Dragon Ball FighterZ - Gameplay Footage - 60 FPS Direct Feed

you do know that its a fully 3D game right? :p

You know "by hand" is shorthand for "the machine doesnt do it by itself" right?

edit: Oh I see what you mean, no lol I was arguing the opposite of what you thought I said. Having the 2d sprite as pose reference is handy since you dont have to re-choreograph the moveset entirely
 
man, cell there even has the flash kick that he also has in this new game

what the fuck

Ok let me make this very simple.

Arcsys made a Butoden game two years ago.

They are reusing most of the moves they came up with for that game in FighterZ.

Since it was a BUTODEN game, they obviously gave a lot of butoden moves to the fighters.

And there's nothing wrong with that.
 
Ok let me make this very simple.

Arcsys made a Butoden game two years ago.

They are reusing most of the moves they came up with for that game in FighterZ.

Since it was a BUTODEN game, they obviously gave a lot of butoden moves to the fighters.

And there's nothing wrong with that.

but we are talking about a snes game here

from, you know, before arcsys was even founded

going out of the way to add games from the snes era seems p random if you ask me
 
Posting this for the new page because this is the shit.
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Nozawa's grown on me, though I still don't really like how she voices every single person related to Goku, Bardock being the biggest offender. Her Black is really good, though. At this point I guess I'm just used to it.

Also, no one?

It's not short lived at all, and when the sequel comes out everyone will probably move to that, as it will be more of an iteration than a total rehaul.

for examples of this in practice.... see, every guilty gear, persona arena, blazblue, SF4 revisions.... etc.
 
Even when Schemmel finally got it right he still managed to fuck it up and look like a dick on Twitter in the process.

Wait, what? Any links to this?

I also checked out his Goku Black Rose for curiosity's sake and I love how he randomly sounds british sometimes. Sounds pretty good though.
 
but we are talking about a snes game here

from, you know, before arcsys was even founded

going out of the way to add games from the snes era seems p random if you ask me

The game was made as a direct nod to those games and even came with super butoden 2 as a pre order bonus....
 
Do you believe this to be true?

Well not individually per each move. Obviously. But the process of searching for the moves, getting the approval, the sketching, all the stuff that I consider "conception", takes a lot of time, and even more in a licence game.

I will never skip this intro.

Goku should have had everybody say this. And yet here we are, he's the intro to avoid at all cost.
 
is there a gif of goku's intro sayan transformation? i can't find one in the other thread. If there isn't one, can someone make it please? it's at the beginning of the reveal trailer.
 
Hi there. Animator here. and ordinarily you'd be right. You wouldnt NORMALLY have to remodel or touch up every frame in 3d. You'd just let some timeline scrubbing between keyframes cover you on the motions between keyframe poses and then adjust curves to add snappiness.

HOWEVER THIS IS NOT NORMAL 3D THIS IS THE ASW GUILTY GEAR STYLE OF ANIMATION MEANING YOU ARE WRONG THEY NOT ONLY HAVE TO REDO POSES EVERY FRAME BUT ALSO REDO ALL SHADING WORK.

The GG style is unique. Ordinarily you unwrap a model and it looks like an unwrapped football or something. This is an ordinary UV unwrap.

This is a GG model which is how the Dragonball game is doing its amazing graphics.

R9SFMMm.jpg
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You see...normally when you unwrap a model and setup shaders you PAINT the areas on the map you want to receive more light or shadow as the model moves in front of or away from light sources and the engine generates the shadows and highlights for you.

ARC SYS SAYS FUCK THAT NOISE.

