Impressive ASW, you're giving me reasons to believe in you! This really looks more and more like (much with Extreme Butouden), it's building off the SNES games ideas, and re-imagining them for what's become of fighters since then.
Which rocks, as it seems like it's always had a solid foundation.
But then you get into the extra-nice refinement details that many modern games drop, but are perfect for DBZ:
- You can see Cell's random finger shots destroy specific tiles in the world tourney stage.
- Stages seem to have their own varieties of special KOs (in the first NICO stream vid, Gohan smashes Cell into a building nearby.)
- Stages have destroyed variations after catastrophic supers (Such as going from normal to Destroyed Namek).
- There is a level of permanent destruction (when the floor is totally destroyed by attacks in the WT stage, the tiles stay broken, but this doesn't impede gameplay).
- Beating someone in a transform stage seems to maintain that state in victory poses (Frieza is seen in his golden form in victory pose, after a win).
- Transitions to the next round are FAST. It looks more like a friend coming to help after his partner is KO'd.
- The "Get ready... FIGHT!" style stuff begins with energy gathering to the words, and then exploding from them before the match starts. Just a nice way to make even the base UI seem a bit hype.
The combo systems and collision boxes look pretty simple (giving me less worry about character sizes causing issues), which is actually always a boon when you have to learn 3 fighters to play effectively. Wall bounces, air chases, and tossing projectiles from the sky after spiking an opponent seem fairly universal, and they also seem to do a solid amount of damage.
The movelist look nice so far, too. Frieza is shown tossing multiple projectile varieties, beams and ki volleys seem to be multi-directional, and we've got a heavy sampling of pretty much all the special stuff DBZ games have tossed into the characters over the years, mixed with some ASW flavor. Watching Fat Buu beat a person into the ground, only to then explode into a full-screen blast, as what seems to be a NORMAL MOVE, is the kinda hype Capcom perfected with the Darkstalkers series back in the day. Nice to see a 3D fighter carry on in this way properly. It's probably done better here than in GG, since DBZ's idea of what's "normal" in combat is pretty ridiculous compared to most contemporary fighters.
So I guess Picollo = Green Dhalsim is pretty guaranteed for this product too, lol. I always loved how the games potentially do more with his stretchy limbs than he ever does in the show / movies.
Once people master how to use Assist, save meter for warps, and learn how to OTG / combo extend properly, this will likely be quite a phenomenal, possibly very frustrating game.