Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

Status
Not open for further replies.
You know that Marvel would ban the use of Midnight Bliss, right?
That was just my way of saying that I don't really want a third character from such an inconsequential series unless Capcom could figure out a way to include its protagonist.
 
Demitri is so dry tho.

Sasquash would be a great, Wolverine function.

Jon grrat would be too. I want new comerDS characters.
 
I'd love for them to bring Hsien-Ko back and make her actually play like her DS self. Chain Cancels to the roof leading to spike and ally counter looks perfect for this game, now. She'd be a great reused-asset character that could still have a lot of stuff done to make her excellent.

Wouldn't Nun Felicia possibly cause more / different problems than it'd stop, in a way? I agree you can put her in a variety of clothes without it trashing her design, but I definitely don't think the Nun should be the default.

Q-Bee would be a great paring alongside Wasp too, that's a solid idea. Similar to Warwolf and John Talbain, or even Blade and Demetri. A Monsters Unleashed / Darkstalkers (With Tessa of Warzard on the side) would be great fun. Tessa would probably have fun interactions with Strange, too...
 
Trish is soooooo boring in MvC3, one of the blander gameplay styles in the game, and that's quite a feat for someone who's gimmick is traps, some that are barely visible at that. If she was in MvC:I I'd suspect the traps to keep you immobilized longer but..

..not one of the characters I'd miss really.
 
I'd like to see Trish get updated a bit, I suppose

I do know Trish got Lightning loops and lightning legs in DMC4SE, but I don't know everything new she got. They could also add in the Devil arms from that game as well, I guess.
 
When's Talbain?

Closest you're gonna get for a WHILE.

Necalli-Halloween.jpg
 
Trish is soooooo boring in MvC3, one of the blander gameplay styles in the game, and that's quite a feat for someone who's gimmick is traps, some that are barely visible at that. If she was in MvC:I I'd suspect the traps to keep you immobilized longer but..

..not one of the characters I'd miss really.
Wouldn't really miss her either but it was nice having another female and airdash character on the Capcom side.
 
The lack of character reveal trailers and overall marketing for this game is crazy. Marvel's Twitter/Youtube is popular enough that they don't really need to advertise, but they aren't even taking advantage of that platform. Its like they are relying on Maximillian to do their promotion for them.
 
Next DS character to make it into the game better be BB Hood.

Trish is trash, it's Lady's time.

Tron better make it back at some point too, really baffling that they picked Nemesis over her for a Capcom side big body character!

I would love this. Have her hold a grenade like Elphelt and choose to let it cook. Also have her double jump have a hitbox like in DMC4SE. Her Super can be her DT/grenade throw and make it have i frames just like the game. An interesting thing they can do is have her be able to charge more than one gun at once unlike the game. Imagine have charged pistols and shotguns at the same time. She'll also be crazy once she hits max charge with a gun, since after charging at max, it stays that way until the gauge runs down. Maybe max charge Kalina Ann can be unblockable. Have someone lockdown, tag Lady in, use Space Gem cube, then charge that baby up. Her worst aspect would be those melee moves, because they were kind of booty. But if she can pull herself like Spencer and Spiderman, it can help with hit conversions.
 
trish is one of the coolest capcom side chars in mvc3, wtf

shes an 8way airdasher with doublejump, a slide, a divekick, sword normals, traps and round harvest. she's p much the capcom side version of magneto w/ a vastly different area of allrounderness.
 
I wish Regina was the main character of this game.
Guaranteed 2 million plus in sales

well, if you re rich enough to buy 2 million copies of the game, you could at least help a brother out with a copy :/
 
trish is one of the coolest capcom side chars in mvc3, wtf

shes an 8way airdasher with doublejump, a slide, a divekick, sword normals, traps and round harvest. she's p much the capcom side version of magneto w/ a vastly different area of allrounderness.

So you're saying the function comment was accurate?
 
This. Him and BB Hood.

I want Hsien Ko and Felicia Back...no reason they can't be since the character models are being recycled. I'd rather see them then the questionable choices like dreadlocked Spencer from a game no one liked. I do miss BB Hood though...while we're at it the lack of Captain fucking Commando has been questionable since MVC2.
 
