Media Create Sales: Week 37, 2017 (Sep 11 - Sep 17)

I'm grateful to Nintendo for spending their marketing dollars on getting Monster Hunter World's announcement trailer to 8.4 million views on YouTube.

Nah that was a bot algo.

Anyway, I'm more interested in when MHW is going to get a western "unveil" to start off more wide moving momentum.
 
Capcom and Sony will promote this accordingly. Also, lol at that post a few posts above.


Guess what, lots of long running series tend to drop the number to get more people in.
 
I think people are forgetting that monster hunter was basically treated almost like a 2st party Nintendo title, they always put huge amounts of money to promote monster hunter in the west to the point that capcom didn't have to do anything.

It "only" sold 1 million overall, I don't see MHW getting the same exposure as Nintendo did for the 3DS ones

Huh why wouldn't Sony promote it just as hard?
 
I think people are forgetting that monster hunter was basically treated almost like a 2st party Nintendo title, they always put huge amounts of money to promote monster hunter in the west to the point that capcom didn't have to do anything.

It "only" sold 1 million overall, I don't see MHW getting the same exposure as Nintendo did for the 3DS ones

Capcom is betting A LOT on Monster Hunter: World. The game is treated like any other AAA game by the company. Worldwide release, huge presence on every gaming exhibition out there, impressive marketing campaign (YouTube, social networks, even e-commerce gaming websites had lots of banners the other day), preview materials, bundles, Collector's Edition... Monster Hunter: World is Capcom's 2018 top product, and must succeed. This is obvious: which other successful franchises does Capcom have? Resident Evil VII underperformed and the IP is living on the legacy of 5-10 years old games; Street Fighter V sold less than half what IV did in the same timeframe, and damaged the reputation of the brand; Mega Man is DOA; Marvel vs. Capcom is being released without no one noticing it... Further, Capcom is one of the few big Japanese publishers that wasn't able to produce any relevant game in the mobile market. Henceforth, they have this multi-million franchise held back by 3DS released on more popular platforms... Of course they're gonna promoting it, and they will not be happy in selling comparably to how the IP was already selling with a much lower investment on 3DS.
 
I'm leaning more and more to the idea that MHW is just a stop-gap game until MH5. Capcom didn't want to go another year without a new game and are now using the "world" branding as cover for loses in Japan.

I'm just not seeing anything in these gameplay videos that would make anyone in the west (besides that already avid fans) want the game. Dragon's Dogma had more appeal and even if MHW matched that game in the west, it would be a far cry from the were it needed to be. The release date also doesn't extol great faith in its sales. It's a timeframe that Capcom has yet to find great success in and certainly wouldn't be used if they actually expected the series to grow. Cacpcom wonderful marketing team has only 4 months to build hype for the game in the west and 2 of those months will be lost to the holidays. The only upside to these dates is their Quarterly Report isn't until February, so they have a good full week of sales before they (officially) buckle and undermine the title's legs.
I'm sure Capcom spent 4 years and a ton of resources (their main MH team, even) to make a console MH that is in all likelihood more expensive than any before it just to... stop gap a cheaper, easier game to make that they just haven't announced yet.

Your thought process just doesn't make sense.
 
In the next couple of Weeks MHXX should show if it'll have holiday legs or not. Legs look okay right now though. It next week floats around 7k then I think it should do decent for end of year numbers
 
Speical comgnet preorder update

[PS4] Gran Turismo Sport - 109
[3DS] Pokémon Ultra Sun / Ultra Moon - 104
[PS4] Sen no Kiseki 3 - 77
[SWI] Super Mario Odyssey - 53
[3DS] Shin Megami Tensei: Strange Journey Redux - 35
[PS4] Call of Duty: WWII - 34
[PS4] Yakuza Kiwami 2 - 28
[PS4] The Evil Within 2 - 28
[PS4] Monster Hunter World - 27
[PS4] .hack//G.U. Last Recode - 24
[PS4] Ark: Survival Evolved - 23
[PS4] Hatsune Miku: Project Diva Future Tone DX - 21
[SWI] Fire Emblem Musou - 20
[PS4] Star Wars: Battlefront 2 - 14
[PS4] Assassin's Creed: Origins - 13
 
