Are you supposed to get anything from completing all 3 challenges on a planet? I did all three on one of them and nothing happened. Went to the tower and spoke to everyone but they didn't have anything for me.
I also did a meditation and got 3 tokens to level up Ikora. I'm assuming that's all she gives you.
Are you supposed to get anything from completing all 3 challenges on a planet? I did all three on one of them and nothing happened. Went to the tower and spoke to everyone but they didn't have anything for me.
Each one (immediately upon completing it) gives you 2-3 tokens. They reset daily like bounties, there's no "all 3 complete" reward, you've just done them all for that activity that day. (They're in Crucible and Strikes too)
I also did a meditation and got 3 tokens to level up Ikora. I'm assuming that's all she gives you.
Nesus public events are best for powerful enemies. Especially the drill ones with the fallen. I think it's the tangle that has that one? It's wherever the inverted spire starts off.
That public event is great for the both of those challenges. And IIRC, the next part of it is destroying a specific servitor in a strike. You don't need a fire team to do it, you can do it solo. It'll be in a dark room before the boss fight. You can't really miss him as he is the only Servitor in the room. You also don't have to finish the strike to complete the quest, you can leave as soon as you kill the servitor.
10 multiples is kind of easy.
10 majors is annoying. Your best best is probably the Lost Sector near Exodus Black. Just farm the majors in there.
Yes to the next part.
I hear the final part is pretty hard to complete in this week's Nightfall.
Each one (immediately upon completing it) gives you 2-3 tokens. They reset daily like bounties, there's no "all 3 complete" reward, you've just done them all for that activity that day. (They're in Crucible and Strikes too)
Ikora has her own engram you earn rep for from Meditations, yep.
10 multiples is kind of easy.
10 majors is annoying. Your best best is probably the Lost Sector near Exodus Black. Just farm the majors in there.
Yes to the next part.
I hear the final part is pretty hard to complete in this week's Nightfall.
I'm a big fan of looter shooters with recently getting into Warframe after Boaderlands. I never did play Desinty tho. So I'm on the fence and still waiting patiently for the reviews to complete so I can make finally decide.
I watched this. I'm sorry I did now ☹️
I knew who it was before even clicking. The guy is an absolute pessimistic hater on all things Destiny. Trust me, all click bait and full of hate, not fair criticism.
I'm all for unbiased and fair criticism, but please don't listen to people like this. He made sure that he WANTED to see this game fail. If you want an actual review, watch someone like Skill Up who frequently plays loot shooters like Destiny, Warframe, Division, and more. Or other online sites...just not this guy.
I'm so glad that they got the faction leader voice actors to do more than just the story and strikes. It's nice doing a post-story mission and hearing them join in.
I don't mind jumping puzzles at all. I enjoy them a ton. Hawkian can tell you about that GW2-Gaf jumping puzzle lyfe tho!
The problem with Kings Fall is too many multi-tiered mechanic phase fights. In concept, it's great difficulty. In execution, it's too long for a shooter rpg. Now if they had actually split up Kings Fall into two different Wings, then it would have worked better imo.
Thaaat's a no. The magic number to aim for is 265+, but you'd be okay at least going in at 260.
Don't worry though, there is plenty of time if you can't do it tonight. If you end up really having trouble finding a group in the short-term, watch for the link to the Weekly Newbie Raid signups: after I get well-versed with the mechanics and how to introduce them on mic, I will be running weekly runs that anyone can jump in on.
I knew who it was before even clicking. The guy is an absolute pessimistic hater on all things Destiny. Trust me, all click bait and full of hate, not fair criticism.
Yup, people like that are scum. Look at all the time wasted in negativity when he could be playing and sharing something he likes?
Nah, cause it's about the clicks and ad revenue. Negativity is easier, it's tribal. To poke and foster a small, angry, soulless minority and use them to make a buck is easy street compared to making content people actually want to watch and enjoy.
His videos are absolute unadulterated clickbait, leveraging the platform of YouTube to a pitch-perfect extent to be controversial, and it does detract from the validity of his opinions. There is no value, because any valid criticisms are cloaked in shit.
The campaign is staggeringly easy at recommended or higher power and this is a valid complaint. It can pose a challenge if you approach missions at lower power which also rewards more XP. I died several times in story missions doing this, especially the later ones, and perhaps I deserve to be mocked for sucking at Destiny as a result. But I stand by my assertion that if someone comes to Destiny 2 seeking challenging gameplay the campaign essentially the starting bar you must clear to take part, not a full representation of the engaging combat scenarios the game has to offer if you seek them.
Many players joined D1 and are joining D2 with this as their first game of this time, in some cases even their first FPS or game with mouselook. I know it sounds crazy but I've met them. A Nightfall (even a relatively easy one like this week's) is a considerable challenge for these players, let alone the Prestige version, the raid or its eventually hard mode.
There's been an attempt to make it possible for all of these players of vastly different skill levels to coexist somewhat seamlessly in this universe and it's not an easy balancing act but I personally consider Bungie to have succeeded vastly more than they have failed here.
