Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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I mentioned Elsa because I knew Jaw found find her cool. Unfortunately she falls behind my girls. Monica is more important to me. My list of wanted characters is massive, and most of them have little chance of making it. After the three I listed I have Nico Minoru and Annihilus lined up.

Btw, read Nextwave. All ya'll should read Nextwave.

Well, now I wanna know them all....
 
LMHS > 3P3K > 2P2K

LMHS is just simpler and easier and more fun for me. Heck, you can take off the S and just be LMH like Tatsunoko. 2P2K just feels extremely awkward to me. I never got used to it in MvC2. I just put up with it.

I agree, for a game all about simple combo chains and universal techniques LP,HP/LK,HK is more cumbersome IMO.
 
'man punches and kicks is the same as lmhs anyways'

meanwhile in reality every single medium button is a command normal now, including on new chars.
hell, consider that aspect combined with the super absurd scaling on lights and you've got another thing that is built into control scheme changes. most command normal pokes being on light attacks mean they scale combos to shit which theoretically fucks over ground-based chars more when trying to play footsies vs. airdashers who would be pressing heavies anyhow for their approaches. it's just another 'logical' thing that's lost to the control scheme- pokes that have decent scaling being the 'medium' attack rather than forward+light or df+light or whatever.

command normals are cool as hell mind you but i feel like you have to be really facetious to not grasp what the difference is, especially after zero-elec's bigass post on the main effect of differences between control schemes and move/input design

edit:
the only real advantage to using punch/kick if you don't have mediums attached to the chain (as to prevent specific types of pressure w/ chained jabs/shorts) is being able to assign more special moves to quarter circles since you can get 4 quarter circle moves rather than needing DPs or whatever. add in down downs and that means you don't need DP/RDP as well since you can have punches and kicks for that. it's blatantly done for that purpose, and there's not really much else to say about it in the positive manner besides 'it's at best a sidegrade'

that does remind me though, i wonder if they changed being able to chain cr.LKs or not. at evo you totally could but i seem to recall someone saying that took that out entirely? so you can only do one cr.LK and then have to do HP/HK to continue?
has anyone seen in recent footage if anyone's just mashing the fuck out of cr.LK? if that's actually the case then it's another weird concession for the control scheme
 

With the default mapping having to hit LP to LK then back to HP and then to HK is a finger twister IMO, way too much going back and forth when it could be the way MVC3 was. MVC3 simple combo always felt natural to me, and like going around the world instead of having to jump around diagonally. I'll get used to the new layout but it's gonna take some time to really break my habit of the old layout.
 
With the default mapping having to hit LP to LK then back to HP and then to HK is a finger twister IMO, way too much going back and forth when it could be the way MVC3 was. MVC3 simple combo always felt natural to me, and like going around the world instead of having to jump around diagonally. I'll get used to the new layout but it's gonna take some time to really break my habit of the old layout.
It's a diamond in MvCI. LP>LK>HK>cr.HP. You can throw the HP between the two kicks if you want.
 
I don't feel like getting into it again, but the new control scheme is nonsensically bad (like so many aspects of the game). Whoever called this the ultimate monkey's paw game was right on the money.
 
I don't feel like getting into it again, but the new control scheme is nonsensically bad (like so many aspects of the game). Whoever called this the ultimate monkey's paw game was right on the money.
I'm with you on this. The control scheme is a major step down for me, it's more cumbersome the LMHS.

It is what it is though.
 
I don't feel like getting into it again, but the new control scheme is nonsensically bad (like so many aspects of the game). Whoever called this the ultimate monkey's paw game was right on the money.

Well we already know we're living in the darkest timeline. But taking this as a much needed upgrade to Marvel 3 it's a little easier to take. It certainly wouldn't fly as Marvel 4. It does play well, at least. Every time I play the demo it makes me hungry for more.
 
the 'LK' button in MvCi functions as a medium in nearly all cases anyway. ESPECIALLY the low LKs. They are not chainable and doing an empty jump low will have the speed of a crouch medium (a few frames slower).
 
Well we already know we're living in the darkest timeline. But taking this as a much needed upgrade to Marvel 3 it's a little easier to take. It certainly wouldn't fly as Marvel 4. It does play well, at least. Every time I play the demo it makes me hungry for more.

idk about an upgrade, man. like, i still can't believe you can't cancel backdash into forward dash and vice versa. getting rid of that on purpose is so antithetical to marvel style gameplay. i really can't grasp what the end goal is for removing real movement from the game besides lowering the skill ceiling

also going from LMHS to punch/kick in terms of just gettin' used to the control scheme wasn't too rough for me when i was tryin' the game out. it takes a few games to get the muscle memory to skip straight to heavies off optimal shit but in terms of just cranking out a magic series you have some more leeway because you can do the full ground series (lplkhphk cr.hp) rather than doing 3 normals into launch.