You know that Marvel would ban the use of Midnight Bliss, right?

you kidding? I don't see why they would have a problem with a little gender bending when they've recently been pushing new female replacements for a bunch of their heroes in the comics anyway.
 
you kidding? I don't see why they would have a problem with a little gender bending when they've recently been pushing new female replacements for a bunch of their heroes in the comics anyway.

Oh, great counter point. Yeah, like I said, they have so many female alternates for a lot of their heroes too, could see some fun stuff.
 
Honestly I think the real reason we're not getting demitri isn't because midnight bliss is too racy. It's too much work making female models for every character

That and Morrigan is the main character /s
 
Weren't not getting Demitri because capcom just didn't want to bring him yet over Jedah.
Also Midnight Bliss would be cut if he got back (Or at least the transformation aspect of midnight bliss would be). It's the same situation as why you aren't seeing Jedah cut off his head with actual blood or causing boobs to explode.

It's one thing to get away with some swimsuit costumes and the like on ESPN or Disney XD. It's another to have all of that.
 
DETAILED INFO- Please ignore if posted already....
-----------------

OlafRedland's MvCi Notes and mechanics database

There's a lot of new things in MvCi, lots of altered mechanics from what we're used to, as well as stuff from other games that are just new to MvCi. Im gonna use this DOC to compile everything I've learned and will keep adding to it as available.

Overall

Wall Bounce, Ground Bounce, OTG - It appears you get one of each.
New mechanic property: I'm just calling it "Slam". Most moves aren't a guaranteed wallbounce, groundbounce, hard knockdown, any of that. But if the move knocks the opponent CLOSE ENOUGH to a surface, then this occurs. HitStun Decay (HSD) can actually override the "slam". Power Storm adds "Slam" to ALL MOVES.

New result for using 2nd wallbounce effect: Undizzy. If you use a wallbounce, and then hit the enemy with Power Surge, they fly into the sky, MvC2 Undizzy style.

Additional infinite prevention system - The desk mash jab space storm undizzy.
Rules and regulations unknown, but may be 20 reps of same loop?

Command Grabs add a LOT of HSD to the follow up combo. A LOT.

Projectile Durability from MvC3 seems gone. All projectiles seem to clash and destroy / nullify each other (aside from obvious special cases)

New tier / style of armor (Ive just been calling it Light Armor)
Only affects light hits and weaker projectiles
Does not appear to have a limit on number of hits
Almost always has a duration
This armor is most easily seen in Story Demo - Captain Marvel's Absorber
Time Limit on Infinity Surges does not appear to count down during cinematics. Unless changed, you cannot burn out someone's storm by grabbing them or hitting them with a level 3.

There does not to be any more minimum height requirements for anything anymore. Not airdash, not flight, not Time Stone, NOTHING. WHEEEEEE

Perfect Pushblock / Gold Advancing Guard / whatever you wanna call it

There are now two variants of pushblock - regular and perfect/Gold
Melee makes you stand still while attacker is pushed twice as far away.
Solid Projectiles are reflected

Beams and other special cases (magnum, supers?) are NOT reflected.
APPEARS to negate chip damage entirely (regular only mitigates it?)

Pushblock in general also appears to have less blockstun than before.
**RUMOR** May have MvC2 Push Block cancel by returning stick to neutral.
PROBABLY NOT TRUE



Tag System

Tagging ALWAYS brings your partner in from behind the point character.
Tagged in character will perform a Slam attack on incoming if you don't interrupt their tag-in animation (with a move, jumping, whatever)

Infinity Stones
Twitter question, so I added it here:
Storm activation is a bit slow, but is invincible AF. Ive seen it used to dodge
Mixups, and then blow it for the level 3 punish. Crazy invul.

Power:
Surge
Melee attack, wallbounce on hit.
Relatively safe
Seems to have similar hitbox and frame data to Magneto's s.H in MVC3
Storm
Adds Damage and Hitstun to all moves
Adds "Slam" Property to all moves
Pushblock doesn't push user out.