Ōkami;249703470 said:
Speical comgnet preorder update

[PS4] Gran Turismo Sport - 109
[3DS] Pokémon Ultra Sun / Ultra Moon - 104
[PS4] Sen no Kiseki 3 - 77
[SWI] Super Mario Odyssey - 53
[3DS] Shin Megami Tensei: Strange Journey Redux - 35
[PS4] Call of Duty: WWII - 34
[PS4] Yakuza Kiwami 2 - 28
[PS4] The Evil Within 2 - 28
[PS4] Monster Hunter World - 27
[PS4] .hack//G.U. Last Recode - 24
[PS4] Ark: Survival Evolved - 23
[PS4] Hatsune Miku: Project Diva Future Tone DX - 21
[SWI] Fire Emblem Musou - 20
[PS4] Star Wars: Battlefront 2 - 14
[PS4] Assassin's Creed: Origins - 13

It opened at 22 yesterday, and gained 5 today.

MHXX moved by 17 on its second day of pre-orders.
 
Sony pays money for exclusive marketing rights in the west.

They will promote the game.

They also don't seem to have anything for January and February first party wise unlike this year, so this could be the big game they push in 2018.

As opposed to say this year where they had a bunch of games to push in a relatively short period of time (Nioh, Horizon etc). If MHW gets the big Sony push, it'll do fairly big numbers in the west. Sonys been pretty on point with that this gen.
 
....MHXX Switch or 3DS?

3DS. Switch release is irrelevant to this comparison by orders.

Still not seeming that spectacular to me

If this were a 3DS entry, I'd say its pretty dull but its hard to compare due to differences in ratios. However, since MHXX was a very "dull" release to begin with and not a very favored one, I think its not unreasonable to assume it would have been more adopted by a "core" group than the general 3-4mil who we see showing up for 4/4U/X who skew ratios way off for 3DS. Basically, trying to see if we track a "core" audience.

Still, though, today is only Friday. Let's see what happens over the weekend.
 
I'm sure Capcom spent 4 years and a ton of resources (their main MH team, even) to make a console MH that is in all likelihood more expensive than any before it just to... stop gap a cheaper, easier game to make that they just haven't announced yet.

Your thought process just doesn't make sense.
"Stop gap" may have been harsh, but I don't see MHW being intended as the "real" MH5 or more specifically, they'll back down the second investor's give them some pressure. Capcom implied that they were willing to sacrifice Japanese sales in order to grow and make up the difference in the west. Even our most enthusiastic predictions are still roughly 1.5 million short of what MH4 did on the 3DS. I simply don't see the company doing what is necessary to make up that difference... let alone expand. So, to me, this "world" talk just looks like false bravado and it won't last.

I will admit that the biggest flaw in my theory is attempting to parse between Capcom's incompetency and their actual intentions. Capcom is a crappy company with an amazing legacy, so it's hard to make distinctions without some level of emotions getting in the way. That being said, there isn't a single person here that doesn't have that same problem.
 
PREDICTION LEAGUE OCTOBER 2017

Predict how much these titles will sell in the month (from Sep 25 to Oct 29):

[NSW + 3DS] Fire Emblem Warriors (32 days) - 255k
[PS4] Dragon's Dogma: Dark Arisen (25 days) - 48k
[3DS] Mario & Luigi: RPG1 DX (25 days) - 100k
[PS4] Gran Turismo Sport (11 days) - 235k
[PS4 + PSV] Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary (11 days) - 75k
[NSW] Super Mario Odyssey (3 days) - 285k
 
There's going to be lots of crow eating with World, isn't there? Especially when the later platform versions come out (PC and later, likely Switch).
 
Monster Hunter: World is going to very very well. But I understand why many are sceptical, especially since it’s in the hands of “current” Capcom. 😟
 
"Stop gap" may have been harsh, but I don't see MHW being intended as the "real" MH5 or more specifically, they'll back down the second investor's give them some pressure. Capcom implied that they were willing to sacrifice Japanese sales in order to grow and make up the difference in the west. Even our most enthusiastic predictions are still roughly 1.5 million short of what MH4 did on the 3DS. I simply don't see the company doing what is necessary to make up that difference... let alone expand. So, to me, this "world" talk just looks like false bravado and it won't last.

