It needs to be regulated at this point. What this practice does is prey on people and I find that disgusting. Capitalism goes too far without regulation to stop people's greed and stupidity.
Again, Im not sure if all will go or just certain ones...game wont tell me!
Please tell me this is not true. If it is I'm out. See you next year with GWG.
That's one thing that isn't actually true according to Reddit
https://www.reddit.com/r/forza/comments/73bddh/psa_it_appears_that_if_you_fulfil_your_mod/
Everything is though!
Just really started playing the game and noticed that you don't get extra bonuses for making the settings harder or more realistic. So now you have to use loot cards for this? You have to spend your in game credits to buy mods instead of using it to buy cars and race gear. Wow... How hard is it to refund this game?
VIP reward is a stupid as consumable card too... Wow. They tricked people into buying the bh idle for VIP priveleges without even divulging how the situation was going to be. This loot box mod thing was never even mentioned in interviews or previews.
None of them should go! Same as last year. You should have the option to restart the race just like they've done in the entire series.
Yes!
Also, knowing Jim Sterling will talk about this games loot boxes dont really help much because we all know he isnt a lifelong Forza Fan like some of us.
I mean, the Loot Boxes are terrible, yes...but there is so much more wrong with the whole system that I dont think he will cover.
- Prize Wheel Gone,
- Restart/Mod Confusion. (Thanks for that Redditor for taking one for the team).
- VIP Consumables.
- Choice of Discount, Money or Gear.
- Gear Locked away behind Boxes.
- Cars Locked Away behind Boxes, Forzathon.
- Assists no longer granting CR Bonus (I use most assists on easiest AI anyway, so I got less stake in this than most but I respect it).
Plus Jim will shit on the money aspect when the monetary aspect aint what I hate the most about this. Its the fact that even throwing money at the Loot System wont fix what they broke.
his eventual "but they're cosmetic " Jimquisition.
As someone said above, the old system punished casuals who needed the assists turned on by giving them less credits and this slowed them from getting new cars. This way everyone gets the same credits from playing. Those who decide to buy a loot box might get a mode to earn extra credit in a race. Though i always find money in game come easy anyway.
People will also be receiving loot boxes anyway by playing the game.
I personally would never buy a loot box with cash but i don't mind opening one for in game currency.
The VIP pass only lasting for 25 races is more of an issue, when previously it was permanent
The difference is that with physical goods loot boxes (or trading cards etc) you end up with goods that have some sort of resell value, even if it's just a few pennies.
What the fuck is someone going to do with hundreds of these unwamted mods or cosmetics that you get in game loot boxes these days?
I have difficulty seeing them as equivalent.
That's not the point of this thread. The main issues that surround this type of thing are how it might effect game design and the fact that it introduces gambling mechanics to young children who will lack the maturity to be able to deal with something like this properly.
Honestly, I think if game publishers/developers want to introduce this type of shit into their games then it should mean that the game is automatically rated 18+ (or whatever the legal age for gambling is in each country). Take the hard line and they will soon start thinking twice about it.
It needs to start being classified as gambling.
They still have that out as you get no cash in return. It's preying on people like gambling, no doubt which I think is abhorrent, kids are people manipulated as well as adults, it's moulding them into addicts. The lack of visible odds is probably the first avenue regulators need to jump on. The EU needs to get the ball rolling, that's the only ones I have much hope of doing anything.
I dont believe a single person here actually thinks the old system punished casuals what utter nonsense. Not one of these mythical casuals are on record of complaining about being able to turn off assists to get extra credits. Its not a thing that has ever happened.
If you have to stoop to being so dishonest to defend something you need to ask yourself why youre defending it in the first place
"We have an earlier Forza for you"
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Government regulation can't come soon enough. It's up to you, Europe.
As someone said above, the old system punished casuals who needed the assists turned on by giving them less credits and this slowed them from getting new cars. This way everyone gets the same credits from playing. Those who decide to buy a loot box might get a mode to earn extra credit in a race. Though i always find money in game come easy anyway.
People will also be receiving loot boxes anyway by playing the game.
I personally would never buy a loot box with cash but i don't mind opening one for in game currency.
