a lot of them have yet to join the current generation of consoles. If anything they have a smaller customer base to start with. I'll be very curious to see how sales go compared to the first.
 
Glad that crucible is 4v4 now 6v6 was a shit show with the spawns and supers all the time.
I don't think most Destiny fans will agree, but I'm with you. I got used to it, but man I hated it at first. 4v4 sounds like it'll offer much better pacing. The 3v3 modes in D1 were always my favorite.
 
Dammit. Reading this thread makes me sad. I wanted the series to evolve akin to Halo Combat Evolved to Halo 2. This just sounds so disappointing coming from the team that made each Halo unique and introduced new mechanics to every single title.
 
I get that you guys think this looks like DLC or an expansion... but keep in mind that this is also an engine overhaul that was sorely needed. Being tied down by last gen hindered the game. With this new engine, it can be used as a platform going forward that can be changed and reworked much easier than D1.

To be honest the engine doesn't look all that much different, on the surface anyway.
 
Game doesn't look too interesting imo. European dead zone is an area that was announced with destiny 1 and yet it was cut to be put in destiny 2. 1 Raid is very disappointing, D1 was supposed to ship with 3 raids originally. Hopefully the game isn't as bare bones as destiny 1 with just that 1 raid. It is a sequel after all shouldn't it have more?

Why should it?

1 raid at launch is /perfectly/ acceptable. The raid is only part of endgame, and the reveal showed us there is a lot more density in terms of activities and quests etc...

People need to check their expectations a little I think. What they've shown so far is an absolutely reasonable amount of content for the type of game this is.
 
Still many unanswered questions but pretty disappointed that this was Destiny 1.75. Expectations for the beta and retail definitely tempered.
 
I seem to remember this one during 2014.
One of the devs said when showcasing one of those planets that it was the biggest they've ever done. We don't know shit yet.
It's funny to use 2014 examples but some are jumping the gun on things nobody except for Bungie themselves know about.
 
Sad about 30FPS, but not surprised.

I'm stoked, Bungie has yet to let me down. The only thing I'm concerned about launch content and home much or how little there will be...but we'll have to wait for launch
 
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