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Final Fantasy 15 - Windows Version Trailer (PC)

Honestly it really hasn't. XII had over 40 minutes of CGI and so did XIII. The only reason why XV didn't follow suit is because they decided to concentrate all their CGI efforts on Kingsglaive, along with the rewrites, hence the scrapping of CG cutscenes we saw even in 2015. I'm pretty sure VIIR will have 30+ minutes of CG cutscenes.

And same here. I'm just imagining a version of XV where the Altissia segment involved a bunch of gorgeous and action-packed CG cutscenes and I'm getting sad.

You're probably projecting a bit here. (you're right about the 2015 stuff being scraped for the movie though)
Even before all the team-shifting and the renaming, the game wouldn't have anywhere the same amount of CG scenes.

Back in the vs13 days Nomura kept talking about how he wanted minimal CG scenes b/c he felt like the tech was at a point where CG wasn't worth the same as it once was (or rather, he felt like real-time cutscenes were the way to go).

Idk why you though Altissia would be full of CG scenes though. That just sounds like weird expectations you put on yourself.
 
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dat 170gb
 
You're probably projecting a bit here. (you're right about the 2015 stuff being scraped for the movie though)
Even before all the team-shifting and the renaming, the game wouldn't have anywhere the same amount of CG scenes.

Back in the vs13 days Nomura kept talking about how he wanted minimal CG scenes b/c he felt like the tech was at a point where CG wasn't worth the same as it once was (or rather, he felt like real-time cutscenes were the way to go).

Idk why you though Altissia would be full of CG scenes though. That just sounds like weird expectations you put on yourself.

He only said he didn't need as many after switching over to the PS4. In a previous interview he said the ratio of in-game to Visual Works CG was 7:3 (though he probably meant 70% in-game, 30% CG).

He never said minimal usage. Just look at the E3 2013 trailer, how many different CG scenes are in that alone? A scene with young Noctis and Stella, the limo scene with Noctis, a scene with an airship with a cannon in Altissia, a scene with an old version of Ravus in Insomnia, a flashback scene with Regis and Noctis, a scene with Iedolas and Ardyn in Insomnia, a shot of Altissia, a scene with Verstael, the treaty signing scene, and the scene with Noctis and Cor. These were all shown at E3 2013, all CGI. Maybe a couple of these were going to be part of one scene in the game but for a reveal trailer that's quite a lot of different CGI scenes no? Seems like the typical FF amount to me.

And from older trailers, we saw bits of CG from airships flying during the day and at night, an intro to the city. I'd wager they had some in store for the climactic parts as well.
 
This sounds kinda weird but it's crazy for me to imagine that one day we'll hit CG levels of graphics in a game. Sure we're getting closer but it's still pretty amazing to think about.
 
Definitely hope the absence of CG in XV was a Kingsglaive-attributable anomaly.

Square's brand of CGI works so much better as "punctuation" for key scenes than as a feature-length production. Non-stop two-hour storytelling is just a different skill set which they don't really have.
 
This sounds kinda weird but it's crazy for me to imagine that one day we'll hit CG levels of graphics in a game. Sure we're getting closer but it's still pretty amazing to think about.

it's an ever moving goalpost.. just regular FFXV footage would roughly pass for a "CG cutscene" in the ps1 games. some of the more linear games this gen are about FFX and XII cutscene quality. now we have Kingsglaive that blows away all that

I'm fearful of what the minimum specs are going to be.

it's originally a ps4 game, which is approximating a 750 ti or thereabouts. i don't think it'd be anything ridiculous, but it's not the type of game id want to play on a low end rig either
 
Is there HDR ?

Also don't even bother playing this if you don't have at least a 1060. Its going to be Deus Ex level kind of bad but cranked up
 
Definitely hope the absence of CG in XV was a Kingsglaive-attributable anomaly.

Square's brand of CGI works so much better as "punctuation" for key scenes than as a feature-length production. Non-stop two-hour storytelling is just a different skill set which they don't really have.

I don't think Kingsglaive was very successful so I think we're in the clear lol
 
it's an ever moving goalpost.. just regular FFXV footage would roughly pass for a "CG cutscene" in the ps1 games. some of the more linear games this gen are about FFX and XII cutscene quality. now we have Kingsglaive that blows away all that

Dude...go back and look. FF15 in-game is already many orders of magnitude better looking than FF7 cutscenes.
 
Is there HDR ?

Also don't even bother playing this if you don't have at least a 1060. Its going to be Deus Ex level kind of bad but cranked up
Tbf, nothing known indicates anything about performance.
4k and all those Nvidia features will destroy any graphics card no matter how well optimized this thing would be, so the recommended specs with the 1080Ti aren't exactly indicative of anything.
 
Tbf, nothing known indicates anything about performance.
4k and all those Nvidia features will destroy any graphics card no matter how well optimized this thing would be, so the recommended specs with the 1080Ti aren't exactly indicative of anything.