The VIP pass only lasting for 25 races is more of an issue, when previously it was permanent
Some developers are possibly contractually obligated and any changes or removal would be the publishers decision. I don't doubt some of the requests of the devs if the publishers are to foot an upfront development cost will be around you need to put MTs and loot boxes in this game.
Other developers will do it just to chase the income, there's no point in pretending this is always solely on the publishers to keep the image of every dev angelic. It's not just Blizzard, EA, Activision, Valve and WB doing all this these days.
None of them are doing anything illegal, we're just commentating it sucks in these otherwise great games that a shit load of money from sales can't be enough. There has to be an almost obsessive desire to crap F2P mechanics into everything these days. It makes your own product worse some times and what ever happened to trying to prioritise still having passion for the product first before only chasing money? Some devs still do it that way! They're becoming rarer though it seems. As the industry accepts new "standardised" practices "everyone" wants to jump on the bandwagon.
Although in saying that if we can push for regulation it may be illegal one day not to have drop rates listed. I'd personally like that to become reality.
Hold on, everything Ive seen online is he is utterly scathing of this sort of thing in paid for games, cosmetic or not.
What really rubs it in re: the bolded, is that it's not like money from MTs and lootboxes is actually being reinvested in devs/IP. Instead you have publishers routinely shut down studios, abandon beloved IP and consolidate all effort back into their cash cows. Then apologists turn around and say "well clearly the money from a $60 purchase isn't enough!"
When you look at what we do, managing studios and managing funds, that's essentially what we do: to look for talent and support talent, because at the end of the day it's the people that create amazing things, and it's the creative team that makes breakthroughs.
It's a hit-driven business. We look at our financial results of the titles, and probably three or four out of ten make money, and maybe one or two make all the money to cover the cost of the others titles. So we have to be able to maintain that hit ratio at a certain level to be able to continue in the business, so we always try to find out and support and help grow the talent. That's the most important work that I believe myself and some of my management team at worldwide studios are doing.
There are lots of opportunities. There are so many projects that we want to do, and especially there are so many different techs, platforms and or devices that we can release games, but we have finite resources and budget, we have to make selection choices.
One of the things we always come back to when we're looking at five potential projects is that we choose the team we believe in when we start working with a new team. That's really really important.
Its why I find it disturbing how EA and Ultimate Team are just allowed in this day and age and no-one bats an eye at it.
Can anyone tell me if Ultimate Team is fair?
Does Project Cars 2 have this sort of thing as I might just get that instead?
I dont believe a single person here actually thinks the old system punished casuals. What utter nonsense. Not one of these mythical casuals are on record of complaining about being able to turn off assists to get extra credits. Its not a thing that has ever happened.
If you have to stoop to being so dishonest to defend something you need to ask yourself why youre defending it in the first place
Just because you are privileged enough to not need driving aids doesn't mean you are more deserving of more credits than someone who has not put in the time and hard work to get good.
What are you, pro-capitalist? Check your privilege.
What the hell? Are you joking?
Rewards for better performance in games isnt exactly a new thing.
I dont believe a single person here actually thinks the old system punished casuals. What utter nonsense. Not one of these mythical casuals are on record of complaining about being able to turn off assists to get extra credits. Its not a thing that has ever happened.
If you have to stoop to being so dishonest to defend something you need to ask yourself why youre defending it in the first place
I think that post broke your sarcasm detector.
No. Not at all. The community who built it wouldn't stand for this shit.
Mainstream gaming has got so far up itself of the last couple of years that its fast reaching a point of lunacy. It needs to decide very quickly if it wants to be an entertainment platform for all and to to take a smaller slice of a much larger pie, or if it wants to continue going after larger and larger pieces of a a shrinking pie - catering only to those few whales who are either caught in an addicting trap or have enough disposable income to really not care about the increasing costs. Whilst others are chased off by increasing costs and the now ubiquitous availability of all-you-can eat services like Netflix as a much lower entry cost.
Personally 2017 has been pretty much the time when reached my limit with the huge mega franchises/devs/big 2 consoles .
I'm tired of the Deluxe/Gold/Premium edition/Day One nonsense that adds nothing to the game but 'quick start' bonuses etc at ludicrous prices
I'm tired of micro transactions impacting games economies and I'm tired of micro transactions being thrust in my face when I've literally just paid full price for a title.
