DunDunDunpachi
Banned
I'm glad they happened to pick The Gentleman character, since that's the one I'll probably end up using.Interview and 12 min gameplay footage
Here
Somehow this looks less (??) rough around the edges compared to the trailer.
I'm glad they happened to pick The Gentleman character, since that's the one I'll probably end up using.Interview and 12 min gameplay footage
Here
The version in that video is the PS4 version. Maybe that's why.I'm glad they happened to pick The Gentleman character, since that's the one I'll probably end up using.
Somehow this looks less (??) rough around the edges compared to the trailer.
Oh, this is coming to PS4? I'll definitely get that version instead of the Switch one (like I was originally planning).The version in that video is the PS4 version. Maybe that's why.
Yeah, same. I got strong Dead Nation / Alienation vibes for sure.I get deadnation feels from this, which isn't bad. Hopefully this is fun.
Yeah I am downYeah, same. I got strong Dead Nation / Alienation vibes for sure.
Musky_Cheese what do you think? I know you're an Alienation fanatic.
It's a twin stick shooter. Apparently the later levels are crazy. I'll reserve my opinion because early levels/tutorials are always more vanilla than the rest of the game.does this play like a twin stick shooter? seems like a static camera w twin stick controls. almost more like a Smash TV style?
the level looks very dull. this isn't very inspiring. the original games were eye catching, explosive, etc.
nintendoeverything.com
Like the older Contras it changes its perspective between missions, but the majority of the gameplay seems to be a twin stick shooter. Sometimes it will be a TPS.Is this more or less a twin stick shooter?
How do you feel about the game after seeing the video?
Because a Contra game in the Gears of War style… I would buy that.
(Laughs) I think a lot of people would… yeah, we do have plans. Contra went away for a while. We've brought it back. I hope people enjoy the one we're about to release, Rogue Corps. Who knows where Contra can go after that. I think there can be some really exciting directions for us to go with it.
So I'm going to ask one more question. This is a difficult question…
Okay, I'm bracing myself.
No, it's not that difficult. It's just a tough question, and I say this with all due respect. On occasion when Konami have outsourced development duties for their bigger franchises such as Silent Hill, such as Contra when Appaloosa handled development duties on the PS1, they've basically had disastrous results. I know that it's not the same developer but it's still the whole "we're going to hand development duties over to someone else (like Toylogic)". What sort of quality assurances can you give fans who don't want a repeat of whatever has come before with regards to Konami shifting development duties to external studios and not getting the desired results for their beloved franchises?
I mean this is very much a game by Nakazato-san. He lives and breathes Contra. He's been involved in Contra since The Alien Wars. I think he's been involved in pretty much all of them in some capacity, so it's a franchise that's very close to him and I think, the fact that he's involved and he chose to take this direction to get the game made should hopefully instill faith in the fans. We all want to see a really successful Contragame. We all want to see it retain what makes it Contra. You know, the over-the-top fun, and that's what Rogue Corps delivers. So hopefully when fans get their hands on it, they'll agree that it's a good, fun, entertaining game.
www.frontlinejp.net
That's exactly what i did. That demo is complete shit. What the fuck where they thinkingI tried the demo on the switch and uninstalled in less than 5 minutes. Horribly blurry graphics with high input lag and an in my opinion bad control scheme.