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Destiny 2 |OT| Here We Go Again

So two questions. I'm some how at the cap for glimmer and need to start blowin' my load. Only problem is on what I guess?

Also, should I be saving all these tokens and items I've picked up around the world for when I'm a higher light level or should I just turn them all in now?
 
Been playing around as Sunbreaker since that was my main subclass in Destiny 1. Really liking the perk that turns hammers into cluster bombs on impact, but wish the tree had the explosive melee instead of the sprint activated one. I also like the healing on ability kills of the other tree, but can't really stand the Sunspot-oriented playstyle. Feels like they evenly split the skills I would have liked down both trees.
 
Got my first Exotic and I love it. Got it from one of the Crucible quests.

DJQj1rcVYAAP1li.jpg
 
Woo. Hunter now at 269.

I think I'm prob stuck here right? Ive collected all my luminous engrams for the week before the reset.

Unless I get some exotics.

Game is good. It's giving me those vanillla D1 feels.

What do we think is the min light for the raid when it comes out?

yeah I'm pretty much stuck there

I would say 270 is my guess.. how would bungie expect most people to get higher than that?

I have no idea how people are 280
 
Just finished the campaign mission "Utopia"..

I have to say, wow,how come Bungie suddenly woke up and learned how to design great level? Feels truely epic, LOL.

They made a campaign like they remembered how to. Reminds me a lot of Titanfall 2 - good old dev remembers how to make story mode.
Got my first Exotic and I love it. Got it from one of the Crucible quests.

DJQj1rcVYAAP1li.jpg



OOOOWEEEE
 
I've played plenty of Titanfall 2 and the speed/skill of D2 PVP is nothing compared to it. D2 PVP is all about lining shots peacefully and elegantly, almost in slowmotion.

I tried a bit of TF2 PVP after some D2 sessions and the difference is amazing... My eyes got sore for a bit.

I've got over 100 hours in Titanfall 2 too, and much prefer Destiny for guns - movement, it's about neck and neck for me: depends if I'm in a fast or elegant mood respectively.

They made a campaign like they remembered how to. Reminds me a lot of Titanfall 2 - good old dev remembers how to make story mode.

Campaign reminds me a lot of Titanfall 2's in terms of improvement from D1->D2, TF1->TF2: exponentially better in every way.
 
The interesting thing about the story this go around is well, it's actually quite short.

Yet, it was vastly more focused, and enjoyable then D1's, which was all over the place.
 
Hello Gaffers,

I would like more than anything to fix the shader system in Destiny 2. I posted a design doc to the Bungie forum that fixes what I believe to be the problematic bit of the current shader system — that the old shader is deleted when applying a new one — while keeping Bungie's goals of incentivizing shader-hunting intact. It has received a lot of good traction so far. If you're interested in giving a little more permanency to your shader grinding, please have a look through the doc and upvote it if you agree. I just want Bungie to at least read it, yet I fear that it will get buried under less thought-out posts in the coming days that are just full of red mist, bile, and upvoted out of spite.

A Proposed Solution to Consumable Shaders in Destiny 2

Its a solid suggestion. I think the biggest issue would be how it would effect Bungie's bottom line. There is obviously a financial equilibrium to find between a loop that asks players to purchase disposable shaders and incentivizes that vs having shaders be much more permanent and potentially encouraging players to make less shader purchases.

I suppose the current arguement would be that if you have a piece of gear that you love why not aquire a 2nd and shade that if you permenantly want two different shades of the same item.

I won't pretend to know how this could be implimented at a technical level. However it seems like the best solution would be a modified version of what exists for exotic items where you can essentially print versions of past exotics that you have aquired and then dissasembled.

Applying the same criteria to your one time use shader idea is a good compromise where once a shader had been applied to a specific piece of legendary or exotic gear it could be selected as the defult colour for when a clone piece was manufactured.

