Marvel vs Capcom Infinite Gameplay/Pre-Launch Discussion Thread

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How would that work on the Marvel side? I'm not big on comics.

Probably a little something like this:
tTM9Fyv.png
 
Even alphabetical so at least the randomness makes a bit better of sense. No reason they can't be grouped by franchise/comic associations/groups though. Really inexcusable
 
Rocket, Gamora, Nova (Cosmic marvel, Nova ofte collaborates with the Guardians of the galaxy)
Dr. Strange, Ghost Rider, Dormammu (Mystical)
Cap, Iron-man, Thor (Main avengers)
Hulk, Carol, Hawkeye (Secondary avengers)
Spidey, Thanos, Ultron (Villians + Spidey cause he is the left over)

I guess that would be nice but only if Capcom put some kind of tell in there to show you which series they're coming from. Kinda like HoTS where they show you if a character is from WoW, SC2, Diablo, etc. You can even filter characters in the selection screen by game. Otherwise, to people like me who are clueless to these details, its still just a bunch of characters separated by Capcom/Marvel.
 
I guess that would be nice but only if Capcom put some kind of tell in there to show you which series they're coming from. Kinda like HoTS where they show you if a character is from WoW, SC2, Diablo, etc. You can even filter characters in the selection screen by game. Otherwise, to people like me who are clueless to these details, its still just a bunch of characters separated by Capcom/Marvel.
As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.
 
I think people were sleeping on Power Stone. Increased strength, combo opportunities, okay as an anti air when used as an Infinity Surge, and Storm prevents push blocking?

As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.
And outside of a rare UI update, I can't see the DLC characters fixing this, since they typically program that sort of thing to just dump the DLC characters somewhere unsorted to make it easier to implement (see SFV, Smash 4, etc.)
 
As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.

It literally takes almost no effort. You have to avoid doing it. It really is their entire attitude towards pretty much everything with this game
 
Vanilla MVC3 still has the best character select.
Fucking UMVC3 was a downgrade
It was a downgrade but I think UMvC3's still looked really nice. Great organization of characters, the old Marvel VS games artwork in the back, comic book style....just had some weird portrait choices...like who looked at UMvC3 Ryu and thought that was a good pose for him? Lol
 
As soon as I see the character select screen I'm put off by the fact that Chun-Li isn't next to Ryu or that the core Avengers are scattered all over. Presentation matters. MvC3 got this right, so there's no excuse for MvCI's lack of attention to detail. It's not like arranging the characters takes any real effort. It just comes across as laziness -- not the entitled gamer definition of laziness, but genuine laziness.


There has to be a reason. I just can't imagine how it wound up like that. It boggles my mind.
 
https://www.youtube.com/watch?v=5r4H4go2Yv0

Can anyone explain to me why Ryu can otg twice in the combo at 2:00 in this video? The first otg is cr.lk after wallbouncing with donkey kick (he doesnt juggle directly after the wallbounce he waits until Frank hits the floor) and he otg again after the tatsu with another cr.lk. I thought you only had one otg per combo?

The first otg was a true otg, the second was produced due to hurricane kick giving a ground splat. That's a new hitstun to MvC that's sort of like Bound from Tekken. The character is grounded, but their legs are flying up into the air, making their hurtbox a bit larger so that they can be otg'd by damn near anything.
 
Wait, you get a free level 3 in infinity surge? Even if you don't have the meter? Wtf, I didn't know that. Doesn't that kind of put the mind stone at a disadvantage?

Also....whyyyy is Capcom continuing to only give P1 the rematch option. After people hated that in SFV, how are they still doing that.
 
Speaking of bad choices for portraits, who thought these:

img_frank-west.jpg
img_hulk.jpg
img_spencer.jpg
img_morrigan.jpg

were fine?

Morrigan still looks cross eyed and the rest? I get that the models are not that great and can't really accommodate expressions
img.png

as demonstrated by Frank here
but *gritting teeth* does not make for a nice looking image.
 
