CD Projekt Red explains Transgender Ad in Cyberpunk 2077

Its funny how they tried to cater to the ree crowd yet it backfired on them lol
This should be a lesson to devs: Make the choices you want without catering to anyone
 
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That was a way better answer than what the outrage army deserved tbh

Anyway, i'm pissed because Amazon just cancelled my CE pre order, FUCK
 
Wow, the obvious reason it was in there was the actual reason and it makes perfect sense in context for a game set in a nightmare dystopian cyberpunk future.

I'm truly shocked.
 
It's sad that an artist has to explain their art because of some perpetually triggered snowflake like your typical purple haired Resetera member might not like some aspect of your piece.
 
What Is it about cyber punk in particular that this "community of gamers" so they claim, feel entitled that it's theirs to dictate the content of what can and can't be in it? Is there any other franchise that these so called gamers feel a sense of entitlement to? Ive see more about outraged transgenders than I have about the actual game itself. And that's not an exaggeration.
 
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The Outrage brought to you from the minds of ResetEra where threads such as this are prevalent:

Do You Ever Feel Bad for Killing Enemies in Games?
I know they troll the shit out of you, but watching the ghosts crawl for their lives in Luigi's Mansion 3 is getting to me weirdly, and then he starts slamming the shit out of them.
[Referring to the ghosts in Luigi's Mansion 3 - A Nintendo game - With already dead GHOSTS that you suck up in a vacuum.]

I swear. I wish the context of a fictional world didn't have to be explained.
 
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I demand a thorough breakdown of the sexual politics in Tetris.

Specifically, we need an explanation of the "T" block. It appears to be a phallic symbol that represents the masculine gender. Therefore as it descends from above upon the other blocks, it is imposing its superiority and position upon the other classes. When it slides into place and the bars disappear it serves to reinforce the ultimate male power fantasy.

See, I can be a game journalist today too!
 
The fact that they even had to explain this is quite depressing :/

I actually kind of like that they bothered to, because the insight this provides into the themes and story they're telling was pretty fun to read.

Damned if you do, damned if you don't. CD Projekt is obviously just attempting to be more "diverse and inclusive". lol

Still going to buy it.

Obviously, people around here still haven't learned that commenting before reading the article makes you look like a dunce.
 
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Cyberpunk (the genre, not just the game in question) and REEEEE's ideology are at opposing ends.

Cyberpunk is about how megacorporations and oversaturated advertising turns everything into a monoculture. The glitzy neon and shiny walkways are supposed to be a joke for the corruption hiding beneath.

The ubiquitous 'hacker' is by definition an individual. They have not a whiff of group-identity on them. Technology has failed to make them special. Their particular birthright or skills have failed to make them special.

Cyberpunk -- like any good sci-fi -- is actually about the meat between our ears. How can we resist the encroaching lure and decay of technology? How can we prevent technology from injuring our bodies when it promises to help us? How can we find intimacy between humans when technology makes it so easy to keep our distance? How can we maintain our humanity (physical, mental, spiritual) when we replace parts of ourselves with technology? Doesn't that make us less human? How can an individual crawl their way up to relevance in spite of the oppression of technology, government, and corporations? Must this individual use technology to crawl upward, or will their own humanity open up the path? Is the hero sinning when they choose technology over humanity, cold calculated choices instead of compassion and understanding?

These are all common themes in cyberpunk. Nowhere will you find authors cheering for megacorporations cracking down on dissenting opinions (those are the bad guys). Nowhere will you find the group put on a pedestal above the Individual. The "crew" is always a motley one, full of diversity of skill and opinion, not necessarily of appearance. The "bad guys" are always authoritarian and ideologically-driven.

It is not a surprise they hate this game. Whether they realize it or not, it stands in opposition to everything they believe in.
 
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Cyberpunk (the genre, not just the game in question) and REEEEE's ideology are at opposing ends.

Cyberpunk is about how megacorporations and oversaturated advertising turns everything into a monoculture. The glitzy neon and shiny walkways are supposed to be a joke for the corruption hiding beneath.

