Last of Us Patch Adds More Pro Support / Restores Supersampling

Just beat it after holding out for months hoping they'd restore the downsampling. Fuck.

still glad they fixed it

I've waited for nearly ten months. It feels good to return to Bill's Town where I left offf, and experience all from there on with supersampling.
 
I am not an insider. I just read something that I'm sure many on here have read. I don't know when and if it is going to be available, all I read is that feature is planned in a future update. I'm not an insider nor am I trying to pretend I know something.

IIRC I'm pretty sure what you've read was a rumor leaked that was post here as a topic, I think it was prior to Firm 5.00 reveal. Other than that I don't know what could it be.
 
I played and finished this back on PS3 and i've debated getting it again. Is it worth playing again if i have a PS4 Pro and would get to experience it in 4K?
 
Great, now don't remove the supersampling again! Too bad they waited until every other game was coming out to fix this issue or I'd start up a replay right now.
 
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.
 
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.

I think the difference between 60fps to 30 is bigger than 2160p to 1800p. My only concern are the high quality shadows vs normal shadows.

However, if I play 30fps first and never touch 60fps mode I might not even notice haha yeah, I'm that blind.
 
I think the difference between 60fps to 30 is bigger than 2160p to 1800p. My only concern are the high quality shadows vs normal shadows.

However, if I play 30fps first and never touch 60fps mode I might not even notice haha yeah, I'm that blind.

I've seen the lower quality shadows and it's never bothered me that much. It would stand out more for me on a game like Dead Space, where shadows are constantly hitting metal walls with more sources of light bouncing around.
 
It isn’t system-wide in that respect on the 1X either, since it’s up to developers to decide how best to take advantage of the hardware. They can absolutely run games on a 1X at 1080p native This is going to prove to be one of those overblown marketing points that doesn’t mean much of anything in practice.

What Sony could do is allow a user setting that misleads the API developers use to query the output resolution. Tell games that a 4K display is connected even when it isn’t true and they’d use the rendering strategy they use for a 4K display. I can completely understand why they don’t, though, for any number of reasons.

What would you call the setting? Enable subsampling? It wouldn’t do so with games that don’t render above 1080p with a 4K display, so that’s inaccurate. Turning it off wouldn’t disable subsampling on games that already support it with a connected 1080p display, either, so that’s equally misleading.

Just as importantly, why would you take control away from the developer in the first place? Give them the tools to make the best decision for their title and leave it at that. Having a complex interaction between in-game and system settings is not going to lead to less confusion. Keep it simple at the system level and trust developers to do the right thing, like Naughty Dog has just done.

I guess they could label the option 'Virtual output resolution settings' or something.
 
Downsampling on 1080p screens is back? No way...

Well i get some of my harsh words addressed to Naughty Dog back. It was a terrible case of false advertising but they actually fixed it finally. Better late than never!
 
Oh my fucking god they fixed the ground aim glitch. What and the actual fuck. IS ND doing drugs again?

At any rate I guess Last Guardian will never get super sampling. Well then. I will just wait until I have a 4K display to play the game I preordered. I'm not even mad at that, just a bitch pissed they couldn't fit it in with the Pro patch.
 
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.

I actually completed the game in both 1800p 60fps & 2160p 30fps, and can safely say the trade-off for 60fps is definitely worth it. 1800p is a tangible boost in res as it is.
 
cool they fixed that wish more games had supersampling on PS4 Pro
That's your right, but the proportion isn't huge. Less than 20% of Pro's games lack supersampling.

Well, too bad, Xbox One X will have it and it's one of the biggest reasons why I'm switching my main console in November.
There are 24 games on Pro that do not downsample when played on a 1080p display. Of these, 8 of them have much better framerate instead (i.e. the dev forces fps to be prioritized over resolution). Besides that, 3 games have improved graphics instead of improved resolution. Finally, there are 3 games where the dev appears to believe a different IQ approach is better.

So in all, there are only 10 games that are definitely worse off. Though of course, it'd be preferable if players had the choice instead of being forced into a particular approach for the other 14.
 
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.

I will use 1800p@60FPS from now on. Tested it out a few minutes ago. Frames are looking pretty stable execpt a few drops that occur from time to time. But in the end it feels like 1080p@60 on base PS4. So everything fine for me.

Why was the supersampling removed initially? I remember people wanting it to stay way back when that one patch happened.

I think they did not have that much time. Maybe 1 or 2 people worked on the PRO compatibility. And when people start to crying that they want stable 1080p these two people maybe started working on TLL already. I do not think that ND will release patches as soon as they are ready. Probably a few people are testing it before release. And maybe the guy/the guys who created these modes did not had time to re-create everything at that time.