Wait, you get a free level 3 in infinity surge? Even if you don't have the meter? Wtf, I didn't know that. Doesn't that kind of put the mind stone at a disadvantage?

Also....whyyyy is Capcom continuing to only give P1 the rematch option. After people hated that in SFV, how are they still doing that.

I'm confused. Some people are saying this, and other people are saying it's based on who loses (loser picks the option).
 
Speaking of bad choices for portraits, who thought these:

img_frank-west.jpg
img_hulk.jpg
img_spencer.jpg
img_morrigan.jpg

were fine?

Morrigan still looks cross eyed and the rest? I get that the models are not that great and can't really accommodate expressions

but *gritting teeth* does not make for a nice looking image.

Hulk is fine.
 
I'm confused. Some people are saying this, and other people are saying it's based on who loses (loser picks the option).

Hmmm may be that, but it's definitely only one person that get the option. If it's the loser that's ok I guess, but I don't know why they wouldn't just keep it like UMvC3 in all their fighting games. That was pretty much perfect.
 
It was a downgrade but I think UMvC3's still looked really nice. Great organization of characters, the old Marvel VS games artwork in the back, comic book style....just had some weird portrait choices...like who looked at UMvC3 Ryu and thought that was a good pose for him? Lol

Yeah I always loved the way the characters all stared each other down in the same pose in Vanilla, the way Ultimate cropped some of the faces (and some of them honestly looked weird being on parts of the pages that were bent back) makes it a little harder to immediately tell who's who and doesn't look as cool.

I'm glad Infinite has the same idea as Vanilla with everyone mugging each other down but the red/blue looks kind of tacky and the lack of organization ruins it. This is one of those things I would love to see eventually get fixed but that there's no reason to suspect it ever will be.
 
Hmmm may be that, but it's definitely only one person that get the option. If it's the loser that's ok I guess, but I don't know why they wouldn't just keep it like UMvC3 in all their fighting games. That was pretty much perfect.

I believe Tekken does this as well?

I dunno. It's all so weird to me.
 
Yeah I always loved the way the characters all stared each other down in the same pose in Vanilla, the way Ultimate cropped some of the faces (and some of them honestly looked weird being on parts of the pages that were bent back) makes it a little harder to immediately tell who's who and doesn't look as cool.

I'm glad Infinite has the same idea as Vanilla with everyone mugging each other down but the red/blue looks kind of tacky and the lack of organization ruins it. This is one of those things I would love to see eventually get fixed but that there's no reason to suspect it ever will be.

In a year or two, it will. Only big if they didn't drop the support.
 
I doubt they'll "fix" the css any time soon. Or ever. That's not priority.

And that's the main thing about the problems Infintie has. They're not priority. If details like that don't get nailed with the first iteration they won't get nailed at all.
 
I doubt they'll "fix" the css any time soon. Or ever. That's not priority.

And that's the main thing about the problems Infintie has. They're not priority. If details like that don't get nailed with the first iteration they won't get nailed at all.

This thought has had me pretty down on some parts of the game lately. They can add as much new content as they want but there are some parts of the game that, if they thought were issues, they would've fixed during development.

I could rattle off examples all day but I think most of you know what I mean. We're obviously never getting Japanese VO, they're probably never fixing the select screen, I doubt they'll ever have both P1/P2 have rematch/character select options, we'll always only have a single spoken win quote, I don't even think we're ever getting more than 4 colors to be honest with you. Some of this stuff just isn't getting fixed, look at SFV for evidence of that.
 
Fiending to play this game now. X/Zero looks rad af. Probably gonna be what I mess with first. Can't wait for Monster Hunter though. I neeeeed her. Really hope that leak can happen and we can get Japanese voices. Can't stand X's voice. Need that Takahiro Sakurai boi.
 
This thought has had me pretty down on some parts of the game lately. They can add as much new content as they want but there are some parts of the game that, if they thought were issues, they would've fixed during development.

