Destiny 2 |OT| Here We Go Again

Is there a good compiled guide somewhere for how to get your LL up on your first character? I found this guide and following suggestions in the thread, but I feel like I'm missing things (like when to turn/when not to turn tokens in).


The post linked in the OP is wrong (not the ideal way). It tells you to use token rewards early on and start your final stuff at 260. Better to save tokens and use them to go from 250 to 265 fast and THEN do the final stuff. See my posts below. Reposting yet again....

repost...........

The only important milestone is the final one in the chain, the one with 'POWERFUL GEAR' as the reward.

Got my first character to 284 nearly 285 in about 30 hours of play time. Here's my method:

Always decrypt legendary and exotic engrams right away. They dont increase in power level when you do so if you dont use them they become worthless for power level gain. This does NOT include the engrams that are REWARDS feom quest chains/milestones. Those scale, so save them for the end. Mainly referring to the guaranteed exotic from the main story for this.

DO NOT do milestones until you are over 265. They are the best way apart from Nightfall to get gear over 270.

1. Once you are level 20, get to around 250 Power from blue drops from public events and any engrams you get along the way. Stockpile all the faction rewards turnins during this time. Lost sectors are good too for blue farming up to 250, and quick/easy. Strikes are fine but not time efficient.

2. 250-265 - Use your faction rewards turnins one at a time (tokens on planets, weapons parts to Shaxx). Check the gear you get against your current gear and wear it if its higher. If your current gear DOES have a +5 mod on it and the new gear DOES NOT, infuse the new gear into the current gear to get the highest light possible. This should get you to 265-267 easily if you stockpiled faction rewards. Try to make sure your energy weapon and power weapon arent exotic due to next step. If you got any +5 purple weapon/armor mods while turning in faction rewards, put them on any gear slots that dont have one if possible. SEE MY OTHER INFO BELOW THIS LIGHT GUIDE FOR AN EXPLANATION ON MAXIMIZING +5 MODS FOR LIGHT GAIN.

3. Once 265-267, claim the exotic from beating the campaign, then do your first exotic primary weapon quest.That will bump you to 267-269 assuming you have a few 270 pieces already (265 gear with a +5 mod).


4. NOW do 1-2 milestones. Again, only turn in one at a time and check the rewards against your current gear, making sure to maximize based on any pieces that have the +5 mods. Make sure to join a clan for the clan milestone.

5. Do a 2nd exotic weapon quest after 1-2 milestones if you didnt get a higher light primary than the 1st exotic. SAVE your favorite exotic quest for last. There are four, one from each planet, but the final one requires the raid to finish. I waited to get my mida muti tool (my 3rd exotic quest) until I hit 283 light and it dropped at 293. That is what brought me to the upper half of 284 (and allows me to USE my trusty mida).

6. Finish off your milestones and claim them, again one at a time to maximize gains. This includes the nightfall, which drops high gear once a week per class in addition to being the end of a milestone path as well.

7. Do your 3rd and final (for now) exotic primary quest. Ideally you saved your favorite for last. See step 5. I saved my MIDA quest for this step.

Doing this I was able to get to 284, two points shy of 285, on my first character without creating alts to re-do nightfall and whatnot.

I'm at 265 now, can someone explain to me the whole exotic infusing progression tip I keep reading about?

I don't fully understand what to do.

INFUSION EXPLANATION TO MAXIMIZE GAINS-

First off it doesnt matter if its exotic or not. Any legendary can have the +5 mod too. Exotics are just guaranteed to have one.

Lets say I have two scout rifles. Both are 265 light. One has a +5 mod on it (purple mod on the item detail screen with a 5 on it). The one with the +5 mod is ACTUALLY only a 260 light scout rifle. The item's true light level is whatever it would be without the +5. So a 273 with a +5 is actually a 268.

So, if my scout rifle with NO +5 mod is 265, I can infuse that into the other 265 scout rifle that HAS the +5. That will make it a true 265 rifle, and the +5 mod will bump it up to 270.

This is why its so important to look at every legendary gear you get and keep the ones with +5 mods, and maximize which items you are infusing into others as you go along. Theoretically you could get every gear slot to 270 before ever touching milestones and exotic quests, although that is unlikely.

Once you get to 280 light you can create +5 mods at the weapon vendor.

ALSO make sure if you max out 99,999 glimmer, UNLOAD it all at the weapon vendor by buying the 'random' blue mods for 2500 each so that you stockpile them to create loads of +5 mods when you hit 280 light.


The only thing about exotics is they always have a +5 mod on them, so their true light level is always 5 below what you see on them. I learned that the hard way when I tried to infuse a exotic INTO a legendary and got zero increase from it.
 