I'm tired of day one messes that take weeks/months to resolve.
I'm tired of vertical slice demos that end up looking nothing like the finished product.
I'm tired of the toxicity that has surrounded games for the last few years and added a fresh stigma so soon after the 'nerd' stigma had finally been cast off.
I'm tired of 100gb installs and patches.
I'm tired of the idea of 'games as a service' rather than a finished article charged for at a reasonable price.
I'm tired of multiplayer being forced into traditionally single-player genres because developers have decided that every game now needs a long-tail instead of cutting their cloth an budgeting accordingly.
I'm more than happy to pay for a good entertainment, and I'm happy to pay for extra content that is worthy of the name. When you look at something like Witcher 3, XCOM2 & hopefully the upcoming Breath of the Wild story DLC and see the value in true expansion packs you know that there are developers that are not just after the quick-win/quick-buck but put care and passion into their releases and are earning anything additional that I choose to pay so I will support those developers with my time and money.
Gaming on the Switch this year has been refreshing and I've realised that it's because (at present) it is missing all the annoyances that I've listed above. If you'd have asked me two years ago if my main platform would be a Nintendo I'd have laughed but now it just feels like a comfortable place to be. I buy a game, I put it in the system and I play a game. I don't have multi-gig patches taking all my bandwidth and storage. I'm not greeted by a storefront asking my to buy points/DLC for the title before I've even played it. I don't have a bunch of spam messages from 'woman who want to chat' and I don't have to wait an age for the UI to become responsive as it logs onto the net and grabs the latest adverts for the store etc and if I play online I don't have kids telling my how my mother is in bed if you have the temerity to actually play the game instead of letting the little trolls do what they want.
Yes, there will always be exceptions to rule of every platform, but I'm speaking in generalisations rather than specific examples (including the Forza Series) and this may have been the straw that broke the camels back as the last couple of weeks have seen some pretty egregious examples of greed in full-priced titles.
That turned into a much larger rant than I was expecting, but feels nice to get it off my chest.
Mainstream gaming has got so far up itself of the last couple of years that its fast reaching a point of lunacy. It needs to decide very quickly if it wants to be an entertainment platform for all and to to take a smaller slice of a much larger pie, or if it wants to continue going after larger and larger pieces of a a shrinking pie - catering only to those few whales who are either caught in an addicting trap or have enough disposable income to really not care about the increasing costs. Whilst others are chased off by increasing costs and the now ubiquitous availability of all-you-can eat services like Netflix as a much lower entry cost.
Personally 2017 has been pretty much the time when reached my limit with the huge mega franchises/devs/big 2 consoles .
I'm tired of the Deluxe/Gold/Premium edition/Day One nonsense that adds nothing to the game but 'quick start' bonuses etc at ludicrous prices
I'm tired of micro transactions impacting games economies and I'm tired of micro transactions being thrust in my face when I've literally just paid full price for a title.
I'm tired of day one messes that take weeks/months to resolve.
I'm tired of vertical slice demos that end up looking nothing like the finished product.
I'm tired of the toxicity that has surrounded games for the last few years and added a fresh stigma so soon after the 'nerd' stigma had finally been cast off.
I'm tired of 100gb installs and patches.
I'm tired of the idea of 'games as a service' rather than a finished article charged for at a reasonable price.
I'm tired of multiplayer being forced into traditionally single-player genres because developers have decided that every game now needs a long-tail instead of cutting their cloth an budgeting accordingly.
I'm more than happy to pay for a good entertainment, and I'm happy to pay for extra content that is worthy of the name. When you look at something like Witcher 3, XCOM2 & hopefully the upcoming Breath of the Wild story DLC and see the value in true expansion packs you know that there are developers that are not just after the quick-win/quick-buck but put care and passion into their releases and are earning anything additional that I choose to pay so I will support those developers with my time and money.
Gaming on the Switch this year has been refreshing and I've realised that it's because (at present) it is missing all the annoyances that I've listed above. If you'd have asked me two years ago if my main platform would be a Nintendo I'd have laughed but now it just feels like a comfortable place to be. I buy a game, I put it in the system and I play a game. I don't have multi-gig patches taking all my bandwidth and storage. I'm not greeted by a storefront asking my to buy points/DLC for the title before I've even played it. I don't have a bunch of spam messages from 'woman who want to chat' and I don't have to wait an age for the UI to become responsive as it logs onto the net and grabs the latest adverts for the store etc and if I play online I don't have kids telling my how my mother is in bed if you have the temerity to actually play the game instead of letting the little trolls do what they want.
