Destiny 2 |OT| Here We Go Again

How do I get past 266 light? Is it just grinding legendary engrams in hopes that I get 270 stuff?

What is even the limit right now? I noticed blues capped out at 260 and most legendary engrams are 265

edit. oh. Friend on my list is 281. Back to grinding I guess xD

Cap is 350, also Legendary Engrams are capped at 265. Some Exotics are set to 15 above your current light level, and Powerful Engrams aren't capped as low.
 
Destiny 2 is Destiny 1 but better. But it's still Destiny.

You're still getting your bite sized, non linear and disconnected missions with post-Halo Bungie writing
You're still sparrowing through corridors into large instances before sparrowing back into corridors off to another instance
You're still grinding activities for gear and replacing duplicates with gear that is 1 or 2 points higher
You're still fighting bullet sponges (and bigger bullet sponges) who are only threatening in numbers, and not individual AI behavior

It is very much the same game. There is much more to see, much more to do, and much more to shoot, and all of it has been streamlined - for better or worse - to be less complicated.

It's not going to win over Destiny haters or "Destiny 2013" fans, but it should largely be a treat for Destiny 1 fans.

It'll be interesting to see where the game goes a year from now, but at this point I'm more interested in what they do for Destiny 3 to shake up the formula. With how detailed the Fallen have become and how similar they are now to Guardians, from their dodging animations to the camo, I have a feeling they'll be playable someday.

It's still Destiny, but way funnier than Destiny 1 at launch for sure.

It builds upon the TTK foundations and improve the loot (like you still get tons of duplicates, but at least you get stuff, so it feels good), but I'm just amazed by out quick people are consuming the content available.

Destiny 1 was like a 10 hours game stretched to play it for 1000 hours due to RNG and dark-pattern design, so it feels quite unpleasing (to me), but it did the job to keep players playing a relative "small" amount of content.

Now that getting good loots is way easier with D2, I'm wondering if it will keep players playing the game the same way D1 did.

And, like, the first month of activities feels pretty light, don't you think?
 
Destiny 2 is Destiny 1 but better. But it's still Destiny.

You're still getting your bite sized, non linear and disconnected missions with post-Halo Bungie writing
You're still sparrowing through corridors into large instances before sparrowing back into corridors off to another instance
You're still grinding activities for gear and replacing duplicates with gear that is 1 or 2 points higher
You're still fighting bullet sponges (and bigger bullet sponges) who are only threatening in numbers, and not individual AI behavior

It is very much the same game. There is much more to see, much more to do, and much more to shoot, and all of it has been streamlined - for better or worse - to be less complicated.

It's not going to win over Destiny haters or "Destiny 2013" fans, but it should largely be a treat for Destiny 1 fans.

It'll be interesting to see where the game goes a year from now, but at this point I'm more interested in what they do for Destiny 3 to shake up the formula. With how detailed the Fallen have become and how similar they are now to Guardians, from their dodging animations to the camo, I have a feeling they'll be playable someday.

IMO - it feels like what Destiny 1 should have been.
 
still have a few story missions left and already level 20 and almost 200 Power...got a Sparrow in one of my free Bright Engrams too

will probably just power through the last few story things tomorrow so I can start doing other stuff
 
So is there armor in Destiny 2 that has that cool Taken effect to it? I missed out on The Taken King, but this effect is so badass for it not to return in Destiny 2. Pic from Destiny 1:

tumblr_o5msztx9Hi1ui47k3o2_400.gif


Or any gear/shader with this effect, really TBH.
 
Destiny 2 is Destiny 1 but better. But it's still Destiny.

You're still getting your bite sized, non linear and disconnected missions with post-Halo Bungie writing
You're still sparrowing through corridors into large instances before sparrowing back into corridors off to another instance
You're still grinding activities for gear and replacing duplicates with gear that is 1 or 2 points higher
You're still fighting bullet sponges (and bigger bullet sponges) who are only threatening in numbers, and not individual AI behavior

It is very much the same game. There is much more to see, much more to do, and much more to shoot, and all of it has been streamlined - for better or worse - to be less complicated.

It's not going to win over Destiny haters or "Destiny 2013" fans, but it should largely be a treat for Destiny 1 fans.