That would also explain why they came up with that now. TLL finished. People are starting to work at Part II and one or two people are fixing this.
 
Been wanting this for a while but I've got to admit I don't really see a difference between supersampled vs 1080p. Maybe it makes it look a little smoother in motion though.
 
I'm curious which modes people are going to use. I have a 4K TV and I'm leaning towards 1800p 60fps as the controls are so smooth. The last time I played it, I did 1080p 60 fps-ish on a 1080p TV.
1800/60 with HDR on seems like the best way to play TLoU

So they killed the system supersample option.

Sad.
It would probably cause issues in games that have entirely separate modes for 1080p and 4k displays. I do hope that they've made the implementation easier for devs and provided more documentation as well as emphasizing that people want that option.
 
What option?
The removal of supersample was requested by Sony so they probably were working in a system option for all games.

This new patch shows Sony back to the old way... devs choose to implement or not supersample... there is no more a request to remove it.

That is bad because it should be a system formate option to all games like the HDR and resolution options.
 
i wonder why they took it out if they were just going to restore it later?
I think they just took it out because people were complaining that it wasn't locked 60 on a 1080p display. There's likely very few people working on this update so they went with the fastest solution and then couldn't spare people to do anything else until after Lost Legacy was done.
 
I think the difference between 60fps to 30 is bigger than 2160p to 1800p. My only concern are the high quality shadows vs normal shadows.

However, if I play 30fps first and never touch 60fps mode I might not even notice haha yeah, I'm that blind.
The shadow quality setting really only affects some of the shadows. I think most of the shadows in game remain unchanged. Besides that, HQ shadows were buggy anyway. There is a video that shows they simply look broken in some scenes.
 
wosht.gif


> Reinstalls TLoU...

LOL :D
 
The removal of supersample was requested by Sony so they probably were working in a system option for all games.

This new patch shows Sony back to the old way... devs choose to implement or not supersample... there is no more a request to remove it.

That is bad because it should be a system formate option to all games like the HDR and resolution options.

Why would that be the case for only The Last of Us and not Uncharted 4 ?
 
The removal of supersample was requested by Sony so they probably were working in a system option for all games.

This new patch shows Sony back to the old way... devs choose to implement or not supersample... there is no more a request to remove it.

That is bad because it should be a system formate option to all games like the HDR and resolution options.

And from where does this come?
 
What did they add exactly? The improved shadows in the 60 FPS mode too?
They didn't detail the update.
High res shadows in 60FPS mode was already there for 1080p TV users, because the game was rendering in 1080p native. That option is still there, but 1080p TV owners now have other options to choose from, uncluding the supersampling from higher resolutions in both 30 and 60FPS mode.
 
The removal of supersample was requested by Sony so they probably were working in a system option for all games.

This new patch shows Sony back to the old way... devs choose to implement or not supersample... there is no more a request to remove it.

That is bad because it should be a system formate option to all games like the HDR and resolution options.

Tales from your ass?
 
High res shadows in 60FPS mode was already there for 1080p TV users, because the game was rendering in 1080p native. That option is still there, but 1080p TV owners now have other options to choose from, uncluding the supersampling from higher resolutions in both 30 and 60FPS mode.

When I read OP which mentioned shadow options, I thought they added the high res shadows in the 1800p 60 FPS mode too. It's very bothering to switch to 30 FPS to take photos with higher shadows then switch back to 60 FPS mode to play again. Where is your take on FP16 Naughty Dog?

What about the missing shadows? Did they fix it at least?
 
When I read OP which mentioned shadow options, I thought they added the high res shadows in the 1800p 60 FPS mode too. It's very bothering to switch to 30 FPS to take photos with higher shadows then switch back to 60 FPS mode to play again. Where is your take on FP16 Naughty Dog?

What about the missing shadows? Did they fix it at least?
Doesn't sound like it. These are the options:

This is what I'm seeing now in the options:

Lock at 30 frames per second on:

PS4 Pro Enhancements: Screen Resolution (Target 30 fps, 2160p, Shadows High Quality)
PS4 Pro Enhancements: Framerate (Solid 30 fps, 1080p, Shadows High)

Lock at 30 frames per second off:

PS4 Pro Enhancements: Screen Res (Target 60 fps, 1800p, Shadows Normal)
PS4 Pro Enhancements: Framerate (Solid 60 fps, 1080p, Shadows High)
 
Yes if you are good the way it is.

I'm not.

The removal of the super-sampling was because ND actually took away the 1080p options before when playing on a Pro at 1080p and performance got worse (thus people complained), as per DF's video on patch 1.07 not because of some great conspiracy as you're suggesting. This way, they've added the ability to play in 1080p on the PS4 at locked framerates as well as the option of super-sampling.
 
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