So what are the main issues for BOTW on CEMU currently?
Known issues said:FPS drops and stuttering
This can be fixed sometimes with a shader cache.
Missing textures
There is no fix for that yet.
Excessive amount of RAM used for shadercache on <snip> Intel GPUs
There is no fix for that yet.
Blocky artifacts in lava and other surfaces on Nvidia Maxwell & newer GPUs
This can be fixed by following this guide.
Enemy AI freezing
This can be fixed by enabling Full sync at GX2DrawDone() in the Debug menu
This should also fix random crashes at the cost of performance
Testing report (1.10.0f) said:Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)
Testing report (1.10.0f) said:Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69
The RAM use was fixed in yesterdays "Shadow of War" patch from nvidia.
New Nvidia drivers have fixed the RAM issue for most people.
wow what? has this ever been done by an emulator before? Dolphin maybe?
ahh damn
I really should just say fuck it and go all in on PC BotW
How much RAM should be needed with the new driver?
There has been online play since like the first NES emulators.
One thing that isn't working - motion controls in the shrines. Some workarounds if you got a DS4 or android phone.
There's a difference between netplay, and online play using the console's original network service.There has been online play since like the first NES emulators.
There has been online play since like the first NES emulators.
That's netplay though, this is online through the game's actual online services.
The built in motion controls are handled through right clicking and dragging on the screen with your mouse and/or using the mouse wheel.
I know about netplay, was specifically talking about playing on the real servers, with other console players.
Is breath of the wild 100% playable now with no issues?
I just did after putting it off for so long.
Totally worth it now, it looks and plays gorgeous. At worst I'm getting 40fps but generally 60 or close with a 7700k@4.8ghz. And with shader cache it really is very smooth.
One thing that isn't working - motion controls in the shrines. Some workarounds if you got a DS4 or android phone.
Is breath of the wild 100% playable now with no issues?
I'll still need a small upgrade then. Thanks!It depends but I think not more than 10![]()
Is sound correct yet tho? Last time I tried it was 😬As far as I'm concerned it's superior to the Wii U and Switch versions tbh. There's a minor issue here and there but the better framerate, 4K support and moddability make it the definitive way to experience it.
Is sound correct yet tho? Last time I tried it was 😬
is it possible to rip the BOTW patch from the wii u as well?
Is it possible to apply said patch in the emulator?
This all true, but cemu don't have 5.1 audio spport, which really hurt experienceAs far as I'm concerned it's superior to the Wii U and Switch versions tbh. There's a minor issue here and there but the better framerate, 4K support and moddability make it the definitive way to experience it.
There has been online play since like the first NES emulators.
I've been playing Tropical Freeze lately and it's pretty much perfect. There are a few hiccups here and there but it's probably linked to caching.
First let me post my specs:
Intel 4970k
16 GB RAM
Nvidia GTX 1080ti
Win 10 64 bit
Playing on a SSD
Cemu version 1.10 Have the 1080p, fps++, no anti-aliasing, high resolution shadows, lwzx crash work around, upscale filter is bilinear, gpu buffer accuracy is low, disable BOTW crash work around.
Currently my main focus is on Zelda BOTW. I have:
Downloaded probably about 10 shader caches
Deleted the precompiled shaders, and NVidia glcache folder each time and let the shaders compile. This appears to work fine, and the precompiled shaders are around 530 mb after they compile.
Turned off multithreading in the Nvidia control panel for the cemu executable.
Looking at videos online the freezing seems to be the shader cache, but it doesn't make sense since I am using a cache others have used without issue. I don't want to suffer through building my own cache because then the game is borderline unplayable.
When the freeze happens my entire computer is unresponsive including the mouse. If I watch the task manager the cpu never goes above 25% usage, and I am only using 9 gb of my 16 gb RAM. I have also moved my page file off my SSD drive to a normal drive.
I am truly at a loss for next steps. Looking for advice please!
You can try this video. I managed to set up my own version similarly. It is not that hard and the video is pretty up to date.Is there a good guide for setting up BoW? I think I'm ready to jump in now.
I'm kind of worried about cheats.
I'm kind of worried about cheats.