The ubiquitous 'hacker' is by definition an individual. They have not a whiff of group-identity on them. Technology has failed to make them special. Their particular birthright or skills have failed to make them special.

Cyberpunk -- like any good sci-fi -- is actually about the meat between our ears. How can we resist the encroaching lure and decay of technology? How can we prevent technology from injuring our bodies when it promises to help us? How can we find intimacy between humans when technology makes it so easy to keep our distance? How can we maintain our humanity (physical, mental, spiritual) when we replace parts of ourselves with technology? Doesn't that make us less human? How can an individual crawl their way up to relevance in spite of the oppression of technology, government, and corporations? Must this individual use technology to crawl upward, or will their own humanity open up the path? Is the hero sinning when they choose technology over humanity, cold calculated choices instead of compassion and understanding?

These are all common themes in cyberpunk. Nowhere will you find authors cheering for megacorporations cracking down on dissenting opinions (those are the bad guys). Nowhere will you find the group put on a pedestal above the Individual. The "crew" is always a motley one, full of diversity of skill and opinion, not necessarily of appearance. The "bad guys" are always authoritarian and ideologically-driven.

It is not a surprise they hate this game. Whether they realize it or not, it stands in opposition to everything they believe in.

Well fucking said
 
i'm confused?

CD Project Red: Listen team it's 2077 trans people are just normal people so we need them represented ok?
Team: Sure that will be cool.
CD Project Red: Great!
Gamers: No Way this is wrong!
CD Project Red: Am I joke to you?

im sure I fucked this meme up but whatever
no harm to offended peeps.
 
Specifically, we need an explanation of the "T" block. It appears to be a phallic symbol that represents the masculine gender. Therefore as it descends from above upon the other blocks, it is imposing its superiority and position upon the other classes. When it slides into place and the bars disappear it serves to reinforce the ultimate male power fantasy.

See, I can be a game journalist today too!

You wanna talk about troubling symbolism, let's talk about the line block.

- Phallic shape, of course, and ridiculously long to boot. Hello male fantasy.

- It's perfectly straight. I don't think I need to explain the problem here.

- It's the one every person who's ever played Tetris is always waiting for. They breathe a sigh of relief when the long, straight block shows up to save the day and penetrate the unmoving, ever-waiting stack of blocks below.

I call Kotaku! You go to Polygon.
 
I'll just leave this here. Mike Pondsmith is a prophet. Mind you this was published in 1994, long before the current wave of shit hit the fan.

1560365998379.jpg
 
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Never saw this as a problem per se.

Transgender people in a game? Fine. But you really have to show a girl with a hard dick to show that she is trans?! I guess no.
 
I have been saying on my feeds when asked, and I will say it here again. Caving to any kind of watering down or censorship would be the most UN-Cyberpunk thing to do and a slap in the face of the legacy of the genre.
 
Imagine being called a chaser and a fetishist by a bunch of ugly dudes in wigs because you find a transwoman attractive lmao.

I have been saying on my feeds when asked, and I will say it here again. Caving to any kind of watering down or censorship would be the most UN-Cyberpunk thing to do and a slap in the face of the legacy of the genre.
Honestly I feel like Soyny might do something about it.
 
Imagine being called a chaser and a fetishist by a bunch of ugly dudes in wigs because you find a transwoman attractive lmao.


Honestly I feel like Soyny might do something about it.
I agree but I am ready for this first gen ever to say fuck Sony. In this one instance I am given a bit of hope if the scenario did arise in the fact that CDProjekt Red have usually put Xbox first so Sony's pressure may not have as much weight.
 
Cyberpunk (the genre, not just the game in question) and REEEEE's ideology are at opposing ends.

Cyberpunk is about how megacorporations and oversaturated advertising turns everything into a monoculture. The glitzy neon and shiny walkways are supposed to be a joke for the corruption hiding beneath.

The ubiquitous 'hacker' is by definition an individual. They have not a whiff of group-identity on them. Technology has failed to make them special. Their particular birthright or skills have failed to make them special.