In this way everybody wins. Players get to permenantly tie shaders to specific gear and Bungie gets to charge a fee (albiet diminished) for everytime the player wants to change a shader. This keeps the economy structurally the same while incentivizing players to purchase more shaders due to their more permenant nature.


I'm not sure about how the memory bloat issue would be effected but i would imagine that tying it to an existing system would help substantially. Ideally you would probably just add an extra step in the ledgendary/exotic reprint process.

IE currently Step 1 = Go to Console Step 2 = select gear Step 3 = Print Item

Under any proposed changes it would be
Step 1 Go to console. 2. Select Gear. 3. Select applied shader 4. Print item.

By placing the shader change process into the item reprint console it should hypothetically reduce memory bloat as the game would only need to remember what items you had purchaced/used when at a specific ingame console and not something that the game needs to remember at all times.
 
Did you do it with 5 minutes to spare? Tried earlier and was unprepared but had about 1:30 on the clock. That 5 will be a true test.

Nah, we didn't do it with 5 minutes to spare. I think when we finally managed it we had 2 minutes on the clock.

I didn't play the first Destiny, but man these Nightfalls - and I assume the Raids - are gonna require quite a bit of coordination.
 
So two questions. I'm some how at the cap for glimmer and need to start blowin' my load. Only problem is on what I guess?

Also, should I be saving all these tokens and items I've picked up around the world for when I'm a higher light level or should I just turn them all in now?
Start stockpiling the boosts that Cayde sells-the ones that highlight chests.

You know, I'm realizing it sucks that they don't sell ammo replenishment any more. I always used my Heavy ammo. 😑
 
How mamy of you are actually using multiple characters? I think it's too big of a dedication.

I guess I COULD do 3 Warlocks... seems like a slog. :/
 
After playing the pvp more I still think it's good, but it doesn't come close to the highs I had in the first few months of the first Destiny. Destiny 2 is a more consistent experience, but increasing kill times, decreasing supers, and limiting the amount of ammo that spawns for power weapons really took away the feeling of being a badass super hero from the first. The weapons themselves don't seem as fun to use either because of the long kill times, and since the long kill times sort of necessitate focus fire from your team, pvp doesn't end up feeling too dynamic from match to match.

The maps are all pretty decent so far, but I've noticed that there isn't a lot of cover strewn across the maps that you can shoot from. Pvp really pushes you to coordinate movement and fire with your teammate to create kill opportunities. There is so much shit blocking any would be long range sight lines in weird places on some maps though, and with the radar discouraging any sort of flanking (unless you're on a good team who can divert attention with their play), matches can feel like an awkward mid range affair sometimes.

PVP is a unique experience in the end, and even though I don't agree with some of the balance changes, I can't really cite them as faults with the game since I can see how someone would absolutely love the changes. Destiny 2 is extremely balanced, plays at a decent pace, has good netcode, and good team play can feel very rewarding.
 
The ๖ۜBronx;248359883 said:
Hello Gaffers,

I would like more than anything to fix the shader system in Destiny 2. I posted a design doc to the Bungie forum that fixes what I believe to be the problematic bit of the current shader system — that the old shader is deleted when applying a new one — while keeping Bungie's goals of incentivizing shader-hunting intact. It has received a lot of good traction so far. If you're interested in giving a little more permanency to your shader grinding, please have a look through the doc and upvote it if you agree. I just want Bungie to at least read it, yet I fear that it will get buried under less thought-out posts in the coming days that are just full of red mist, bile, and upvoted out of spite.

A Proposed Solution to Consumable Shaders in Destiny 2
Legitimately great post and a solid suggestion for an effective solution. Thanks for sharing man, anything I can do to boost support over there? Never used the Bungie forums or community aspects outside of games and clan management.

If you could log in and either comment on the post and / or upvote it, it would be a massive help. It's getting drowned out by people starting threads that are upvoted out of spite without suggesting valid solutions. I'm not saying those people are in the wrong, but I'd like the solution-oriented posts to be near the top where the mods can see them as well. Hell, if someone wanted to make it a topic of it's own, I'd be fine with that. I don't have the privileges to do that as a NG lurker.
 
