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Gran Turismo Sport Previews

Some posts here are exactly like these:

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Nailed it.
 
Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.

GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.

The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.

But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.

I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.
 
So you're essentially forced to go through the driving school, if you don't you won't get to upgrade the cars as much. I hope those lessons are more fun than they looked in the preview videos.
All you saw were the first ones. There are tons of them.
 
Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.

GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.

The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.

But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.

I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.
I agree - microtransactions basically ruined GT6. If it weren't for having basically infinite money via the glitch, it would have been insufferable.

Now I don't know whether to move my GTS preorder money over to Naruto Legacy Collection or Fire Emblem Warriors.

I'm thinking Fire Emblem since the Naruto games can run native 4K on PC
 
Given the campaign focus reviews for this game are going to be interesting. Honestly if the campaign is garbage i'm going to be missing Evolution even more.
 
Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.

GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.

The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.

But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.

I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.

Mileagetransactions, you heard it here first. ;)
 
Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.

GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.

The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.

But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.

I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.

I agree - microtransactions basically ruined GT6. If it weren't for having basically infinite money via the glitch, it would have been insufferable.

Now I don't know whether to move my GTS preorder money over to Naruto Legacy Collection or Fire Emblem Warriors.

I'm thinking Fire Emblem since the Naruto games can run native 4K on PC

With SP no longer being needlessly long campaign, and stuff like garage updates being no longer present, we no longer need to worry about microtransactions and the grind.

In GTS the end game would presumably be getting high driver and championship ratings, rather than getting lots of credits to buy cars. I reckon the most expensive car will be some LMP.
 
With SP no longer being needlessly long campaign, and stuff like garage updates being no longer present, we no longer need to worry about microtransactions and the grind.

This is a particularly transparent attempt to re-frame losing single-player content. I don't think many would consider this a "problem solved" sort of thing. Having less content in the first place has the potential to rely even more on microtransactions and unlocks.
 
Not really. You only have to look at player stats in GT5 to see how needlessly long that campaign was.....I mean even PD recognised it as they had two ending credit sequences.
 
With SP no longer being needlessly long campaign, and stuff like garage updates being no longer present, we no longer need to worry about microtransactions and the grind.

In GTS the end game would presumably be getting high driver and championship ratings, rather than getting lots of credits to buy cars. I reckon the most expensive car will be some LMP.
What about us offline gamers, is the end game to finish the driving school lessons and arcade mode? I don't know, seems too thin imo.
 
So now apparently having a fleshed out campaign/career mode is the reason we got microtransactions.

LOL, the stuff you people come up with.

And also wanting significant offline content to race in = behavior from gatcha addict. LMAO.

Holy shit dudes, do you even read what you post.
 
The lighting on those 2 ign vids is off the chart! Tokyo night really brings the feels from playing GT1 Route tracks...
 
I have watched many of the GTS threads, keeping up on development and the general reaction from GAF and wanted to take a chance and throw my 2 cents in for a change. I may have posted in a different thread some time ago, so sorry if I am repeating my self!

Gran Turismo has to be the game series I've poured the most time into with the possible exception of Final Fantasy. I've been hooked since Gran Turismo and have played each iteration aside from GT5 Prologue, GT6 and GT PSP. What I have always loved about Gran Turismo is grinding out races with over-powered vehicles to buy and upgrade even more cars. This has always been where I find the most joy in playing these games. I've always been terrible at the license tests and have had to ask other people to complete them for me so I could continue through my single-player march.

I'm fine with GT Sport being something other than what I am looking for in a Gran Turismo game. I get it, I'm not a hard core racing guy. I love to power my way through the game with cars the outclass my competitors, I don't have any interest in racing on-line and getting better at being a good driver. It just does not appeal to me.

With all that said, there are two things that I take issue with GT Sport and the discussion surrounding it. One, we have no indication of when or if "GT7" will ever be a thing. Right now I feel like I am "left in the lurch" about if I need to look elsewhere for my racing power fantasy (which would be hard for me as a long time GT fan), or if I just need to wait longer. Second, it bugs me that people seem to ignore that "casual" fans like me exist, and that we are at least partially responsible for the long time success that GT has enjoyed. I personally do not see a world with 10 million hardcore racing sim fans.