Arc Sys knows that if you zoom in close enough or that on certain frames the model's lighting will look off and not like an anime. Plus Arc Sys instead uses the NEGATIVE SPACE to generate their hard black lines. instead of actually using a cel shader setup. THEY LITERALLY CUT OUT AND UNWRAP EVERY MUSCLE OR EDGE ON THEIR MODELS AS A SEPERATE UV.
They then go and make those UV's flood fill with solid colors those areas in blocks. Normally if you stretch a UV too far a texture the textures look stretched. But ASW doesn't use textures that way. They try to emulate 2d art by doing color flats first, then shaders, then lines. To get the lines in 3d they tug the UV's to areas with no color and the engine cannot register a texture so it makes them appear Black but as a VECTOR. Not as a normal texture...thats the key. Vector based art never has seems or pixelation no matter how close you get to it so they found a means to take areas with no color to generate black in vector to perfectly recreate the 2d linework that goes into normal art. No matter how the model moves and turns the crease of every muscle will have perfect lines and seems because its generating void as black...or whatever other color they tell the engine per frame which can change.

By doin all that to get perfect lines though they have to chop up everything with a seam into its own UV. That means they have a hard time orgainzing a UV MAP unless they make those areas squares. That makes the UV Map insanely hard to work with at a glance and its time consuming as hell to tweak, but since the colors are all flat and not textures its doable!

However this style of stretched UVs comes at a major cost...ALL REFLECTION AND AND SHADOWS GENERATED BY NORMAL SHADER MAPS DONT WORK RIGHT! Thats right...the maps are stretched so when the light hits the model and it moves the shadows spaz out and look like the kind of stretched to shit textures they are.

THIS IS WHY YOU CAN"T JUST MAKE ANOTHER MODEL IN THIS STYLE. ASW STYLE ANIMATION STILL REQUIRES YOU TO HAND SHADE AND HIGHLIGHT EVERY FRAME OF ANIMATION TO CORRECT THE ISSUES BROUGHT ON WITH THERE UV SETUP THAT WAS CREATED TO GET THE CEL SHADE LINES PERFECT.

Not only that but the ASW team also showed that they did not care for the tween animations created by scrubbing timelines between keyframes. They LITERALLY still go through and repose every single frame of animation they do in 3d to emulate the squash and stretch that goes into 2d animations and since its a 3d model it takes longer to do this way than to simply draw it, because you have to puppeteer every limb per frame.

ASW STYLE CEL SHADE 3D MODELING IS DAMNED NEAR TRIPLE THE WORK. ITS EASILY SIMPLER TO 2D ANIMATE THAN DO WHAT THEY DO.

You learn today. Educate yourself. I've done this shit, I've followed their tutorials and it is a fucking timesink. ASW is not run of the mill cel shading work or 3d animation. They are simply using 3d models as a new way to generate 2d principles and in so doing have gone to insane lengths of work no one else is willing to take on.

HERE. WATCH THE VID THEY DID ON HOW THEY ANIMATE THEIR SHIT IF YOU DONT BELIEVE ME AND LEARN WHY THEY CANT JUST POOP OUT 3D ALT MODELS IN THEIR STYLE.

Thanks for this information, really interesting stuff.

It's been AGES since I've been genuinely hyped for a DB game. Can't wait to see Beerus breaking shit.
 
All the intros are incredible.

Vegeta's is fire too. He has the show "ssj effect". Looks sick.

It's really only Goku's that's piss poor.
 
Goku should have had everybody say this. And yet here we are, he's the intro to avoid at all cost.

Speak for yourself. I love it.

Every intro is pretty awesome, Cell is another great one.
 
Its not the voice,his Goku voice is actually a very good fit for the character. It's the acting.

Any other Goku voice actor I know that has to say "Wow, this is such a nice day" just put on their Goku voice and say it like they were in a regular conversation.

Schemmel goes " WOOOOOOOW, This is SUCH a NICE day :D"

It's painfully overacted.

I notice this in most English anime subs, they just overact. Every single thing.

While American cartoons have much more natural performances to the point I almost always watch cartoons in English over my main language even if I hear the Spanish take first.
I'm still not seeing the point considering that could be a perfectly valid interpretation of the line depending upon the context of a scene. You're going to have to be more specific than that.