Time:
Surge
Teleport Dash. Invul. Not cancelable.
You count as facing the same direction until you fully re-coalesce...so if you tag during the teleport, the partner comes from where you started.
Storm
Removes almost all recovery frames from all moves
Appears to allow canceling / chaining of any Normal or Special move into any move of same or higher cancel tier (Hadoken xx Hadoken, HP xx HP xx HP)

HOWEVER, these buffs are lower priority operations - if a move has a follow-up window (like X Buster Shot), time doesn't affect it, because the follow-up has higher operation priority.

Space:
Surge
Vacuum Effect. (Magneto's Attraction From MvC3)
Storm
The Box of shame
Traps Opponent in a Box / Cage effect
Space User and Projectiles can all enter and exit box at will, only the Victim's HURTBOX is affected. Normals that extend beyond the box still work.
Victim CANNOT TAG while in the box.
Box will temporarily disappear during any cinematic effect like cinematic supers and throws
If box is gone under these effects, victim CAN TAG until the box reforms. (Easy to see in story demo with Thor VS UltronSigma)
Reality
Surge
Homing Projectile, Very Slow, max duration cannot quite reach full screen
Storm
Normal button presses create an elemental projectile effect
LP creates little wind blades, Feels like Strider Oruboros.
LK creates an ice wave. Freezes opponent on hit.
Opponent CAN shake out of freeze effects
HP Creates the delayed Fire Beam Super effect.
Throwing an opponent counts as pressing HP, so it triggers
HK Creates massive vertical lightning bolt (Captain Corridor assist)

Mind
Surge
Armored Command Grab
Usable in the Air
Seems to have same range / frame data as She-Hulk's Light CMD Grab in MvC3
Causes knockdown, enemy wakes up dizzied
Massive Damage Scaling afterwards
Storm
Builds meter VERY VERY quickly over time
Approx 1 bar every real second? Maybe 2 seconds?
Follows usual meter build rules: Will not function in the middle of a super

Soul
Surge
TBD
Storm
TBD

Character Specific*

Gamora Breakdown

Quick notes on her normals:
Many of her normals are multi hitting, like s.LP
But a BIG BIG BIG deal, is that her j.HK is a massive sword swing, and has multiple hits.
Its REALLY good to dud jump with, or to use in conjunction with her install super. Or with tagging. Its real. Think Zero Pizza cutter, except the hitbox got moved entirely in front.

f+LK - Dagger throw
Hops back and chucks a dager at the ground (like Ibuki Kunai)
Good for space, maybe some kara nonsense.
j.d+HP - Dagger flip
Stabs knives downward, bunny-hops off of opponent on hit/block (like CaptMarvel)
On hit hops forward and up, leading to crossup followups.
j.f+LK - Twin Shot
Shoots guns, slightly downward. Alternate use from her other guns. Good for cancels and space control

GODSLAYER (thats metal AF)
qcf+P
Big-Ass Sword attacks
LP version is a gut stab
HP Version is a huge overhead chop. Might *hit* overhead.
Slams down vs airborne.
Divine Slide
Godslayer > HP
Scoops the sword upward as a follow up
Launches enemy into the air with ludicrous hitstun, resulting in them falling into hard KD
Best tag or Shadow Clone SC move.

Arch Shot
Qcb+k (air OK)
Jumps forward and shoots from mid air
LK version shoots down at about a ~30 degree angle.(east by southeast)
HK shoots down at closer to ~80 degrees ( not quite straight down)
Air version is amazing because you can use it with the 3 action rule
Its basically Akuma Demon flip, with forced follow up.
Super good. Her primary mobility tool and approach all in one.


Fatal Rise
d, d+P
Its her DP. jumps and slices at about a ~70 degree angle.
LP version just does what it says. Huge hitstun, and she can attack on the way
Down. Major combo tool.
HP version automatically follows up with a big spin out at the end. Hard KD.
Good for tag relaunches and such.


