Marc Laidlaw reveals Half-Life 2 Episode 3's story synopsis

So many shitty games
soooo many shitty games

get sequels
games that barely make a profit and no demand get continued



and Valve the rich ass company
Demand is there
Money is there
Third party devs offering to help make it

and nothing

Homefront getting a sequel is the dumbest shit ive ever seen.
 
heart breaking for two reasons. i could imagine playing some of the sequences while reading it. and secondly, because it would have been possible if valve had the inclination. it sounds like it would have been very doable with the technology and talent valve has.
 
What's interesting to me is that Gabe doesn't seem to want to work on Half Life. If Half Life is what made you famous and what allowed you the freedom to build a platform like steam, wouldn't it have a special place in your heart? I like his passion towards the industry, he created a great system with auto installations, auto updates, cloud saves and other really great features and now seems to be interested in VR, but I wish he still had some passion for normal games. They have the financial freedom to takes risks few other developers could take, which is why it's such a shame.

If you've paid attention to their interviews over the years, a lot of the older members of Valve burned out hard working on HL2. It wasn't a remotely pleasant experience in the end, particularly The Hack and all the surrounding drama about it. And then expectations just kept getting jacked higher and higher with the episodes, and you had this frankly kind of uninspired-sounding outline for Ep3...

If I was Gabe & co., and I discovered I'd cracked the code on digital distribution and had provided a platform for tons of developers, big and small, to reach people, and simultaneously began supporting this young team that then made something interesting (Portal & Portal 2), and then also began supporting the creation of the updated version of one of the most popular games on the planet (Dota2), you bet I'd drop my old project with a lot of painful emotional baggage attached to it like a hot potato and not look back. They maybe could've been a little better about communicating how they felt, but it's not hard to see how things evolved the way they did.
 
If you've paid attention to their interviews over the years, a lot of the older members of Valve burned out hard working on HL2. It wasn't a remotely pleasant experience in the end, particularly The Hack and all the surrounding drama about it. And then expectations just kept getting jacked higher and higher with the episodes, and you had this frankly kind of uninspired-sounding outline for Ep3...

If I was Gabe & co., and I discovered I'd cracked the code on digital distribution and had provided a platform for tons of developers, big and small, to reach people, and simultaneously began supporting this young team that then made something interesting (Portal & Portal 2), and then also began supporting the creation of the updated version of one of the most popular games on the planet (Dota2), you bet I'd drop my old project with a lot of painful emotional baggage attached to it like a hot potato and not look back. They maybe could've been a little better about communicating how they felt, but it's not hard to see how things evolved the way they did.

Agree with this post..

But the bolded is the understatement of the decade

And yeah, they got burnt the fuck out but I never imagined they were just quietly like "welp, fuck HL" over the years

What a way to go out.
 
And yeah, they got burnt the fuck out but I never imagined they were just quietly like "welp, fuck HL" over the years

For what it's worth, as someone who's had a somewhat similar experience, I am not surprised in the slightest. When there's that much actual mental (and physical!) suffering and emotional baggage attached to something, you just want to get away from it as much as possible.
 
So many shitty games
soooo many shitty games

get sequels
games that barely make a profit and no demand get continued



and Valve the rich ass company
Demand is there
Money is there
Third party devs offering to help make it

and nothing

Fucking Duke Nukem Forever even got it's release.
 
For what it's worth, as someone who's had a somewhat similar experience, I am not surprised in the slightest. When there's that much actual mental (and physical!) suffering and emotional baggage attached to something, you just want to get away from it as much as possible.

But.. clearly they love and are passionate about HL (or were) because of how great HL2 turned out.

I didn't think the passion would disappear. Just that they'd take a break and change the developmental process to make things easier for everyone. Clearly episodes didn't work, and they were still experimenting, but I've never known Valve to just quit on great projects
 
I recall reading somewhere not that long ago that HL3 and Ep 3 were projects that kept getting started but never really gained enough momentum to get anywhere /remember that AAA productions typically involve hundreds of people, and without getting enough momentum they will collapse - that's why games finally releasing after long development cycles are filled with various issues).
After several years of restarts and shutdown, people in the company grew tired of it, making new attempts to start it even more challenging. Eventually it simply died out.

Sadly I can't remember where I read this. I guess it was some anonymous dev talking to Kotaku, or something similar.

Is it this Game Informer story?

One of the things that’s interesting about how Valve works is it’s not out of the question for any given person to just try stuff, whether that is conversations or actually spending their time creating something. That could range from someone writing a treatment or crafting concept art to tinkering around with code. Any given person who does that stuff can kind of internalize why they are doing it, and sometimes there are people doing similar things and those things come together.