Difficulty options for initial playthroughs would be a good addition.
For me, difficulty played a factor in my disappointment of the campaign. But it was the engagements, even with satisfying gunplay that left me dissapointed. Well that along with a terribly cliched, black and white storyline. But that I expected after they kept going back to the dark vs the light, white bread explanation for world building. It never made me care about my character, the traveler, my ghost or really anyone other than Cayde, because Cayde is awesome. Honestly it felt more like side missions in WoW with a very loose over arching motivation, than an actual narrative driven campaign.
While the story was forgiveable, because I had low expectations, the boring levels and engagements were not (Outside the strikes, which are better but not truly good until Nightfalls I think, and those I hope are just the tip of the iceberg. But these don't count as they were not part of the campaign)
Many of the design decions, even with great atmosphere were just really poor in terms of setting up combat engagements in a variety of locales and situations that felt interesting. You had momentary glimpses of the brilliance we saw in early Halo with those large sprawling, intense firezone maps, but generally they were just hop in X vehicle and drive or blast your way through everything with no resistance, never getting to have those intense firefights where you had to push your way through slowly via trial and error. Halo had those in spades with vehicles, aircrafts and open areas interspersed among buildings and corridors with CQC. Maybe it was just due to a relatively small set of enemy variation/types and weapons it kind of just blends into the slog of the campaign. In Destiny you fight a fairly small collection of enemy archetypes who are generally interspersed in similiar manners throughout. They're never really a challenge and there's no curve balls or new dangers introduced at any given point. Very few surprises, almost no tension. You never have to work anything out, plan out how you'll tackle an area after failing. But who knows, given that guardians are immortal super soldiers maybe that's what combat feels like for them. Basicslly just muscle memory/autopilot. Eventually they just become like one punch man and wait for someone to come along and relieve them from their boredom lol.
As far as environmental situations there was that brief part
where you are outside on the sun destroyer weapon, and have to hide from the solar exposure, but it was a really short and underutilized segment with like 6 enemies maybe? Just kind of felt wasted.
Most of their really cool environments felt wasted in fact. Like the sun destroyer segment, or city at the end.
Such a cool environment, with just a spattering of legion troops meant to hold you until the light turns green and you can run through to the next red light. There were several occasions like this throughout that just kind of made me sigh, say oh well, and convince myself that Destiny story is basically just there to serve as a tutorial for co-op end game content.
You also had some of those fun vehicle sections that I'd been hoping to see in Bungie games again marred by the fact they felt so disposable. You could literally spawn a new tank, along with everyone else in your fireteam, every 25 feet. The tank firing felt good, but the way it was used didn't make it feel valuable or feel the need to protect it carefully, it just made you go autpilot while you fired everywhere and you didn't get to really appreciate it as a tool. They definitely could have made much better usage of the vehicles and I would have liked to see more. I also would have liked to see larger PvP game modes and maps that included vehicles and such.
TLDR: I guess I'd just say, I don't know, it just felt like at times they started to gravitate back towards that gameplay that defined Halo, with that extra pinch of something (Gear, powers and supers) that comes from Destiny's universe. But then just kept stepping back into mediocrity.
Don't worry about being raid ready right now. Most of the destiny population wont be 265 for another 2 to 3 weeks. Only the more hardcore are ready starting today. I will hopefully be there in about a week.
for what it's worth i've just been doing whatever i want and having fun.
finished the campaign at 20 (214). after that just been running around doing public events, adventures, lost sectors, looting chests, strikes, and a little crucible. all the while i've been redeeming tokens for engrams.
it's not the most efficient way but i'm having fun. i'm not interested reading in depth guides.
Crota's was too short indeed but King's Fall was too long and had fights that you couldn't really speed up much beyond a certain point, especially later on with better equipments. VoG was good length except the oracle section which was just too long.
WoTM on the other was perfect imo length wise and also encounter design wide as you had flexibility in the methods you use to finish encounters and using more powerful gear also speed up the fight considerably, Aksis fight was really fun and kept everyone on their toes and gave you tools like supercharge and allowed you to use swords, Oryx on the other hand has you repeat the same stage 4 times no matter what.
Maybe it's because I'm used to the old WoW raid days where you didn't finish in one night, but played it over a few nights time, but I wouldn't really say any of D1's raid content was particularly long. After you get the strats down after a week, maybe two these are like sub two hour events. And when that's really all you have for months to do between content drops... Well, I'd like to see much longer raids to be honest.
Thaaat's a no. The magic number to aim for is 265+, but you'd be okay at least going in at 260.
Don't worry though, there is plenty of time if you can't do it tonight. If you end up really having trouble finding a group in the short-term, watch for the link to the Weekly Newbie Raid signups: after I get well-versed with the mechanics and how to introduce them on mic, I will be running weekly runs that anyone can jump in on.
Don't worry about being raid ready right now. Most of the destiny population wont be 265 for another 2 to 3 weeks. Only the more hardcore are ready starting today. I will hopefully be there in about a week.