It'll be interesting to see where the game goes a year from now, but at this point I'm more interested in what they do for Destiny 3 to shake up the formula. With how detailed the Fallen have become and how similar they are now to Guardians, from their dodging animations to the camo, I have a feeling they'll be playable someday.

I can stop feeling Blizzard helped Bungie a lot on the open world activities, feels like I am on the Timeless Island (World of warcraf interactive open world) with nonstop activities, interactive chests and elites plus with organic invasions
 
I really miss fun Crucible.

Every match is a sweat now. And better hope you don't start the match down 1, because nobody will get added. And it still takes like 20 minutes to end the game because of how rounds work in Survival.

Why, Bungie?
 
Crucible has been fun, but I haven't really fell deep yet because I'm still gearing up and trying to grind for certain armor pieces.

But yeah, I do t have any issues with 4v4. Maps seem pretty balanced for it, too.
 
I wonder if the fact that destiny 2 is starting from a much bettter place doesn't hurt it in terms of long term engagement. The first one was really a story of a fall, and a struggle, and a slow climb to something good. That's a compelling narrative for players and the press.

If the new narrative is "good thing gets worse" (and in the eyes of the community it inevitably will) how does that effect engagement?
 
Is it confirmed that legendary or exotic engrams have a predetermined level and won't be tied to the level I am when I'm decrypting them?


I'm starting my D2 game later today so that'd be good to know.
 
So I've been playing for a couple of days, I'm 240 power and been really enjoying the game. Its really addictive, and they've really perfected the formula so you always have something to do, something to grind, something to look forward too, while also fixing my pet peeve with destiny 1 - the long loading times with the ship screen saver.

One thing though is that these addicting mechanics is what is also turning me off the game. Its like I don't know if I'm playing because it's fun or because the mechanics are designed in such a way that my brain is always feeling pleasure from all the sounds and visuals when you get loot and that is pushing me to keep playing.

It might also connect with it never ending. Its just an endless run for the same thing.

I just think that I'm getting too old for loot based games.
 
I wonder if the fact that destiny 2 is starting from a much bettter place doesn't hurt it in terms of long term engagement. The first one was really a story of a fall, and a struggle, and a slow climb to something good. That's a compelling narrative for players and the press.

If the new narrative is "good thing gets worse" (and in the eyes of the community it inevitably will) how does that effect engagement?

New narrative is all about jokes and more jokes, save the traveler and everyone is a Guardian cliche.

The narrative is basic compared to Destiny 1 overflowing ideas about the vex, fallen and Cabal but failed since Bungie throw it all at once on grimoires.


Seriously , spoilers

Humanity
rebuilt the last city, repopulated European Dead Zone and Titan without any explanation how they do that to get those resources
 
After a nice long day of apple picking and being at the petting zoo I'm ready to kill some cabal.

Nothing like shooting aliens at the end of a nice long day :p
 
I'm at PL 261, what should I do now? I still haven't opened Powerful Engrams, done the nightfall, done the exotic quests, done the treasure mats, or done the lost sectors. Should I keep grinding public events for legendary engrams? Or start doing one of the previous things I mentioned.
 
I don't see Bungle doing anything drastic with the formula - whether, by accident or happenstance or just sheer will, they struck gold with this franchise in spite of their own failings.I don't see them deviating from the formula - there will be slight tweaks here and there - but a shake up? I don't see that happening.

It's never going to be the Explore a Hundred Different Planets OMG Space RPG Shooter people imagined it to be, but I will be excited to see what the scope of Destiny 3 is going to be. Especially if the leap from 2 to 3 is as big as the leap from 1 to 2.
 
Finished the story and thoroughly enjoyed it. I would say this is Bungie's best campaign work since Halo Reach, and this edge's Reach out a slight bit.

What level are we expecting the Raid LL requirement to be? Max LL right now is 350, correct? So I take it 280+ for normal raid, and 320+ for hard?

Also, the raid is Leviathan, correct? What was Ghaul's ship called? Is that where it is set, or is it separate?
 
I really miss fun Crucible.

Every match is a sweat now. And better hope you don't start the match down 1, because nobody will get added. And it still takes like 20 minutes to end the game because of how rounds work in Survival.

Why, Bungie?

And I haven't been in a game yet that ended by some team getting max points. Always been by the timer. Crucible is so slow and boring now. If I wanted a slow tactical game I'd go play Siege.
 
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