BroodShadow
Member
Glad that crucible is 4v4 now 6v6 was a shit show with the spawns and supers all the time.
I'm very surprised by this too. I thought the 60 fps on console dream died for aaa shooters years ago.
I came into Destiny after the Taken King came out. Never got the snobbery or "noob" treatment.
So if I'm understanding right, they basically added a pseudo-LFG to endgame content? That was pretty much my biggest issue with Destiny and ultimately why I quit, so with that fixed I might be inclined to come back.
Then again, they had that from the outset with the Division and I got bored of that after clearing the story, so...hrm.
Perspective; Never played the first. Always wanted to.
Didn't expect a studio who made expansions for a game who said game would have a 10-year cycle (at least) to make a sequel within 3 years that improved engine/graphics/whatever.
If a game of this scale can easily take 5-7 years, you wouldn't have gotten it so soon, and perhaps not in conjunction with Destinys expansions. I get the sense that some people here totally underestimate how time consuming and costly game development is. Game development of this scale is sadism.. it's absolute bullshit. You cannot just "add better graphics" without fucking over 30+ systems in the background.
Personally I think the graphics look great. I'm interested in the game for art direction. I think it's smart to try to and prioritize a workflow that allows you to pump out content faster. It's a key lesson in MMO design that gamers exhaust content before developers can build it. So what you want is a easy content delivery mechanism that allow you to faster pump out new content.
My hope for Destiny 2 is that it will have a lot more breath. - As in, a longer and more fulfilling campaigns, and a lot more end game than the first game. If the value and ratio and lifecycle of the content is expanded, I think that would be a much superior direction to go in, than making a game that pushes the graphical fidelity, but which hamstrungs itself and slows itself down in its ability to output new content.
Secondly, as someone who has never played it (like lots of other PC gamers) I'd hope that perhaps some of the D1 content is reintroduced in some manner. If it's the same engine and systems, it should be possible to bring some of it back. Perhaps through a carefully curated process with something like "previously in Destiny" that gives new and old players a highlight into the first games best moments. I'd be interested in that.
Thirdly, I respect Bungie here for talking a big game about community, clans and so on. My favorite part of this presentation was the bit by the social lead. On PC we have a situation where we have more good MMORPGs than ever before, but at the same time, it's more difficult than ever for people to form meaningful guilds and relationships. The games are taking a more solo approach and you're less dependent on other players, and you have lots of gamers that have bad UI and group structures for bringing people together. And you also have a lot of games that are not really challenging in a true cooperative way.
I don't know if Bungie will succeed in this, but I am for any studio that wants to reduce toxicity in the online gaming communities. But engineering social behavior is a completely different beast from gameplay development, and it's not like we've not seen countless examples of developers using similar buzz words about building true friendships and changing peoples lives. It's not that these things are not true, but we're increasingly growing malleable and cynical to this rhetoric because we've heard it all before, only for the community to worse that shit.
I'm excited for this game. It would be really cool if the game had some sandbox trappings that would extend its gameplay to beyond progressing via combat and the usual missions. It would be exciting if customization would be expanded. If there was 10x the variety of gear, or twice the amount of end game. These are the things that where you can really make a game last longer and give it more steam and energy than just increasing the graphical fidelity and call it a sequel.
I think that's too easy. And the fact is that increasing the visual fidelity comes at the expense of adding new content.
But will D2 launch with a truly epic worth of more-more-more that makes it bigger, badder and meaner? Launch will tell, but I really hope people will stop judging a games by its sequel potential by its graphic improvements.
Do we already know how big they are then?
Are they bigger? Are there more types of meaty activities to do on them? Are the activities more dynamic? Are they strictly level gated like D1?
Would love to, if you buy it for xbox lol...Yo like, you gonna help me with some raids then or wot. lol
lol, what a fucking stupid attitude. Of course I played it, just like everyone else that was lied to and suckered into buying it. But at least now I can steer clear of destiny 2, since they wont give probably one of the most requested features.
