Marc Laidlaw reveals Half-Life 2 Episode 3's story synopsis

Agree wholeheartedly. It's been too long now, and it would most certainly be underwhelming as the hype train created by fans for years has created expectations that would never be achievable.

Actually announcing it now that gamers are finally on the verge of accepting the franchise as dead could generate a ton of hype.

Just look at the Metroid fanbase, yeah? Everyone (in that special hyperbole way that only videogame fans are capable of) thought Other M/Federation Force was the *final* nail in the coffin and that Metroid as a whole was dead.

Then bam a temp logo for Metroid Prime 4. A sequel to a game that released a 1.5 months before Episode 2 did and everyone goes apeshit over it.
 
Do we have confirmation this is authentic?

We will never have "confirmation" of its authenticity, but it was posted on the blog site of the now-retired lead writer of the Half-Life series and the individual who most passionately cared about the Half-Life universe.

Everything about the synopsis -- setting, tone, references to events in the Half-Life universe -- more than indicates that this is certainly a possible way that a theoretical Episode 3 would've played out.
 
Starting to think the entire reason this was put out was for a modder 'call to arms' of sorts.

I thought that maybe he knows now that this specific (his) version is dead and it wont be used and he just wanted to let it be known that when people look back, this was his vision.
 
He developed the story while working for Valve? im sure the highly paid legal team Valve has wont be deterred by changing the names slightly.

It was likely made after he left Valve using ideas he had?

So effectively it's similar to "fanfic", but he was extra cautios to not actually use character names as those have copyright by Valve.
 
Starting to think the entire reason this was put out was for a modder 'call to arms' of sorts.

It's a long con. Gabe/Valve gives Marc the ok to release this, the community picks it up and completes a game with Valve's ok because Valve cares about the community. Secretly this is Valve's way of getting out of making the direct follow-up so they can move on to HL3 proper, and an entirely new/different direction for the franchise.

Bonus points because Valve gets to test having the community create their games for them.
 
My understanding from former employees is that your bonus is tied to the project you work on (your "value" produced for the company). If I'm at valve and I've got a family to provide for you can bet that I'd be working on CSGO or Dota. Why take the risk?

Because I can guess that being a Valve employee means you are fairly well compensated before any bonus. I mean they only hire the best of the best. People who were already successful at other studios, companies, etc. Then you can logically deduce that software engineers are well compensated in most companies, so that leads to Valve employees being even better compensated. Not only that, but you work at Valve. That means if you don't like it, for any reason, it is very probable you can leave and get a job at any other top studio, company.

Put all that together, and I think money is the last thing Valve employees need to worry about. Unless they are greedy, which if you go by the products they build is not crazy statement to make.

My guess is that like a lot of software engineers/developers a lot of people at Valve suffer from the "I'm going to change the world" syndrome, and they all want to aspire to create something more than a videogame. They want to be the ones that ushered the era of VR, and game economies. All great things to aspire to, but the one thing people loved from them was their ability as storytellers through the videogame medium. They were masters at it. And now they are done.
 
I thought that maybe he knows now that this specific (his) version is dead and it wont be used and he just wanted to let it be known that when people look back, this was his vision.

That was my take on this as well. Probably the only reason Valve would allow this to happen. Incidentally them moving on from his plans for the series may also be why he left the company.
 
Starting to think the entire reason this was put out was for a modder 'call to arms' of sorts.
We could ask the Black Mesa team but they've already given so much of their lives to Half Life already hahahaha.

But maybe with their profits they'd consider it!

I am truly just glad to hear this version though. It's been a long time.
 

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It's been years since my last playthrough, but I could visualize that all fitting very well, and being a really big 'hype' set-up for Half Life 3.

Sigh.
 
I wish Valve would would release an official statement on Half Life 3 and either end the chapter or close the book on the entire HL3 debacle.
 
Just reading that bums me out because it sounds like it would have been really good. Oh well I guess I'll just have to satisy my HL itch by playing the VR version of HL2 when that comes out.
 
I wrote a preview of this game almost a year ago.

As far as I am concerned, it is better than the original half-life. The finale before the teleportation to Xen is good enough to be its own ending.

I hated Xen but I am willing to give it another chance.

Last I played it was the mod version. It was great but the balance was a bit busted, and I think they had simplified Blast Pit in a way that really irked me.
 
I do feel like Half-Life could return, but I'm convinced it would be in the form of a VR title, and take an episodic approach more akin to what they attempted a decade ago -- in other words, it would be something a small team could tackle. That structure didn't work out for them back then, but it's much more likely to succeed today.
 
I don't feel that anyone is defending Valve, it's more pointing out the answer to "why wouldn't they make HL3". Once you know that, you can stop expecting it to be made - or at least not be surprised when it turns up as an online only shared experience shooter.
 
