Destiny 2 |OT| Here We Go Again

Can I have some advice?

I'm lvl 20 power 201. Just finished the story. I have a couple of hours this afternoon to play and I have any to catch up with my clan power wise so I can do nightfalls etc.

What should I focus on doing? Strikes? Cruicble? Adventure missions?

Which is most efficient?

Clear your adventures , do public events or crucible (whatever your fancy ) until you hit 265. After that do the weekly stuff for powerful gear (as it's stated ) . It won't take long to hit 265 honestly , you level up so quick compared to D1 .

The powerful gear will take you over 265 and all exotics and some legendary engrams if they have the right mod . Basically open engrams as soon as you can after you get them

Also do the planet quests (blue ) when your at right level . They reward exotics even etc that will give you a nice bump
 
Is this a callback to that early Xur visit with Gjallerhorn where everyone was saying we shouldn't buy it because it'd be wasting an exotic slot on a heavy lol? Little did we know....

Funnily enough, the best exotic weapon of D2's launch is also a heavy.

I dunno, Sunshot is pretty damned cool.
 
The strikes are definitely a step up from D1 but don't seem as good as TTK's. It's less of a deal breaker because the other endgame activities stay viable longer but it is a weird they feel like a notable step back from content they've created before
 
What's even more disappointing is I can't find a reason to even to do the Strikes. If one of the Vanguard themed items turns out to be awesome, maybe I guess? Otherwise, it's better to grind a planet and farm tokens.

I did like Pyramidion a lot, though, mainly because I like to see if I can make it through the lasers without stopping.

Yeah, really good point. ...I mean, yes it helps your gear level a bit? But the vanguard gear so far seems really uninteresting, the challenges are also pointless because they're totally ambient (i.e. they don't even encourage you to change your playstyle, they just rack up without you even thinking about them and don't seem to give decent rewards)

Hah yes the simple dodge puzzle in Pyramidon was honestly my favourite part in all the raids combined so far, what does that tell you. I'm gutted tbh.
 
Ugh it's so annoying how one bad teammate loses PVP matches because of how team focused it is. Not to mention the game literally has voice comms set to off automatically... in a team based shooter.


AAAAAHHHH!!
 
After you fire, keep holding down the trigger. The projectile will stick to the target and there will be three "clicks" the longer you hold the trigger. Two clicks is good, and three does massive damage.

You're welcome!

H02Ma1J.gif
 
I'm wondering what makes this game better than Destiny 1. Is there more content? A lot more content? Because I remember that, at the start, everyone was gushing over Destiny 1 too. After a week or two it became clear that Destiny 1 wasn't what it looked like.
 
I'm wondering what makes this game better than Destiny 1. Is there more content? A lot more content? Because I remember that, at the start, everyone was gushing over Destiny 1 too. After a week or two it became clear that Destiny 1 wasn't what it looked like.

The mechanics are much better. The way stuff is laid out, the way rewards work, all quality of life stuff, the public events, the weapon and upgrade system...mechanically and graphically it's superb.

Imagination and content wise? Better than vanilla D1 but so far a massive step back for me from where they had dragged themselves, kicking and screaming, by the end of Rise of Iron.
 
Surprise, Destiny PvP is still awful. Well not that surprising I guess.
It's so awful. Please give us a mode without power ammo and/or supers. Or let me just pick the mode I want to play.

It has to be one of the least satisfying experiences. Kills have almost no impact. Everything is so dull. Some games go on far too long.

I really like this game but if you don't like the Crucible the content starts to feel really thin pretty quickly in week 1.
 
I'm wondering what makes this game better than Destiny 1. Is there more content? A lot more content? Because I remember that, at the start, everyone was gushing over Destiny 1 too. After a week or two it became clear that Destiny 1 wasn't what it looked like.

for a start it actually has a story told through interesting characters and cutscenes instead of lore you can't even read in game.

most of the game play now takes place in an world maps (1 per planet. 4 planets). think of patrol mode from D1 but with larger areas. instead of only being able to do patrol missions you can now do adventures which are like side quests. public events are more common. you have lost sectors as well which are kinda like dungeons you can go through for more loot.

you still have crucible, strikes, nightfalls, and raids. there is a lot of new content too like meditations, challenges, flashpoints. a big change that has been made is regarding engrams. in D1 you'd find them and have to decrypt them back at the social hub. now they automatically decrypt when you pick them up.