one annoying thing will be notation because typing out 'lplkhphk' or 'magic series' every time is going to be annoying as shit vs. lmhs, haha

the 'LK' button in MvCi functions as a medium in nearly all cases anyway. ESPECIALLY the low LKs. They are not chainable and doing an empty jump low will have the speed of a crouch medium (a few frames slower).

idk, maybe it's cuz i was playing nova and iron man but the diff. between their LK and their old mediums was pretty drastic. iron man's cr.HK being his old medium with less reach and nova's slide being a command normal probably ties into that as well.
like, dashing around pressing cr.LK or st.LK vs. cr.M/st.M doesn't really seem the same in terms of reach? i was seeing the same across the board for most of the chars i was interested as well, especially on chars with really prominent mediums like dante and ryu.
also for the last part are you saying that doing a crouching LK in landing frames adds startup to it? i really, really hope that's not what you mean
 
Ignore what they look like visually. The crouching LKs almost all have the startup speed of medium attacks. If your light punches are coming out in 4 or 5 frames, these "light kicks" are pretty much all slower, coming out in 7 to 9 frames.
 
Ignore what they look like visually. The crouching LKs almost all have the startup speed of medium attacks. If your light punches are coming out in 4 or 5 frames, these "light kicks" are pretty much all slower, coming out in 7 to 9 frames.
On that note, have we heard anything about a strategy guide for MvCI? When's the last time anyone has seen Clockw0rk?
 
What's the catch? Don't know the site, and hard to believe that an almost 50% discount before release is legit

Edit - did quick google-fu, seems legit. Said fuck it and preordered. Will I get preorder bonuses?
No idea tbh. Even if you don't, they'll be $4 each most likely, so you'll still save bigly.
 
Just read about the monster Hunter appearance on MVCI story mode I'm excited about her appearance and hopefully she is close to showing up as a playable character in the 2dlc drop😭
 
Picked up a CDKeys code as well. At this point I have a really fantastic gaming laptop so just in case I really dislike the Chromatic Aberration on the PS4 version I will also always have the game on PC. Worth the 28 bucks.
 
$35 is worth it, I wonder how much of the FGC will be playing on PC though. I also have the PS4 version on pre-order cause I figure it'll be the version of the game played in tournament.
 
$35 is worth it, I wonder how much of the FGC will be playing on PC though. I also have the PS4 version on pre-order cause I figure it'll be the version of the game played in tournament.

I really think it's very unlikely that they would go with PC for tournaments. PS4 is more likely unless XB1 version is way better.
 
$35 is worth it, I wonder how much of the FGC will be playing on PC though. I also have the PS4 version on pre-order cause I figure it'll be the version of the game played in tournament.

At this point I usually want my fighting games on a console and PC if I can afford it, gives me free reign to compare both versions of the game.

I really think it's very unlikely that they would go with PC for tournaments. PS4 is more likely unless XB1 version is way better.

What's if it's discovered that the Xbox One version has less input lag?
 
Maybe the game will have frame data and hitbox display included so we wont have to use 3rd party tools!

That's the funniest thing I've heard all week!

Capcom uploaded frame data for SF5 on their website a couple weeks ago, for the first time in the history of SF.

So, it's possible they'll do the same for MvCi.


What's if it's discovered that the Xbox One version has less input lag?

If Sony PS4 sponsors any MvCi tours like they're doing for SF5, Injustice 2, and Tekken 7, then PS4 will be the standard no matter what.
 
Theres something I haven't heard brought up in awhile. Will MVCI or DBFZ have in game frame data on the movelist for folks to enjoy in the lab?
 
At this point I usually want my fighting games on a console and PC if I can afford it, gives me free reign to compare both versions of the game.



What's if it's discovered that the Xbox One version has less input lag?

That's why I mentioned "unless XB1 version is way better so they are going with that." I think they preferred to go with the version with less input lag, iirc?
 
Just read about the monster Hunter appearance on MVCI story mode I'm excited about her appearance and hopefully she is close to showing up as a playable character in the 2dlc drop😭
She could be included in the first season of DLC, since we don't really know who will show up along with Sigma and BP.
 
what do we reckon this will be at tournaments from what little we have seen of how long matches last?

2/3 or 3/5?
 
Picked up a CDKeys code as well. At this point I have a really fantastic gaming laptop so just in case I really dislike the Chromatic Aberration on the PS4 version I will also always have the game on PC. Worth the 28 bucks.

Fuuuuuuuu!!!

It is back up to $30.09 on CD-Keys, again.

Guess I'm waiting for a massive Steam Sale, or the Ultimate Edition. :/
 
what do we reckon this will be at tournaments from what little we have seen of how long matches last?

2/3 or 3/5?

it'll eventually be 3/5 for sure because damage is already reaching near TOD pre-release and incomings look even more fucked than marvel 3
combined w/ how gem storm will affect match pacing i think folks are gonna be surprised how quickly games go by.
 
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