Shoot & Slash
qcf+K
Standing shots forward. Has ALL THE FOLLOWUPS. Interesting move, will probably be
important as her gameplay evolves.
IDK if theres a big difference between LK and HK versions
But heres the important thing: It has one-button follow ups into her other moves
> LP = Godslayer LP
> HP = Divine Slide
> LK = Arch Shot LK
> HK = Arch Shot HK

Supers
Slash Rush
Qcf+ LP + HP
Slashy Slashy super. Its in all her footage. Decent damage, but kinda awkward.

Shadow Combination
d, d + :LK + HK
Shadow Clone Jutsu install super!!! YAAASSSSSSS
Creates a shadow clone that performs all her same actions somewhere between
15~30 frames after she does them. Its pretty quick.
Really good way to manually get damage and open people up, and best used as
A cancel from Divine Slide. Her go-to tool IMO

Celestial Barrage (lvl 3)
Qcf + LK + HK
Its her level 3. Its fast and it hurts.
Startup animation is the same as Arch Shot LK. bullet hits, GG
Youve seen it. Its not that great a super, but its VERY functional.





Morrigan

Only 2 major notes:
Her basic grounded flight animation is SUPER SUPER LOW.
Like, not TK, just fly. Its barely any difference.
But i guess that makes sense given how weird her air dashes are anyway.

Harmonizing spear (qcf+K)
Is so freaking cool
Go watch the video that alchemist made
But anyway
If grounded, she hops up to full normal jump height and casts it
If airborne, she just does it. Gotta test TK / min height with it to see how dumb it can be.

So anyway
She creates a little purple spark in front of her.
Hold the button, the spark keeps existing.

Release the button, the spark becomes that nasty life-ruining spear
LK Version, the spark never moves. It stays where you cast it. But morrigan CAN move freely. Thats HUGE.

HK Version, the spark travels forward, morrigan stays exactly where she started.
This one is kinda like the zoning tool. Great for spacing out some \
characters.
Besides all that, she still has some of her old SOUSOUSOUSOU stuff in time, but thats it.
But its still good.

Also, she has a DP and a Command grab. So yeah, probably a good character.


Nemesis

Not too much to say about this ugly oaf
But
MOST of his moves. Like, normals, specials, everything (even rocket launcher!)
Has that light armor i talked about earlier. He can tank a lot.

His new rocket launcher abilties and the freedom they gave him with 3 actions per jump (like everyone else) is actually super cool.

Rocket is now qcf+K
You can Hold kick to charge the rocket (for like almost a full second)
This works airborne too, to let him float above and avoid stuff.
You can also just mash k after any rocket to just fire another one, so you dont have to
worry about startup time as much. Just SHOOTSHOOTSHOOTSHOOT

He also has faster recovery and better hitstun and angle of hit on rockets, so he actually has corner rocket loops.

Level 3 has invul on startup now, and is MUCH faster
AND IT APPLIES POISON
Poison deals really solid damage, but ends if nemesis gets hit


Punchy punchy super does NOT have ultra hyper mega armor like it used to
Also, the final hit is a wallbounce rather than a ground bounce now. (probably to rebalance it around OTG and grounbounce air combo potentials?)

Space:
Surge
Vacuum Effect. (Magneto's Attraction From MvC3)
Storm
The Box of shame
Traps Opponent in a Box / Cage effect
Space User and Projectiles can all enter and exit box at will, only the Victim's HURTBOX is affected. Normals that extend beyond the box still work.
Victim CANNOT TAG while in the box.
Box will temporarily disappear during any cinematic effect like cinematic supers and throws
If box is gone under these effects, victim CAN TAG until the box reforms. (Easy to see in story demo with Thor VS UltronSigma)
Reality
Surge
Homing Projectile, Very Slow, max duration cannot quite reach full screen
Storm
Normal button presses create an elemental projectile effect
LP creates little wind blades, Feels like Strider Oruboros.
LK creates an ice wave. Freezes opponent on hit.
Opponent CAN shake out of freeze effects
HP Creates the delayed Fire Beam Super effect.
Throwing an opponent counts as pressing HP, so it triggers
HK Creates massive vertical lightning bolt (Captain Corridor assist)

