CountBlack
Member
I can't figure out how players like sakomoto or go1 pull of Menats crazy vtrigger combo. I'm looking at it frame by frame and it looks like they fire off orbs not associated with any of the buttons they are pressing
negative edge
I can't figure out how players like sakomoto or go1 pull of Menats crazy vtrigger combo. I'm looking at it frame by frame and it looks like they fire off orbs not associated with any of the buttons they are pressing
Using negative edge. Basically, just pressing the button not only counts as an input, letting it go also does. It's how moves like Balrog's TAP and other moves work.
They already have the button pressed beforehand, and just let it go when it's time to release that particular orb.
Urgh, well that sounds next to freaking impossible to me lol. Her Vtrigger stuff was plenty difficult without this
Yeah how the game does at launch is really up to the servers.Apparently MvCI's netcode is great based on impressions from Discord, which led the guy who tested it to believe that SFV's issues were more with the servers they're using than the netcode itself.
I don't think so, the most likely situation is that they just fixed the issues they had with SFV's netcode for MvC:I's launch. While I have no doubt that the servers for SFV are also hot garbage, they're still a small part as to why the netcode for this game currently sucks.Apparently MvCI's netcode is great based on impressions from Discord, which led the guy who tested it to believe that SFV's issues were more with the servers they're using than the netcode itself.
Apparently MvCI's netcode is great based on impressions from Discord, which led the guy who tested it to believe that SFV's issues were more with the servers they're using than the netcode itself.
Apparently MvCI's netcode is great based on impressions from Discord, which led the guy who tested it to believe that SFV's issues were more with the servers they're using than the netcode itself.
Apparently MvCI's netcode is great based on impressions from Discord, which led the guy who tested it to believe that SFV's issues were more with the servers they're using than the netcode itself.
this reminds me of when FourWude tweeted that he could play Tokido perfectly with the SFV netcode and look how that turned out lmao
Apparently MvCI's netcode is great based on impressions from Discord, which led the guy who tested it to believe that SFV's issues were more with the servers they're using than the netcode itself.
this reminds me of when FourWude tweeted that he could play Tokido perfectly with the SFV netcode and look how that turned out lmao
Also this. At the very least, this proves that matches of two people with good ping between them can have reliable matches.Never believe rando online dudes.
I can't figure out how players like sakomoto or go1 pull of Menats crazy vtrigger combo. I'm looking at it frame by frame and it looks like they fire off orbs not associated with any of the buttons they are pressing
negative edge
Not just special moves, any tap while she's in VT releases the correspondent orb if it doesn't register as an action. So you can do LK, LP, and Menat will do a LK attack and release the LP orb during the LK animation.I dont think it's negative edge actually. At least in the case of go1. One of the things you can do with menat is fire off whatever orb you want when youve done a special move. So if you do something like send your orb out and you immediately press a button, you will send out an orb associated with the button you pressed.
Never believe rando online dudes.
If MvCI's netcode is as good as I'm hearing, it's likely related to the rollback void being limited like Tony Cannon was talking about at EVO. Hopefully, if that's really the case, the fix can be backported to SFV.
Also the server stops impacting the match the second the two players begin the constant connection.
I double tap for almost everything in vtrigger. Seems way easier in my opinion.Urgh, well that sounds next to freaking impossible to me lol. Her Vtrigger stuff was plenty difficult without this
This, negative edge is not needed.It's not negative edge, just taping buttons really fast, from watching Sako in training mode at least, he rarely use negative edge mid combos!*
*Negative edge doesn't show up in key display.
Gems were bullshit.
Surprised they're bringing them back for MvCI.
You don't pay for these gems though, so it's okay.You forgot your sarcasm tag.
Surprised they're bringing them back for MvCI.
It's been a staple of their fighting game input forever, it's just institutional at this point. What I really wonder is why they don't have an option for disabling input leniency because that gets in my way more than it helps. No, I really did not mean to super when I accidentally pressed forward at the end of a DP motion, game.Not sure why Capcom didn't just put in an option to turn negative edge off. I'm pretty sure you can in Injustice and MK
THOSE ARE STONES NOT GEMS!!!!!!!!!!!!!!!Surprised they're bringing them back for MvCI.
Not sure why Capcom didn't just put in an option to turn negative edge off. I'm pretty sure you can in Injustice and MK
I miss Abigail
I miss that big dick
Don't google what I just saiddamage
Of course they gotta make the afro disco alt for the black girl from egypt.
Smh