Marc Laidlaw reveals Half-Life 2 Episode 3's story synopsis

Which is frigging nuts to me considering how much god damn money that game makes them on what has to be an absurd return on labor capital invested.

With all of the money they have they could always you know... Hire people or contract out updates.

TF2 could have a larger audience than it has. Look at how much money that game has made valve.

Oh, absolutely. I'd lay a lot of the fault with the corporate structure (Who wants to work on that old busted game from 2007 when you could move your desks with the cool people working on VR?) and Valve just not hiring anybody. The game's mechanics don't lend it to having the same type of competitive future that CSGO or Dota has, but the game's outlook could certainly look a lot less bleak than it currently is.

Valve's content with automating how ever much they can and farming the vast majority of the content creation out to the community, sadly.
 
Why does it mean it's dead, was my question.

Episode 3 was just the final chapter of the episodic series started with the Orange Box wasn't it? Not the real Half Life 3?
It's dead because there's nobody at Valve they can put together to make a dedicated development team, their structure doesn't allow scoping, creating milestones, hitting windows or even basic day to day functions of what is in essence a programming company.

The current Valve as it exists today is incapable of creating a game project of this scale. Hell, of any scale. Which is why almost all primary development is contracted out.
 
End of an era.

I'm feeling a weird mix of happiness (know how this ends) and an empty void.

I remember thoses hours playing and talking with friends about the plot of this games.

Respect for all the people who worked in this.

See you Space Cowboy...
 
It's like... You know that the rescue team is gonna find dead bodies. It's been way too long for people to be lost in the wilderness. But when they finally do find them, you're still a gutted because you still had some hope.
 
Why does it mean it's dead, was my question.

Episode 3 was just the final chapter of the episodic series started with the Orange Box wasn't it? Not the real Half Life 3?

It was widely assumed that given the episodic experiment failed (the entire point was to get content out quicker and more frequently), that Valve would have just skipped episode 3 and picked up with a brand new game and carried on with 'Half Life 3'.

This is Episode 3 / Half Life 3. This is the story that was planned for it - and if 18 months ago it didn't look like Valve were interested in making this game (from the perspective of the head writer of the series), I think it's a very safe assumption that the posting of the plot signifies that it isn't going to happen.
 
the fact that the rest of the story had to come out like this is downright, once gain, pathetic. if gabe or valve had any care for the videogame medium at all this would be a literal guilt tumor for them but they really, truly, do not give one single fuck
 
A somewhat expected series of events, we knew the Borealis existed an they needed to go there and the combine would try and stifle their efforts etc.
Imagining this as an actual playable Epidose 3 it would probably rank a little higher than Episode 1 and lower than 2.

I remember reading something about "the story is always in service of the gameplay" and it would be a bit problematic to flesh this one out (on story beats alone). You'd maybe have wild snowy regions (could introduce some new alien animal that prefers cold regions) and then you get to the Borealis Combine Base, fight your way onto the ship and then the rest would be on the ship without a portable portal device. If you can't freshen up the standard combine shootouts with replacements-antlions and you also don't want to retread ground with headcrab zombie areas then your a bit shy of new and interesting challenges for the player.

As others pointed out, this blog post has a lot of personal writers background in it which wouldn't do much for the game itself as there never was Freeman narration. It's still interesting to read.

The simple grin/nod towards Gordon Freeman from the G-Man (if it also isn't just a reference for something at Valve regarding Laidlaw?) wouldn't mean he is abandoning Gordon and later Alex would replace him in the next installment of the series, at least I wouldn't take it for that, I assume he just would have placed Gordon exactly where he needed him to be and does the same with everyone else.

Fanfic the story a bit more, if the Dyson Sphere wasn't just the idea to smother any chances of fighting the combine any further, by showing how impossible it must be to really stomp them out, then I guess Gordon somehow needs some help from new outside sources or the Vortigaunts/G-Man etc. You could change the nature of the G-Man to something different, update it to modern times by revealing him to be a human AI from the future with his own agenda or shit like that. The breengrub could be the one bringing down the combine command from inside, seeking revenge, could become an ally again etc.

I'm ok with never having another new Half Life game game, I don't think I need more of regular fps Half Life, the most I'm looking forward to is the HL2 VR mod!

A real closure to everything needs the Combine to be defeated though, it does not need the G-Man to be explained or to know what will happen to Gordon Freeman at the end (could be put into stasis again for all I care) but the Combine threat needs to be solved once and for all!
 
Just sell Half-Life to a worthy developer, Valve you SoBs! It's not like they won't be rolling in cash after a) selling it, and b) having it inevitably release on Steam.

Shit, they don't even need to sell it - just contract it out.
 
It's been mentioned, but the first and last paragraphs are absolutely meta-commentary:



"This was the case until eighteen months ago, when I experienced a critical change in my circumstances" - Laidlaw left Valve 18 months ago

And that last paragraph is practically ten times my daily allowance of shade. Jeez.

I wonder... Could the end of that last paragraph suggest that maybe a mod team should go Black Mesa with it? Black Mesa does have Valve's blessing, and I bet if a mod team made this, it would too.
Man can you imagine the impact of this news if this released before TI7 happened and revealed Artifact?
I think it would have made Artifact have a more positive reception, because the idea of Artifact is good IMO.
 
Never been a big HL fan but being a big pc gamer in the mid 2000s(a lot of KoToR), I feel all of this in a big way. This actually feels like an ending after all the dicking around for years.


These are interesting times indeed.
 
Just sell Half-Life to a worthy developer, Valve you SoBs! It's not like they won't be rolling in cash after a) selling it, and b) having it inevitably release on Steam.

Shit, they don't even need to sell it - just contract it out.