I could rattle off examples all day but I think most of you know what I mean. We're obviously never getting Japanese VO, they're probably never fixing the select screen, I doubt they'll ever have both P1/P2 have rematch/character select options, we'll always only have a single spoken win quote, I don't even think we're ever getting more than 4 colors to be honest with you. Some of this stuff just isn't getting fixed, look at SFV for evidence of that.

Pretty true...though I never thought they would fix the shadows on PS4 in SFV.
 
Speaking of bad choices for portraits, who thought these:

img_frank-west.jpg
img_hulk.jpg
img_spencer.jpg
img_morrigan.jpg

were fine?

Morrigan still looks cross eyed and the rest? I get that the models are not that great and can't really accommodate expressions

but *gritting teeth* does not make for a nice looking image.

Meanwhile, Capcom in-house artists can make some really nice graphics for low budget games like Dragon's Dogma Online and Dai Gyakuten Saiban 2...

Doe3q6H.jpg


4.jpg
 
https://www.youtube.com/watch?v=5r4H4go2Yv0

Can anyone explain to me why Ryu can otg twice in the combo at 2:00 in this video? The first otg is cr.lk after wallbouncing with donkey kick (he doesnt juggle directly after the wallbounce he waits until Frank hits the floor) and he otg again after the tatsu with another cr.lk. I thought you only had one otg per combo?
The first one is off a wall bounce (off the Donkey Kick). The tatsu is a hard knockdown that he OTG'd with. He could have had another pick with a ground bounce/spike.

When people say one OTG they mean off of pure hard knockdown situation like the Tatsu example. If Ryu had done Tatsu, OTG pick up into another Tatsu then the opponent would get before the second OTG pick up. Wall bounce/ground bounce/spike create a special state too so you get one of each. Technically you can get like 3 OTG pick ups but only one of them is a true OTG pick, the rest are off of bounces.
 
This thought has had me pretty down on some parts of the game lately. They can add as much new content as they want but there are some parts of the game that, if they thought were issues, they would've fixed during development.

I could rattle off examples all day but I think most of you know what I mean. We're obviously never getting Japanese VO, they're probably never fixing the select screen, I doubt they'll ever have both P1/P2 have rematch/character select options, we'll always only have a single spoken win quote, I don't even think we're ever getting more than 4 colors to be honest with you. Some of this stuff just isn't getting fixed, look at SFV for evidence of that.

Ironically, it could be the very opposite in this case. This is a "Games as a Service"-ish retail title, and having simple stuff that currently lacks polish, gives them a lot of things to "Fix" within the mandatory content updates, that'll make their work appear more weighty than usual.

Such as the main selection screen. Perhaps it's so blatantly simple because it'll be the way they advertise new pairs releasing?

Character select could be such a mess, because the order doesn't show up, until DLC boxes are added in. Can't have 3 Megaman characters in a row, if Sigma isn't here yet.

Rematch options for the winning player? If this isn't the way it is, sounds like an easy "Quality of Life" Update waiting to happen.

Even SFV added in things like weekly quest, and alternate ways to unlock colors, as time went on. They re-wrote their currency system, have updated trials and demonstrations, and refreshed the Battle Lounges and CFN.

Additional voice lines for victory are unlikely, because it's not like they even did that for SFIV. They seem to think the text lines at the end are enough to satisfy people... which I'll never understand. KoF XIV has unique Victory lines per character, all text and voice, across characters that share a relationship, and then an army of generic ones. 10s of voices lines per character between 54 characters... VS single ones for the 30-some here. At least MvCI seems to have a lot of unique name call-outs and flavor voicing for partner check-ups...

It's unlikely so far, but I'd love to see them sneak in more voicework / victory lines through "premium" costumes. How this hasn't become a thing in SF for all these years... it's pretty nice how Overwatch actually makes it's characters aware of the events going on around them, which stages they're in and also attaches unique voicework to different costumes. It'd be great to see this game (and SFV) do some similar things.
 
Meanwhile, Capcom in-house artists can make some really nice graphics for low budget games like Dragon's Dogma Online and Dai Gyakuten Saiban 2...