Cyberpunk -- like any good sci-fi -- is actually about the meat between our ears. How can we resist the encroaching lure and decay of technology? How can we prevent technology from injuring our bodies when it promises to help us? How can we find intimacy between humans when technology makes it so easy to keep our distance? How can we maintain our humanity (physical, mental, spiritual) when we replace parts of ourselves with technology? Doesn't that make us less human? How can an individual crawl their way up to relevance in spite of the oppression of technology, government, and corporations? Must this individual use technology to crawl upward, or will their own humanity open up the path? Is the hero sinning when they choose technology over humanity, cold calculated choices instead of compassion and understanding?

These are all common themes in cyberpunk. Nowhere will you find authors cheering for megacorporations cracking down on dissenting opinions (those are the bad guys). Nowhere will you find the group put on a pedestal above the Individual. The "crew" is always a motley one, full of diversity of skill and opinion, not necessarily of appearance. The "bad guys" are always authoritarian and ideologically-driven.

It is not a surprise they hate this game. Whether they realize it or not, it stands in opposition to everything they believe in.
Abso-bloody-lutely! Well said!
 
Cyberpunk (the genre, not just the game in question) and REEEEE's ideology are at opposing ends.

Cyberpunk is about how megacorporations and oversaturated advertising turns everything into a monoculture. The glitzy neon and shiny walkways are supposed to be a joke for the corruption hiding beneath.

The ubiquitous 'hacker' is by definition an individual. They have not a whiff of group-identity on them. Technology has failed to make them special. Their particular birthright or skills have failed to make them special.

Cyberpunk -- like any good sci-fi -- is actually about the meat between our ears. How can we resist the encroaching lure and decay of technology? How can we prevent technology from injuring our bodies when it promises to help us? How can we find intimacy between humans when technology makes it so easy to keep our distance? How can we maintain our humanity (physical, mental, spiritual) when we replace parts of ourselves with technology? Doesn't that make us less human? How can an individual crawl their way up to relevance in spite of the oppression of technology, government, and corporations? Must this individual use technology to crawl upward, or will their own humanity open up the path? Is the hero sinning when they choose technology over humanity, cold calculated choices instead of compassion and understanding?

These are all common themes in cyberpunk. Nowhere will you find authors cheering for megacorporations cracking down on dissenting opinions (those are the bad guys). Nowhere will you find the group put on a pedestal above the Individual. The "crew" is always a motley one, full of diversity of skill and opinion, not necessarily of appearance. The "bad guys" are always authoritarian and ideologically-driven.

It is not a surprise they hate this game. Whether they realize it or not, it stands in opposition to everything they believe in.
Fuckin' A.
 
Cyberpunk (the genre, not just the game in question) and REEEEE's ideology are at opposing ends.

Cyberpunk is about how megacorporations and oversaturated advertising turns everything into a monoculture. The glitzy neon and shiny walkways are supposed to be a joke for the corruption hiding beneath.

The ubiquitous 'hacker' is by definition an individual. They have not a whiff of group-identity on them. Technology has failed to make them special. Their particular birthright or skills have failed to make them special.

Cyberpunk -- like any good sci-fi -- is actually about the meat between our ears. How can we resist the encroaching lure and decay of technology? How can we prevent technology from injuring our bodies when it promises to help us? How can we find intimacy between humans when technology makes it so easy to keep our distance? How can we maintain our humanity (physical, mental, spiritual) when we replace parts of ourselves with technology? Doesn't that make us less human? How can an individual crawl their way up to relevance in spite of the oppression of technology, government, and corporations? Must this individual use technology to crawl upward, or will their own humanity open up the path? Is the hero sinning when they choose technology over humanity, cold calculated choices instead of compassion and understanding?

These are all common themes in cyberpunk. Nowhere will you find authors cheering for megacorporations cracking down on dissenting opinions (those are the bad guys). Nowhere will you find the group put on a pedestal above the Individual. The "crew" is always a motley one, full of diversity of skill and opinion, not necessarily of appearance. The "bad guys" are always authoritarian and ideologically-driven.

It is not a surprise they hate this game. Whether they realize it or not, it stands in opposition to everything they believe in.
 
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