you get engrams from vendors who you increase reputation with by handing in tokens which you find by doing various activities. these engrams decrypt automatically too. there are now bright engrams too which are different. you only get these after hitting lvl 20 and each time you level up. or you can pay real money for them... these don't auto-decrypt. you need to take them to Eververse to do that.

the combat/gameplay is pretty much the same though but with lots of improvements. each class has 3 sub classes now and have been reworked.
 
so this crucible milestone where you need to "win glory" by participating in crucible matches...does it mean i have to win matches? because if so then i guess i won't be completing that lol. haven't won a match yet and the opposition always destroys us by a wide margin.
 
so this crucible milestone where you need to "win glory" by participating in crucible matches...does it mean i have to win matches? because if so then i guess i won't be completing that lol. haven't won a match yet and the opposition always destroys us by a wide margin.
No. It's based on what you're doing. Even if you suck you'll get it eventually.
 
Clear your adventures , do public events or crucible (whatever your fancy ) until you hit 265. After that do the weekly stuff for powerful gear (as it's stated ) . It won't take long to hit 265 honestly , you level up so quick compared to D1 .

The powerful gear will take you over 265 and all exotics and some legendary engrams if they have the right mod . Basically open engrams as soon as you can after you get them

Also do the planet quests (blue ) when your at right level . They reward exotics even etc that will give you a nice bump
Thanks. I'll do that!
 
i got mine from the exotic engram you get from END GAME SPOILER:
Zavala once you get back to the tower.
Ya nah i got cold heart..
Fighting lion
The Prospector
Risk Runner

Armour

ACD/O
Actium War Rig
Hallowfire Heart
Lion Rampant
Dunemarchers
 
Got around to doing each of the strikes last night. Can't contain my disappointment, feel they're a big step back from D1. No interesting set pieces, no little puzzles or mechanics, yes they look beautiful but each one is completely soulless and bullet sponge bosses.

- where's the fun double boss or similar change up from the cabal brothers in D1?
- Where are the sparrow gauntlet-runs? The interesting orb carrying mechanics from the Vex strikes in D1 where you have to play escort to your tm? Where is anything as interesting as the dark below strikes?

Just finished playing all the strikes and I specifically remember a sparrow gauntlet in
The Arms Dealer
and also there were a couple of
orb escort
sections in
Savathun's Song
.

I agree that the Strikes overall weren't the best content I've played in Destiny, but they weren't all dull, and they definitely utilized some of the mechanics you mention missing. My personal favorite strike was
The Pyramidion
. I really didn't like
Exodus Crash
at all, though.

Overall I'd say my preferred strikes from favorite to least favorite were:
The Pyramidion, Inverted Spire, The Arms Dealer, Savathun's Song, Exodus Crash.
Really I came out of running all the strikes feeling like they were all some degree of just okay, with the exception of
The Pyramidion
which I actually thoroughly enjoyed.
 
Thanks. I'll do that!

Forgot to mention the "powerful gear" challenges won't appear until you done the rare / legendary ones before . But it's basically boiled down to this - once you hit 265 -

1. Do the patrol blue quest on earth - will end up with many drops but last is powerful gear . This is the public events end game .

2, crucible - play a bunch of crucible (win lose doesn't matter ) get rewards

3. Strikes / Nightfall , get a team ! So fun , but a little difficult

4 . Exotic quests - only 2 found so far but they appear as blue on the planet .

Also worth mentioning , you don't have to accept your "powerful gear reward " until you are sure you can't go any further . The reward will scale . Engrams don't scale but those do .

Also clan rewards are really good for levelling .

Best of luck ! Great game !
 
This feels like the old days of autos ruling crucible in the first few months of D1. I can feel a 3 year long nerf coming.

Please God don't nerf them just buff everything else up to their level.
 
Can I have some advice?

I'm lvl 20 power 201. Just finished the story. I have a couple of hours this afternoon to play and I have any to catch up with my clan power wise so I can do nightfalls etc.

What should I focus on doing? Strikes? Cruicble? Adventure missions?

Which is most efficient?

repost that will go overlooked some more:

The only important milestone is the final one in the chain, the one with 'POWERFUL GEAR' as the reward.

