Square Enix: Final Fantasy XV "greatest contributor", fastest-selling FF (6 million)

I mean, who dresses like that?

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I dunno, but now my car is a nice pearl blue...and it fucking flies HOLY SHIT HOW DO I LAND THIS THI--

G A M E O V E R
 
Considering it's a great game, yeah it's deserved.

Disagree, The Versus fans were not half of the sales. Final Fantasy fans in general. I also disagree that it's not the game it was. Nobody really had any clue what Versus was and still don't.

People probably underestimate the amount of newcomers that the gameplay shift XV provided reeled in. Anyone remember around Gamescom when Square started giving people hours worth of demo time? I can't even recall how many times the previews started with "I don't even like Final Fantasy", or " I stopped playing Final Fantasy a long time ago"

And then ended with "Well, they certainly have my attention now", and "For the first time in a long time i'm interested in the series again". And that was back when FFXV "looked like a PS2 game".
 
I really think FFXV is the worse FF among the main series so while I'm happy for the series to stay successfull with it I'm quite concerned about its future in regards to quality.
I am surprised you weren't concerned for the future of the series when Square Enix released XIII and kept shoving Lightning sequels one after another. Oh wait!

FFXV is the right path to take for the series, and by no means it is perfect. It has a lot of flaws but it they improve and iterate on the design set by FFXV, I have no doubt XVI is going to be even better.

People keep mentioning the story and I agree that the weakest aspect of the game is its story, but a lot of it has to do with a story that was rewritten several times and also originally was planned as a trilogy or an unknown number of games. Plans change all the time so plenty of stuff has to wound on up the cutting floor. Still I am happy I have played FFXV and moved on with all the Versus era crap. I now look forward to the future and when it comes to FF series, the future looks bright to me :)
 
People probably underestimate the amount of newcomers that the gameplay shift XV provided reeled in. Anyone remember around Gamescom when Square started giving people hours worth of demo time? I can't even recall how many times the previews started with "I don't even like Final Fantasy", or " I stopped playing Final Fantasy a long time ago"

And then ended with "Well, they certainly have my attention now", and "For the first time in a long time i'm interested in the series again". And that was back when FFXV "looked like a PS2 game".

Yeah the gameplay was nice. I wish they had done more with it but it's the highlight of the game for sure.
 
People probably underestimate the amount of newcomers that the gameplay shift XV provided reeled in. Anyone remember around Gamescom when Square started giving people hours worth of demo time? I can't even recall how many times the previews started with "I don't even like Final Fantasy", or " I stopped playing Final Fantasy a long time ago"

And then ended with "Well, they certainly have my attention now", and "For the first time in a long time i'm interested in the series again". And that was back when FFXV "looked like a PS2 game".

Or that Titan demo on xbox stage at E3.

Totally reeled everyone in.It was really amazing.
 
You'd classify it as a bomb even though SE is telling you that the game is the main driving force that led to one of their best years financially?

Even though it's the fastest FF ever?

Like seriously, you can hate the game but just stop denying its success, it's really pathetic at this point.

I didn't really say anything about whether it's a success or not. I just said it was a bomb because it was massively overshipped. A $60 game doesn't drop to $35 in its release month for no reason. That's done to salvage sales and try and make a success of a bomb.

It's no wonder it's the fastest selling FF. Would've sold even faster if they dropped the price to $20. "Fastest selling FF" only really holds value if the prices were the same.
 
Tabata is secretly a business suit, dude has no artistic flair.
Nomura needs someone to stop him at times and be like "it's ok we couldn't do this, let's proceed". Dude focuses to much on minor details.

Kojima is sort of like Nomura but he's more realistic about things.
I disagree about Tabata having no 'artistic flair'.

He has given me two of the best endings in any FF: Crisis Core and XV. Even when it comes to XV, while the side stuff like food might be a bit too much, the photography feature alone redeemed the game for a lot of us.

Nomura is better in gameplay though but terrible in writing a coherent story and delivering a project on time.
 
I've owned this game for months but haven't gotten into it very far even though I really do like it.

Why do FF games take so long to make?
 
I want to see a serious discussion of Type-0's combat versus FFXV's because I've been having thoughts that Type-0's is actually better designed, which is a pretty heavy indictment of FFXV.

Not even a discussion. FF XV may have half baked some concepts but Type-0 completely dropped the ball. Unbalanced system with too many characters (all paper thin for damage reduction), a poor leveling system,a terrible summon system, an extremely disjointed story, and an underdeveloped world only saved by a robust data log. It's not a horrible game but far more disappointing than FFXV could ever be.
 
