How would that work on the Marvel side? I'm not big on comics.
Probably a little something like this:

How would that work on the Marvel side? I'm not big on comics.
Yeah, he had it taken away, strongly suggesting that she's coming as DLC.Dante had Kalina Ann in 3, right? Maybe Lady is one of the DLC characters.
Took it like a champ lol
Rocket, Gamora, Nova (Cosmic marvel, Nova ofte collaborates with the Guardians of the galaxy)
Dr. Strange, Ghost Rider, Dormammu (Mystical)
Cap, Iron-man, Thor (Main avengers)
Hulk, Carol, Hawkeye (Secondary avengers)
Spidey, Thanos, Ultron (Villians + Spidey cause he is the left over)
Probably a little something like this:
![]()
As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.I guess that would be nice but only if Capcom put some kind of tell in there to show you which series they're coming from. Kinda like HoTS where they show you if a character is from WoW, SC2, Diablo, etc. You can even filter characters in the selection screen by game. Otherwise, to people like me who are clueless to these details, its still just a bunch of characters separated by Capcom/Marvel.
In that case, just you wait, it's a matter of time before we see someone finish a match on stream during a tourney using this. Mark my words.Correct. In the demo if you armor up a little blue burst comes out and it does hit but it's more of a fun nod than it is useful
I think people were sleeping on Power Stone. Increased strength, combo opportunities, okay as an anti air when used as an Infinity Surge, and Storm prevents push blocking?
And outside of a rare UI update, I can't see the DLC characters fixing this, since they typically program that sort of thing to just dump the DLC characters somewhere unsorted to make it easier to implement (see SFV, Smash 4, etc.)As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.
Vanilla MVC3 still has the best character select.Probably a little something like this:
![]()
As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.
It was a downgrade but I think UMvC3's still looked really nice. Great organization of characters, the old Marvel VS games artwork in the back, comic book style....just had some weird portrait choices...like who looked at UMvC3 Ryu and thought that was a good pose for him? LolVanilla MVC3 still has the best character select.
Fucking UMVC3 was a downgrade
As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.
Probably a little something like this:
![]()
https://www.youtube.com/watch?v=5r4H4go2Yv0
Can anyone explain to me why Ryu can otg twice in the combo at 2:00 in this video? The first otg is cr.lk after wallbouncing with donkey kick (he doesnt juggle directly after the wallbounce he waits until Frank hits the floor) and he otg again after the tatsu with another cr.lk. I thought you only had one otg per combo?
but *gritting teeth* does not make for a nice looking image.![]()
as demonstrated by Frank here
Wait, you get a free level 3 in infinity surge? Even if you don't have the meter? Wtf, I didn't know that. Doesn't that kind of put the mind stone at a disadvantage?
Also....whyyyy is Capcom continuing to only give P1 the rematch option. After people hated that in SFV, how are they still doing that.
RARRR THEY ARE ANGRY AND LOOKING TO RUMBLEbut *gritting teeth* does not make for a nice looking image.
Speaking of bad choices for portraits, who thought these:
![]()
![]()
![]()
![]()
were fine?
Morrigan still looks cross eyed and the rest? I get that the models are not that great and can't really accommodate expressions
but *gritting teeth* does not make for a nice looking image.
Hulk is fine.
I'm confused. Some people are saying this, and other people are saying it's based on who loses (loser picks the option).
It was a downgrade but I think UMvC3's still looked really nice. Great organization of characters, the old Marvel VS games artwork in the back, comic book style....just had some weird portrait choices...like who looked at UMvC3 Ryu and thought that was a good pose for him? Lol
Hmmm may be that, but it's definitely only one person that get the option. If it's the loser that's ok I guess, but I don't know why they wouldn't just keep it like UMvC3 in all their fighting games. That was pretty much perfect.
Yeah I always loved the way the characters all stared each other down in the same pose in Vanilla, the way Ultimate cropped some of the faces (and some of them honestly looked weird being on parts of the pages that were bent back) makes it a little harder to immediately tell who's who and doesn't look as cool.
I'm glad Infinite has the same idea as Vanilla with everyone mugging each other down but the red/blue looks kind of tacky and the lack of organization ruins it. This is one of those things I would love to see eventually get fixed but that there's no reason to suspect it ever will be.