Got my first character to 284 nearly 285 in about 30 hours of play time. Here's my method:

Always decrypt legendary and exotic engrams right away. They dont increase in light when you do so if you dont use them they become worthless for light gain. This does NOT include the engrams that are REWARDS feom quest chains/milestones. Those scale, so save them for the end.

DO NOT do milestones until you are over 265. They are the best way apart from Nightfall to get gear over 270.

1. Get to around 250 from blue drops from public events and any engrams you get along the way. Stockpile all the faction rewards turnins during this time. Lost sectors are good too for blue farming up to 250, and quick/easy. Strikes are fine but not time efficient.

2. 250-265 - Use your faction rewards turnins one at a time (tokens on planets, weapons parts to Shaxx). Check the gear you get against your current gear and wear it if its higher. If your current gear DOES have a +5 mod on it and the new gear DOES NOT, infuse the new gear into the current gear to get the highest light possible. This should get you to 265-267 easily if you stockpiled faction rewards. Try to make sure your energy weapon and power weapon arent exotic due to next step. If you got any +5 purple weapon/armor mods while turning in faction rewards, put them on any gear slots that dont have one if possible. SEE MY OTHER INFO BELOW THIS LIGHT GUIDE FOR AN EXPLANATION ON MAXIMIZING +5 MODS FOR LIGHT GAIN.

3. Once 265-267, do your first exotic primary weapon quest. That will bump you to 267-269 assuming you have a few 270 pieces already (265 gear with a +5 mod).


4. NOW do 1-2 milestones. Again, only turn in one at a time and check the rewards against your current gear, making sure to maximize based on any pieces that have the +5 mods. Make sure to join a clan for the clan milestone.

5. Do a 2nd exotic weapon quest after 1-2 milestones if you didnt get a higher light primary than the 1st exotic. SAVE your favorite exotic quest for last. There are four, one from each planet, but the final one requires the raid to finish. I waited to get my mida muti tool (my 3rd exotic quest) until I hit 283 light and it dropped at 293. That is what brought me to the upper half of 284 (and allows me to USE my trusty mida).

Doing this I was able to get to 284, two points shy of 285, on my first character without creating alts to re-do nightfall and whatnot.

I'm at 265 now, can someone explain to me the whole exotic infusing progression tip I keep reading about?

I don't fully understand what to do.

INFUSION EXPLANATION TO MAXIMIZE GAINS-

First off it doesnt matter if its exotic or not. Any legendary can have the +5 mod too. Exotics are just guaranteed to have one.

Lets say I have two scout rifles. Both are 265 light. One has a +5 mod on it (purple mod on the item detail screen with a 5 on it). The one with the +5 mod is ACTUALLY only a 260 light scout rifle. The item's true light level is whatever it would be without the +5. So a 273 with a +5 is actually a 268.

So, if my scout rifle with NO +5 mod is 265, I can infuse that into the other 265 scout rifle that HAS the +5. That will make it a true 265 rifle, and the +5 mod will bump it up to 270.

This is why its so important to look at every legendary gear you get and keep the ones with +5 mods, and maximize which items you are infusing into others as you go along. Theoretically you could get every gear slot to 270 before ever touching milestones and exotic quests, although that is unlikely.

Once you get to 280 light you can create +5 mods at the weapon vendor.

ALSO make sure if you max out 99,999 glimmer, UNLOAD it all at the weapon vendor by buying the 'random' blue mods for 2500 each so that you stockpile them to create loads of +5 mods when you hit 280 light.


The only thing about exotics is they always have a +5 mod on them, so their true light level is always 5 below what you see on them. I learned that the hard way when I tried to infuse a exotic INTO a legendary and got zero increase from it.
 
Just finished playing all the strikes and I specifically remember a sparrow gauntlet in
The Arms Dealer
and also there were a couple of
orb escort
sections in
Savathun's Song
.

I agree that the Strikes overall weren't the best content I've played in Destiny, but they weren't all dull, and they definitely utilized some of the mechanics you mention missing. My personal favorite strike was
The Pyramidion
. I really didn't like
Exodus Crash
at all, though.

Overall I'd say my preferred strikes from favorite to least favorite were:
The Pyramidion, Inverted Spire, The Arms Dealer, Savathun's Song, Exodus Crash.
Really I came out of running all the strikes feeling like they were all some degree of just okay, with the exception of
The Pyramidion
which I actually thoroughly enjoyed.