Heh true but I'd be extra wary. FF XIII and sequels happened. Deus Ex happened. Rotr happened. So far the only good optimised game released by Square on pc these last years was the first Tomb Raider (reboot)

Yep, HDR10

Neat, thanks !
 
Seeing that FLOW will be part of the tech, I don't have much hope for my cards to run on SLI now given recent Nvidia supports on the matters, and DX12 games.
 
i should have no issues with my 64gb ram and 1080ti. bring it on. they did say always ffxv would requiere a very good pc. am in day 1.
 
Heh true but I'd be extra wary. FF XIII and sequels happened. Deus Ex happened. Rotr happened. So far the only good optimised game released by Square on pc these last years was the first Tomb Raider (reboot)
Sure, I'm not saying it will be well optimized, I'm just saying that the information we have doesn't imply that it won't be well optimized :P

That's awesome.
 
That might merit its own thread - not every game with a PC port has a significant mod community follow behind it, but actual support from their side is pretty significant, in the context of both the FF series and Japanese publishers in general. Of course, it could amount to nothing, but it does sound like it's a priority of some kind.
Someone should make one yeah.
 
Square Enix has made some good (and bad) PC ports before. It would be dope if FFXV included a benchmark program or if a benchmark was released separately ahead of the full games release test our systems. Similar to The Last Remnant PC or FFXIV.
 
I'm confused, are Nvidia's Gameworks effects still just an on/off switch for each effect? No detail/precision settings for them? I was under the impression that these effects were deeply integrated/baked into the engine like how PhysX is for UE4?
 
Mod support, if done correctly would be really super awesome, although it might make the multiplayer easier to hack, but I guess it's not such a problem when the multiplayer is co-op.
 

In this video, LOD is not that great, vegetation and trees and their shadows get drawn few meters before you reach them and this gameplay video confirms that Turf effects are really very limited and don't show the great amount of interaction shown in tech demos. Even the game default vegenation interact better than Turf grass. Also I don't know if the "4K" textures aren't that high res or that anistropic filtering isn't that high. Hair AA looks improved but the dithering and those disconnected dots in the hair strands are still visible. They aren't using Hairworks on characters. It must be only for the beasts' fur.
I don't like this. I expected much more refinements from this definitive edition tbh.
 
First mod will be Cloud.

Nah, it'll be nude Cidney mod :-P

Seriously though, I'd like to put her in a mechanic's overall. I mean, I get that it's hot where she lives, but hot pants isn't suitable for mechanics, considering she'll be wallowing in grease all day long.
 
In this video, LOD is not that great, vegetation and trees and their shadows get drawn few meters before you reach them and this gameplay video confirms that Turf effects are really very limited and don't show the great amount of interaction shown in tech demos. Even the game default vegenation interact better than Turf grass. Also I don't know if the "4K" textures aren't that high res or that anistropic filtering isn't that high. Hair AA looks improved but the dithering and those disconnected dots in the hair strands are still visible. They aren't using Hairworks on characters. It must be only for the beasts' fur.
I don't like this. I expected much more refinements from this definitive edition tbh.

Settings are not maxed
 
So usually with these types of ports to PC, compared to the console version, they add a few settings bells and whistles with ability for higher frame-rates/resolutions. This, however sounds more like Square Enix together with NVIDIA are trying to push high end gaming PCs to their limits. Even though Square Enix is probably receiving a lot of NVIDIA assistance for free, I still have to wonder if this makes the port far riskier than usual. Seems kind of like this is may be a bit of a passion project for Tabata that Square Enix is willing to indulge him in.

On another note, I think that supporting Chinese and Russian out of the gate is going to help a fair bit with selling more copies.
 
So usually with these types of ports to PC, compared to the console version, they add a few settings bells and whistles with ability for higher frame-rates/resolutions. This, however sounds more like Square Enix together with NVIDIA are trying to push high end gaming PCs to their limits. Even though Square Enix is probably receiving a lot of NVIDIA assistance for free, I still have to wonder if this makes the port far riskier than usual. Seems kind of like this is may be a bit of a passion project for Tabata that Square Enix is willing to indulge him in.

On another note, I think that supporting Chinese and Russian out of the gate is going to help a fair bit with selling more copies.

Yup. Chinese and Russian language support are essential for PC release. Pubs/devs should've known that by now.
 
So usually with these types of ports to PC, compared to the console version, they add a few settings bells and whistles with ability for higher frame-rates/resolutions. This, however sounds more like Square Enix together with NVIDIA are trying to push high end gaming PCs to their limits. Even though Square Enix is probably receiving a lot of NVIDIA assistance for free, I still have to wonder if this makes the port far riskier than usual. Seems kind of like this is may be a bit of a passion project for Tabata that Square Enix is willing to indulge him in.

On another note, I think that supporting Chinese and Russian out of the gate is going to help a fair bit with selling more copies.

Square Enix might be trying to put their best foot forward with their most "modern" title. We're finally out of their backlog library and getting their current flagship. If this goes well for them, I wouldn't be surprised if they start moving into simultaneous PC releases.
 
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