Even Naughty Dog said they'd take it on. I'm sure Sony would allow it too as a massive vanity project that they could showcase on their stage. Imagine how fucking big that would be. Every joke is grounded in a bit of truth.
https://twitter.com/neil_druckmann/status/642013726514774016?lang=en
 
This could've been a great Ep3 before an eventual HL3, though those closing lines make it more in line with the reality of the situation and the current (or maybe final) state of the franchise.
 
I wonder... Could the end of that last paragraph suggest that maybe a mod team should go Black Mesa with it? Black Mesa does have Valve's blessing, and I bet if a mod team made this, it would too.

That's one interpretation, but I think the last sentence is a "you do you" directed at Valve.
 
Why does it mean it's dead, was my question.

Episode 3 was just the final chapter of the episodic series started with the Orange Box wasn't it? Not the real Half Life 3?
I doubt they even have the staff capable of making a game like this now. Certainly not one that would live up to the Half-Life name.

With their money and clout they could certainly hire people in time, but it's been so many years at this point. Seems pretty clear that Gabe abd co. have no interest in developing anything remotely like Half-Life.
 
Even Naughty Dog said they'd take it on. I'm sure Sony would allow it too as a massive vanity project that they could showcase on their stage. Imagine how fucking big that would be. Every joke is grounded in a bit of truth.
https://twitter.com/neil_druckmann/status/642013726514774016?lang=en
Sony would bend over fucking backwards to make that happen if it were possible (and it's not let's make no bones about that) just for the PR alone.

Can you imagine the E3 stage where Gabe walks put? That alone would dominate mind share for my months.

But it's NEVER happening.
 
It was widely assumed that given the episodic experiment failed (the entire point was to get content out quicker and more frequently), that Valve would have just skipped episode 3 and picked up with a brand new game and carried on with 'Half Life 3'.

This is Episode 3 / Half Life 3. This is the story that was planned for it - and if 18 months ago it didn't look like Valve were interested in making this game (from the perspective of the head writer of the series), I think it's a very safe assumption that the posting of the plot signifies that it isn't going to happen.

I still don't really get it, but alright. Like if the story for GTAVI was suddently leaked on the internet by some disgruntled former writer I don't see how that would mean that GTA the series is dead. But I know nothing about Valve or Half Life so clearly I'm just missing something.
 
FUCK.
THAT.

If it's exclusive, then it should be PC exclusive. But ideally it would be available everywhere.

Oh no way it'd be exclusive but I'm sure Sony would bend over backwards in the same way they allowed the early dealings with Kojima's next game (Death Stranding) to be on PC. A PS4/PC exclusive would've been good enough for me.
 
There's absolutely no reason for you to justify Valve's negligence.

If you're the leader on a platform, something as simple as making sure your storefront doesn't look like a hot mess in 4K shouldn't be an issue people have.

If Bezos wasn't so cutthroat Amazon would not be where it is today. Gabe could learn a thing or two.

I'm not justifying anything. Origin and Uplay are ugly-ass storefronts too, you know. You know what else was awful in 4K for the longest time? Battle.net Launcher.

I game exclusively in 4K on a 65" 4K TV so I'm not speaking without knowing what I'm talking about either. Lots of things look like total ass in 4K, up to and including Adobe Creative Cloud and that's a software package which costs many hundreds of dollars. The way Windows handles High DPI has always been a kludge bolted onto the side of another kludge and so many applications simply do not comprehend it.
 
I'm not justifying anything. Origin and Uplay are ugly-ass storefronts too, you know.

I game exclusively in 4K on a 65" 4K TV so I'm not speaking without knowing what I'm talking about either. Lots of things look like total ass in 4K, up to and including Adobe Creative Cloud and that's a software package which costs many hundreds of dollars.
If it just looked like shit that's one thing.

But as a UI it flat out doesn't function half the time and many features are either incomplete, bugged, or broken.
 
Very nicely done by Marc. He was able to give fans some closure by sharing the vision that once was of Half Life, and speak to some of his frustrations and disappointments with what Valve has become.
 
So in case anyone wants a tldr:

-Gordon and Alyx head to Antartica and find a Combine base built around the Borealis, their helicopter gets shot down
-The Borealis is a weird shifting place that exists into two places simultaneously
-Breen as a Combine grub doesn't quite realize what happened to him, but hates his current state and after capturing Gordon and Alyx, asks them to kill him. Alyx refuses, but the player/Gordon can apparently do something to kill him
-Mossman claims that Eli had tasked her with being a triple agent for the Resistance all along
-They realize the Borealis is "stretched" between the past and present, not just two places in space; the Aperture scientists activated the device during the Seven Hours' War while the Combine was approaching and attempted to warp to Antarctica to be as remote as possible, but ended up warping into the future
-Time and space warp more around the Borealis and they get a glimpse of the Combine's headquarters they launch invasions from
-Mossman wants to "anchor" the Borealis in the present in Antarctica to safeguard it for the Resistance, Alyx wants to honor Eli's wishes and destroy it so it can never be misused; there's talk of the potential time paradoxes
-Mossman and Alyx fight, Alyx shoots Mossman
-Gordon and Alyx rig the Borealis to self destruct and create a missile that can travel between dimensions, essentially turning the Borealis into a time/space warping bomb aimed at the Combine base
-As they fire it, the G-Man suddenly appears and reveals that he's been keeping tabs on Alyx as some kind of sleeper agent (as hinted at in Episode 2) since the events of Black Mesa, and actually appears to Alyx (she remembers him) and takes her with him through his glowy train door as a "replacement" for Gordon, who he leaves to die
-The player sees that the Combine base is actually a massive Dyson sphere and there's no way the Borealis bomb will actually do any significant damage
-The Vortigaunts intervene and pull Gordon out right before the Borealis self destructs

That sounds great, it would have been great. Thank you, Marc.
 
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