I've owned this game for months but haven't gotten into it very far even though I really do like it.

Why do FF games take so long to make?

Engine devolving along with the game, STILL having issues with HD development, games do usually take 3 year or longer.

SE games just feel longer since they will reveal it being made, 3 days into development.
 
I didn't enjoy 15 but I'm still glad it's a success. The only thing I'm afraid of is they try and release another car adventure type FF bc 15 sold well and I really really didn't like the way this game handled travel or story. The combat was bueno though for sure.
When has the FF series ever worked like that? FFVII was nothing like FFVI, FFIX was nothing like FFVIII, FFX was nothing like FFIX, FFXII was nothing like FFX, FFXIII was nothing like FFXII, and FFXV was nothing like FFXIII either. That's what makes being a FF fan still exciting for me. You never know what you'll get.
 
Why do FF games take so long to make?

They take as long to make as your standard open world triple-A game.

It just seems extra long for Final Fantasy and most things from Square Enix Japan because they have this uncontrollable urge to announce games hyper-prematurely presumably to make their investors temporarily happy. FFXV itself was only allegedly in production for maybe 4 years or so, with nearly everything from Versus practically written off. Oh, and having to make an engine while trying to make the game at the same time. That usually never helps and is questionable management.
 
Wow it's almost like marketing your game is important

Gj square Enix
I thought the game was boring af but I'm glad to see the franchise isn't dead.
 
XIII was a successful mainline game.

Yes it was.
Then it was followed by FFXIV 1.0 and FF: All the Bravest and two sequels that didn't set the world on fire (I mean, I liked them, but it's not a stretch to call them subpar in the grand scheme of things).
 
Yes it was.
Then it was followed by FFXIV 1.0 and FF: All the Bravest and two sequels that didn't set the world on fire (I mean, I liked them, but it's not a stretch to call them subpar in the grand scheme of things).

You just called XIII-2 sub par in an XV thread.

lol.
 
When has the FF series ever worked like that? FFVII was nothing like FFVI, FFIX was nothing like FFVIII, FFX was nothing like FFIX, FFXII was nothing like FFX, FFXIII was nothing like FFXII, and FFXV was nothing like FFXIII either. That's what makes being a FF fan still exciting for me. You never know what you'll get.

FF1-3 were roughly the same formula with variations on different aspects.

FF4-6 were roughly the same formula with variations on different aspects.

FF7-9 were roughly the same formula with variations on different aspects.

I'd argue the series has become so unreliable and so inconsistent after FFX because they don't have a successful formula for this series anymore.

From Souls to Persona, Pokemon to COD, If you look at any successful series out there,you always know what to look for and what to expect.

This randomness in design philosophy hasn't actually been working out so well for this series ,and hasn't helped them make games any faster.
 
XV was a fairly good 8/10 game. The open world aspects and the core gameplay loop were rewarding enough, although the missions given in the open world weren't too fleshed out. The story was more or less a complete wash, but that was expected after the game got retooled from Versus. I enjoyed my time with the game, more so than XIII (which too wasn't awful!)

Good to see that the game has sold well. The development of the thing must have been a nightmare (trying to balance people's expectations of Versus, and delivering a game which core staff had never done a HD game before).
 
FF1-3 were roughly the same formula with variations on different aspects.

FF4-6 were roughly the same formula with variations on different aspects.

FF7-9 were roughly the same formula with variations on different aspects.

I'd argue the series has become so unreliable and so inconsistent after FFX because they don't have a successful formula for this series anymore.

From Souls to Persona, Pokemon to COD, If you look at any successful series out there,you always know what to look for and what to expect.

This randomness in design philosophy hasn't actually been working out so well for this series ,and hasn't helped them make games any faster.
Gameplay wise? Yes, you're right, but setting-wise they varied quite wildly, specially from 6 onwards which is what the poster was worried about - next FF being a road trip game.
 
FF1-3 were roughly the same formula with variations on different aspects.

FF4-6 were roughly the same formula with variations on different aspects.

FF7-9 were roughly the same formula with variations on different aspects.

I'd argue the series has become so unreliable and so inconsistent after FFX because they don't have a successful formula for this series anymore.

From Souls to Persona, Pokemon to COD, If you look at any successful series out there,you always know what to look for and what to expect.