Ok yeah, there were technically one or two very short, very uninspired instances of those mechanics, but again, it just frustrated me that they hadn't moved on from, and actually weren't as good (imho) as the similar sections in D1.

Strikes are what this game lives and dies on really, it's what we all end up doing the most of. And if they're not interesting (apart from, agreed, Pyramidon is the best, of a bad bunch) then...it's going ot get very, very stale very quickly. As it already has for me.

Not trying to ruin anyone else's enjoyment, just had to vent. I hope the raid is good and future updates are great, D2 is totally better than D1 in every other department so the foundation is there. I just feel gutted that I'm basically already annoyed with it after less than a week.
 
Forgot to mention the "powerful gear" challenges won't appear until you done the rare / legendary ones before . But it's basically boiled down to this - once you hit 265 -

1. Do the patrol blue quest on earth - will end up with many drops but last is powerful gear . This is the public events end game .

2, crucible - play a bunch of crucible (win lose doesn't matter ) get rewards

3. Strikes / Nightfall , get a team ! So fun , but a little difficult

4 . Exotic quests - only 2 found so far but they appear as blue on the planet .

Also worth mentioning , you don't have to accept your "powerful gear reward " until you are sure you can't go any further . The reward will scale . Engrams don't scale but those do .

Also clan rewards are really good for levelling .

Best of luck ! Great game !
A lot of fun times ahead :)
 
Got around to doing each of the strikes last night. Can't contain my disappointment, feel they're a big step back from D1. No interesting set pieces, no little puzzles or mechanics, yes they look beautiful but each one is completely soulless and bullet sponge bosses.
.

They're so much better than most of D1s strikes, that I'm seriously baffled at your opinion.
 
The mechanics are much better. The way stuff is laid out, the way rewards work, all quality of life stuff, the public events, the weapon and upgrade system...mechanically and graphically it's superb.

Imagination and content wise? Better than vanilla D1 but so far a massive step back for me from where they had dragged themselves, kicking and screaming, by the end of Rise of Iron.

Sounds good!

for a start it actually has a story told through interesting characters and cutscenes instead of lore you can't even read in game.

most of the game play now takes place in an world maps (1 per planet. 4 planets). think of patrol mode from D1 but with larger areas. instead of only being able to do patrol missions you can now do adventures which are like side quests. public events are more common. you have lost sectors as well which are kinda like dungeons you can go through for more loot.

you still have crucible, strikes, nightfalls, and raids. there is a lot of new content too like meditations, challenges, flashpoints. a big change that has been made is regarding engrams. in D1 you'd find them and have to decrypt them back at the social hub. now they automatically decrypt when you pick them up.

you get engrams from vendors who you increase reputation with by handing in tokens which you find by doing various activities. these engrams decrypt automatically too. there are now bright engrams too which are different. you only get these after hitting lvl 20 and each time you level up. or you can pay real money for them... these don't auto-decrypt. you need to take them to Eververse to do that.

the combat/gameplay is pretty much the same though but with lots of improvements. each class has 3 sub classes now and have been reworked.

Also sounds good, thanks! Now to see if I wait for the PC version or if I'll double dip.
 
for a start it actually has a story told through interesting characters and cutscenes instead of lore you can't even read in game.

most of the game play now takes place in an world maps (1 per planet. 4 planets). think of patrol mode from D1 but with larger areas. instead of only being able to do patrol missions you can now do adventures which are like side quests. public events are more common. you have lost sectors as well which are kinda like dungeons you can go through for more loot.

you still have crucible, strikes, nightfalls, and raids. there is a lot of new content too like meditations, challenges, flashpoints. a big change that has been made is regarding engrams. in D1 you'd find them and have to decrypt them back at the social hub. now they automatically decrypt when you pick them up.

you get engrams from vendors who you increase reputation with by handing in tokens which you find by doing various activities. these engrams decrypt automatically too. there are now bright engrams too which are different. you only get these after hitting lvl 20 and each time you level up. or you can pay real money for them... these don't auto-decrypt. you need to take them to Eververse to do that.

the combat/gameplay is pretty much the same though but with lots of improvements. each class has 3 sub classes now and have been reworked.

Only white/green/blue engrams auto decrypt. Purples and Exotics must be done at the social hubs (farm/tower). But their power level is locked in when you pick them up. Just a minor correction.
 
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