I'm more interested in the tick rate. D1 had a pretty bad one.
They all easily took that long if not longer in my experience, unless I was the only new guy on the run with everybody else having done the raid a dozen times over.Raids are not 4-5 hours long, specially if you're going with people that already know what to do
And the level gating. I hated running bounties on low level planets that didn't offer up any challenge. Would love to see some kind of auto-balancing or torment level systems put in place so that all the game's content could be viable and challenging even when you're max level.Part of the problem with the original was how rote the planets felt after a certain timeframe, partially due to the lack of art direction shift. The bigger issue isn't so much about the activities or even the raw size but rather are the locations themselves diverse enough to justify the low count. Am I seeing a multitude of radically different environments on that planet?
a AAA shooter at 30FPS in 2017, lmao.
60 FPS on Scorpio please![]()
I'm not happy, at all, with Destiny 2 not resuming the story about The Traveler and The Darkness.
A Cabal threat is something that should have been a Destiny 1 expansion.
I mean to be fair I'm right there with you. I played D1 for the first month and bounced, because the campaign was shit, the areas got boring, they kept patching the only ways to get gear, and you kept getting blues from identifying purples, and I didn't know enough people to run the raid. TTK was definitely better from the story angle, at least, but it didn't pull me in; the magic was gone by then.
Like I said though, this feel like a more realized vision of what Destiny was supposed to be, and I'm taking that for what it is; fixing the things that were broken and leaving in the shit that worked.
60 FPS on Scorpio please![]()
Yeah they sort of did. It will be interesting to see how many organized clan groups are actually willing to use the tool to pick up a random though.
I feel like this always happens.
I go dark for a livestream, watch the whole thing beginning to end, and think "man, that was all awesome" and then come on GAF and everyone's like "blah, this game is gonna be such garbage!"
Like, this looks like what D1 *should* have been, and the most realized vision of the game to date. I'm fucking hyped as shit for this, especially considering how I usually play games like this. That solo player looking to join a group of people for a raid? That matchmaking mode was fucking *designed* for me.
How can you people not realize that GustyGarden's post is facetious?
Let's remove WoW for a second. Let's look at Elder Scrolls Online.
That expansion has similar content.
Destiny 2 on PC Will Have 4K Support, Uncapped FrameRate, 21:9 Support, Text Chat & FOV Slider
Game doesn't look too interesting imo. European dead zone is an area that was announced with destiny 1 and yet it was cut to be put in destiny 2. 1 Raid is very disappointing, D1 was supposed to ship with 3 raids originally. Hopefully the game isn't as bare bones as destiny 1 with just that 1 raid. It is a sequel after all shouldn't it have more?
So coop still only 3 player? Can't find confirmation.
Bingo.
would you rather your core player base be miffed right now or people that already arent fans.
I don't think most Destiny fans will agree, but I'm with you. I got used to it, but man I hated it at first. 4v4 sounds like it'll offer much better pacing. The 3v3 modes in D1 were always my favorite.Glad that crucible is 4v4 now 6v6 was a shit show with the spawns and supers all the time.
I'm very surprised by this too. I thought the 60 fps on console dream died for aaa shooters years ago.
I get that you guys think this looks like DLC or an expansion... but keep in mind that this is also an engine overhaul that was sorely needed. Being tied down by last gen hindered the game. With this new engine, it can be used as a platform going forward that can be changed and reworked much easier than D1.
Game doesn't look too interesting imo. European dead zone is an area that was announced with destiny 1 and yet it was cut to be put in destiny 2. 1 Raid is very disappointing, D1 was supposed to ship with 3 raids originally. Hopefully the game isn't as bare bones as destiny 1 with just that 1 raid. It is a sequel after all shouldn't it have more?
It was proven that Bungie used several psychological manipulations and tricks to keep players coming back.
Have you been following recent releases? BF1, BF4, BFH, and of course CoD all target 60fps.
One of the devs said when showcasing one of those planets that it was the biggest they've ever done. We don't know shit yet.I seem to remember this one during 2014.