Destiny 2 Reveal Livestream [Over]

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The amount of raids is not the entire game. If the rest of the game has more to do then 1 raid will be fine.

Context.

If the rest of the content shows the same amount of unique and creative flair that I'm talking about then yes 1 raid is fine. But that's an assumption we would both have to make, that the rest of the content is more than enough to hold people over until the next raid comes out. If instead it's 1 raid and the new environments get stuck with the same activities you do in Destiny now and no variance, then I'd have to agree that's pretty disappointing.

Honestly though if they had said "Two Raids at Launch" along with everything else I probably wouldn't be having this discussion.
 
I wonder if the PC version will have controller support. Does OW have it? I know D3 doesn't. I'll be pissed if I can't use my Elite Controller.
 
Just like the leak said:

1 kinetic primary
1 elemental primary (which apparently that rotating barrel gun was, that's not a machine gun)
1 power weapon (all snipers, shottys, grenade launchers rocket etc.)
Okay, thanks. In the stream they said something about having two of the same weapon in the kinetic and elemental slots. So, two of the exact same gun, but one has elemental damage and one doesn't? And what are the new weapon types? The leak mentioned SMGs and there were definitely some SMG looking weapons in the stream, any confirmation though? The grenade launcher looked pretty dope.
 
Bingo. It looks like Destiny, but MORE of it.


There will be more than 1 strike when the game launches. 1 raid thing I can agree with. Hoping they have atleast 2 planned for the base game with a staggered launch for them.

I'm not saying it like this to imply shouting or to be a dick, but people keep getting this impression and it's completely false. There is not only one strike in the entire game, there is one strike playable at the event today.

Thank you for clarifying. Then I'm good.
 
If the rest of the content shows the same amount of unique and creative flair that I'm talking about then yes 1 raid is fine. But that's an assumption we would both have to make, that the rest of the content is more than enough to hold people over until the next raid comes out. If instead it's 1 raid and the new environments get stuck with the same activities you do in Destiny now and no variance, then I'd have to agree that's pretty disappointing.

Honestly though if they had said "Two Raids at Launch" along with everything else I probably wouldn't be having this discussion.

I really am curious as to what they mean by "dungeons" in adventure mode. I too wish they were launching with more than 1 raid, but if these dungeons are fleshed out and rewarding, I think I can get behind the idea of 1 end game raid until the next DLC.

Im still gonna be hoping for a 2nd raid for the base game though.
 
Okay, thanks. In the stream they said something about having two of the same weapon in the kinetic and elemental slots. So, two of the exact same gun, but one has elemental damage and one doesn't? And what are the new weapon types? The leak mentioned SMGs and there were definitely some SMG looking weapons in the stream, any confirmation though? The grenade launcher looked pretty dope.

There was also a heavy weapon that I'm going to call the Boomshot. It looks like a large shoulder mounted canon.
 
It seems a lot of people expected something that to put it simply just isn't Destiny. This game sold more than 20M copies on console, has a huge and devoted fanbase. If you played the game, there's simply no way to point at things like the new treasures, undiscovered sites, caves, sidequest missions, the campaign presentation, character involvement, class rehash, new weapon types, new planets, clans integration, PvP changes, etc and be like...."yeah, whatever."

You either didn't spend much time on Destiny or your interest in the genre itself is very small. Nothing is perfect and this certainly won't be but the changes are looking great. It feels like the vision they had in the first place.

Or people just want to see games move in different directions. People have spent like 3 years complaining about Call of Duty and asking for a boots on the ground Call of Duty and we're getting it this year. If you thought Destiny had a ton of potential but was very flawed to its core; then seeing a bunch of things that should've launched with Destiny or been patched into the game as the big changes for Destiny 2 is hugely disappointing.
 
Like just about everything I heard. Sounds like they're addressing most of my major issues with the first game.

Things I'm not stoked about:

  • ALL multiplayer modes limited to 4v4. Not a fan of that. Sometimes I like my bigger clusterfuck fights. 6v6 felt like the sweet spot for me. 4v4 means it's probably going to be more sweaty more often.
  • Fireteams stuck at 3. It's such an odd number. it would have been nice if that could have been upped to a 4 person squad.
  • No new class. Like for real. Why not? Don't tell me lore reasons. You can get around lore reasons if you really want to.
 
If the rest of the content shows the same amount of unique and creative flair that I'm talking about then yes 1 raid is fine. But that's an assumption we would both have to make, that the rest of the content is more than enough to hold people over until the next raid comes out. If instead it's 1 raid and the new environments get stuck with the same activities you do in Destiny now and no variance, then I'd have to agree that's pretty disappointing.

Honestly though if they had said "Two Raids at Launch" along with everything else I probably wouldn't be having this discussion.

They literally told us there is more to do. Literally told us there is more density to the areas we explore.

They literally said this.

So while we are both assuming indeed, the assumption this game will /not/ be content starved and that 1 raid will be fine is a lot safer.
 
Kind of disappointed. Was hoping for a new class (4v4 PVP sparked some hope), new race, and new enemies (there must be... right?). Looks like a lot of reused assets, which isn't necessarily bad, but leads to small things like same enemy and weapon animations... Also, I hope all of the subclasses are new and completely different from the previous ones. I don't know. I look at this and it doesn't feel 'new'.

E3 is still coming, and I'll still pick it up, but I can't help but look at this and think that it's a big expansion.
 
Okay, thanks. In the stream they said something about having two of the same weapon in the kinetic and elemental slots. So, two of the exact same gun, but one has elemental damage and one doesn't? And what are the new weapon types? The leak mentioned SMGs and there were definitely some SMG looking weapons in the stream, any confirmation though? The grenade launcher looked pretty dope.