This randomness in design philosophy hasn't actually been working out so well for this series ,and hasn't helped them make games any faster.

I would argue that the lack of consistency began mostly with Sakaguchi's departure and Square Enix's failure to find a stable new lead for what Final Fantasy should actually BE.

They tried to give it to Matsuno but then he got cancer or some kind of secret mystery disease and then they tried to give it to Toriyama and he just drew pictures of Lightning for 10 years. They tried to give it to Nomura but he's infamously bad at deadlines and is already the Kingdom Hearts director. Now they're giving it to Tabata and hoping something sticks.
 
FF1-3 were roughly the same formula with variations on different aspects.

FF4-6 were roughly the same formula with variations on different aspects.

FF7-9 were roughly the same formula with variations on different aspects.

I'd argue the series has become so unreliable and so inconsistent after FFX because they don't have a successful formula for this series anymore.

From Souls to Persona, Pokemon to COD, If you look at any successful series out there,you always know what to look for and what to expect.

This randomness in design philosophy hasn't actually been working out so well for this series ,and hasn't helped them make games any faster.
I think since FFX, they have branched out the development of the subsequent games to different teams so X was made by a different team than XI and so with XII. The bad luck started with XII which had a director leave mid-development and followed with XIII where the engine caused issues leading to XIV where again the engine + incompetence from SE themselves caused them to lose face.

FFXV was made by BD2 and for all we know, FFXVI is being developed by the BD that handles FFXIV so there is a good chance it borrows more from XIV and less from XV. Or it can be a brand new experience altogether.
 
Congrats on SE, Tabata and his team.

A good game and a good experience, could have and should have been much more, but this truly was a tormented project from the beginning. This is probably the best it could have turned out anyway.

I hope Square learns the right lessons from this:
-First of all stop announcing games when they are not in a good developement state already, otherwise long years of silence will only hurt the project's public image
-Get a well planned, tight(er) developement schedule, but not one so rigid that it allows a game to be shipped in an incomplete state.
-Don't ship with half-assed features: if something isn't ready for launch, either can it or postpone it. If something vital isn't ready for launch, better to delete the game.
-Put a coherent vision on the priority list: nobidy wants a game with an identity crisis (especially if born out of project reboots or changes to the stuff)
-Don't be afraid of taking risk: while not obvious on first sight, XV tried lots of things that were new to SE as a whole, and many of those payed off. Keep going in that direction.
-Don't feel an urgent need to meet some of the industry's standards: really, nobody wants a grocery list of fetch quests and other tired features.
-People love single player JRPGs! Never forget this!
 
FF1-3 were roughly the same formula with variations on different aspects.

FF4-6 were roughly the same formula with variations on different aspects.

FF7-9 were roughly the same formula with variations on different aspects.

I'd argue the series has become so unreliable and so inconsistent after FFX because they don't have a successful formula for this series anymore.

From Souls to Persona, Pokemon to COD, If you look at any successful series out there,you always know what to look for and what to expect.

This randomness in design philosophy hasn't actually been working out so well for this series ,and hasn't helped them make games any faster.

I'll expand on that a bit and say, FFI through X all had one thing in common: turn based battles.
 
FF1-3 were roughly the same formula with variations on different aspects.

FF4-6 were roughly the same formula with variations on different aspects.

FF7-9 were roughly the same formula with variations on different aspects.

I'd argue the series has become so unreliable and so inconsistent after FFX because they don't have a successful formula for this series anymore.

If you look at any successful series out there,you always know what to look for and what to expect.

This randomness in design philosophy hasn't actually been working out so well for this series ,and hasn't helped them make games any faster.

lol if you're going to classify them like that, then 1-9 were all the same game, and the series only really started changing at FF10

The roadtrip aspect of FFXV is a result of its story structure. It was a throughline for the entire game, and so that's how the entire game played out. Travel, freedom, bromance, bonding. Kind of like how Yuna's Pilgramage is the throughline for FFX, and so the game's structure mimics this. Point A to B to C, in that order. Linear.

But for some reason you neglected to lump FF12 in with 7-9, because that game followed pretty much the exact same structure as those did. The only difference is that the battle system was vastly different. But nothing core about the game structure changed -- you branch out from a starting area, and visit a bunch of vastly different areas on an adventure.

7 to 8 was vastly different too. The mechanics were almost entirely different. The only reason people lump them all together NOW is because the series no longer leans on turn-based combat.
 
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