Let's also not pretend Goku doesn't overact when he's excited for fighting a really strong guy because that's totally in-character for Goku. Nozawa's also the last person you could defend for the point your trying to make.

DBZ is an over the top series so there's bound to be moments when the characters act anything, but natural.
 
is there a gif of goku's intro sayan transformation? i can't find one in the other thread. If there isn't one, can someone make it please? it's at the beginning of the reveal trailer.

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Plus it looks like his aura is behind him.

Garbage intro.

Made by the gods :

VftV3as.gif
 
This looks awesome, after the average (imo) xenoverse games, finally something that looks like it can do the series justice. Cant wait !
 
I mean, we already know funimation is involved.

doesnt matter though, ASW wont see any more of my money

Why? You don't like the game?
I can maybe see this only if you are talking about Kai. (Still disagree) But Sean in the original Funimation Dub was terrible he sounded like he really didnt give a shit. Funimation trying to make Goku into Superman was also a disaster

Tbh Superman Goku's the best Goku to many of us. You might not agree with it but that's what a lot think. Given my background, I connected with Superman Goku more than the original Japanese version. Same with a lot of people.
 
I dont believe that Shaowebb post, I will stick to my guns and say that its black magic.

Sorcery if you will. The dark arts. Blood was exchanged at some point of the process for those 3D models to look like 2D.
 
Why? You don't like the game?

Tbh Superman Goku's the best Goku to many of us. You might not agree with it but that's what a lot think. Given my background, I connected with Superman Goku more than the original Japanese version. Same with a lot of people.

Goku isn't Superman nor should he be directed as such.

Watch the latest Super arc if you want a recent example to see why.
 
It's not short lived at all, and when the sequel comes out everyone will probably move to that, as it will be more of an iteration than a total rehaul.

for examples of this in practice.... see, every guilty gear, persona arena, blazblue, SF4 revisions.... etc.

Hmm, I guess you're right. It's just that most other fighting games release updates/iterations (Ultra, Super, Ultimate versions etc) with sequels being a once-in-a-generation kind of thing, so I was wondering how something with more iterative and frequent sequels would do.
 
Tbh Superman Goku's the best Goku to many of us. You might not agree with it but that's what a lot think. Given my background, I connected with Superman Goku more than the original Japanese version. Same with a lot of people.

Goku is one thing
You had Frieza talking about caressing balls. The direction was so bad it was unintentionally funny.
 
Why? You don't like the game?

Tbh Superman Goku's the best Goku to many of us. You might not agree with it but that's what a lot think. Given my background, I connected with Superman Goku more than the original Japanese version. Same with a lot of people.

Goku is way more interesting in the original interpretation

I love Superman too! but it's better they have different personalities
 
Wait, what? Any links to this?

I also checked out his Goku Black Rose for curiosity's sake and I love how he randomly sounds british sometimes. Sounds pretty good though.

Can't find the tweets on mobile

But it goes like this, people heavily criticized his Goku Black voice in Xenoverse 2.

He goes on and puts the actually pretty good Britishy version for the Super Saiyan Rose version of the character.

People actually like it and tell him to use that take in the anime.

He starts telling people that his Goku Black will randomly change voice,tone and accent from Gruff to Brittish upon transformation and that the change had nothing to do with the feedback to his god-awful first attempt. That was his interpretation of the character all along!

He also said that the "Japanese client" loved his take and implied they are the only ones who matter to him.

He also seemed to have absolutely no idea that Goku Black is
not an evil clone but an entirely different character
and never refers to himself as Goku Black
(Cause he's Zamasu,Goku Black is a nickname Bulma gave him to differentiate him)
giving us the "Goku Black Likey" meme that we're running to the ground
 
but we are talking about a snes game here

from, you know, before arcsys was even founded

going out of the way to add games from the snes era seems p random if you ask me

. Founded by Minoru Kidooka in 1988, Arc System Works is best known for its arcade 2D fighting game franchises, Guilty Gear and BlazBlue.
 
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