That was a pretty lame conclusion

Also I really miss special and heavy slots being separate. You had the two to juggle as powerful options against bosses. Here you just shoot your primary 95% of the time. Which is ok but not against high health bosses.
 
Man The Rattler is such a fun sidearm. Torn between using it or Sunshot (for the boom boom fun)

Felt the exact same about those characters

Only redeemable character was Cayde. Cayde wins as always.

No but seriously, it wasn't so much that I minded her/it. It was just that it was so damn cliched that I couldn't enjoy it properly. Basically just all those characters were. Hawthorne, anti establishment rebel. Dev, seasoned vet, British so of course he likes tea and is ever so snarky. Then the rogue, corrupted AI, that is basically like some tsundere bot. You know because a malfunction in an AI causes the software to replicate a stubborn teen?

I'm not taking it too seriously or anything and I enjoyed it for what it was. But it was pretty damn hammy writing.
 
The writing wasn't great in general. A step up from D1. But pretty much anything was. Also the story direction was just weak. I can spin off at least three or four alternative story directions that would have made it immensly more interesting off the top of my head. Or completely different story lines. As can I'm sure many here can as well. Hell when we were theorycrafting back in D1 days many here we're coming up with plot points that would have blown this away.

This is one of the few times I wish the creators had taken a close look at the prevailing fan fiction type stuff and rolled with it.


Yeah the set up isn't even bad, it's just that the story literally doesn't go anywhere at all when you think about it.

End story spoilers
ghaul takes over city and does absolutely nothing the entire story but lounge around, we stop the almighty and then ghaul gets pissy we kill him and even get the city back nothing changes we are right back where we started. Except now the traveller decided to wake up even though that should have happened at the end of D1 when we fix him. The story just feels like a damn filler episode which blows my mind.
 
Every time there's Fallen Walker public event and I see these blueberries firing off their scorch cannons without charging them up

heart-attack.jpg

Didn't know, thanks for the info. :P
 
Hit 262. If my goal is to get vendor tokens as fast as possible, wouldn't it be quicker to go after the chests that drop x3 tokens as opposed to public events or any other farming method?
 
I love the emergent fuckery that goes down in Patrol. A PE popped while I was in the middle of an Adventure, I went for if and sure enough waves of Taken descended on that Cabal energy dome. Sheer chaos. Also had a High Value Target help me with a couple of Cabal Majors.
 
I miss 6v6 so much. 4v4 is too competitive. You get one guy who does his own thing and it's a loss.

Yeah i really sucks at PvP and would like something along the line of 10vs10, would be easier to get matched against ppl of my same lvl :) 4vs4 is pure madness for me :(

Mind boggling decision from the devs . Why can't Pvp just be fun without having to cater for the super sweaty people ? There In a massive minority'

Getting matched with 20s in social quickplay and I'm a level 9. Really annoying. And yea the maps feel smaller and way more competitive.

4v4 and these smaller maps are just not my thing. Hoping they introduce a third option for pvp that's 6v6 and brings back some of the old maps.

The new PVP maps are awful. I really loved almost all the PVP maps in D1 but so far I haven't enjoyed any of the maps in D2.

I'm glad I'm not the only one that finds the pvp changes awful. Bungie trying to turn this into an esport has completely ruined it for me.
 
So I am almost level 20 . Have been levelling factions and decrypting engrams etc to slowly increase .

Should I have been instead waiting until I reach max levels or does it not matter ?
 
I'm glad I'm not the only one that finds the pvp changes awful. Bungie trying to turn this into an esport has completely ruined it for me.

The maps suck. Some of them really really suck. The one that is part city, part Cabal base with the jump booster is awful, the one at the top of a mountain where you seem to be constantly trying to get around a tall rock wall and the Cabal base itself which funnels you into tight encounters. Just terrible.
 
Yeah the set up isn't even bad, it's just that the story literally doesn't go anywhere at all when you think about it.

End story spoilers
ghaul takes over tower and does absolutely nothing we stop the almighty and then ghaul still does nothing we kill him and even get the city back nothing changes. Except now the traveller decided to wake up even though that should have happened at the end of D1 when we fix him.
They seem to be stuck on the concept that the black and white, family friendly, positive vibe narrative that evokes star wars is the way to go. That light is good, dark is bad generic-ness.
I was really hoping that Ghaul and his Mentor would have a bigger falling out,
Ghauls mentor sees his student faltering and percieves him as having failed in his task. So seizes the light for himself, as Ghaul did. As we destroy Ghauls mentor, with Ghaul maybe taking the fragment of the traveler that's been corrupted (Provided we hadn't drained it and he actually having discovered where we managed to regain our light) so he falls back to try and ascertain how this corrupted shard might be used to gain light blind from the will of the traveler, and the raid is centered around that.
just a random possibility off the top of my head. As it stands I really don't know what the hell the raid is going to be. Either it has something to do with the end credit scene. Or it's going to be some arbitrary random threat. Which will be kind of dissapointing.
 