Over the years, you’ve probably had many dozens of people within the studio as early as probably 2005 working on things that they would imagine from themselves as Half-Life 3 or Half-Life: Episode 3. If you talk to people there, you’re going to get mutually exclusive information about the project from them, and for each of those people, it is correct, but will be different for the next person you talk to. Those two individuals may have been working with the same project in mind, but never linked up internally to connect the pieces before it was scrapped or they moved on to a different project.
 
This epistle puts me in a melancholic mood, not that much due to the implications (no episode 3 ever) but it kinda closes the circle of something it became part of my life. I pretty much can remember where my life was for each new HL release. So, there are a lot of memories (good ones) attached to these games.

Marc Laidlaw always came across like a super nice dude, but after releasing this epistle, to me he's a million times more awesome than before. Kudos to him for this..

You've articulated why this has made me vastly more upset than it reasonably should. This "closure" from Marc (and I really do appreciate him for doing it!) represents something deeper for me, a closing of an unfinished chapter of my life.

It was near the release of Half-Life 2 that I got really active on IGN's PC General Board and got wrapped up in the excitement and anticipation for its release. Hell, we had a riot on the forum on the night when it unlocked when Steam shit the bed. And from that board, I've gotten to know people that I'm still friends with to this day. We even got our own Team Fortress 2 server that we filled religiously for many years. We've since moved on from IGN to another forum that we founded (and still operate) or we started posting on here.

But it was Half-Life 2 that started all of that in a way. I was 28 years old when Half-Life 2 released and now I'm 42. That's one-third of my life that was influenced by Half-Life 2 in a very tangible way. So this very bittersweet for me too.
 
I have to wonder what Gabe thinks about this being released-but then I realize he probably doesn't give a shit.
That'd be my guess.

A small chuckle, maybe even a quizzical word or two, before zooming down a hallway on his wheeled desk as he awaits his latest Dota queue.
 
This is a company that literally hires psychologists so they can find the best ways to make money from people.


They probably run the numbers about announcing its dead and seen its not worth it.


Do you have a source? I love discovering what lengths some shitty companys will go to rip us off.
 
That'd be my guess.

A small chuckle, maybe even a quizzical word or two, before zooming down a hallway on his wheeled desk as he awaits his latest Dota queue.

He'll probably ask Marc to repost it with a fake ARG and watch the internet burn

He hates HL and its fans THAT much
 
Why not?

The demand is there. It's got a near cult fallowing. Not sure I get Valve's position on not making episode 3.

Fucking stupid IMO.
 
So many shitty games
soooo many shitty games

get sequels
games that barely make a profit and no demand get continued



and Valve the rich ass company
Demand is there
Money is there
Third party devs offering to help make it

and nothing

The only excuse is the employees don't want to make it, which makes me think the only people still there just want to do VR shit and show off how well they can code.

Half Life died for a card game and gyromotor sensor precision rocket fuel pythagoras theorum to the 9th quantum power packaged into $800 peripheral to play ugly tech demos. (I know about the price drop, just saying).
 
I remember reading from ex-employees that the reason projects like HL2:E3 or HL3 don't get off the ground anymore is simply because they can't get enough people to agree to work on them, since most engineers and designers would rather work on something else that has proven results in order to look better during their performance reviews. Even then, it seemed like the work environment at Valve is cliquey as hell and you could quickly be ostracized if you go against the grain.
 
Marc.....

pI1xNl1.png
 
Man, I never thought this day would come. My jaw dropped when I saw the headline.

It feels weird to know that we finally got the closure we were hoping for. But man, I just feel even more upset at Valve after reading it. A game of this scale with Valve's signature gameplay polish would have been totally possible in 2008. And even then, it seems like the ending would have been building up to a Half-Life 3 that likely would have never seen the light of day, so we'd have just been back at square one, anyway.
 
I remember reading from ex-employees that the reason projects like HL2:E3 or HL3 don't get off the ground anymore is simply because they can't get enough people to agree to work on them, since most engineers and designers would rather work on something else that has proven results in order to look better during their performance reviews. Even then, it seemed like the work environment at Valve is cliquey as hell and you could quickly be ostracized if you go against the grain.

So valve is basically the mean girls clique. Makes sense.
 
Well, I mean, the fact that there's an unproduced HL2Ep3 script from Marc Laidlaw being published on the web yesterday - this fact doesn't spell doom for the HL franchise, of course.

However, the fact that it was TEN FUCKING YEARS since Valve has been bothered to make anything with the franchise, even just say anything on its future or current status, does spell the end of the HL franchise in my books. They are just too interested in making hats these days.
 
