Some posts here are exactly like these:
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Nailed it.
Some posts here are exactly like these:
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All you saw were the first ones. There are tons of them.So you're essentially forced to go through the driving school, if you don't you won't get to upgrade the cars as much. I hope those lessons are more fun than they looked in the preview videos.
I agree - microtransactions basically ruined GT6. If it weren't for having basically infinite money via the glitch, it would have been insufferable.Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.
GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.
The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.
But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.
I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.
Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.
GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.
The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.
But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.
I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.
Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.
GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.
The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.
But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.
I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.
I agree - microtransactions basically ruined GT6. If it weren't for having basically infinite money via the glitch, it would have been insufferable.
Now I don't know whether to move my GTS preorder money over to Naruto Legacy Collection or Fire Emblem Warriors.
I'm thinking Fire Emblem since the Naruto games can run native 4K on PC
With SP no longer being needlessly long campaign, and stuff like garage updates being no longer present, we no longer need to worry about microtransactions and the grind.
What about us offline gamers, is the end game to finish the driving school lessons and arcade mode? I don't know, seems too thin imo.With SP no longer being needlessly long campaign, and stuff like garage updates being no longer present, we no longer need to worry about microtransactions and the grind.
In GTS the end game would presumably be getting high driver and championship ratings, rather than getting lots of credits to buy cars. I reckon the most expensive car will be some LMP.
What about us offline gamers, is the end game to finish the driving school lessons and arcade mode? I don't know, seems too thin imo.
The dirt track sound is really lifeless.
We should be hearing stones and debris hitting the bottom of the car and all sorts. But nothing.
How about calming down?How about to fucking race with your cars! That behaviour is like from some gatcha addict
What about us offline gamers, is the end game to finish the driving school lessons and arcade mode? I don't know, seems too thin imo.
So now apparently having a fleshed out campaign/career mode is the reason we got microtransactions.
LOL, the stuff you people come up with.
And also wanting significant offline content to race in = behavior from gatcha addict. LMAO.
Holy shit dudes, do you even read what you post.
How about calming down?
Coming from old GTs where you have like 100s of hours of SP content I just think it sounds a bit thin. Sorry for mentioning that. The elephant in the room here is that lots of people still only play offline and, I don't know, is there enough offline content in GTS based on what we know right now? I guess you have arcade mode, individual custom races, time attack, some racing lessons, anything else? I doubt that would last as long as previous GTs unless you just start competing with yourself in time attack.
In the older GT games, I would do the events (FF Challenge, Japanese Sportscar Challenge, etc.) over and over to try different cars and tuning setups. I would get far more use out of them than just playing them once...lol what? How long did you take to complete a race lol
GT5 has around 20 hours of SP.....only jumps to hundreds if you did the endurance races which hardly anyone did, and the people who did do it mostly cheesed their way through.
In the older GT games, I would do the events (FF Challenge, Japanese Sportscar Challenge, etc.) over and over to try different cars and tuning setups. I would get far more use out of them than just playing them once...
I could also drop out if I had something set wrong without being penalized or messing up other people's games. I could speed into corners and slow down by ramming people, do donuts and crash into the walls then just drop out and reset the race if I wanted to. I could do all types of stuff that is frowned on/impossible/banworthy in online races because it's a game and that is fun to me.
You can do the same in Sports as well.
The difference is that you can drive all cars on all tracks and aren't stuck whatever cup allows to use your car of choice. The only part missing here is the Nissan Skyline collection.
Just a breakdown of your post:The same thing you did in GT5 lol
After SP campaign, there's only Arcade to have fun in.
Do you read what you post because you've clearly got some gap in your understanding.
In GT5 the goal was to earn credits. Thats why PD placed certain cars at high prices and MP races giving very little, so the player will always have some kind of goal or need for credits.
