The Last One
Member
It's so good to see that the supersampling is back.
Just beat it after holding out for months hoping they'd restore the downsampling. Fuck.
still glad they fixed it
I am not an insider. I just read something that I'm sure many on here have read. I don't know when and if it is going to be available, all I read is that feature is planned in a future update. I'm not an insider nor am I trying to pretend I know something.
I played and finished this back on PS3 and i've debated getting it again. Is it worth playing again if i have a PS4 Pro and would get to experience it in 4K?
Yeah, it's a big jump.
Did you buy gta again?
lol no, i don't play the GTA games. I've bought remasters before of other games i've played in the past, was just looking to see how much of a jump this one is in 4K.
I played and finished this back on PS3 and i've debated getting it again. Is it worth playing again if i have a PS4 Pro and would get to experience it in 4K?
I played and finished this back on PS3 and i've debated getting it again. Is it worth playing again if i have a PS4 Pro and would get to experience it in 4K?
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.
I think the difference between 60fps to 30 is bigger than 2160p to 1800p. My only concern are the high quality shadows vs normal shadows.
However, if I play 30fps first and never touch 60fps mode I might not even notice haha yeah, I'm that blind.
It isnt system-wide in that respect on the 1X either, since its up to developers to decide how best to take advantage of the hardware. They can absolutely run games on a 1X at 1080p native This is going to prove to be one of those overblown marketing points that doesnt mean much of anything in practice.
What Sony could do is allow a user setting that misleads the API developers use to query the output resolution. Tell games that a 4K display is connected even when it isnt true and theyd use the rendering strategy they use for a 4K display. I can completely understand why they dont, though, for any number of reasons.
What would you call the setting? Enable subsampling? It wouldnt do so with games that dont render above 1080p with a 4K display, so thats inaccurate. Turning it off wouldnt disable subsampling on games that already support it with a connected 1080p display, either, so thats equally misleading.
Just as importantly, why would you take control away from the developer in the first place? Give them the tools to make the best decision for their title and leave it at that. Having a complex interaction between in-game and system settings is not going to lead to less confusion. Keep it simple at the system level and trust developers to do the right thing, like Naughty Dog has just done.
So they killed the system supersample option.
Sad.
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.
So they killed the system supersample option.
Sad.
That's your right, but the proportion isn't huge. Less than 20% of Pro's games lack supersampling.cool they fixed that wish more games had supersampling on PS4 Pro
There are 24 games on Pro that do not downsample when played on a 1080p display. Of these, 8 of them have much better framerate instead (i.e. the dev forces fps to be prioritized over resolution). Besides that, 3 games have improved graphics instead of improved resolution. Finally, there are 3 games where the dev appears to believe a different IQ approach is better.Well, too bad, Xbox One X will have it and it's one of the biggest reasons why I'm switching my main console in November.
I actually completed the game in both 1800p 60fps & 2160p 30fps, and can safely say the trade-off for 60fps is definitely worth it. 1800p is a tangible boost in res as it is.
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.
Why was the supersampling removed initially? I remember people wanting it to stay way back when that one patch happened.
Does this include in the standalone dlc?
I only have the dlc on PS4.
1800/60 with HDR on seems like the best way to play TLoUI'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.
It would probably cause issues in games that have entirely separate modes for 1080p and 4k displays. I do hope that they've made the implementation easier for devs and provided more documentation as well as emphasizing that people want that option.So they killed the system supersample option.
Sad.
Yes,you can buy it alone,it was on sale several months ago for $3.50 or $3.75 i think.The Left Behind was offered as a standalone on a PS4? I though it came only as a part of TLOUR...
The Left Behind was offered as a standalone on a PS4? I though it came only as a part of TLOUR...
The removal of supersample was requested by Sony so they probably were working in a system option for all games.What option?
I think they just took it out because people were complaining that it wasn't locked 60 on a 1080p display. There's likely very few people working on this update so they went with the fastest solution and then couldn't spare people to do anything else until after Lost Legacy was done.i wonder why they took it out if they were just going to restore it later?
Does this include in the standalone dlc?
I only have the dlc on PS4.
The shadow quality setting really only affects some of the shadows. I think most of the shadows in game remain unchanged. Besides that, HQ shadows were buggy anyway. There is a video that shows they simply look broken in some scenes.I think the difference between 60fps to 30 is bigger than 2160p to 1800p. My only concern are the high quality shadows vs normal shadows.
However, if I play 30fps first and never touch 60fps mode I might not even notice haha yeah, I'm that blind.
The removal of supersample was requested by Sony so they probably were working in a system option for all games.
This new patch shows Sony back to the old way... devs choose to implement or not supersample... there is no more a request to remove it.
That is bad because it should be a system formate option to all games like the HDR and resolution options.
TLOU has since first Pro patch the supersample option coded... U4 not.Why would that be the case for only The Last of Us and not Uncharted 4 ?
The removal of supersample was requested by Sony so they probably were working in a system option for all games.
This new patch shows Sony back to the old way... devs choose to implement or not supersample... there is no more a request to remove it.
That is bad because it should be a system formate option to all games like the HDR and resolution options.
High res shadows in 60FPS mode was already there for 1080p TV users, because the game was rendering in 1080p native. That option is still there, but 1080p TV owners now have other options to choose from, uncluding the supersampling from higher resolutions in both 30 and 60FPS mode.What did they add exactly? The improved shadows in the 60 FPS mode too?
They didn't detail the update.
Yea definitely. Same thing happened when MS added BC, another feature the community has wanted forever.
The bastards finally did it... they fixed the glitch that makes you aim directly to the ground in multi..
The removal of supersample was requested by Sony so they probably were working in a system option for all games.
This new patch shows Sony back to the old way... devs choose to implement or not supersample... there is no more a request to remove it.
That is bad because it should be a system formate option to all games like the HDR and resolution options.
High res shadows in 60FPS mode was already there for 1080p TV users, because the game was rendering in 1080p native. That option is still there, but 1080p TV owners now have other options to choose from, uncluding the supersampling from higher resolutions in both 30 and 60FPS mode.
Yes if you are good the way it is.Tales from your ass?
Doesn't sound like it. These are the options:When I read OP which mentioned shadow options, I thought they added the high res shadows in the 1800p 60 FPS mode too. It's very bothering to switch to 30 FPS to take photos with higher shadows then switch back to 60 FPS mode to play again. Where is your take on FP16 Naughty Dog?
What about the missing shadows? Did they fix it at least?
This is what I'm seeing now in the options:
Lock at 30 frames per second on:
PS4 Pro Enhancements: Screen Resolution (Target 30 fps, 2160p, Shadows High Quality)
PS4 Pro Enhancements: Framerate (Solid 30 fps, 1080p, Shadows High)
Lock at 30 frames per second off:
PS4 Pro Enhancements: Screen Res (Target 60 fps, 1800p, Shadows Normal)
PS4 Pro Enhancements: Framerate (Solid 60 fps, 1080p, Shadows High)
Yes if you are good the way it is.
I'm not.