I will admit that the biggest flaw in my theory is attempting to parse between Capcom's incompetency and their actual intentions. Capcom is a crappy company with an amazing legacy, so it's hard to make distinctions without some level of emotions getting in the way. That being said, there isn't a single person here that doesn't have that same problem.
What exactly is a "real" mh5? For all intents and purposes, mhw seems like a natural evolution of the franchise.
 
3DS. Switch release is irrelevant to this comparison by orders.



If this were a 3DS entry, I'd say its pretty dull but its hard to compare due to differences in ratios. However, since MHXX was a very "dull" release to begin with and not a very favored one, I think its not unreasonable to assume it would have been more adopted by a "core" group than the general 3-4mil who we see showing up for 4/4U/X who skew ratios way off for 3DS. Basically, trying to see if we track a "core" audience.

Still, though, today is only Friday. Let's see what happens over the weekend.

XX is actually a pretty good comparison yeah.
It's a core release, but obviously won't be as big as a regular one (4/X/etc), nor as low as a basic HD port (3U/XXS/P3rdHD).

edit:
Monster Hunter: World is going to very very well. But I understand why many are sceptical, especially since it's in the hands of "current" Capcom. ��

We're mainly talking about the japanese market there, which goes further than just Capcom's terrible communication issues in the West or their global mismanagement issues.
Some are also expecting way too much from it, both in JP and western markets. It'll do well, not "very very well". It'll be released soon enough to confirm it anyway.
 
What exactly is a "real" mh5? For all intents and purposes, mhw seems like a natural evolution of the franchise.
The devs have said as much. I'm pretty sure they've even said that they view World as MH5, but they didn't put the 5 because they didn't want to intimidate newcomers.

This "real MH5" stuff is nonsense that we've been hearing ever since that debunked 4chan rumor. Everything coming from Capcom has stated otherwise, and people who think Capcom has decided to invest so heavily both in dev time and money for MHW without planning to use it as a template for the future of the series is smoking something.

All that being said, it's pretty obvious that Capcom is willing to give up some of its (stagnated) Japanese audience to grow the series in markets that are performing better. This is a move to expand the audience for the series at large. They'll most likely continue to release games more suited to the JP audience as well, but they need more growth than Japan has given them in the last few years.
 
What exactly is a "real" mh5? For all intents and purposes, mhw seems like a natural evolution of the franchise.

A "real mh5" is one that sells millions in japan, I'd be certain capcpom's investors will be demanding that come next year, no matter how well it sells in the west they will see millions of customers money in japan left on the table
 
"Stop gap" may have been harsh, but I don't see MHW being intended as the "real" MH5 or more specifically, they'll back down the second investor's give them some pressure. Capcom implied that they were willing to sacrifice Japanese sales in order to grow and make up the difference in the west. Even our most enthusiastic predictions are still roughly 1.5 million short of what MH4 did on the 3DS. I simply don't see the company doing what is necessary to make up that difference... let alone expand. So, to me, this "world" talk just looks like false bravado and it won't last.

I will admit that the biggest flaw in my theory is attempting to parse between Capcom's incompetency and their actual intentions. Capcom is a crappy company with an amazing legacy, so it's hard to make distinctions without some level of emotions getting in the way. That being said, there isn't a single person here that doesn't have that same problem.

I get the impression you haven't followed MHW at all. It looks like Capcom's highest quality game in years. Its production values are higher than any MH before it.
 
What exactly is a "real" mh5? For all intents and purposes, mhw seems like a natural evolution of the franchise.
Sorry if I left that vague. But, as frankie already put it...the "real" MH5 is the one that sells 3 million+ in Japan and doesn't cause their investors to riot. It's not a dig at MHW's quality. That's why the quotes are only around the word "real."
 
Bigger install base than 3DS, bigger active base, better demographics.

I see no problem on World doing well in the west, so far impressions in Japan are positive, first in E3 there was skepticism but after TGS and all the previews from japanese media is doing fine, it won't do as well as the 3DS games, but that has to do with PS4's install base being unable to have games sell as much, Switch is at the same spot now.

The only concern with World I have is the GaaS aspect of it, as Capcom has shown to be terrible at handlig that, first the failure of Street Fighter V, and it didn't seem that they learn from Marvel, they really need to get that right.