Mind
Surge
Armored Command Grab
Usable in the Air
Seems to have same range / frame data as She-Hulk's Light CMD Grab in MvC3
Causes knockdown, enemy wakes up dizzied
Massive Damage Scaling afterwards
Storm
Builds meter VERY VERY quickly over time
Approx 1 bar every real second? Maybe 2 seconds?
Follows usual meter build rules: Will not function in the middle of a super

Soul
Surge
TBD
Storm
TBD

Character Specific*

Gamora Breakdown

Quick notes on her normals:
Many of her normals are multi hitting, like s.LP
But a BIG BIG BIG deal, is that her j.HK is a massive sword swing, and has multiple hits.
Its REALLY good to dud jump with, or to use in conjunction with her install super. Or with tagging. Its real. Think Zero Pizza cutter, except the hitbox got moved entirely in front.

f+LK - Dagger throw
Hops back and chucks a dager at the ground (like Ibuki Kunai)
Good for space, maybe some kara nonsense.
j.d+HP - Dagger flip
Stabs knives downward, bunny-hops off of opponent on hit/block (like CaptMarvel)
On hit hops forward and up, leading to crossup followups.
j.f+LK - Twin Shot
Shoots guns, slightly downward. Alternate use from her other guns. Good for cancels and space control

GODSLAYER (thats metal AF)
qcf+P
Big-Ass Sword attacks
LP version is a gut stab
HP Version is a huge overhead chop. Might *hit* overhead.
Slams down vs airborne.
Divine Slide
Godslayer > HP
Scoops the sword upward as a follow up
Launches enemy into the air with ludicrous hitstun, resulting in them falling into hard KD
Best tag or Shadow Clone SC move.

Arch Shot
Qcb+k (air OK)
Jumps forward and shoots from mid air
LK version shoots down at about a ~30 degree angle.(east by southeast)
HK shoots down at closer to ~80 degrees ( not quite straight down)
Air version is amazing because you can use it with the 3 action rule
Its basically Akuma Demon flip, with forced follow up.
Super good. Her primary mobility tool and approach all in one.


Fatal Rise
d, d+P
Its her DP. jumps and slices at about a ~70 degree angle.
LP version just does what it says. Huge hitstun, and she can attack on the way
Down. Major combo tool.
HP version automatically follows up with a big spin out at the end. Hard KD.
Good for tag relaunches and such.


Shoot & Slash
qcf+K
Standing shots forward. Has ALL THE FOLLOWUPS. Interesting move, will probably be
important as her gameplay evolves.
IDK if theres a big difference between LK and HK versions
But heres the important thing: It has one-button follow ups into her other moves
> LP = Godslayer LP
> HP = Divine Slide
> LK = Arch Shot LK
> HK = Arch Shot HK

Supers
Slash Rush
Qcf+ LP + HP
Slashy Slashy super. Its in all her footage. Decent damage, but kinda awkward.

Shadow Combination
d, d + :LK + HK
Shadow Clone Jutsu install super!!! YAAASSSSSSS
Creates a shadow clone that performs all her same actions somewhere between
15~30 frames after she does them. Its pretty quick.
Really good way to manually get damage and open people up, and best used as
A cancel from Divine Slide. Her go-to tool IMO

Celestial Barrage (lvl 3)
Qcf + LK + HK
Its her level 3. Its fast and it hurts.
Startup animation is the same as Arch Shot LK. bullet hits, GG
Youve seen it. Its not that great a super, but its VERY functional.





Morrigan

Only 2 major notes:
Her basic grounded flight animation is SUPER SUPER LOW.
Like, not TK, just fly. Its barely any difference.
But i guess that makes sense given how weird her air dashes are anyway.

Harmonizing spear (qcf+K)
Is so freaking cool
Go watch the video that alchemist made
But anyway
If grounded, she hops up to full normal jump height and casts it
If airborne, she just does it. Gotta test TK / min height with it to see how dumb it can be.
So anyway
She creates a little purple spark in front of her.
Hold the button, the spark keeps existing.
Release the button, the spark becomes that nasty life-ruining spear
LK Version, the spark never moves. It stays where you cast it. But morrigan CAN move freely. Thats HUGE.
HK Version, the spark travels forward, morrigan stays exactly where she started.
This one is kinda like the zoning tool. Great for spacing out some \
characters.
Besides all that, she still has some of her old SOUSOUSOUSOU stuff in time, but thats it.
But its still good.