They didn't confirm much about new guns other than what you saw I don't think.

But yeah it appears you could have 2 of the same kind of gun, just 1 kinetic and 1 elemental version.

Functionally what's the difference?

? An entirely new 4th class with it's own 3 new subclasses would be completely different from replacing Sunsinger, Defender and Bladedancer with a new subclass. Again, we don't know that they are replacing existing subclasses, but given that one is Warlock solar, void defender and arc hunter I'm guessing that's the case.
 
It seems like a great game for people who where happy with Destiny 1 but they are not doing anything to win me back over.

Sounds like it will have content issues again.

I was hoping for more locations too. 4 still feels like it could feel limited in terms of having different places.

I hated the vanilla Destiny 1 zones(and vanilla game in general), but I'm still somewhat optimistic. It sounds like they are really focusing on making these D2 zones full of things to do. And they showed that can do that in a good way with TTK. The Dreadnaught in TTK was just one zone, and they really deserve credit for how much there was to do and find in that one zone. If all 4 D2 zones have as much or even more stuff, then content will not be an issue at all.
 
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There are two shaded squares next to the Class icon. So two subclasses confirmed?
 
Btw Activision should work with their "best partner" to get Sony to make LFG for their console just like Xbox. This guided stuff isnt really gonna work imo.
 
Just discussed it with my D1 group and we're all kind of meh. Visually it's not as much of a leap as I would've expected, the focus on earth is whatever (why are people always so obsessed with earth???), the new supers look like reskins of mechanics that were already there with the exception of the Titan.

Will probably try the beta then wait for reviews.

Edit: also yeah, more of the same enemies that everyone has been shooting for literally hundreds of hours.
 
They literally told us there is more to do. Literally told us there is more density to the areas we explore.

They literally said this.


So while we are both assuming indeed, the assumption this game will /not/ be content starved and that 1 raid will be fine is a lot safer.

Yeah lets go off of what they literally said in terms of Destiny 2 like they did with Destiny 1, and find out that the sequel is just getting a lot of those literal things they said now; some were still waiting for.
 
I was hoping for more locations too. 4 still feels like it could feel limited in terms of having different places.

I hated the vanilla Destiny 1 zones(and vanilla game in general), but I'm still somewhat optimistic. It sounds like they are really focusing on making these D2 zones full of things to do. And they showed that can do that in a good way with TTK. The Dreadnaught in TTK was just one zone, and they really deserve credit for how much there was to do and find in that one zone. If all 4 D2 zones have as much or even more stuff, then content will not be an issue at all.

4 main locations doesn't tell us anything about how many sub-locations there are, nor the density of these areas in terms of actual stuff to do.

They could have said 20 planets to explore and it could all be barren and boring, for example.

If there was 1 planet it would be fine if that 1 planet had enough to do.
 
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There are two shaded squares next to the Class icon. So two subclasses confirmed?

3 if it follows the logic of the item slots. The big orange square is the equipped subclass. The 2 squares are for the inactive subclasses

4 main locations doesn't tell us anything about how many sub-locations there are, nor the density of these areas in terms of actual stuff to do.

They could have said 20 planets to explore and it could all be barren and boring, for example.

If there was 1 planet it would be fine if that 1 planet had enough to do.

I agree. And like I said I'm am cautiously optimistic about it right now.
 
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There are two shaded squares next to the Class icon. So two subclasses confirmed?[/QUOTE]
Good catch. I hope they're good, cause right now none of the options interest me much.
 
yup, there is no other , D1 was a beast and it didn't have the PC platform

I can understand hype but this naivety is ridiculous. Destiny was a beast? Come on. It was average towards okay and underwhelming. Destiny 2 seems like a slight improvement and thats it. Biggest flop of the year is what I'm guessing it will be.
 
Good luck with buying the game, when everyone's moved to Destiny 3 then.

GTFO with comments like this.
Destiny was a disappointment in everyway for me and Bungie are not the same innovative developer they were when developing the Halo games. I wonder what content will be cut out to sell for DLC this time around?

People that say this don't understand destiny DLC
Is there are grimoire card for it?
 
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There are two shaded squares next to the Class icon. So two subclasses confirmed?

Seems like there's more room in each equipment slot too. Looks like room for 12, rather than 9.

the few shots of the UI I've seen imply a lot of changes that I'm sure reddit will tear through.
 
I can understand hype but this naivety is ridiculous. Destiny was a beast? Come on. It was average towards okay and underwhelming. Destiny 2 seems like a slight improvement and thats it.

Uh, he's talking about the popularity, not alexanderftw's personal opinion on the game.

Destiny being a "beast" in terms of popularity is a factual statement.

Biggest flop of the year is what I'm guessing it will be.

Oh, okay, you're just a troll. No intelligent person thinks Destiny 2 is going to be "flop of the year."
 
I can understand hype but this naivety is ridiculous. Destiny was a beast? Come on. It was average towards okay and underwhelming. Destiny 2 seems like a slight improvement and thats it. Biggest flop of the year is what I'm guessing it will be.

What?

Destiny sold like 20 million copies.

That's the definition of a beast.
 
Is ammo still rng in PvE?

Do you still need to dig into the menu for synths?

Did they overhaul all of their internal tools so they don't have the problems they had rolling out new assets and areas and changes like with D1?
 
Yeah lets go off of what they literally said in terms of Destiny 2, and find out that the sequel is just getting a lot of those literal things they said now; some were still watiing for.

If we're talking about assumptions though, the one that actually has some evidence (even if that evidence has a history of being unreliable) is the safer one to make.

Of course, they could repeat history and be bullshiting us again, but I very much doubt that's true. D1 was their first foray into the MMO type world, they've learnt a lot and each expansion they release proved that.
 
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