let me explain for people who haven't played: imagine if you had a gameboy advance micro in each hand, and you had to remember to push the tiny a and b buttons on the left hand to move forward and backward, the a and b buttons on the right hand to turn. but you don't turn instantly, each time you push the turn button the screen blacks out and fades back in as you have turned incrementally. also, another button is crouch. and on each hand there is a button to cycle through inventory. and at the same time, whereever you are looking with your headset if you push forward, you move in that direction. .that's what it's like using the tiny buttons of the move controllers to move in a 3d space..........imagine playing a horror walking simulator in a 3d modelled house like gone home, with two floors and 30 rooms, narrow hallways, trying to open 50 locked doors and navigate like this. these controls are insanely un-intuitive, imprecise, unfun, more often than not you you left staring at a wall when you meant to do something else, moving in a direction is a chore, and having to use moves is unnecessary because all you do in the game is walk, open doors, and pick up items which could be done so much better with the two sticks and one button press on the ds4......but this borked scenario is the only option at the moment