Even if the game sells like Monster Hunter 4 I'd call it a success, for the increase of western sales more than anything, World isn't the end all of the series on the west, but more like the first big step, as to pave the way for the future of the series.

Capcom will push it more than Nintendo ever did, and Sony will too, they push Call of Duty when they don't need to, you bet Monster Hunter will get a big push, mainly in Asia where the series has stagnated as Nintendo has so little precense, think what Sony did with Persona.

I don't see the game as westernized, but more like modernized, it looks as what Monster Hunter would be as a big budget console title without compromising anything that makes the series what it is.
 
Ōkami;249709356 said:
Bigger install base than 3DS, bigger active base, better demographics.

I see no problem on World doing well in the west, so far impressions in Japan are positive, first in E3 there was skepticism but after TGS and all the previews from japanese media is doing fine, it won't do as well as the 3DS games, but that has to do with PS4's install base being unable to have games sell as much, Switch is at the same spot now.

The only concern with World I have is the GaaS aspect of it, as Capcom has shown to be terrible at handlig that, first the failure of Street Fighter V, and it didn't seem that they learn from Marvel, they really need to get that right.

Even if the game sells like Monster Hunter 4 I'd call it a success, for the increase of western sales more than anything, World isn't the end all of the series on the west, but more like the first big step, as to pave the way for the future of the series.

Capcom will push it more than Nintendo ever did, and Sony will too, they push Call of Duty when they don't need to, you bet Monster Hunter will get a big push, mainly in Asia where the series has stagnated as Nintendo has so little precense, think what Sony did with Persona.

I don't see the game as westernized, but more like modernized, it looks as what Monster Hunter would be as a big budget console title without compromising anything that makes the series what it is.

It could double western sales and still not come close to making up the japanese sales loses though
 
The devs have said as much. I'm pretty sure they've even said that they view World as MH5, but they didn't put the 5 because they didn't want to intimidate newcomers.

This "real MH5" stuff is nonsense that we've been hearing ever since that debunked 4chan rumor. Everything coming from Capcom has stated otherwise, and people who think Capcom has decided to invest so heavily both in dev time and money for MHW without planning to use it as a template for the future of the series is smoking something.

All that being said, it's pretty obvious that Capcom is willing to give up some of its (stagnated) Japanese audience to grow the series in markets that are performing better. This is a move to expand the audience for the series at large. They'll most likely continue to release games more suited to the JP audience as well, but they need more growth than Japan has given them in the last few years.

This is clearly one of the biggest reasons Capcom is making World. They don't want their flagship tied to one platform in one region. World seems like one of the least stupid things that Capcom has done in a while.

It could double western sales and still not come close to making up the japanese sales loses though

Let me ask you (or anyone), how much would it have to sell in the west to be considered a success?

Let's put a number to it.
 
This is clearly one of the biggest reasons Capcom is making World. They don't want their flagship tied to one platform in one region. World seems like one of the least stupid things that Capcom has done in a while.

The problem is it (at the moment at least) appears they are throwing the baby out with the bathwater by scraficing the majority of sales in the region it sells well in


Edit - i guess 2 million is likely the limit in the west and if it hits that id consider it a success there but obviously that doesnt make up for losses in japan so overall be hard to consider it one
 
If we are talking about FY no PC wont be out by then but I was talking total sales. 4U didn't cross sell its whole 1.5m in its first fiscal year.

In the West japanese games dont do well when they dont have any real western hook. Something like FF or Dark Souls pulls decent numbers. I expect MH will be similar. MH has an obvious Western appeal that most Japanese games lack. It's also a system with like 19m units sold in the US. Just on the basis of MH being the biggest release of January it will do alright.

The bar isn't really set high for the game to perform decent on X1. 500k is more than adequate to justify it.

The 3DS limited the series in the West honestly. But since the series is still a monster in Japan we know this never mattered. It's why if Capcom released XX in the West I expect the series would have seen a huge chunk of growth. Alas they suck.

Capcom didn't even disturbed the game in the West. There games came out late as hell as well. Capcom put the bare minimum of efforts into their 3DS releases in the West, yet you have the audacity to state that false equivalence that been discussed repeatedly.
 
The problem is it (at the moment at least) appears they are throwing the baby out with the bathwater by scraficing the majority of sales in the region it sells well in

Not sure how they could really have helped that. The games been in dev for a long time. Way before Switch. And a Switch version will likely come later, so...