I think it's less "risk averse" and more "challenge averse." The structure of Valve seems to be one that promotes collaboration and lacks strong, central leadership. Making things like narrative games requires some form of forced direction. It's rife with challenges that would make most informally organized groups give up or crumple, and there will be lots of times during a game's development when things are difficult, stressful, time-sensitive, or uncertain. That's when you need someone at the helm to just say, for better or worse, "this is what we're doing, just get it done."

Without that kind of force, development will just peter out when it hits the rocks. So it's easy to see why Valve now produces a bunch of disparate, seemingly random mini projects. They're more fun for individual devs to work on, they don't have the same kind of enormous team-testing challenges as full game development, and they can generally be done quickly and easily in a social and relaxed setting. I'm not trying to minimize the challenges of something like VR or whatever else they do, but that kind of thing has a more obvious goal than building a narratively focused game.

Well, they did Portal 2. That was pretty narrative-driven.

Unless things have changed significantly in the structure of valve since then?
 
I do feel like Half-Life could return, but I'm convinced it would be in the form of a VR title, and take an episodic approach more along to what they attempted a decade ago. That structure didn't work out for them back then, but it's much more likely to succeed today.

It would have worked out fine if Valve had proper management. Their "anybody can do anything!!!1" approach to development creates too many conflicts of interests, which seems to be the main reason EP3/HL3 didn't happen. The only thing is seems Valve employees can agree on is that they can make easy money by selling pink tiger stripe knife skins and other low-effort, high-reward bullshit. They didn't have anyone with the authority to keep development on a coherent path. This plot summary is probably one of many very different summaries.
 
He developed the story while working for Valve? im sure the highly paid legal team Valve has wont be deterred by changing the names slightly.

Naaah.

With how open Laidlaw is about what this actually is (instead of doing some spiritual successor winking), it's clear he's not covered by an NDA which would prohibit him just sharing these details in the open (as in, "I imagined that Gordon would have flied to Arctic..."). He didn't go for that, but he could have. Why did he write this letter thing instead? Because he wanted to set up an analogy between out-tempored Freeman and himself in a way that wasn't completely blatant. This necessitates leaving in enough context for reader to reasonably allow making the connection between Fremont and Freeman, at the same time it's off enough that it's not straight trademark infringement.

Valve could potentially make a lawsuit out of this, especially depending on NDAs if any, but it's not like they have to, since the similarities are left on a very abstract level. Valve likes keeping their PR good. Another possibility is that NDA simply does not cover concepts which Valve denied one way or the other. (I remember that one of Mass Effect writers shared his vision of ME3 ending relatively fast after the actual thing exploded. I imagine that if that was to be actually implemented later in the series he would keep his mouth shut.)
 
Apparently the Portal and Half-Life movies are still being messed around with over at Paramount, but god I have no idea how they'd adapt this into anything other than what it is. It's pretty perfect in it's own form imo.
 
Is anyone else annoyed about the number of media outlets reporting this as Half-Life 3 rather than HL2 Episode 3?
People don't care about the distinction and really at this point other than to enthusiasts like us it really kinda doesnt matter.

Neither will ever exist again.
 
Unless they had a real-time time-bending/changing mechanic that was amazing and it came into play while on the Borealis, that honestly didn't sound all that interesting from a gameplay standpoint. Not sure I would be a fan of Alyx turning heel like that either, as it seems very unlike her character in the previous two games. Other than those two things, interesting, if a little unfulfilling conclusion to hl2's story.

That said, if this is the end of Freeman's story, fuck Valve and Gabe and everything that led to this being a fucking blog post. The hype inflated because the company refused to make any comment on it at all. Anything at all, even 'it's not being worked on' or 'yes, it's in active development right now.' would have deflated things, but nooo. Gotta fall back on memes and jokes and popping up in videos for other kickstarters to try and keep people guessing and actively hoping for no reason. Bullshit. Keep your VR and multiplayer, I don't want them.
 
Same old song and dance that theyre supporting their games as a service, have an influential platform and are making 3 VR "games".

Spoiler by VR games they mean tech demos.

Indeed. I'm straight up done with valve now. I don't like the idea of being lied to for years when it looks like they could have announced cancellation a long time ago if this short story is any thing to go by.

Probably the same reason people defend company's polluting a river. Just business being business. Profit > Ethics.

You would call those people "Corprate Shills" yes? I came very close to throwing that around despite the fact I don't really like the word.


Who is defending Valve on this? It's shitty they aren't making HL anymore.

Saying they don't make games anymore is false.

I've seen several posts saying that making half life 3 is gamer entitlement and I personally think that is hot dumster fire garbage. They purposely lead us on for as long as possible so they wouldn't have to deal with the backlash.


Because the glacial pace that they "update TF2" is supposed to be commended I guess.

I remember going back and being disgusted with the experience bar stuff. Even when they do "update" tf2 it's usually the community made maps hats and items right?
 
Well i guess the good thing about this is somewhere around the world someone is probably creating this game story mod for us to play in 10 yrs

half life, 3 confirmed
 
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