Hideo Kojima Shares Detailed Timeline of Death Stranding’s Origins

bitbydeath

Gold Member
Here's how it really happened.

1. Drugs
2. Idea
3. More drugs
4. Remember to write down idea
5. Get engine
6. Want to start developing game. No one understands what I want to do
7. We all do drugs.
8. ???
9. Death Stranding
 
To tell you the truth, I always thought that this game was developed very quickly given the circumstances KojiPro went through to get here. All things considered, it's amazing what the team has pulled off here IMO.
 
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Ozrimandias Ozrimandias in shambles after his theory of Kojima being a budget breaker was inevitably debunked.

All jokes and ball-busting aside, I'm actually shocked that Kojima was able to pull off a release in less than 3 years of full development time (they started January 1st of 2017) and with just over 100 employees only. What a feat!
 
Wait so the trailers where build before he even had anything game wise produced?

lol.
 
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That's a pretty incredible turnaround for such a high quality game especially since-
  1. It was made by Kojima (he's usually slow)
  2. Brand new engine they hadn't touched before.
  3. They built a game from scratch.








They did their engine due diligence as they spent 6+ months on research and analysis before settling on Decima... good job!
 
I still think that the first trailer that used the SuckerPunch engine looked great. I wonder what the differences would look now had he had gone with it.
 
2years is not enough time to make a AAA game. this must be a smaller game or a game filled with cutscenes.

Well technically a fullblown development began in january 2017, so it will have been 2 years and 10 months when the game releases, and i remember Kojima saying that gameplay experimentations began in march of 2016. But nevertheless i agree 100 ppl for 2,5 years of development is rather suspicious
 
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Only Sony is crazy enough to do all of this for him.

Crazy like a fox(hound). Kojima has brought them a ton of attention and publicity, he's worth his weight in gold just as a figurehead.

Not to mention that no doubt part of the arrangement with the engine would be a quid-pro-quo deal with any additions/modifications being made for DS, also feeding back into DECIMA globally.
 
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So nearly 3 years development time, and 2 years of concept, I wish other AAA devs can have a new game released no longer that 3 years apart, devs like rockstar and CDPR are really taking way too long to release 1 game, 5 years gap is insane.
 
Well technically a fullblown development began in january 2017, so it will have been 2 years and 10 months when the game releases, and i remember Kojima saying that gameplay experimentations began in march of 2016. But nevertheless i agree 100 ppl for 2,5 years of development is rather suspicious

Having no multi-player mode helps.
 
I'll gladly write this again. Kojima isn't slow and actually faster than most developers in the industry. Why? I'll tell you why:

- MGS 2 took 3 years
- MGS 3 took 3 years
- MGS 4 took 4 years

And now even while establishing a new studio and looking for a new engine, the time from MGSV release to DS release is 4 years again.
 
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There's a big part of me that still doesn't believe DS is coming out in 5 months.
 
somewhere along the lines, maybe in 2015 when everyone was ragging on the director/writer/producer putting his name in the game where he actually performed those roles, people latched onto the myth that Kojima is a diva who takes a million years to make games. this was never the case in the real world. his games take about 3-4 years to make. this one already had a full engine, and his team was people he had been working with for years.
 
I feel like this isn't the only con kojima learned from squenix

He has a clear vision, his team works fast, and nothing in that first trailer was fake or some kinda ruse not representing the final game. He is nothing like square enix, where they announce games and then a decade and a ton of internal reboots and shitty managament later shit out a game like ff15 or the whole ff13 shitfesta.
 
Only Sony is crazy enough to do all of this for him.
well.. his new trailer already got them 7 mil views on their official channel! And all the major gaming channels on youtube covered it as well. I think the interesst in a kojima game is just insane and well worth the risk for sony and we might not understand it. But I think kojima for sure gave them a well thought out presentation of what he was gonna make with a clear vision unlike a game like anthem
 
you guys don't understand japan work ethics.
For real, I guess that when your company's name is your last name, you can get the work done faster.

what im trying to say is...
hXmofjZ.png
 
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somewhere along the lines, maybe in 2015 when everyone was ragging on the director/writer/producer putting his name in the game where he actually performed those roles, people latched onto the myth that Kojima is a diva who takes a million years to make games. this was never the case in the real world. his games take about 3-4 years to make. this one already had a full engine, and his team was people he had been working with for years.

Something tells me Kojima and the Kojima Productions team wanted to prove a point with their 1st game without Konami too! This is Kojima Productions unleashed and set free! And I'm sure working with an actual good Publisher like Sony helps more than silly Konami.
 
Something tells me Kojima and the Kojima Productions team wanted to prove a point with their 1st game without Konami too!

I too got a feeling that Sony were willing to give Kojima more time( hell they gave Quantic Dreams 5 years for Detroit, if im not mistaken), but to prove the point he decided to take 3 years to develop an ambitious new game. Hope its not to the detriment of DS
 
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I'm too lazy to Google.
Back in the day, I saw a documentary (about MGS4, I think) where Kojima had conflict with the main programmer. Did this guy moved to the new studio, or did he stay at Konami?
 
So much FUD because lots of other studios are grossly mismanaged.

Exactly! This is a close-knit team of 100 people. Not some EA developed game that has 280 people from 22 countries working on 17 different modes of a game.
 
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I'm too lazy to Google.
Back in the day, I saw a documentary (about MGS4, I think) where Kojima had conflict with the main programmer. Did this guy moved to the new studio, or did he stay at Konami?
Yuji Korekado? Still at Konami and the last thing he did was Metal Gear Survive
 
Just cause Ubi needs 5 studios to copy paste their mission design between games doesn't mean you can't make an expansive open world game in 3 years. They had the support and Kojima surely has learned a lot from MGSV. A focused vision and a team free from Konami who had something to prove... I think a lot of people will be surprised.
 
Not sure if I'm right or not but looking at the character walking around is so similar to MGSV that I wonder if he was allowed to use code and tech from it?

That would have helped a LOT!
 
Not sure if I'm right or not but looking at the character walking around is so similar to MGSV that I wonder if he was allowed to use code and tech from it?

That would have helped a LOT!

The walking animation does look very similar.
 
Well, just started MGSV last night, and I have absolutely no idea what the hell is going on. I thought it was going to be like Splinter Cell, I had no idea as to this Marvel universe stuff. (is any of this going to make sense?)
 
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