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Destiny 2 |OT| Here We Go Again

Yo, as much as I agree Oryx was the better villain, I dont know that the "average gamer" really engaged with the Books of Sorrow and without that added context it becomes pick your favorite flavor of Saturday morning cartoon villain.

Likewise, with the different races, there is just naturally going to be a flavor your gravitate towards more; I totally get the love for Lovecraftian worm gods, though I could see how some people might engage more with the mindlessly homocidal Vex or militaristic Cabal for similar reasons.

I think the raid will give you a lot more of what you're looking for, since we know the author who wrote The Books of Sorrow at least wrote some similar stuff for the the exiled Cabal Emperor, and that the whole raid revolves around him and his world-devouring ship. Give it until raid stuff starts coming out and we see what kind of lore shit is attached to the equipment - I have a feeling you'll dig it a lot more than Ghaul's militaristic campaign.

Good post. I very much agree with all your points. I've seen some concept art of the Leviathan, and that seems right up my alley.
 
By the time you hit 20, you will have enough upgrades points to open up everything.

Each subclass has two "Paths"; only one is active at a time but you can switch between them (and your grenade,jump and class ability) as you wish.

i'm just at lvl 20 and managed to fully upgrade 2 sub classes. still need to unlock the third and start levelling it up.
 
Thanks for all the replies. I will start unlockuing things and experimenting.

Is the cool down limitation so that people can't swap between them in battle on the fly? I was just thinking a diablo 3 style system where you can change powers basically at will would be interesting.
 
Relaxing and playing Destiny most of the day, feels good. I've been bypassing the quests on each planet but decided to go ahead and play the one on Io. It was really good imo and has me looking forward to playing the others.

I'm up to 265 light, but in no rush honestly. Destiny 2 has very much exceeded my expectations, gg Bungie!
 
Hit 261 light last night and I thought venders were supposed to not give rep gear with a light level higher than 260? Or has that assumption changed? I'm getting venders willing to go much higher. Not that I'm complaining.
 
Hit 261 light last night and I thought venders were supposed to not give rep gear with a light level higher than 260? Or has that assumption changed? I'm getting venders willing to go much higher. Not that I'm complaining.
Vendor gear has soft cap at 260, then when you hit 260 or near you get gear upto 265 but this is where using vendor gear to progress by getting stuff above your PL ends.

You will start getting vendor gear higher than 265 once you hit 275 but post this point they will always be 8 PL below your current level. Unless they drop a weapon with a +5 mod...in which case you can get gear about only 3PL below you.
 
That NF was fun!
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I was so happy to clear the NF until I realised you need to clear it with at least 5 minutes remaining for Rat King, then I was just sad.

Then Zavala gave me a 3rd Coldheart dupe and I was just like no Bungie, just no.
 
I just finished the campaign, and I'm a bit disappointed. The Taken King felt more like a sequel than this, in a lot of ways.

It had greater mission variety, a lot more interesting story, a whole "new race" of enemies, a big focus on mystery and the overall design over everything felt great. Oryx was also a much better villain than than Ghaul, and the whole Book of Sorrows thing was just brilliant. One of my favorite pieces of sci-fi writing ever, up there with Hyperion and Revelation Space.

Anyway, I have no idea how the endgame will turn out. I still have most of the adventures and side activities left on all planets. Hopefully the game will surprise me, but I just feel it's a step back from Taken King in some ways. I don't care for the Cabal at all. Destiny is best when it's fucking out there, and Taken King proved that. Occult lovecraftian aliens, weird rituals, crazy worms and the works. I hope Bungie doesn't try to ground Destiny too much. The lore is the best, and the more mystical and crazy it gets, the better. Bring back the Hive in a big way for the expansions!