So, if GTS has a single-player "campaign" that is simply the license tests being re-skinned, it is totally appropriate for long time fans of the series to be a bit up set. I have been waiting years for a new Gran Turismo, and have no idea when the game I have loved and am hoping to return will come out. I have been holding out hope for the delays to be a sign of some sort of grander single player campaign, but I am finding myself disappointed, which hurts. No one wants to feel let down by a long standing favorite developer. If Sport is the start of new vision for Gran Turismo, it may not be what I want, which, again, hurts.

Each time I wade into a GTS thread I just find myself wondering if I should just go and finally buy a copy of GT6 and wait it out. Of course GT7 will eventually be coming out, and hopefully it will have the single player campaign I am looking for.
 
The dirt track sound is really lifeless.

We should be hearing stones and debris hitting the bottom of the car and all sorts. But nothing.
 
How about to fucking race with your cars! That behaviour is like from some gatcha addict
How about calming down?

Coming from old GTs where you have like 100s of hours of SP content I just think it sounds a bit thin. Sorry for mentioning that. The elephant in the room here is that lots of people still only play offline and, I don't know, is there enough offline content in GTS based on what we know right now? I guess you have arcade mode, individual custom races, time attack, some racing lessons, anything else? I doubt that would last as long as previous GTs unless you just start competing with yourself in time attack.
 
What about us offline gamers, is the end game to finish the driving school lessons and arcade mode? I don't know, seems too thin imo.

The same thing you did in GT5 lol
After SP campaign, there's only Arcade to have fun in.

So now apparently having a fleshed out campaign/career mode is the reason we got microtransactions.

LOL, the stuff you people come up with.

And also wanting significant offline content to race in = behavior from gatcha addict. LMAO.

Holy shit dudes, do you even read what you post.

Do you read what you post because you've clearly got some gap in your understanding.

In GT5 the goal was to earn credits. Thats why PD placed certain cars at high prices and MP races giving very little, so the player will always have some kind of goal or need for credits.

In GTS, there is little need for credits other than to buy a car for each class. There this new mileage thing which seems to go off on your investment into certain modes but I don't see grinding a thing like in previous GTs as the goal here is to get online and race well. Credits are irrelevant for this.

How about calming down?

Coming from old GTs where you have like 100s of hours of SP content I just think it sounds a bit thin. Sorry for mentioning that. The elephant in the room here is that lots of people still only play offline and, I don't know, is there enough offline content in GTS based on what we know right now? I guess you have arcade mode, individual custom races, time attack, some racing lessons, anything else? I doubt that would last as long as previous GTs unless you just start competing with yourself in time attack.

lol what? How long did you take to complete a race lol
GT5 has around 20 hours of SP.....only jumps to hundreds if you did the endurance races which hardly anyone did, and the people who did do it mostly cheesed their way through.
 
lol what? How long did you take to complete a race lol
GT5 has around 20 hours of SP.....only jumps to hundreds if you did the endurance races which hardly anyone did, and the people who did do it mostly cheesed their way through.
In the older GT games, I would do the events (FF Challenge, Japanese Sportscar Challenge, etc.) over and over to try different cars and tuning setups. I would get far more use out of them than just playing them once...

I could also drop out if I had something set wrong without being penalized or messing up other people's games. I could speed into corners and slow down by ramming people, do donuts and crash into the walls then just drop out and reset the race if I wanted to. I could do all types of stuff that is frowned on/impossible/banworthy in online races because it's a game and that is fun to me.
 
In the older GT games, I would do the events (FF Challenge, Japanese Sportscar Challenge, etc.) over and over to try different cars and tuning setups. I would get far more use out of them than just playing them once...

I could also drop out if I had something set wrong without being penalized or messing up other people's games. I could speed into corners and slow down by ramming people, do donuts and crash into the walls then just drop out and reset the race if I wanted to. I could do all types of stuff that is frowned on/impossible/banworthy in online races because it's a game and that is fun to me.

You can do the same in Sports as well.

The difference is that you can drive all cars on all tracks and aren't stuck whatever cup allows to use your car of choice. The only part missing here is the Nissan Skyline collection.
 
You can do the same in Sports as well.

The difference is that you can drive all cars on all tracks and aren't stuck whatever cup allows to use your car of choice. The only part missing here is the Nissan Skyline collection.

All cars all tracks doesn't sound as fun. The curated challenges feel differentiated from each other and have more personality than just a list of tracks. Plus racing similar cars is kind of the point...
 
The same thing you did in GT5 lol
After SP campaign, there's only Arcade to have fun in.



Do you read what you post because you've clearly got some gap in your understanding.