Yes, there will always be exceptions to rule of every platform, but I'm speaking in generalisations rather than specific examples (including the Forza Series) and this may have been the straw that broke the camels back as the last couple of weeks have seen some pretty egregious examples of greed in full-priced titles.
That turned into a much larger rant than I was expecting, but feels nice to get it off my chest.
I could list multiple recent so called "success" stories from other major publishers that took as long - or longer to develop than TLG - with team-sizes orders of magnitude larger. So no - "any other studio" don't necessarily get shit-canned years ago - they very often get more money poured into them.Audioboxer said:The Last Guardian was an absolute nightmare, any other studio would have shitcanned that years ago
Mainstream gaming has got so far up itself of the last couple of years that its fast reaching a point of lunacy. It needs to decide very quickly if it wants to be an entertainment platform for all and to to take a smaller slice of a much larger pie, or if it wants to continue going after larger and larger pieces of a a shrinking pie - catering only to those few whales who are either caught in an addicting trap or have enough disposable income to really not care about the increasing costs. Whilst others are chased off by increasing costs and the now ubiquitous availability of all-you-can eat services like Netflix as a much lower entry cost.
Personally 2017 has been pretty much the time when reached my limit with the huge mega franchises/devs/big 2 consoles .
I'm tired of the Deluxe/Gold/Premium edition/Day One nonsense that adds nothing to the game but 'quick start' bonuses etc at ludicrous prices
I'm tired of micro transactions impacting games economies and I'm tired of micro transactions being thrust in my face when I've literally just paid full price for a title.
I'm tired of day one messes that take weeks/months to resolve.
I'm tired of vertical slice demos that end up looking nothing like the finished product.
I'm tired of the toxicity that has surrounded games for the last few years and added a fresh stigma so soon after the 'nerd' stigma had finally been cast off.
I'm tired of 100gb installs and patches.
I'm tired of the idea of 'games as a service' rather than a finished article charged for at a reasonable price.
I'm tired of multiplayer being forced into traditionally single-player genres because developers have decided that every game now needs a long-tail instead of cutting their cloth an budgeting accordingly.
I'm more than happy to pay for a good entertainment, and I'm happy to pay for extra content that is worthy of the name. When you look at something like Witcher 3, XCOM2 & hopefully the upcoming Breath of the Wild story DLC and see the value in true expansion packs you know that there are developers that are not just after the quick-win/quick-buck but put care and passion into their releases and are earning anything additional that I choose to pay so I will support those developers with my time and money.
Gaming on the Switch this year has been refreshing and I've realised that it's because (at present) it is missing all the annoyances that I've listed above. If you'd have asked me two years ago if my main platform would be a Nintendo I'd have laughed but now it just feels like a comfortable place to be. I buy a game, I put it in the system and I play a game. I don't have multi-gig patches taking all my bandwidth and storage. I'm not greeted by a storefront asking my to buy points/DLC for the title before I've even played it. I don't have a bunch of spam messages from 'woman who want to chat' and I don't have to wait an age for the UI to become responsive as it logs onto the net and grabs the latest adverts for the store etc and if I play online I don't have kids telling my how my mother is in bed if you have the temerity to actually play the game instead of letting the little trolls do what they want.
Yes, there will always be exceptions to rule of every platform, but I'm speaking in generalisations rather than specific examples (including the Forza Series) and this may have been the straw that broke the camels back as the last couple of weeks have seen some pretty egregious examples of greed in full-priced titles.
That turned into a much larger rant than I was expecting, but feels nice to get it off my chest.
I could list multiple recent so called "success" stories from other major publishers that took as long - or longer to develop than TLG - with team-sizes orders of magnitude larger. So no - "any other studio" don't necessarily get shit-canned years ago - they very often get more money poured into them.
Wait...if you Quit Race (want to restart)...you lose your consumable Mods?!
Wow.Suddenly the reason why you can't restart anymore makes sense...
(Unless someone has found a way to be able to)