I doubt they'll "fix" the css any time soon. Or ever. That's not priority.
And that's the main thing about the problems Infintie has. They're not priority. If details like that don't get nailed with the first iteration they won't get nailed at all.
This thought has had me pretty down on some parts of the game lately. They can add as much new content as they want but there are some parts of the game that, if they thought were issues, they would've fixed during development.
I could rattle off examples all day but I think most of you know what I mean. We're obviously never getting Japanese VO, they're probably never fixing the select screen, I doubt they'll ever have both P1/P2 have rematch/character select options, we'll always only have a single spoken win quote, I don't even think we're ever getting more than 4 colors to be honest with you. Some of this stuff just isn't getting fixed, look at SFV for evidence of that.
Speaking of bad choices for portraits, who thought these:
![]()
![]()
![]()
![]()
were fine?
Morrigan still looks cross eyed and the rest? I get that the models are not that great and can't really accommodate expressions
but *gritting teeth* does not make for a nice looking image.
The first one is off a wall bounce (off the Donkey Kick). The tatsu is a hard knockdown that he OTG'd with. He could have had another pick with a ground bounce/spike.https://www.youtube.com/watch?v=5r4H4go2Yv0
Can anyone explain to me why Ryu can otg twice in the combo at 2:00 in this video? The first otg is cr.lk after wallbouncing with donkey kick (he doesnt juggle directly after the wallbounce he waits until Frank hits the floor) and he otg again after the tatsu with another cr.lk. I thought you only had one otg per combo?
This thought has had me pretty down on some parts of the game lately. They can add as much new content as they want but there are some parts of the game that, if they thought were issues, they would've fixed during development.
I could rattle off examples all day but I think most of you know what I mean. We're obviously never getting Japanese VO, they're probably never fixing the select screen, I doubt they'll ever have both P1/P2 have rematch/character select options, we'll always only have a single spoken win quote, I don't even think we're ever getting more than 4 colors to be honest with you. Some of this stuff just isn't getting fixed, look at SFV for evidence of that.
He's probably better than Marvel 3 Ryu but that's still not saying much. The sooner Ray switches from Ryu the better.Ray said Ryu seems worse than umvc3 but watching him play yesterday he was barely scratching the surface.
Meanwhile, Capcom in-house artists can make some really nice graphics for low budget games like Dragon's Dogma Online and Dai Gyakuten Saiban 2...
![]()
![]()
UI stuff can be updated. Just depends on whether or not Capcom cares. The rematch thing can be changed, though, so it's not just for the loser. Wasn't that a carry over from something? Tekken is the same way too, I believe, but I could be wrong (someone on Twitter mentioned that).
Also, I love the way cloth moves in this game. Definitely neato.
Correct, I believe he was beat out by Nemesis.『Inaba Resident』;248764874 said:Wasn't Gill almost in 3?
『Inaba Resident』;248764874 said:Wasn't Gill almost in 3?
I doubt they'll "fix" the css any time soon. Or ever. That's not priority.
And that's the main thing about the problems Infintie has. They're not priority. If details like that don't get nailed with the first iteration they won't get nailed at all.
This thought has had me pretty down on some parts of the game lately. They can add as much new content as they want but there are some parts of the game that, if they thought were issues, they would've fixed during development.
I could rattle off examples all day but I think most of you know what I mean. We're obviously never getting Japanese VO, they're probably never fixing the select screen, I doubt they'll ever have both P1/P2 have rematch/character select options, we'll always only have a single spoken win quote, I don't even think we're ever getting more than 4 colors to be honest with you. Some of this stuff just isn't getting fixed, look at SFV for evidence of that.
They don't care.
I need this freaking game already
In the gameplay videos I've seen of X, I'm beginning to wonder if people just forget that he has Rising Fire. Down, down, punch. Even the tutorial vid kind of glazes over it. I just can't help but think that move is an excellent move to bust out when you tag in X and the enemy is in the air. Tags put you next to the enemy horizontally, so why not send a fireball straight up as soon as you enter? Heck with a Time Surge, I could see that be a simple infinite.
So why don't people use it all that much?
This is so broken:
https://clips.twitch.tv/EndearingPlainPeppermintDBstyle