In GT5 the goal was to earn credits. Thats why PD placed certain cars at high prices and MP races giving very little, so the player will always have some kind of goal or need for credits.

In GTS, there is little need for credits other than to buy a car for each class. There this new mileage thing which seems to go off on your investment into certain modes but I don't see grinding a thing like in previous GTs as the goal here is to get online and race well. Credits are irrelevant for this
Just a breakdown of your post:

-GT5 you need to earn credits to buy cars and you earn more in SP but less in MP
-GTS you need to earn credits to buy cars and you earn them maybe evenly in both modes

but for some reason the GT5 model is the reason we got microtransactions and the GTS model won't lead to them?

Doesn't make any sense. Laying the blame for microtransactions on the campaing/career mode is ridiculous. Plain and simple. The Limited edition is already coming with bonus credits, you can bet your ass there are going to be microtransactions in this game.

Also, honestly I'm thinking of starting up a GTS post of the day that gets translated into its SFV equivalent that was said at this rate:
You can do the same in Sports as well.

The difference is that you can drive all cars on all tracks and aren't stuck whatever cup allows to use your car of choice.
"you can just make your own arcade ladder up by facing off against different opponents in training with KOs and different difficulty settings for the AI yourself for each match"
 
lol what? How long did you take to complete a race lol
GT5 has around 20 hours of SP.....only jumps to hundreds if you did the endurance races which hardly anyone did, and the people who did do it mostly cheesed their way through.
It was defniitely way more than 20 for me and that is not including endurance races.

Howlongtobeat has the average at 46, with rushed playthroughs at 28, and leisurely ones at 100+
Completionist ones are at 500+
 
All cars all tracks doesn't sound as fun. The curated challenges feel differentiated from each other and have more personality than just a list of tracks. Plus racing similar cars is kind of the point...

Driving the same cup with the same car, on the same track dozens of time to grind money, wasn't funny at all.
 
Just a breakdown of your post:

-GT5 you need to earn credits to buy cars and you earn more in SP but less in MP
-GTS you need to earn credits to buy cars and you earn them maybe evenly in both modes

but for some reason the GT5 model is the reason we got microtransactions and the GTS model won't lead to them?

Doesn't make any sense. Laying the blame for microtransactions on the campaing/career mode is ridiculous. Plain and simple. The Limited edition is already coming with bonus credits, you can bet your ass there are going to be microtransactions in this game.

Also, honestly I'm thinking of starting up a GTS post of the day that gets translated into its SFV equivalent that was said at this rate:
"you can just make your own arcade ladder up by facing off against different opponents in training with KOs and different difficulty settings for the AI yourself for each match"

Now I'm really questioning your ability to read. I'll put it in your terms:

- GT5 you need to earn credits to buy cars and you earn more in SP but less in MP. Win a race, spend the money on building garage.

- GTS you need to earn credits to buy car, however less are needed as many are provided. Win a race to progress your rating or earn mileage. Buying cars and building the garage takes the back seat.

Don't see micro transactions being relevant especially when most races are class based.

It was defniitely way more than 20 for me and that is not including endurance races.

Howlongtobeat has the average at 46, with rushed playthroughs at 28, and leisurely ones at 100+
Completionist ones are at 500+

whats the specifics on when GT5 is beaten?
 
I think I will pick this up when at rock bottom price as I hate racing online I want a true career mode. GT3 was the pinnacle career mode for me, do licenses to qualify for cup races, win cup races to buy and win cars, move on to the next.
 
Its...odd...to me how Polyphony seemingly made a big shift towards the motorsports aspect of the game, but missed the opportunity to include a PCARS type career mode that actually tried to simulate motorsports...

big missed opportunity for people like me that prefer offline content...
 
Now I'm really questioning your ability to read. I'll put it in your terms:

- GT5 you need to earn credits to buy cars and you earn more in SP but less in MP. Win a race, spend the money on building garage.

- GTS you need to earn credits to buy car, however less are needed as many are provided. Win a race to progress your rating or earn mileage. Buying cars and building the garage takes the back seat.

Don't see micro transactions being relevant especially when most races are class based.
As long as you need to earn/buy the cars for those specific classes, microtransactions are still a factor if they were a factor back then.