If you could log in and either comment on the post and / or upvote it, it would be a massive help. It's getting drowned out by people starting threads that are upvoted out of spite without suggesting valid solutions.

I thought my solution (let each charge color your entire outfit) was good.

Yours is truly the solution. Doing so now. Good job man.
 
Nah, we didn't do it with 5 minutes to spare. I think when we finally managed it we had 2 minutes on the clock.

I didn't play the first Destiny, but man these Nightfalls - and I assume the Raids - are gonna require quite a bit of coordination.
Oh dude you are in for something special with the raid. Raids are designed with all six guardians having a role in each instance. If you really want to have fun and have lots of hours to kill, go in completely blind with your fireteam.
 
Oh dude you are in for something special with the raid. Raids are designed with all six guardians having a role in each instance. If you really want to have fun and have lots of hours to kill, go in completely blind with your fireteam.

Your autocorrect is screwing up bro:

"Oh dude you are in for something heinous with the raid. Raids are designed with all six suckers having a sacrifice in each instance. If you really want to hate life and have lots of anger to kill, go in completely blind with your fireteam."

(jk)
 
Do I get matched up with other players for the Nightfall when I select it from the director or must you have a fireteam pre-selected before you go in?
 
If you could log in and either comment on the post and / or upvote it, it would be a massive help. It's getting drowned out by people starting threads that are upvoted out of spite without suggesting valid solutions. I'm not saying those people are in the wrong, but I'd like the solution-oriented posts to be near the top where the mods can see them as well.
Done and done. Really hope this gets noticed by Bungie.
 
Do I get matched up with other players for the Nightfall when I select it from the director or must you have a fireteam pre-selected before you go in?

Someone can correct me if I'm wrong, but you need to be in a fireteam otherwise you'll be alone in the instance. They're introducing guided games I believe next week or 2 where you'll be able to group up in game with others looking for a person.
 
Your autocorrect is screwing up bro:

"Oh dude you are in for something heinous with the raid. Raids are designed with all six suckers having a sacrifice in each instance. If you really want to hate life and have lots of anger to kill, go in completely blind with your fireteam."

(jk)
Or in other terms...thats a wipe
 
Just finished a 7 hour stint with some friends. Haven't done that since...Destiny 1, probably.

Holy smokes. Game has the hooks in me deep.So much fun, so many laughs. It's terrific, so far.
 
I'm about three hours in now. Has there been an overall increase in enemy-counts for encounters for the sequel?

Already, there's been a couple of instances where it seemed like I was mistakenly trying to fight a respawning horde (Hunting dogs in the prologue, waiting for the elevator in the mines) only to find out it was just an overboard number of them.
 
Or in other terms...thats a wipe

Expect to wipe countless times if going in blind...

It's like hazing. You bond over the pain.

I'm about three hours in now. Has there been an overall increase in enemy-counts for encounters for the sequel?

Already, there's been a couple of instances where it seemed like I was mistakenly trying to fight a respawning horde (Hunting dogs in the prologue, waiting for the elevator in the mines) only to find out it was just an overboard number of them.

You playing solo or with a group?
 
I'm about three hours in now. Has there been an overall increase in enemy-counts for encounters for the sequel?

Already, there's been a couple of instances where it seemed like I was mistakenly trying to fight a respawning horde (Hunting dogs in the prologue, waiting for the elevator in the mines) only to find out it was just an overboard number of them.

Yep, way more enemies. Although I'm thankful there's way less bulletsponge enemies so I was able to solo the campaign without any frustration.
 
Anyone has a tl;dr explanation of the infusion system with Weapon/armor mods?

You talking about the exotics you get that come with a +5 power mod?

Basically:

You have an exotic that's 250 power, but it came with a +5 power mod, and you have a 250 blue - you can infuse the exotic with that blue to boost it to effective 255 power.
 
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