Er... Hm. Ok, the lines with Aquaman felt very anti-rivalry, and just like random lines thrown together. Why didn't they namedrop each other or say something that COULDN'T be used in any other conversations?
His gameplay looks nicest. The Not-exactly-flight combos are unique, and the use of tech makes him feel like they're going more for another shade of DC Ironman / War Machine, rather than just some Atlantean dude. I didn't expect all the bladed daggers and such, but it really makes him appear as if he has ability and technique all over the place, which is good. I was surprised by the water-spot from behind the opponent (even if it's just a repurposing of the stage hazard that was in the game back from Injustice 1).
Him super... When your rival summons a wholly new aquatic area to skewer you, while feeding you to a shark... just skewering, staying in the same environment, pulling them back in, and then doing a laser beam that many of the cast could do, seems lacking. It really feels almost half-finished, or like they needed to save resources for something else.
And then that victory pose... the opposite walk direction of Ralf's Climax DM ending in KoF XIV, lol.
It's very cool, but... WHY? Why do they use something that striking and dramatic for a victory pose, while leaving his Super to look so plain? It feels entirely out of nowhere on an aquatic-based character too, especially since almost nothing else he has even suggest something like THAT would show up.
Netherrelm's design philosophies can often times just be baffling to me, and he's full of stuff that just looks like it'd be so much cooler and coherent in some other companies hands. Though I mostly know Manta via DC animation, so maybe there's a lot of nuance that fits him, that bigger fans can enjoy.
But for me, as the character I was probably most interested in directly in this fighter pack... I'm simply whelmed.