Who wtf just happened...
So my energy has been in the negative every months for a little bit while I'm building a fleet to go to war... I look away for a second and then suddenly it's down to zero? wtf
It was at over 2000 last time I checked.
Been playing this way too much lately. Downloaded the StarWars Mod/Shippack and am running around as the Empire. Game is dangerous. Start playing and then look at your watch and the day is over and already into next day
how are these total conversion mods? Does it feel like stellaris with a star wars skin or actually feel different?
Liking it just fine so far outside some UI issues (borderline systems not always easy to figure out etc.). That being said, I'm really not a fan of the tech system as far as I understand it now - it seems to make it very hard for me to plan/target a goal. I know it is not exactly random, but I don't really find its current incarnation that engaging/motivating.
how are these total conversion mods? Does it feel like stellaris with a star wars skin or actually feel different?
Besides some of the half-assed or unfinished mechanics this is my biggest gripe with the game. I get what they were going for, a system which is more unpredictable, like real science. But to me it feels just unnecessarily constrained. I would love if they added a custom gamemode where you have a regular tech tree.
I'd like more weird weapons and way fewer straight upgrades. Lots of lateral stuff.I would like the different tiers of equipment to matter more. Right now it's more efficient to build more lower tier ships than the equivalent higher tier ships.
I would like the different tiers of equipment to matter more. Right now it's more efficient to build more lower tier ships than the equivalent higher tier ships.
Taken a break from Stellaris since before the expansion. Have they made it so there is a real reason to build smaller ships and not just stack doomstacks of battleships?
Taken a break from Stellaris since before the expansion. Have they made it so there is a real reason to build smaller ships and not just stack doomstacks of battleships?
Taken a break from Stellaris since before the expansion. Have they made it so there is a real reason to build smaller ships and not just stack doomstacks of battleships?
Sorry if someone already mentioned this, but their is a beta for the new multiplayer systems in 1.7. If you opt in you get early access to a new shrimp-man species portrait.
Details here.
Oh my.
Their portrait game is on point.
(hypothetically) facilitate people using different distribution platforms
And so it would appear we have another PC-centric publisher preparing their own Steam competitor.
Oh my.
Their portrait game is on point.
Tbh the anniversary portraits are waaaaay better than most of the ones the game launched with. Most of the newer ones are honestly.
Mantis Prawns are god damn delicious.Oh my.
Their portrait game is on point.
Non-humanoid portraits look weird compared to others because they lack clothing and variation for the most part, just being shaded differently. Like, it's difficult to get a sense of individuality from a species that looks mostly the same. They all seem kinda menacing and monstrous because of this, I find.I actually find the anniversary portraits a little jarring cause they don't really mesh with the other portraits.
Over half of those portraits are from launch, lol. (They were formerly in the pre-order "Creatures of the Void" pack.)
Although I agree. Shadowy Arthropoid is GOAT-tier.
Just need a Shadowy ship appearance and I'll bet set.
Seems implausible given how heavily into steamworks they are. They're a small potatoes publisher and already get 100% profits through their own store (which registers on steam).
More likely it would be for mobile/tablet versions with cross platform multiplayer.
Actually, I'd be down for Stellaris on tablets.
CK2 if it means a better scaling UI.
They were doing market research last year, and that included some questions about whether people would like versions of their games on tablets with cross-saves and cross-play or whether they'd prefer like spinoffs. There's no guarantees they'll go down that path, but I can confirm that they have definitely thought about it.
Actually, I'd be down for Stellaris on tablets.
CK2 if it means a better scaling UI.
I don't think a lot of their games would work very well on tablets, at least not without some major UI overhauls. Would hate tring to work with the current UI on a tablet with my fingers. Even on my giant monitor it would be a pain, but on a small screen?
Paradox mobile games are lacking right now
This seems like a very interesting thing to retweet...
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As if on demand: Paradox opens new studio focused on mobile titles
No mention of porting anything, though.
http://www.gamereactor.eu/news/377213/Wester+Grand+strategy+on+tablets+hopefully+within+1-1.5+years/"The truth is that we do have some ideas and plans for [grand strategy on mobile], it's just that we're doing really well on PC so we haven't really figured out everything yet. Hopefully, sooner or later, because our games fit really well with the format of the input device of touch screens. Hopefully within the coming year or one and a half years we're going to see at least an embryo of what a grand strategy game could look like on a mobile device. But I'm not really sure yet, but that's what I hope. Because I'm a grand strategy player myself and I want to play on my tablet when I travel."
Paradox are looking both at bringing existing IP (Crusader Kings, Europa Universalis, Stellaris) and new IP into the mobile space.
Wester also revealed they are looking at companion apps and similar to extend the experiences of their big games onto tablets.
I can't imagine playing this on a mobile device would be anything other than a frustrating mess. Whatever, if it makes money and helps them make more content for their PC games I'm down.This seems like a very interesting thing to retweet...
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I can't imagine playing this on a mobile device would be anything other than a frustrating mess. Whatever, if it makes money and helps them make more content for their PC games I'm down.
https://forum.paradoxplaza.com/foru...s-dev-diary-72-crises-the-contingency.1026439
Bothers me that they consider mid-game "fixed" when there is no mid-game right now. Diplomacy is still woeful, fleet combat is still too basic.
There's a ton more that needs fixing before adding in a new crisis (really replacing one that didn't work but still) that I don't feel confident in them doing anymore.
Diplomacy NEEDS to be addressed, there's just not enough there, there's no variance in playstyle.