Also, she has a DP and a Command grab. So yeah, probably a good character.


Nemesis

Not too much to say about this ugly oaf
But
MOST of his moves. Like, normals, specials, everything (even rocket launcher!)
Has that light armor i talked about earlier. He can tank a lot.

His new rocket launcher abilties and the freedom they gave him with 3 actions per jump (like everyone else) is actually super cool.

Rocket is now qcf+K
You can Hold kick to charge the rocket (for like almost a full second)
This works airborne too, to let him float above and avoid stuff.
You can also just mash k after any rocket to just fire another one, so you dont have to
worry about startup time as much. Just SHOOTSHOOTSHOOTSHOOT

He also has faster recovery and better hitstun and angle of hit on rockets, so he actually has corner rocket loops.

Level 3 has invul on startup now, and is MUCH faster
AND IT APPLIES POISON
Poison deals really solid damage, but ends if nemesis gets hit


Punchy punchy super does NOT have ultra hyper mega armor like it used to
Also, the final hit is a wallbounce rather than a ground bounce now. (probably to rebalance it around OTG and grounbounce air combo potentials?)



source-
https://docs.google.com/document/d/16KLreX4v30LAESkprWXYy7OYMC0ZxeoDomPBvHxOfnw/edit
 
Honestly I think the real reason we're not getting demitri isn't because midnight bliss is too racy. It's too much work making female models for every character

That and Morrigan is the main character /s

yeah, Capcom being lazy is the more likely reason.
 
There's already so many female versions of characters though. Could be fun to see Spidey turn into Spider-Gwen ;p

Let me think if there would be enough
Iron Man-Rescue
Captain America-American Dream
Captain Marvel-Classic Ms. Marvel (the original costume, not the black and yellow one)
Hulk-She Hulk
Hawkeye-Kate Bishop
Thor-Jane Foster
Rocket Raccoon and Groot-Shocket Raccoon and Baby Groot
Doctor Strange-Either Clea, Nico Minoru, or Doctor Strange 2099
Gamora-Annihilation Gamora
Nova-Ko-Rel Nova
Thanos-Infinity Gauntlet female Thanos
Spider-man-Mayday Parker/Amazing Spider-woman
Venom-either Mania or She-Venom (Anne Weying)
Ghost Rider-Alejandra
Winter Soldier-???
Ant-Man-Wasp
Black Panther-Shuri
Ultron-Jocasta or Alkhemia

X-Alia?
Ryu-Sakura?
Morrigan-Lilith?
Strider Hiryu-Strider Mariya or Strider Sheena
Chris Redfield-Claire Redfield? I dunno
Chun Li-Battle costume?
Arthur-Guinevere?
Spencer-his wife I guess
Zero-Iris?
Dante-Eva/Trish?
Nemesis-...I don't even want to know...Excella's BOW? Alexia Ashford?....Jill?
Haggar-Jessica
Frank West-Rebecca or Isabella?
Firebrand:??
Jedah-the original MB Jedah
Monster Hunter (Male?)-Monster Hunter (Female)
Sigma-???

I was in random guess mode by the time I hit Capcom characters not named Strider Hiryu and I think over half of them don't make sense
 
you kidding? I don't see why they would have a problem with a little gender bending when they've recently been pushing new female replacements for a bunch of their heroes in the comics anyway.
I believe that was the reason for no Demitri in MvC3. Plus having, say, Jane Foster as Thor is different from making Thor Odinson into a lady.
 
All this Darkstalkers talk and seeing all the cool adjustments to the characters that make them better (or at the very least more interesting) for the most part makes really salty about what they did to Lei Lei in MvC3 and how it seems she won't be back in this new one where in my dream world they would do a much better job of it.

Lei Lei in VS is one of my most beloved fighting game characters in any game so I was so excited to play as her in MvC3 but alas...

I'm fairly certain I made a post just like this earlier in this thread. I think I might be obssessing over this a little bit...
 
Status
Not open for further replies.
Top Bottom