Edit: Don't give me a half assed number. "Oh it could be a success but not really." Just give me the number that would make it a success.
 
Not sure how they could really have helped that. The games been in dev for a long time. Way before Switch. And a Switch version will likely come later, so...

Arguably couldnt but if say there is a switch version they could've perhaps delayed for a simultaneous launch at the end of next year and given XX breathing room and an international release in the meantime

Edit - well then we'd have to be talking about 3 million in the west and i just dont see that happening in a million years
 
The problem is it (at the moment at least) appears they are throwing the baby out with the bathwater by scraficing the majority of sales in the region it sells well in


Edit - i guess 2 million is likely the limit in the west and if it hits that id consider it a success there but obviously that doesnt make up for losses in japan so overall be hard to consider it one
They can't grow the series on other regions of they keep limiting themselves to the one (now probably 2) platform that does well in Japan.

The reason this game isn't on Switch is because it's been in development for 4 years. There was no way they could release this on Switch in time, and until recently there wasn't a business reason to even try. I expect a Switch version (who knows what they'll have to change for it) in the near future. Probably the MHWG release.

For the poster who thinks the 3DS wouldn't hold back World in the West... why? What data do you have that would show otherwise? The 3DS is old, its software hasn't grown at the same pace as consoles. How would releasing World on a smaller install base be better?
 
The problem is it (at the moment at least) appears they are throwing the baby out with the bathwater by scraficing the majority of sales in the region it sells well in


Edit - i guess 2 million is likely the limit in the west and if it hits that id consider it a success there but obviously that doesnt make up for losses in japan so overall be hard to consider it one


Hmm. So here's their options:

Release MHW on PS4/XB1/PC - it'll sell much less in Japan than MH4, but has the potential to sell much more overseas, attracting a new demographic to the IP.

or

Release MHW on 3DS - it would be a completely different game and certain to underperform in every region, missing all kinds of development goals in the process.

or

Release MHW on Switch - This platform did not exist over a year ago let alone in 2014 when development of World began.

Not sure what they could do differently.
 
They can't grow the series on other regions of they keep limiting themselves to the one (now probably 2) platform that does well in Japan.

The reason this game isn't on Switch is because it's been in development for 4 years. There was no way they could release this on Switch in time, and until recently there wasn't a business reason to even try. I expect a Switch version (who knows what they'll have to change for it) in the near future. Probably the MHWG release.

For the poster who thinks the 3DS wouldn't hold back World in the West... why? What data do you have that would show otherwise? The 3DS is old, its software hasn't grown at the same pace as consoles. How would releasing World on a smaller install base be better?

As i say i expect any switch release will probably be branded as 5 as japanese sales of world will be disappointing to investors and nintendo fans of the series are comfortable with the number its at
 
Hmm. So here's their options:

Release MHW on PS4/XB1/PC - it'll sell much less in Japan than MH4, but has the potential to sell much more overseas, attracting a new demographic to the IP.

or

Release MHW on 3DS - it would be a completely different game and certain to underperform in every region, missing all kinds of development goals in the process.

or

Release MHW on Switch - This platform did not exist over a year ago let alone in 2014 when development of World began.


Not sure what they could do differently.

Yet, somehow, they managed to requested more RAM for a platform that didn't exist over a year ago...
 
Just want to point out that just last week we had a director from a major Japanese publisher talking about the fact his next game will release on PS5, a platform that won't exist for a few more years.
 
Of Monster Hunter World does 4 million, it will be a success, regardless of where those sales come from.
Right now Capcom is selling 4 million copies of MH and then selling 4 million of the same game with additional content the following year. Who knows what they are expecting from World though.
 
As i say i expect any switch release will probably be branded as 5 as japanese sales of world will be disappointing to investors and nintendo fans of the series are comfortable with the number its at
This seems to be a strange distinction to make. Is the number more important than the talent assigned to the title?

Most people talking up the "real" MH5 are pretending World is a spinoff. I (and Capcom) contend that future MH titles will build off of World, making World the "real" MH5 in every way but the title. If all you're contesting is the title, what's the point?

Also, I doubt investors are more concerned about single region sales than worldwide sales.
 
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