I don't know if I fully agree but I will have to agree with Oryx being much more imposing villain lore and gameplay wise. Ghaul had potential especially when digging into the backstory between him and the Consul in the Cabal limited edition booklet but he really comes off as a chump cos of how easy the story missions are solo and even easier when grouping. Plus I'm not entierly sure what was going on in his penultimate cutscene, seemed as though they were missing sound effects for the
speaker dying? and the Consul dying? too

I'm definitely having fun but far more interested the lovecraft hive/taken/darkness side of things than the cabal. Had the same feeling in the rise of iron that SIVA just felt like a step down threat-wise compared to the Oryx. However, I still enjoyed D2 story and it's far, far better than D1 due to simply having a coherent story but definitely has it's fair share of problems. It's good for what it is but it's certainly not this emotional tear jerker that I've seen so many people describe this as.

Lots of interesting hints to
Oryx sister - savathun
who I am most excited to see in an expansion and of course the
after-credits scene
was a great tease.
 
Going from Defender Titan to a Voidwalker Warlock has been as extreme as the jump from Soldier to Vanguard in the ME games. 200-300 some odd hours with D1 and this is probably the most fun I've had with the moment-to-moment combat. Blinking around levels, keeping the Devour chain going and hurling black holes all over place is just endlessly satisfying. Plus the amount of carnage & destruction you can cause when you really get rolling is insane and I haven't even started building a loadout to get the most out of my playstyle/class yet.

Traversal and platforming can get a little tricky at times using Blink, but I kinda feel naked without in combat now.
 
Like the game so far. Currently level 11 and on planet 4 in the campaign. Have not had as much time as i would like to play. Enjoy PvP more then in destiny 1. Hoping to reach level 20 this weekend.
 
Closing in on the end of the campaign.

I'm straight up hooked.

The story, as others have said, is pretty by the numbers but I appreciate the extra cutscenes and Ghaul is pretty cool. He's an action movie level bad guy but I can dig the general idea of him.

I'm not sure if I should stick with my Titan though. I like the changes to the striker subclass, and sentinel is pretty legit. But the barricade doesn't seem as helpful as I want it to be, and I spent 99% of the time in Destiny as a sunbreaker so it feels a little rote I guess? Hunters look good fun, and I liked the dawnblade from what I played but I'm not sure!

Picked up an exotic engram from my first public event at like level 11 which was some kind of lame pants that let you reload holstered smgs and draw them super fast. Really dig that exotic chest you get that feeds auto rifles ammo.

Pretty excited for my first strike coming up!
 
I just realized that the Ghost will point in the direction of the lore items in the world when you pull up NAV mode. I spent soo much time looking around for those things.
 
I noticed the clan I'm in had about 18 members when the game launched... We're now at 8.

Guess people bolted for larger clans given the reward structure. Sucks they don't scale XP requirements to how many members are in the clan :/

And apparently the clan reward engrams are not LL capped like the other vendors?
 
I noticed the clan I'm in had about 18 members when the game launched... We're now at 8.

Guess people bolted for larger clans given the reward structure. Sucks they don't scale XP requirements to how many members are in the clan :/

And apparently the clan reward engrams are not LL capped like the other vendors?

It's weird, on the destiny app it says that the neogaf clan has a 100 members but in game it says 20. It may just be those who are online/gotten to the point of getting a clan banner.
 
I absolutely hate what they've done to the Crucible. I don't like the maps, 4v4 everything is boring, and the power weapons setup is no fun.

Survival is the only mode I'm enjoying.
 
I noticed the clan I'm in had about 18 members when the game launched... We're now at 8.

Guess people bolted for larger clans given the reward structure. Sucks they don't scale XP requirements to how many members are in the clan :/

And apparently the clan reward engrams are not LL capped like the other vendors?

Yeah, don't understand why things aren't scaled based on numbers. Just because my current clan is small, doesn't mean we are hardcore enough to Max out 3 characters every week. Dumb decision in my opinion.
 
It's weird, on the destiny app it says that the neogaf clan has a 100 members but in game it says 20. It may just be those who are online/gotten to the point of getting a clan banner.

I double checked on the website... We've definitely lost the members
 
I absolutely hate what they've done to the Crucible. I don't like the maps, 4v4 everything is boring, and the power weapons setup is no fun.

Survival is the only mode I'm enjoying.

Yeah they've completely destroyed the crucible for me. It was what I did the most in D1 too.
 
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