The grind is still there, you're going to have to win races over and over to get credits, you're going to have to do a set amount of races to earn mileage and meet the daily marathon goals etc. It's all just repackaged in a different way, and it seems to appeal more to you since it can be done in online races now. That doesn't mean the career/campaign is what made microtransaction worse, there was nothing preventing them from having the same system with a fully fleshed out career/campaign. They just hadn't thought about this kind of system yet.
 
Am I the only one who's worried about excessive grind in GT Sport? GT5 had some grind and although I loved the game, I was going to skip GT6 because GT6 had some epic grind if you wanted a decent garage of the most expensive cars.

GT6 had microtransactions so that really turned me completely off. But then the money glitch happened and I quickly bought the game because I knew they'd patch it out. It was such a huge exploit that GT Planet were censoring posts and threads about it.

The money glitch really swept the grind and microtransactions under the table because those who were really into GT, did the glitch and so weren't effected by it because it happened shortly after release, before players would've encountered the grind.

But I haven't forgotten and I'm definitely worried over the fact that Polyphony have been upping the grind and need for microtransactions progressively through the last 2 games. If the trend continues, the grind in GT Sport will be monstrous.

I'm not buying the game day 1 or even after reviews. I'm going to wait until the community gets some time in with the game, watch some streams of late gameplay and then make an informed decision.
GT6 had less grind than GT5. GT5 you had to grind B-Spec as well. I never used glitches or payed for ingame currency and didn't find GT6 any slower than any other GT.
 
whats the specifics on when GT5 is beaten?
To me, till the extended end credits, but I don't know if the folks on that site counted the first or second one. Regardless, it's way more than 20 hours on average for the folks on that website, and I also agree. GT5's career mode lasted me way longer than 20 hours, even before reaching the first credits sequence.
 
I wish GT5 counted hours driven or played like GT6... I had like 72k miles driven in that game and had reached lv 40 in both A-Spec & B-Spec, plus plenty of online racing for fun, photomode, etc.... That was my favorite career of the series so far. Plus I think it also had the toughest career as getting gold in some of those events was brutal (yet rewarding).
GT6 was also good but the career seemed shorter and the endurance races were removed (and yes I'm that guy who enjoyed them lol). But on the other hand it had all the cars & tracks from GT5 plus more so it made up for it there.
With GT Sport on the other hand I'm on the fence. I don't own a PS4 yet so I'd be buying one just for this game and I'm a lot more interested in the offline content than the online content. Not owning a PS4, I also haven't played the beta either but I hear there will be plenty of events to do, just not the traditional career progression. ¯\_(ツ)_/¯
 
Corvette Stingray (C7) '14
Corvette C7 GR.4
Corvette C7 GR.3

Viper GTS '13
Viper GR.4

Tomahawk VGT GR.1
Tomahawk X VGT
Tomahawk GTS-R VGT
Tomahawk S VGT

Focus ST '15
Focus GR.B Rally Car

Mustang GT Premium Fastback '15
Mustang GR.4
Mustang GR.3
Mustang GR.B Rally Car

n0t6b2J.gif


I'm surprised they didn't include Base Models and Anniversary Editions for every car as well.
 
Corvette Stingray (C7) '14
Corvette C7 GR.4
Corvette C7 GR.3

Viper GTS '13
Viper GR.4

Tomahawk VGT GR.1
Tomahawk X VGT
Tomahawk GTS-R VGT
Tomahawk S VGT

Focus ST '15
Focus GR.B Rally Car

Mustang GT Premium Fastback '15
Mustang GR.4
Mustang GR.3
Mustang GR.B Rally Car

n0t6b2J.gif


I'm surprised they didn't include Base Models and Anniversary Editions for every car as well.

I hope they are trolling us with such a shitty car list, they must be.
 
I hope they are trolling us with such a shitty car list, they must be.

The lack of classic road cars and a bunch of Gr3, Gr4 variants of the limited road cars in GTS are because PD needed racing cars for FIA championships. And Kaz is a dinosaur who doesn't want to outsource shit.
 
The lack of classic road cars and a bunch of Gr3, Gr4 variants of the limited road cars in GTS are because PD needed racing cars for FIA championships. And Kaz is a dinosaur who doesn't want to outsource shit.

I've been saying that Kaz needs to go for the longest time, seems Sony are intent on letting him run the franchise into the ground before letting him go or maybe they somehow think Kaz will take everyone with him if he leaves. It's infuriating watching the franchise suffer under his idiotic dreams, it's always something with GT these days. They finally make a great game that looks great, runs great, plays great but has no content. Like the heck is wrong with PD.
 
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