I played PvP with both Mida's and Peacekeeper legs. I love it. Multi tool for ranged, and then insta switch to mini tool when close range, and a guaranteed filled mag.

I think I like PvP. There is much less Super, shotty and sniper lameness. Being able to go both Pulse and AR for example is pretty good. Though the maps aren't that great I think.

But I don't feel Sunbreaker class just yet. It just seems to be worse than the other 2. What is its best tree for PvP?
 
So I am almost level 20 . Have been levelling factions and decrypting engrams etc to slowly increase .

Should I have been instead waiting until I reach max levels or does it not matter ?

On path of minmax you would have held off on Token vendors at least until level 20 and maybe even longer. At the end it doesn't matter that much and won't harm your PL progress post 20.

Check out posts like http://www.neogaf.com/forum/showpost.php?p=248289269&postcount=9963 and http://www.neogaf.com/forum/showpost.php?p=248460185&postcount=12651 for some post-20 infos.
 
Turning PVP into a super sweaty affair has been a thing since Destiny 1 when they implemented Skill Based Matchmaking. PVP hasn't been fun since for a variety of reasons and yet PVE has to suffer because of it.

I would pay more $$$$ for a version of Destiny that didn't have PVP at all.
 
It took me until unlocking Nightstalker to realize how much a subclass can contribute to your enjoyment of Destiny. I fucking love this subclass. Smoke to disorient enemies? Blackhole grenades? A super that works great as a support and an offensive tool? Invisibility?

Nightstalker for life. Hunter for life.
 
The maps suck. Some of them really really suck. The one that is part city, part Cabal base with the jump booster is awful, the one at the top of a mountain where you seem to be constantly trying to get around a tall rock wall and the Cabal base itself which funnels you into tight encounters. Just terrible.

Yeah I haven't found any memorable maps yet. I don't know what bungie was thinking.

I played PvP with both Mida's and Peacekeeper legs. I love it. Multi tool for ranged, and then insta switch to mini tool when close range, and a guaranteed filled mag.

I think I like PvP. There is much less Super, shotty and sniper lameness. Being able to go both Pulse and AR for example is pretty good.

But I don't feel Sunbreaker class just yet. It just seems to be worse than the other 2. What is its best tree for PvP?

I use striker. It seems to work best for me. Fist of havoc is usually a team wipe or 3 out of 4 and the lighting grenade gets double kills easily.
 
It took me until unlocking Nightstalker to realize how much a subclass can contribute to your enjoyment of Destiny. I fucking love this subclass. Smoke to disorient enemies? Blackhole grenades? A super that works great as a support and an offensive tool? Invisibility?

Nightstalker for life. Hunter for life.

I used to think the same. But the Gunslinger has won my heart with its great damage and super energy build. But more importantly how the utility of being able to spawn 6 orbs min, even without killing a single target with precision shots. That utility factor for getting your team super is just too damn good.

Nightstalker is still amazing though.
 
They seem to be stuck on the concept that the black and white, family friendly, positive vibe narrative that evokes star wars is the way to go. That light is good, dark is bad generic-ness.
I was really hoping that Ghaul and his Mentor would have a bigger falling out,
Ghauls mentor sees his student faltering and percieves him as having failed in his task. So seizes the light for himself, as Ghaul did. As we destroy Ghauls mentor, with Ghaul maybe taking the fragment of the traveler that's been corrupted (Provided we hadn't drained it and he actually having discovered where we managed to regain our light) so he falls back to try and ascertain how this corrupted shard might be used to gain light blind from the will of the traveler, and the raid is centered around that.
just a random possibility off the top of my head. As it stands I really don't know what the hell the raid is going to be. Either it has something to do with the end credit scene. Or it's going to be some arbitrary random threat. Which will be kind of dissapointing.

Hey stop making sense!
 
Is there any new solo PvE content after you're done with campagin, adventures and the four world quests? Seems kinda thin to me.
 
Sorry if this has been asked before but I'm a bit confused about the nightfall and have a couple questions.

1. Is the nightfall only available to play for one week?
2. If so does it have exclusive rewards that I'll miss if I don't hit high enough light level in time?

Thanks in advance
 
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