In GTS, there is little need for credits other than to buy a car for each class. There this new mileage thing which seems to go off on your investment into certain modes but I don't see grinding a thing like in previous GTs as the goal here is to get online and race well. Credits are irrelevant for this
"you can just make your own arcade ladder up by facing off against different opponents in training with KOs and different difficulty settings for the AI yourself for each match"You can do the same in Sports as well.
The difference is that you can drive all cars on all tracks and aren't stuck whatever cup allows to use your car of choice.
It was defniitely way more than 20 for me and that is not including endurance races.lol what? How long did you take to complete a race lol
GT5 has around 20 hours of SP.....only jumps to hundreds if you did the endurance races which hardly anyone did, and the people who did do it mostly cheesed their way through.
All cars all tracks doesn't sound as fun. The curated challenges feel differentiated from each other and have more personality than just a list of tracks. Plus racing similar cars is kind of the point...
Just a breakdown of your post:
-GT5 you need to earn credits to buy cars and you earn more in SP but less in MP
-GTS you need to earn credits to buy cars and you earn them maybe evenly in both modes
but for some reason the GT5 model is the reason we got microtransactions and the GTS model won't lead to them?
Doesn't make any sense. Laying the blame for microtransactions on the campaing/career mode is ridiculous. Plain and simple. The Limited edition is already coming with bonus credits, you can bet your ass there are going to be microtransactions in this game.
Also, honestly I'm thinking of starting up a GTS post of the day that gets translated into its SFV equivalent that was said at this rate:
"you can just make your own arcade ladder up by facing off against different opponents in training with KOs and different difficulty settings for the AI yourself for each match"
It was defniitely way more than 20 for me and that is not including endurance races.
Howlongtobeat has the average at 46, with rushed playthroughs at 28, and leisurely ones at 100+
Completionist ones are at 500+
As long as you need to earn/buy the cars for those specific classes, microtransactions are still a factor if they were a factor back then.Now I'm really questioning your ability to read. I'll put it in your terms:
- GT5 you need to earn credits to buy cars and you earn more in SP but less in MP. Win a race, spend the money on building garage.
- GTS you need to earn credits to buy car, however less are needed as many are provided. Win a race to progress your rating or earn mileage. Buying cars and building the garage takes the back seat.
Don't see micro transactions being relevant especially when most races are class based.
If you really think Sony would have GTS as a GaaS game and put no MTs you are delusional, sorry.
At least his behaviour is not of a rabid fanboy like yours.
GT6 had less grind than GT5. GT5 you had to grind B-Spec as well. I never used glitches or payed for ingame currency and didn't find GT6 any slower than any other GT.Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.
GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.
The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.
But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.
I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.
Driving the same cup with the same car, on the same track dozens of time to grind money, wasn't funny at all.
You and I are apparently wrong, and possibly dinosaurs.I liked the old career mode....
To me, till the extended end credits, but I don't know if the folks on that site counted the first or second one. Regardless, it's way more than 20 hours on average for the folks on that website, and I also agree. GT5's career mode lasted me way longer than 20 hours, even before reaching the first credits sequence.whats the specifics on when GT5 is beaten?
Corvette Stingray (C7) '14
Corvette C7 GR.4
Corvette C7 GR.3
Viper GTS '13
Viper GR.4
Tomahawk VGT GR.1
Tomahawk X VGT
Tomahawk GTS-R VGT
Tomahawk S VGT
Focus ST '15
Focus GR.B Rally Car
Mustang GT Premium Fastback '15
Mustang GR.4
Mustang GR.3
Mustang GR.B Rally Car
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I'm surprised they didn't include Base Models and Anniversary Editions for every car as well.
I hope they are trolling us with such a shitty car list, they must be.
The lack of classic road cars and a bunch of Gr3, Gr4 variants of the limited road cars in GTS are because PD needed racing cars for FIA championships. And Kaz is a dinosaur who doesn't want to outsource shit.
And Kaz is a dinosaur who doesn't want to outsource shit.