I've been thinking about HL all day today. It may seem a bit silly to say but this affected me more than I thought it would when I first read the news before going to work this morning.

Random thoughts below

First off i'd like to thank Marc for the closure that this has given me. I remember being in middle school when I finished up Ep. 2. I was mesmerized by the idea of Portal (a game that had just swept me off my feet) also being an important part of the HL story. I remember thinking about the Borealis and speculating on what secrets it may hold. I remember following the people online who had dedicated their time to breakdown whatever clue or interview Valve/Gabe/Etc. did in order to try to see what Ep. 3 was going to be about.

Well...

Months turned to years. Speculation turned into frustration. Fan projects turned into "last hopes."
Middle school turned into High School and into College and now i'm working a steady job.

All in all I am still very much confused, not with HL, but with Valve. The way Valve and Gabe seem to be okay with joking around the number 3. Okay with the way fans "break open" every single file Valve releases and finds references to some secret HL project. The coy "these things take time" remarks. It's all very confusing.

Why not just say something? Just say it's on hiatus. Just say a delayed game is good forever or some shit like that. Just say it doesn't exist anymore. Just say something.

I half expect Valve to just release their HL related project without any celebration. Just one day, it's up on Steam.
 
So, 10 years with "We have nothing to say" ment "everything is totaly fine and we still work on this" to you?
It implied they were hiding something, that there was a reason they couldn't talk about it. That there was some kind of secret. That fuelled hope.
Any company with a sense of decency towards the supporters that helped build it would just come out and honestly say, no, we're not working on it. The way Valve handled this is not normal, especially. So why the secrecy? Goes back to the original point you took issue with: they strung this on as long as possible to avoid backlash.
 
The fact that you never beat the combine kind of pisses me off. In a movie, it's fine because you are watching the protagonists doing it without any of your input. But in a video game you are playing the silent protagonist and now that I know that none of what I have done matters in the first place, I might as well not play this series ever again, because I know that the villains win in the first place. I hate that shit so much. Fuck off with that.
 
It implied they were hiding something, that there was a reason they couldn't talk about it. That there was some kind of secret. That fuelled hope.
Any company with a sense of decency towards the supporters that helped build it would just come out and honestly say, no, we're not working on it. The way Valve handled this is not normal, especially. So why the secrecy? Goes back to the original point you took issue with: they strung this on as long as possible to avoid backlash.

Valve is always secretive but the most likely explanation is that it was being worked on for a long time at a low level. Even now there might be a few people here or there prototyping for a sequel, even though it's highly unlikely to get the full momentum required to ever ship.
 
The fact that you never beat the combine kind of pisses me off. In a movie, it's fine because you are watching the protagonists doing it without any of your input. But in a video game you are playing the silent protagonist and now that I know that none of what I have done matters in the first place, I might as well not play this series ever again, because I know that the villains win in the first place. I hate that shit so much. Fuck off with that.

The twist of the Combine being infinitely more bigger than originally thought is what makes the ending so good though. It would be nowhere near as effective if it was more hopeful and victorious.
 
You've articulated why this has made me vastly more upset than it reasonably should. This "closure" from Marc (and I really do appreciate him for doing it!) represents something deeper for me, a closing of an unfinished chapter of my life.

It was near the release of Half-Life 2 that I got really active on IGN's PC General Board and got wrapped up in the excitement and anticipation for its release. Hell, we had a riot on the forum on the night when it unlocked when Steam shit the bed. And from that board, I've gotten to know people that I'm still friends with to this day. We even got our own Team Fortress 2 server that we filled religiously for many years. We've since moved on from IGN to another forum that we founded (and still operate) or we started posting on here.

But it was Half-Life 2 that started all of that in a way. I was 28 years old when Half-Life 2 released and now I'm 42. That's one-third of my life that was influenced by Half-Life 2 in a very tangible way. So this very bittersweet for me too.

It's nice to see another person feels the same way as me, and oh the coincidence, I'm turning 42 in a month. So I guess that somewhat explains why this game means so much to us, we are basically in the same wavelength (from a generational point of view).

When I think about Half-Life I can remember vividly spending time with my brother, taking turns to play it while the other was watching, laughing at how smart the marines acted, dropping a grenade that exploded just when you approached him to collect the ammo. The times when I gathered with a bunch of friends, and were talking about the story during hours, speculating about G-Man, etc. etc.

Damn, I'm in a full nostalgia mode right now.

Greetings, pal.
 
This is a company that literally hires psychologists so they can find the best ways to make money from people.

you make it sound like it isn't a common practice like...i dunno...the entire marketing industry. it's not good but it's not unusual either.

people seem to have built this strawman of valve that it's some kind of worker run co-operative not interested in profit like every other company
 
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