Doe3q6H.jpg


4.jpg

I'm curious to see the credits. I do think at least modeler wise. They were definitely using a lot of new talent. Which has to start somewhere.
 
UI stuff can be updated. Just depends on whether or not Capcom cares. The rematch thing can be changed, though, so it's not just for the loser. Wasn't that a carry over from something? Tekken is the same way too, I believe, but I could be wrong (someone on Twitter mentioned that).

Also, I love the way cloth moves in this game. Definitely neato.
 
That "leak" was believable until I read about Gill.

Then I saw the account who made it was only 4 hours old, and Ryce has already disputed it.

I'll believe it when I see it.

(Though, we already know Black Panther is going to be DLC and I believe Venom will be in.)
 
UI stuff can be updated. Just depends on whether or not Capcom cares. The rematch thing can be changed, though, so it's not just for the loser. Wasn't that a carry over from something? Tekken is the same way too, I believe, but I could be wrong (someone on Twitter mentioned that).

Also, I love the way cloth moves in this game. Definitely neato.

They don't care.
 
In the gameplay videos I've seen of X, I'm beginning to wonder if people just forget that he has Rising Fire. Down, down, punch. Even the tutorial vid kind of glazes over it. I just can't help but think that move is an excellent move to bust out when you tag in X and the enemy is in the air. Tags put you next to the enemy horizontally, so why not send a fireball straight up as soon as you enter? Heck with a Time Surge, I could see that be a simple infinite.

So why don't people use it all that much?
 
『Inaba Resident』;248764874 said:
Wasn't Gill almost in 3?

Yup, they had a choice between Nemesis and Gill, so they went with Nemesis over Gill.

I doubt they'll "fix" the css any time soon. Or ever. That's not priority.

And that's the main thing about the problems Infintie has. They're not priority. If details like that don't get nailed with the first iteration they won't get nailed at all.
This thought has had me pretty down on some parts of the game lately. They can add as much new content as they want but there are some parts of the game that, if they thought were issues, they would've fixed during development.

I could rattle off examples all day but I think most of you know what I mean. We're obviously never getting Japanese VO, they're probably never fixing the select screen, I doubt they'll ever have both P1/P2 have rematch/character select options, we'll always only have a single spoken win quote, I don't even think we're ever getting more than 4 colors to be honest with you. Some of this stuff just isn't getting fixed, look at SFV for evidence of that.

Just give it a time. Nothing is definite at long the development is still ongoing. If the DLC development got canned then we will be stuck with what we had in the final product. Just wait for SSFV update and see what we could get the idea from it. It's not that long waiting tho.
 
I need this freaking game already

Yeah, Im getting pumped too. The nightly streams are showing me some real character changes that matter so I have stuff to look forward too out of the very recycled roster in spite of them being old faces and not enough new ones. Theres enough new there on several to keep me happy.

Need though...I NEED Dragonball Fighter Z for that freshness of a completely new game with 3v3 assists. However, I aint even mad that I got me some 2v2 tag with arcana stuff that gives me TVC flashbacks from time to time. Two good games for the team fighter fan. Its a good time for me.

Hell I even got Arcana Heart Six Stars hitting in Dec, Kamen Rider Fighters in Dec, and apparently even Thems Fighting Herds is goin into beta and stuff soon.
 
In the gameplay videos I've seen of X, I'm beginning to wonder if people just forget that he has Rising Fire. Down, down, punch. Even the tutorial vid kind of glazes over it. I just can't help but think that move is an excellent move to bust out when you tag in X and the enemy is in the air. Tags put you next to the enemy horizontally, so why not send a fireball straight up as soon as you enter? Heck with a Time Surge, I could see that be a simple infinite.

So why don't people use it all that much?

Because he's not Zero.

I think it'll take some top / noticeable player to really DO stuff with X, for people to jump on his hype train. He actually has a nice army of moves, and the special cancels into specials should make him almost as fun to play (but maybe more approachable) as that red coat wearing demon-slaying guy, but no one cares yet.
 
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